mirror of
https://github.com/overte-org/overte.git
synced 2025-08-06 12:54:30 +02:00
Merge pull request #12091 from SamGondelman/overlayFix
Update model render items on texture load and fix no haze issue
This commit is contained in:
commit
91eb718074
9 changed files with 26 additions and 8 deletions
|
@ -97,6 +97,11 @@ void ModelOverlay::update(float deltatime) {
|
||||||
_model->setLayeredInHUD(getDrawHUDLayer(), scene);
|
_model->setLayeredInHUD(getDrawHUDLayer(), scene);
|
||||||
}
|
}
|
||||||
scene->enqueueTransaction(transaction);
|
scene->enqueueTransaction(transaction);
|
||||||
|
|
||||||
|
if (!_texturesLoaded && _model->getGeometry() && _model->getGeometry()->areTexturesLoaded()) {
|
||||||
|
_texturesLoaded = true;
|
||||||
|
_model->updateRenderItems();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ModelOverlay::addToScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) {
|
bool ModelOverlay::addToScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) {
|
||||||
|
@ -170,10 +175,12 @@ void ModelOverlay::setProperties(const QVariantMap& properties) {
|
||||||
_url = urlValue.toString();
|
_url = urlValue.toString();
|
||||||
_updateModel = true;
|
_updateModel = true;
|
||||||
_isLoaded = false;
|
_isLoaded = false;
|
||||||
|
_texturesLoaded = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto texturesValue = properties["textures"];
|
auto texturesValue = properties["textures"];
|
||||||
if (texturesValue.isValid() && texturesValue.canConvert(QVariant::Map)) {
|
if (texturesValue.isValid() && texturesValue.canConvert(QVariant::Map)) {
|
||||||
|
_texturesLoaded = false;
|
||||||
QVariantMap textureMap = texturesValue.toMap();
|
QVariantMap textureMap = texturesValue.toMap();
|
||||||
QMetaObject::invokeMethod(_model.get(), "setTextures", Qt::AutoConnection,
|
QMetaObject::invokeMethod(_model.get(), "setTextures", Qt::AutoConnection,
|
||||||
Q_ARG(const QVariantMap&, textureMap));
|
Q_ARG(const QVariantMap&, textureMap));
|
||||||
|
|
|
@ -79,6 +79,7 @@ private:
|
||||||
|
|
||||||
ModelPointer _model;
|
ModelPointer _model;
|
||||||
QVariantMap _modelTextures;
|
QVariantMap _modelTextures;
|
||||||
|
bool _texturesLoaded { false };
|
||||||
|
|
||||||
render::ItemIDs _subRenderItemIDs;
|
render::ItemIDs _subRenderItemIDs;
|
||||||
|
|
||||||
|
|
|
@ -1080,6 +1080,10 @@ bool ModelEntityRenderer::needsRenderUpdate() const {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!_texturesLoaded && model->getGeometry() && model->getGeometry()->areTexturesLoaded()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
if (model->needsReload()) {
|
if (model->needsReload()) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1216,6 +1220,7 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
||||||
// From here on, we are guaranteed a populated model
|
// From here on, we are guaranteed a populated model
|
||||||
withWriteLock([&] {
|
withWriteLock([&] {
|
||||||
if (_parsedModelURL != model->getURL()) {
|
if (_parsedModelURL != model->getURL()) {
|
||||||
|
_texturesLoaded = false;
|
||||||
model->setURL(_parsedModelURL);
|
model->setURL(_parsedModelURL);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -1247,6 +1252,7 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_lastTextures != entity->getTextures()) {
|
if (_lastTextures != entity->getTextures()) {
|
||||||
|
_texturesLoaded = false;
|
||||||
_lastTextures = entity->getTextures();
|
_lastTextures = entity->getTextures();
|
||||||
auto newTextures = parseTexturesToMap(_lastTextures, entity->_originalTextures);
|
auto newTextures = parseTexturesToMap(_lastTextures, entity->_originalTextures);
|
||||||
if (newTextures != _currentTextures) {
|
if (newTextures != _currentTextures) {
|
||||||
|
@ -1301,12 +1307,17 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!_texturesLoaded && model->getGeometry() && model->getGeometry()->areTexturesLoaded()) {
|
||||||
|
_texturesLoaded = true;
|
||||||
|
model->updateRenderItems();
|
||||||
|
}
|
||||||
|
|
||||||
// When the individual mesh parts of a model finish fading, they will mark their Model as needing updating
|
// When the individual mesh parts of a model finish fading, they will mark their Model as needing updating
|
||||||
// we will watch for that and ask the model to update it's render items
|
// we will watch for that and ask the model to update it's render items
|
||||||
if (model->getRenderItemsNeedUpdate()) {
|
if (model->getRenderItemsNeedUpdate()) {
|
||||||
model->updateRenderItems();
|
model->updateRenderItems();
|
||||||
}
|
}
|
||||||
|
|
||||||
// The code to deal with the change of properties is now in ModelEntityItem.cpp
|
// The code to deal with the change of properties is now in ModelEntityItem.cpp
|
||||||
// That is where _currentFrame and _lastAnimated were updated.
|
// That is where _currentFrame and _lastAnimated were updated.
|
||||||
if (_animating) {
|
if (_animating) {
|
||||||
|
|
|
@ -158,10 +158,11 @@ private:
|
||||||
virtual bool isTransparent() const override { return false; }
|
virtual bool isTransparent() const override { return false; }
|
||||||
|
|
||||||
bool _hasModel { false };
|
bool _hasModel { false };
|
||||||
::ModelPointer _model;
|
ModelPointer _model;
|
||||||
GeometryResource::Pointer _compoundShapeResource;
|
GeometryResource::Pointer _compoundShapeResource;
|
||||||
QString _lastTextures;
|
QString _lastTextures;
|
||||||
QVariantMap _currentTextures;
|
QVariantMap _currentTextures;
|
||||||
|
bool _texturesLoaded { false };
|
||||||
AnimationPropertyGroup _renderAnimationProperties;
|
AnimationPropertyGroup _renderAnimationProperties;
|
||||||
int _lastKnownCurrentFrame { -1 };
|
int _lastKnownCurrentFrame { -1 };
|
||||||
#ifdef MODEL_ENTITY_USE_FADE_EFFECT
|
#ifdef MODEL_ENTITY_USE_FADE_EFFECT
|
||||||
|
|
|
@ -39,7 +39,6 @@ void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform
|
||||||
}
|
}
|
||||||
|
|
||||||
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
|
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
|
||||||
// Still relying on the raw data from the model
|
|
||||||
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) && _enableCauterization;
|
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) && _enableCauterization;
|
||||||
if (useCauterizedMesh) {
|
if (useCauterizedMesh) {
|
||||||
if (_cauterizedClusterBuffer) {
|
if (_cauterizedClusterBuffer) {
|
||||||
|
|
|
@ -71,12 +71,12 @@ enum DeferredShader_BufferSlot {
|
||||||
SCATTERING_PARAMETERS_BUFFER_SLOT,
|
SCATTERING_PARAMETERS_BUFFER_SLOT,
|
||||||
LIGHTING_MODEL_BUFFER_SLOT = render::ShapePipeline::Slot::LIGHTING_MODEL,
|
LIGHTING_MODEL_BUFFER_SLOT = render::ShapePipeline::Slot::LIGHTING_MODEL,
|
||||||
LIGHT_GPU_SLOT = render::ShapePipeline::Slot::LIGHT,
|
LIGHT_GPU_SLOT = render::ShapePipeline::Slot::LIGHT,
|
||||||
LIGHT_AMBIENT_SLOT,
|
LIGHT_AMBIENT_SLOT = render::ShapePipeline::Slot::LIGHT_AMBIENT_BUFFER,
|
||||||
|
HAZE_MODEL_BUFFER_SLOT = render::ShapePipeline::Slot::HAZE_MODEL,
|
||||||
LIGHT_INDEX_GPU_SLOT,
|
LIGHT_INDEX_GPU_SLOT,
|
||||||
LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT,
|
LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT,
|
||||||
LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT,
|
LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT,
|
||||||
LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT,
|
LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT,
|
||||||
HAZE_MODEL_BUFFER_SLOT
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static void loadLightProgram(const char* vertSource, const char* fragSource, bool lightVolume, gpu::PipelinePointer& program, LightLocationsPtr& locations);
|
static void loadLightProgram(const char* vertSource, const char* fragSource, bool lightVolume, gpu::PipelinePointer& program, LightLocationsPtr& locations);
|
||||||
|
|
|
@ -501,7 +501,6 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
|
void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
|
||||||
// Still relying on the raw data from the model
|
|
||||||
if (_clusterBuffer) {
|
if (_clusterBuffer) {
|
||||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
|
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
|
||||||
}
|
}
|
||||||
|
|
|
@ -70,7 +70,7 @@ void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs)
|
||||||
|
|
||||||
lightStage->_currentFrame.pushSunLight(0);
|
lightStage->_currentFrame.pushSunLight(0);
|
||||||
lightStage->_currentFrame.pushAmbientLight(0);
|
lightStage->_currentFrame.pushAmbientLight(0);
|
||||||
|
hazeStage->_currentFrame.pushHaze(0);
|
||||||
backgroundStage->_currentFrame.pushBackground(0);
|
backgroundStage->_currentFrame.pushBackground(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -237,8 +237,8 @@ public:
|
||||||
LIGHTING_MODEL,
|
LIGHTING_MODEL,
|
||||||
LIGHT,
|
LIGHT,
|
||||||
LIGHT_AMBIENT_BUFFER,
|
LIGHT_AMBIENT_BUFFER,
|
||||||
|
HAZE_MODEL,
|
||||||
FADE_PARAMETERS,
|
FADE_PARAMETERS,
|
||||||
HAZE_MODEL
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum MAP {
|
enum MAP {
|
||||||
|
|
Loading…
Reference in a new issue