Merge pull request #4573 from AndrewMeadows/bispinor

fix for avatar unable to jump into hover on mac
This commit is contained in:
Brad Davis 2015-04-02 09:45:46 -07:00
commit 91b38785ea
4 changed files with 24 additions and 10 deletions

View file

@ -970,9 +970,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_E:
case Qt::Key_PageUp:
if (!_myAvatar->getDriveKeys(UP)) {
_myAvatar->jump();
}
_myAvatar->setDriveKeys(UP, 1.0f);
break;
@ -2207,6 +2204,7 @@ void Application::update(float deltaTime) {
{
PerformanceTimer perfTimer("physics");
_myAvatar->relayDriveKeysToCharacterController();
_physicsEngine.stepSimulation();
}

View file

@ -1452,3 +1452,9 @@ void MyAvatar::clearDriveKeys() {
_driveKeys[i] = 0.0f;
}
}
void MyAvatar::relayDriveKeysToCharacterController() {
if (_driveKeys[UP] > 0.0f) {
_characterController.jump();
}
}

View file

@ -87,8 +87,9 @@ public:
void clearDriveKeys();
void setDriveKeys(int key, float val) { _driveKeys[key] = val; };
bool getDriveKeys(int key) { return _driveKeys[key] != 0.0f; };
void jump() { _characterController.jump(); }
void relayDriveKeysToCharacterController();
bool isMyAvatar() { return true; }
bool isLookingAtLeftEye();

View file

@ -214,7 +214,7 @@ btVector3 CharacterController::perpindicularComponent(const btVector3& direction
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
const float DEFAULT_GRAVITY = 5.0f;
const float TERMINAL_VELOCITY = 55.0f;
const float JUMP_SPEED = 5.0f;
const float JUMP_SPEED = 3.5f;
CharacterController::CharacterController(AvatarData* avatarData) {
assert(avatarData);
@ -229,8 +229,8 @@ CharacterController::CharacterController(AvatarData* avatarData) {
_velocityTimeInterval = 0.0f;
_verticalVelocity = 0.0f;
_verticalOffset = 0.0f;
_gravity = DEFAULT_GRAVITY; // slower than Earth's
_maxFallSpeed = TERMINAL_VELOCITY; // Terminal velocity of a sky diver in m/s.
_gravity = DEFAULT_GRAVITY;
_maxFallSpeed = TERMINAL_VELOCITY;
_jumpSpeed = JUMP_SPEED;
_isOnGround = false;
_isJumping = false;
@ -529,6 +529,7 @@ void CharacterController::stepDown(btCollisionWorld* collisionWorld, btScalar dt
_verticalVelocity = 0.0f;
_verticalOffset = 0.0f;
_isJumping = false;
_isHovering = false;
_isOnGround = true;
} else if (!_isJumping) {
// sweep again for floor within downStep threshold
@ -555,6 +556,7 @@ void CharacterController::stepDown(btCollisionWorld* collisionWorld, btScalar dt
_verticalVelocity = 0.0f;
_verticalOffset = 0.0f;
_isJumping = false;
_isHovering = false;
_isOnGround = true;
} else {
// nothing to step down on
@ -583,6 +585,7 @@ void CharacterController::reset(btCollisionWorld* collisionWorld) {
_verticalOffset = 0.0;
_isOnGround = false;
_isJumping = false;
_isHovering = true;
_walkDirection.setValue(0,0,0);
_velocityTimeInterval = 0.0;
@ -630,8 +633,13 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
// Update fall velocity.
if (_isHovering) {
const btScalar HOVER_RELAXATION_TIMESCALE = 1.0f;
_verticalVelocity *= (1.0f - dt / HOVER_RELAXATION_TIMESCALE);
const btScalar MIN_HOVER_VERTICAL_VELOCITY = 0.1f;
if (fabsf(_verticalVelocity) < MIN_HOVER_VERTICAL_VELOCITY) {
_verticalVelocity = 0.0f;
} else {
const btScalar HOVER_RELAXATION_TIMESCALE = 0.8f;
_verticalVelocity *= (1.0f - dt / HOVER_RELAXATION_TIMESCALE);
}
} else {
_verticalVelocity -= _gravity * dt;
if (_verticalVelocity > _jumpSpeed) {
@ -696,7 +704,7 @@ void CharacterController::jump() {
} else {
quint64 now = usecTimestampNow();
const quint64 JUMP_TO_HOVER_PERIOD = USECS_PER_SECOND;
if (now - _jumpToHoverStart < JUMP_TO_HOVER_PERIOD) {
if (now - _jumpToHoverStart > JUMP_TO_HOVER_PERIOD) {
_isHovering = true;
}
}
@ -781,6 +789,7 @@ void CharacterController::setEnabled(bool enabled) {
// Setting the ADD bit here works for all cases so we don't even bother checking other bits.
_pendingFlags |= PENDING_FLAG_ADD_TO_SIMULATION;
_isHovering = true;
_verticalVelocity = 0.0f;
} else {
if (_dynamicsWorld) {
_pendingFlags |= PENDING_FLAG_REMOVE_FROM_SIMULATION;