add spaces after fors

This commit is contained in:
HifiExperiments 2020-05-07 13:23:22 -07:00
parent 3bf690571c
commit 91e177f68b

View file

@ -893,7 +893,7 @@ void Model::updateRenderItemsKey(const render::ScenePointer& scene) {
} }
auto renderItemsKey = _renderItemKeyGlobalFlags; auto renderItemsKey = _renderItemKeyGlobalFlags;
render::Transaction transaction; render::Transaction transaction;
for(auto itemID: _modelMeshRenderItemIDs) { for (auto itemID: _modelMeshRenderItemIDs) {
transaction.updateItem<ModelMeshPartPayload>(itemID, [renderItemsKey](ModelMeshPartPayload& data) { transaction.updateItem<ModelMeshPartPayload>(itemID, [renderItemsKey](ModelMeshPartPayload& data) {
data.updateKey(renderItemsKey); data.updateKey(renderItemsKey);
}); });
@ -979,7 +979,7 @@ void Model::setCullWithParent(bool cullWithParent) {
render::Transaction transaction; render::Transaction transaction;
auto renderItemsKey = _renderItemKeyGlobalFlags; auto renderItemsKey = _renderItemKeyGlobalFlags;
for(auto item : _modelMeshRenderItemIDs) { for (auto item : _modelMeshRenderItemIDs) {
transaction.updateItem<ModelMeshPartPayload>(item, [cullWithParent, renderItemsKey](ModelMeshPartPayload& data) { transaction.updateItem<ModelMeshPartPayload>(item, [cullWithParent, renderItemsKey](ModelMeshPartPayload& data) {
data.setCullWithParent(cullWithParent); data.setCullWithParent(cullWithParent);
data.updateKey(renderItemsKey); data.updateKey(renderItemsKey);
@ -991,7 +991,7 @@ void Model::setCullWithParent(bool cullWithParent) {
void Model::setRenderWithZones(const QVector<QUuid>& renderWithZones) { void Model::setRenderWithZones(const QVector<QUuid>& renderWithZones) {
render::Transaction transaction; render::Transaction transaction;
for(auto item : _modelMeshRenderItemIDs) { for (auto item : _modelMeshRenderItemIDs) {
transaction.updateItem<ModelMeshPartPayload>(item, [renderWithZones](ModelMeshPartPayload& data) { transaction.updateItem<ModelMeshPartPayload>(item, [renderWithZones](ModelMeshPartPayload& data) {
data.setRenderWithZones(renderWithZones); data.setRenderWithZones(renderWithZones);
}); });