mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 20:36:38 +02:00
Added "Standing HMD Sensor Mode" checkbox to menu
removed static bool isRoomTracking and instead moved into the View menu.
This commit is contained in:
parent
158c1c6aa8
commit
9209e0745e
6 changed files with 35 additions and 18 deletions
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@ -687,6 +687,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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auto applicationUpdater = DependencyManager::get<AutoUpdater>();
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connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
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applicationUpdater->checkForUpdate();
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// Now that menu is initalized we can sync myAvatar with it's state.
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_myAvatar->updateMotionBehaviorFromMenu();
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_myAvatar->updateStandingHMDModeFromMenu();
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}
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void Application::aboutToQuit() {
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@ -244,16 +244,16 @@ Menu::Menu() {
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SLOT(resetSize()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl,
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Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehavior()));
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Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true,
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avatar, SLOT(updateMotionBehavior()));
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avatar, SLOT(updateMotionBehaviorFromMenu()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
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avatar, SLOT(updateMotionBehavior()));
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avatar, SLOT(updateMotionBehaviorFromMenu()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false,
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avatar, SLOT(updateMotionBehavior()));
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avatar, SLOT(updateMotionBehaviorFromMenu()));
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MenuWrapper* viewMenu = addMenu("View");
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{
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@ -325,6 +325,9 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::StandingHMDSensorMode, 0, false,
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avatar, SLOT(updateStandingHMDModeFromMenu()));
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats);
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addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
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Qt::CTRL | Qt::SHIFT | Qt::Key_L,
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@ -273,6 +273,7 @@ namespace MenuOption {
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const QString SimpleShadows = "Simple";
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const QString SixenseEnabled = "Enable Hydra Support";
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const QString ShiftHipsForIdleAnimations = "Shift hips for idle animations";
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const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
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const QString Stars = "Stars";
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const QString Stats = "Stats";
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const QString StopAllScripts = "Stop All Scripts";
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@ -28,8 +28,6 @@
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using namespace std;
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static bool isRoomTracking = true;
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Head::Head(Avatar* owningAvatar) :
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HeadData((AvatarData*)owningAvatar),
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_returnHeadToCenter(false),
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@ -120,7 +118,7 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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}
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}
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if (!isRoomTracking) {
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if (!myAvatar->getStandingHMDSensorMode()) {
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// Twist the upper body to follow the rotation of the head, but only do this with my avatar,
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// since everyone else will see the full joint rotations for other people.
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const float BODY_FOLLOW_HEAD_YAW_RATE = 0.1f;
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@ -342,7 +340,7 @@ glm::quat Head::getCameraOrientation() const {
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// always the same.
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if (qApp->isHMDMode()) {
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MyAvatar* myAvatar = dynamic_cast<MyAvatar*>(_owningAvatar);
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if (isRoomTracking && myAvatar) {
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if (myAvatar && myAvatar->getStandingHMDSensorMode()) {
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return glm::quat_cast(myAvatar->getSensorToWorldMatrix()) * myAvatar->getHMDSensorOrientation();
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} else {
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return getOrientation();
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@ -76,8 +76,6 @@ const float MyAvatar::ZOOM_MIN = 0.5f;
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const float MyAvatar::ZOOM_MAX = 25.0f;
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const float MyAvatar::ZOOM_DEFAULT = 1.5f;
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static bool isRoomTracking = true;
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MyAvatar::MyAvatar() :
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Avatar(),
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_gravity(0.0f, 0.0f, 0.0f),
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@ -109,7 +107,8 @@ MyAvatar::MyAvatar() :
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_hmdSensorPosition(),
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_bodySensorMatrix(),
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_inverseBodySensorMatrix(),
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_sensorToWorldMatrix()
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_sensorToWorldMatrix(),
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_standingHMDSensorMode(false)
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{
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_firstPersonSkeletonModel.setIsFirstPerson(true);
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@ -310,7 +309,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
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Head* head = getHead();
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if (inHmd || isPlaying()) {
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if (!isRoomTracking) {
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if (!getStandingHMDSensorMode()) {
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head->setDeltaPitch(estimatedRotation.x);
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head->setDeltaYaw(estimatedRotation.y);
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head->setDeltaRoll(estimatedRotation.z);
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@ -336,7 +335,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
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relativePosition.x = -relativePosition.x;
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}
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if (!(inHmd && isRoomTracking)) {
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if (!(inHmd && getStandingHMDSensorMode())) {
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head->setLeanSideways(glm::clamp(glm::degrees(atanf(relativePosition.x * _leanScale / TORSO_LENGTH)),
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-MAX_LEAN, MAX_LEAN));
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head->setLeanForward(glm::clamp(glm::degrees(atanf(relativePosition.z * _leanScale / TORSO_LENGTH)),
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@ -1313,7 +1312,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
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glm::mat4 sensorOffset = bodyMat * glm::mat4_cast(twist) * glm::inverse(bodyMat);
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_sensorToWorldMatrix = sensorOffset * _sensorToWorldMatrix;
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if (!(qApp->isHMDMode() && isRoomTracking)) {
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if (!(qApp->isHMDMode() && getStandingHMDSensorMode())) {
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setOrientation(twist * getOrientation());
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}
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@ -1505,7 +1504,7 @@ void MyAvatar::updatePosition(float deltaTime) {
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const float MOVING_SPEED_THRESHOLD = 0.01f;
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_moving = speed > MOVING_SPEED_THRESHOLD;
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if (qApp->isHMDMode() && isRoomTracking) {
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if (qApp->isHMDMode() && getStandingHMDSensorMode()) {
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Avatar::setPosition(getWorldBodyPosition());
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}
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}
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@ -1599,7 +1598,7 @@ void MyAvatar::goToLocation(const glm::vec3& newPosition,
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qCDebug(interfaceapp).nospace() << "MyAvatar goToLocation - moving to " << newPosition.x << ", "
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<< newPosition.y << ", " << newPosition.z;
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if (qApp->isHMDMode() && isRoomTracking) {
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if (qApp->isHMDMode() && getStandingHMDSensorMode()) {
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// AJT: FIXME, does not work with orientation.
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// AJT: FIXME, does not work with shouldFaceLocation flag.
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// Set the orientation of the sensor room, not the avatar itself.
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@ -1631,7 +1630,7 @@ void MyAvatar::goToLocation(const glm::vec3& newPosition,
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emit transformChanged();
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}
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void MyAvatar::updateMotionBehavior() {
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void MyAvatar::updateMotionBehaviorFromMenu() {
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Menu* menu = Menu::getInstance();
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if (menu->isOptionChecked(MenuOption::KeyboardMotorControl)) {
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_motionBehaviors |= AVATAR_MOTION_KEYBOARD_MOTOR_ENABLED;
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@ -1647,6 +1646,11 @@ void MyAvatar::updateMotionBehavior() {
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_feetTouchFloor = menu->isOptionChecked(MenuOption::ShiftHipsForIdleAnimations);
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}
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void MyAvatar::updateStandingHMDModeFromMenu() {
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Menu* menu = Menu::getInstance();
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_standingHMDSensorMode = menu->isOptionChecked(MenuOption::StandingHMDSensorMode);
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}
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//Renders sixense laser pointers for UI selection with controllers
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void MyAvatar::renderLaserPointers(gpu::Batch& batch) {
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const float PALM_TIP_ROD_RADIUS = 0.002f;
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@ -185,6 +185,8 @@ public:
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static const float ZOOM_MAX;
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static const float ZOOM_DEFAULT;
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bool getStandingHMDSensorMode() const { return _standingHMDSensorMode; }
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public slots:
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void increaseSize();
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void decreaseSize();
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@ -199,7 +201,8 @@ public slots:
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glm::vec3 getThrust() { return _thrust; };
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void setThrust(glm::vec3 newThrust) { _thrust = newThrust; }
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void updateMotionBehavior();
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void updateMotionBehaviorFromMenu();
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void updateStandingHMDModeFromMenu();
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glm::vec3 getLeftPalmPosition();
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glm::vec3 getRightPalmPosition();
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@ -217,6 +220,8 @@ public slots:
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virtual void rebuildSkeletonBody();
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signals:
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void transformChanged();
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void newCollisionSoundURL(const QUrl& url);
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@ -316,6 +321,8 @@ private:
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// used to transform any sensor into world space, including the _hmdSensorMat, or hand controllers.
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glm::mat4 _sensorToWorldMatrix;
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bool _standingHMDSensorMode;
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};
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#endif // hifi_MyAvatar_h
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