Added "Standing HMD Sensor Mode" checkbox to menu

removed static bool isRoomTracking and instead moved into the View menu.
This commit is contained in:
Anthony J. Thibault 2015-07-14 12:12:38 -07:00
parent 158c1c6aa8
commit 9209e0745e
6 changed files with 35 additions and 18 deletions

View file

@ -687,6 +687,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
auto applicationUpdater = DependencyManager::get<AutoUpdater>();
connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
applicationUpdater->checkForUpdate();
// Now that menu is initalized we can sync myAvatar with it's state.
_myAvatar->updateMotionBehaviorFromMenu();
_myAvatar->updateStandingHMDModeFromMenu();
}
void Application::aboutToQuit() {

View file

@ -244,16 +244,16 @@ Menu::Menu() {
SLOT(resetSize()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl,
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehavior()));
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true,
avatar, SLOT(updateMotionBehavior()));
avatar, SLOT(updateMotionBehaviorFromMenu()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
avatar, SLOT(updateMotionBehavior()));
avatar, SLOT(updateMotionBehaviorFromMenu()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false,
avatar, SLOT(updateMotionBehavior()));
avatar, SLOT(updateMotionBehaviorFromMenu()));
MenuWrapper* viewMenu = addMenu("View");
{
@ -325,6 +325,9 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::StandingHMDSensorMode, 0, false,
avatar, SLOT(updateStandingHMDModeFromMenu()));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats);
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
Qt::CTRL | Qt::SHIFT | Qt::Key_L,

View file

@ -273,6 +273,7 @@ namespace MenuOption {
const QString SimpleShadows = "Simple";
const QString SixenseEnabled = "Enable Hydra Support";
const QString ShiftHipsForIdleAnimations = "Shift hips for idle animations";
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
const QString Stars = "Stars";
const QString Stats = "Stats";
const QString StopAllScripts = "Stop All Scripts";

View file

@ -28,8 +28,6 @@
using namespace std;
static bool isRoomTracking = true;
Head::Head(Avatar* owningAvatar) :
HeadData((AvatarData*)owningAvatar),
_returnHeadToCenter(false),
@ -120,7 +118,7 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
}
}
if (!isRoomTracking) {
if (!myAvatar->getStandingHMDSensorMode()) {
// Twist the upper body to follow the rotation of the head, but only do this with my avatar,
// since everyone else will see the full joint rotations for other people.
const float BODY_FOLLOW_HEAD_YAW_RATE = 0.1f;
@ -342,7 +340,7 @@ glm::quat Head::getCameraOrientation() const {
// always the same.
if (qApp->isHMDMode()) {
MyAvatar* myAvatar = dynamic_cast<MyAvatar*>(_owningAvatar);
if (isRoomTracking && myAvatar) {
if (myAvatar && myAvatar->getStandingHMDSensorMode()) {
return glm::quat_cast(myAvatar->getSensorToWorldMatrix()) * myAvatar->getHMDSensorOrientation();
} else {
return getOrientation();

View file

@ -76,8 +76,6 @@ const float MyAvatar::ZOOM_MIN = 0.5f;
const float MyAvatar::ZOOM_MAX = 25.0f;
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
static bool isRoomTracking = true;
MyAvatar::MyAvatar() :
Avatar(),
_gravity(0.0f, 0.0f, 0.0f),
@ -109,7 +107,8 @@ MyAvatar::MyAvatar() :
_hmdSensorPosition(),
_bodySensorMatrix(),
_inverseBodySensorMatrix(),
_sensorToWorldMatrix()
_sensorToWorldMatrix(),
_standingHMDSensorMode(false)
{
_firstPersonSkeletonModel.setIsFirstPerson(true);
@ -310,7 +309,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
Head* head = getHead();
if (inHmd || isPlaying()) {
if (!isRoomTracking) {
if (!getStandingHMDSensorMode()) {
head->setDeltaPitch(estimatedRotation.x);
head->setDeltaYaw(estimatedRotation.y);
head->setDeltaRoll(estimatedRotation.z);
@ -336,7 +335,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
relativePosition.x = -relativePosition.x;
}
if (!(inHmd && isRoomTracking)) {
if (!(inHmd && getStandingHMDSensorMode())) {
head->setLeanSideways(glm::clamp(glm::degrees(atanf(relativePosition.x * _leanScale / TORSO_LENGTH)),
-MAX_LEAN, MAX_LEAN));
head->setLeanForward(glm::clamp(glm::degrees(atanf(relativePosition.z * _leanScale / TORSO_LENGTH)),
@ -1313,7 +1312,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
glm::mat4 sensorOffset = bodyMat * glm::mat4_cast(twist) * glm::inverse(bodyMat);
_sensorToWorldMatrix = sensorOffset * _sensorToWorldMatrix;
if (!(qApp->isHMDMode() && isRoomTracking)) {
if (!(qApp->isHMDMode() && getStandingHMDSensorMode())) {
setOrientation(twist * getOrientation());
}
@ -1505,7 +1504,7 @@ void MyAvatar::updatePosition(float deltaTime) {
const float MOVING_SPEED_THRESHOLD = 0.01f;
_moving = speed > MOVING_SPEED_THRESHOLD;
if (qApp->isHMDMode() && isRoomTracking) {
if (qApp->isHMDMode() && getStandingHMDSensorMode()) {
Avatar::setPosition(getWorldBodyPosition());
}
}
@ -1599,7 +1598,7 @@ void MyAvatar::goToLocation(const glm::vec3& newPosition,
qCDebug(interfaceapp).nospace() << "MyAvatar goToLocation - moving to " << newPosition.x << ", "
<< newPosition.y << ", " << newPosition.z;
if (qApp->isHMDMode() && isRoomTracking) {
if (qApp->isHMDMode() && getStandingHMDSensorMode()) {
// AJT: FIXME, does not work with orientation.
// AJT: FIXME, does not work with shouldFaceLocation flag.
// Set the orientation of the sensor room, not the avatar itself.
@ -1631,7 +1630,7 @@ void MyAvatar::goToLocation(const glm::vec3& newPosition,
emit transformChanged();
}
void MyAvatar::updateMotionBehavior() {
void MyAvatar::updateMotionBehaviorFromMenu() {
Menu* menu = Menu::getInstance();
if (menu->isOptionChecked(MenuOption::KeyboardMotorControl)) {
_motionBehaviors |= AVATAR_MOTION_KEYBOARD_MOTOR_ENABLED;
@ -1647,6 +1646,11 @@ void MyAvatar::updateMotionBehavior() {
_feetTouchFloor = menu->isOptionChecked(MenuOption::ShiftHipsForIdleAnimations);
}
void MyAvatar::updateStandingHMDModeFromMenu() {
Menu* menu = Menu::getInstance();
_standingHMDSensorMode = menu->isOptionChecked(MenuOption::StandingHMDSensorMode);
}
//Renders sixense laser pointers for UI selection with controllers
void MyAvatar::renderLaserPointers(gpu::Batch& batch) {
const float PALM_TIP_ROD_RADIUS = 0.002f;

View file

@ -185,6 +185,8 @@ public:
static const float ZOOM_MAX;
static const float ZOOM_DEFAULT;
bool getStandingHMDSensorMode() const { return _standingHMDSensorMode; }
public slots:
void increaseSize();
void decreaseSize();
@ -199,7 +201,8 @@ public slots:
glm::vec3 getThrust() { return _thrust; };
void setThrust(glm::vec3 newThrust) { _thrust = newThrust; }
void updateMotionBehavior();
void updateMotionBehaviorFromMenu();
void updateStandingHMDModeFromMenu();
glm::vec3 getLeftPalmPosition();
glm::vec3 getRightPalmPosition();
@ -217,6 +220,8 @@ public slots:
virtual void rebuildSkeletonBody();
signals:
void transformChanged();
void newCollisionSoundURL(const QUrl& url);
@ -316,6 +321,8 @@ private:
// used to transform any sensor into world space, including the _hmdSensorMat, or hand controllers.
glm::mat4 _sensorToWorldMatrix;
bool _standingHMDSensorMode;
};
#endif // hifi_MyAvatar_h