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Merge pull request #4573 from AndrewMeadows/bispinor
fix for avatar unable to jump into hover on mac
This commit is contained in:
commit
91b38785ea
4 changed files with 24 additions and 10 deletions
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@ -970,9 +970,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
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case Qt::Key_E:
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case Qt::Key_PageUp:
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if (!_myAvatar->getDriveKeys(UP)) {
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_myAvatar->jump();
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}
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_myAvatar->setDriveKeys(UP, 1.0f);
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break;
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@ -2207,6 +2204,7 @@ void Application::update(float deltaTime) {
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{
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PerformanceTimer perfTimer("physics");
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_myAvatar->relayDriveKeysToCharacterController();
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_physicsEngine.stepSimulation();
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}
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@ -1452,3 +1452,9 @@ void MyAvatar::clearDriveKeys() {
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_driveKeys[i] = 0.0f;
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}
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}
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void MyAvatar::relayDriveKeysToCharacterController() {
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if (_driveKeys[UP] > 0.0f) {
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_characterController.jump();
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}
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}
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@ -87,8 +87,9 @@ public:
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void clearDriveKeys();
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void setDriveKeys(int key, float val) { _driveKeys[key] = val; };
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bool getDriveKeys(int key) { return _driveKeys[key] != 0.0f; };
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void jump() { _characterController.jump(); }
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void relayDriveKeysToCharacterController();
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bool isMyAvatar() { return true; }
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bool isLookingAtLeftEye();
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@ -214,7 +214,7 @@ btVector3 CharacterController::perpindicularComponent(const btVector3& direction
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const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
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const float DEFAULT_GRAVITY = 5.0f;
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const float TERMINAL_VELOCITY = 55.0f;
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const float JUMP_SPEED = 5.0f;
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const float JUMP_SPEED = 3.5f;
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CharacterController::CharacterController(AvatarData* avatarData) {
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assert(avatarData);
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@ -229,8 +229,8 @@ CharacterController::CharacterController(AvatarData* avatarData) {
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_velocityTimeInterval = 0.0f;
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_verticalVelocity = 0.0f;
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_verticalOffset = 0.0f;
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_gravity = DEFAULT_GRAVITY; // slower than Earth's
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_maxFallSpeed = TERMINAL_VELOCITY; // Terminal velocity of a sky diver in m/s.
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_gravity = DEFAULT_GRAVITY;
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_maxFallSpeed = TERMINAL_VELOCITY;
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_jumpSpeed = JUMP_SPEED;
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_isOnGround = false;
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_isJumping = false;
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@ -529,6 +529,7 @@ void CharacterController::stepDown(btCollisionWorld* collisionWorld, btScalar dt
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_verticalVelocity = 0.0f;
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_verticalOffset = 0.0f;
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_isJumping = false;
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_isHovering = false;
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_isOnGround = true;
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} else if (!_isJumping) {
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// sweep again for floor within downStep threshold
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@ -555,6 +556,7 @@ void CharacterController::stepDown(btCollisionWorld* collisionWorld, btScalar dt
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_verticalVelocity = 0.0f;
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_verticalOffset = 0.0f;
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_isJumping = false;
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_isHovering = false;
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_isOnGround = true;
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} else {
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// nothing to step down on
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@ -583,6 +585,7 @@ void CharacterController::reset(btCollisionWorld* collisionWorld) {
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_verticalOffset = 0.0;
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_isOnGround = false;
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_isJumping = false;
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_isHovering = true;
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_walkDirection.setValue(0,0,0);
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_velocityTimeInterval = 0.0;
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@ -630,8 +633,13 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
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// Update fall velocity.
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if (_isHovering) {
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const btScalar HOVER_RELAXATION_TIMESCALE = 1.0f;
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_verticalVelocity *= (1.0f - dt / HOVER_RELAXATION_TIMESCALE);
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const btScalar MIN_HOVER_VERTICAL_VELOCITY = 0.1f;
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if (fabsf(_verticalVelocity) < MIN_HOVER_VERTICAL_VELOCITY) {
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_verticalVelocity = 0.0f;
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} else {
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const btScalar HOVER_RELAXATION_TIMESCALE = 0.8f;
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_verticalVelocity *= (1.0f - dt / HOVER_RELAXATION_TIMESCALE);
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}
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} else {
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_verticalVelocity -= _gravity * dt;
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if (_verticalVelocity > _jumpSpeed) {
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@ -696,7 +704,7 @@ void CharacterController::jump() {
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} else {
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quint64 now = usecTimestampNow();
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const quint64 JUMP_TO_HOVER_PERIOD = USECS_PER_SECOND;
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if (now - _jumpToHoverStart < JUMP_TO_HOVER_PERIOD) {
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if (now - _jumpToHoverStart > JUMP_TO_HOVER_PERIOD) {
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_isHovering = true;
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}
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}
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@ -781,6 +789,7 @@ void CharacterController::setEnabled(bool enabled) {
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// Setting the ADD bit here works for all cases so we don't even bother checking other bits.
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_pendingFlags |= PENDING_FLAG_ADD_TO_SIMULATION;
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_isHovering = true;
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_verticalVelocity = 0.0f;
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} else {
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if (_dynamicsWorld) {
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_pendingFlags |= PENDING_FLAG_REMOVE_FROM_SIMULATION;
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