Merge pull request #3835 from birarda/lobby

lobby changes, Sound and AudioInjectorOptions stereo tweaks
This commit is contained in:
Brad Hefta-Gaub 2014-11-19 16:59:54 -08:00
commit 925e2fab66
11 changed files with 138 additions and 52 deletions

View file

@ -14,11 +14,10 @@ var position = { x: 700, y: 25, z: 725 };
var audioOptions = {
position: position,
volume: 0.4,
loop: true,
stereo: false
loop: true
};
var sound = SoundCache.getSound(soundURL, audioOptions.isStereo);
var sound = SoundCache.getSound(soundURL);
var injector = null;
var count = 100;

View file

@ -39,18 +39,23 @@ var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8};
var HELMET_ATTACHMENT_URL = HIFI_PUBLIC_BUCKET + "models/attachments/IronManMaskOnly.fbx"
var droneSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.raw")
var droneSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.stereo.raw")
var currentDrone = null;
var latinSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.raw")
var elevatorSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.raw")
var currentMusak = null;
var latinSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.stereo.raw")
var elevatorSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.stereo.raw")
var currentMusakInjector = null;
var currentSound = null;
var inOculusMode = Menu.isOptionChecked("EnableVRMode");
function reticlePosition() {
var RETICLE_DISTANCE = 1;
return Vec3.sum(Camera.position, Vec3.multiply(Quat.getFront(Camera.orientation), RETICLE_DISTANCE));
}
var MAX_NUM_PANELS = 21;
function drawLobby() {
if (!panelWall) {
print("Adding overlays for the lobby panel wall and orb shell.");
@ -64,7 +69,7 @@ function drawLobby() {
url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Lobby5_PanelsWithFrames.fbx",
position: Vec3.sum(orbPosition, Vec3.multiplyQbyV(towardsMe, panelsCenterShift)),
rotation: towardsMe,
dimensions: panelsDimensions
dimensions: panelsDimensions,
};
var orbShellProps = {
@ -77,21 +82,23 @@ function drawLobby() {
avatarStickPosition = MyAvatar.position;
panelWall = Overlays.addOverlay("model", panelWallProps);
panelWall = Overlays.addOverlay("model", panelWallProps);
orbShell = Overlays.addOverlay("model", orbShellProps);
// for HMD wearers, create a reticle in center of screen
var CURSOR_SCALE = 0.025;
reticle = Overlays.addOverlay("billboard", {
url: HIFI_PUBLIC_BUCKET + "images/cursor.svg",
position: reticlePosition(),
ignoreRayIntersection: true,
isFacingAvatar: true,
alpha: 1.0,
scale: CURSOR_SCALE
});
if (inOculusMode) {
var CURSOR_SCALE = 0.025;
reticle = Overlays.addOverlay("billboard", {
url: HIFI_PUBLIC_BUCKET + "images/cursor.svg",
position: reticlePosition(),
ignoreRayIntersection: true,
isFacingAvatar: true,
alpha: 1.0,
scale: CURSOR_SCALE
});
}
// add an attachment on this avatar so other people see them in the lobby
MyAvatar.attach(HELMET_ATTACHMENT_URL, "Neck", {x: 0, y: 0, z: 0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.15);
@ -125,39 +132,73 @@ function changeLobbyTextures() {
Overlays.editOverlay(panelWall, textureProp);
}
var MUSAK_VOLUME = 0.5;
function playNextMusak() {
if (panelWall) {
if (currentSound == latinSound) {
if (elevatorSound.downloaded) {
currentSound = elevatorSound;
}
} else if (currentSound == elevatorSound) {
if (latinSound.downloaded) {
currentSound = latinSound;
}
}
currentMusakInjector = Audio.playSound(currentSound, { localOnly: true, volume: MUSAK_VOLUME });
}
}
function playRandomMusak() {
chosenSound = null;
currentSound = null;
if (latinSound.downloaded && elevatorSound.downloaded) {
chosenSound = Math.random < 0.5 ? latinSound : elevatorSound;
currentSound = Math.random() < 0.5 ? latinSound : elevatorSound;
} else if (latinSound.downloaded) {
chosenSound = latinSound;
currentSound = latinSound;
} else if (elevatorSound.downloaded) {
chosenSound = elevatorSound;
currentSound = elevatorSound;
}
if (chosenSound) {
currentMusak = Audio.playSound(chosenSound, { stereo: true, localOnly: true })
if (currentSound) {
// pick a random number of seconds from 0-10 to offset the musak
var secondOffset = Math.random() * 10;
currentMusakInjector = Audio.playSound(currentSound, { localOnly: true, secondOffset: secondOffset, volume: MUSAK_VOLUME });
} else {
currentMusak = null;
currentMusakInjector = null;
}
}
function cleanupLobby() {
// for each of the 21 placeholder textures, set them back to default so the cached model doesn't have changed textures
var panelTexturesReset = {};
panelTexturesReset["textures"] = {};
for (var j = 0; j < MAX_NUM_PANELS; j++) {
panelTexturesReset["textures"]["file" + (j + 1)] = HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Texture.jpg";
};
Overlays.editOverlay(panelWall, panelTexturesReset);
Overlays.deleteOverlay(panelWall);
Overlays.deleteOverlay(orbShell);
Overlays.deleteOverlay(reticle);
Audio.stopInjector(currentDrone);
currentDrone = null;
Audio.stopInjector(currentMusak);
currentMusak = null;
if (reticle) {
Overlays.deleteOverlay(reticle);
}
panelWall = false;
orbShell = false;
reticle = false;
Audio.stopInjector(currentDrone);
currentDrone = null;
Audio.stopInjector(currentMusakInjector);
currentMusakInjector = null;
locations = {};
toggleEnvironmentRendering(true);
@ -218,10 +259,18 @@ function toggleEnvironmentRendering(shouldRender) {
function update(deltaTime) {
maybeCleanupLobby();
if (reticle) {
Overlays.editOverlay(reticle, {
position: reticlePosition()
});
if (panelWall) {
if (reticle) {
Overlays.editOverlay(reticle, {
position: reticlePosition()
});
}
// if the reticle is up then we may need to play the next musak
if (!Audio.isInjectorPlaying(currentMusakInjector)) {
playNextMusak();
}
}
}

View file

@ -12,13 +12,12 @@
Script.include("libraries/globals.js");
var modelURL = HIFI_PUBLIC_BUCKET + "models/entities/radio/Speakers.fbx";
var soundURL = HIFI_PUBLIC_BUCKET + "sounds/FamilyStereo.raw";
var soundURL = HIFI_PUBLIC_BUCKET + "sounds/family.stereo.raw";
var AudioRotationOffset = Quat.fromPitchYawRollDegrees(0, -90, 0);
var audioOptions = {
volume: 0.5,
loop: true,
stereo: true
loop: true
}
var injector = null;

View file

@ -78,6 +78,17 @@ float AudioInjector::getLoudness() {
}
void AudioInjector::injectAudio() {
// check if we need to offset the sound by some number of seconds
if (_options.secondOffset > 0.0f) {
// convert the offset into a number of bytes
int byteOffset = (int) floorf(SAMPLE_RATE * _options.secondOffset * (_options.stereo ? 2.0f : 1.0f));
byteOffset *= sizeof(int16_t);
_currentSendPosition = byteOffset;
}
if (_options.localOnly) {
injectLocally();
} else {
@ -89,10 +100,14 @@ void AudioInjector::injectLocally() {
bool success = false;
if (_localAudioInterface) {
if (_audioData.size() > 0) {
_localBuffer = new AudioInjectorLocalBuffer(_audioData, this);
_localBuffer->open(QIODevice::ReadOnly);
_localBuffer->setShouldLoop(_options.loop);
// give our current send position to the local buffer
_localBuffer->setCurrentOffset(_currentSendPosition);
QMetaObject::invokeMethod(_localAudioInterface, "outputLocalInjector",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, success),
@ -100,7 +115,8 @@ void AudioInjector::injectLocally() {
Q_ARG(qreal, _options.volume),
Q_ARG(AudioInjector*, this));
// if we're not looping and the buffer tells us it is empty then emit finished
connect(_localBuffer, &AudioInjectorLocalBuffer::bufferEmpty, this, &AudioInjector::stop);
if (!success) {
qDebug() << "AudioInjector::injectLocally could not output locally via _localAudioInterface";

View file

@ -47,6 +47,11 @@ qint64 AudioInjectorLocalBuffer::readData(char* data, qint64 maxSize) {
_currentOffset += bytesRead;
}
if (!_shouldLoop && bytesRead == bytesToEnd) {
// we hit the end of the buffer, emit a signal
emit bufferEmpty();
}
return bytesRead;
} else {
return 0;

View file

@ -26,6 +26,9 @@ public:
void setShouldLoop(bool shouldLoop) { _shouldLoop = shouldLoop; }
void setCurrentOffset(int currentOffset) { _currentOffset = currentOffset; }
signals:
void bufferEmpty();
private:
qint64 recursiveReadFromFront(char* data, qint64 maxSize);

View file

@ -20,7 +20,8 @@ AudioInjectorOptions::AudioInjectorOptions() :
orientation(glm::vec3(0.0f, 0.0f, 0.0f)),
stereo(false),
ignorePenumbra(false),
localOnly(false)
localOnly(false),
secondOffset(0.0)
{
}
@ -31,9 +32,9 @@ QScriptValue injectorOptionsToScriptValue(QScriptEngine* engine, const AudioInje
obj.setProperty("volume", injectorOptions.volume);
obj.setProperty("loop", injectorOptions.loop);
obj.setProperty("orientation", quatToScriptValue(engine, injectorOptions.orientation));
obj.setProperty("stereo", injectorOptions.stereo);
obj.setProperty("ignorePenumbra", injectorOptions.ignorePenumbra);
obj.setProperty("localOnly", injectorOptions.localOnly);
obj.setProperty("secondOffset", injectorOptions.secondOffset);
return obj;
}
@ -54,10 +55,6 @@ void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOpt
quatFromScriptValue(object.property("orientation"), injectorOptions.orientation);
}
if (object.property("stereo").isValid()) {
injectorOptions.stereo = object.property("stereo").toBool();
}
if (object.property("ignorePenumbra").isValid()) {
injectorOptions.ignorePenumbra = object.property("ignorePenumbra").toBool();
}
@ -65,4 +62,8 @@ void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOpt
if (object.property("localOnly").isValid()) {
injectorOptions.localOnly = object.property("localOnly").toBool();
}
if (object.property("secondOffset").isValid()) {
injectorOptions.secondOffset = object.property("secondOffset").toNumber();
}
}

View file

@ -27,6 +27,7 @@ public:
bool stereo;
bool ignorePenumbra;
bool localOnly;
float secondOffset;
};
Q_DECLARE_METATYPE(AudioInjectorOptions);

View file

@ -44,7 +44,11 @@ void AudioScriptingInterface::stopAllInjectors() {
AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions& injectorOptions) {
if (sound) {
AudioInjector* injector = new AudioInjector(sound, injectorOptions);
// stereo option isn't set from script, this comes from sound metadata or filename
AudioInjectorOptions optionsCopy = injectorOptions;
optionsCopy.stereo = sound->isStereo();
AudioInjector* injector = new AudioInjector(sound, optionsCopy);
injector->setLocalAudioInterface(_localAudioInterface);
QThread* injectorThread = new QThread();

View file

@ -64,7 +64,14 @@ void Sound::downloadFinished(QNetworkReply* reply) {
interpretAsWav(rawAudioByteArray, outputAudioByteArray);
downSample(outputAudioByteArray);
} else {
// Process as RAW file
// check if this was a stereo raw file
// since it's raw the only way for us to know that is if the file was called .stereo.raw
if (reply->url().fileName().toLower().endsWith("stereo.raw")) {
_isStereo = true;
qDebug() << "Processing sound from" << reply->url() << "as stereo audio file.";
}
// Process as RAW file
downSample(rawAudioByteArray);
}
trimFrames();
@ -206,10 +213,12 @@ void Sound::interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& ou
qDebug() << "Currently not supporting non PCM audio files.";
return;
}
if (qFromLittleEndian<quint16>(fileHeader.wave.numChannels) != 1) {
qDebug() << "Currently not supporting stereo audio files.";
return;
if (qFromLittleEndian<quint16>(fileHeader.wave.numChannels) == 2) {
_isStereo = true;
} else if (qFromLittleEndian<quint16>(fileHeader.wave.numChannels) > 2) {
qDebug() << "Currently not support audio files with more than 2 channels.";
}
if (qFromLittleEndian<quint16>(fileHeader.wave.bitsPerSample) != 16) {
qDebug() << "Currently not supporting non 16bit audio files.";
return;

View file

@ -25,7 +25,7 @@ class Sound : public Resource {
public:
Sound(const QUrl& url, bool isStereo = false);
bool isStereo() const { return _isStereo; }
bool isStereo() const { return _isStereo; }
bool isReady() const { return _isReady; }
const QByteArray& getByteArray() { return _byteArray; }