mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 03:04:33 +02:00
moved TreePathTraversal logic into EntityTreeSendThread
This commit is contained in:
parent
bf27412091
commit
91908ca3da
2 changed files with 144 additions and 163 deletions
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@ -19,7 +19,7 @@
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const float DO_NOT_SEND = -1.0e-6f;
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void TreeTraversalPath::ConicalView::set(const ViewFrustum& viewFrustum) {
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void ConicalView::set(const ViewFrustum& viewFrustum) {
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// The ConicalView has two parts: a central sphere (same as ViewFrustm) and a circular cone that bounds the frustum part.
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// Why? Because approximate intersection tests are much faster to compute for a cone than for a frustum.
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_position = viewFrustum.getPosition();
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@ -35,7 +35,7 @@ void TreeTraversalPath::ConicalView::set(const ViewFrustum& viewFrustum) {
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_radius = viewFrustum.getCenterRadius();
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}
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float TreeTraversalPath::ConicalView::computePriority(const AACube& cube) const {
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float ConicalView::computePriority(const AACube& cube) const {
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glm::vec3 p = cube.calcCenter() - _position; // position of bounding sphere in view-frame
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float d = glm::length(p); // distance to center of bounding sphere
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float r = 0.5f * cube.getScale(); // radius of bounding sphere
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@ -51,7 +51,7 @@ float TreeTraversalPath::ConicalView::computePriority(const AACube& cube) const
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// static
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float TreeTraversalPath::ConicalView::computePriority(const EntityItemPointer& entity) const {
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float ConicalView::computePriority(const EntityItemPointer& entity) const {
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assert(entity);
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bool success;
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AACube cube = entity->getQueryAACube(success);
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@ -63,7 +63,7 @@ float TreeTraversalPath::ConicalView::computePriority(const EntityItemPointer& e
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}
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}
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float TreeTraversalPath::PrioritizedEntity::updatePriority(const TreeTraversalPath::ConicalView& conicalView) {
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float PrioritizedEntity::updatePriority(const ConicalView& conicalView) {
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EntityItemPointer entity = _weakEntity.lock();
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if (entity) {
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_priority = conicalView.computePriority(entity);
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@ -73,14 +73,14 @@ float TreeTraversalPath::PrioritizedEntity::updatePriority(const TreeTraversalPa
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return _priority;
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}
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TreeTraversalPath::Fork::Fork(EntityTreeElementPointer& element) : _nextIndex(0) {
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Fork::Fork(EntityTreeElementPointer& element) : _nextIndex(0) {
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assert(element);
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_weakElement = element;
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}
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementFirstTime(const ViewFrustum& view) {
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EntityTreeElementPointer Fork::getNextElementFirstTime(const ViewFrustum& view) {
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if (_nextIndex == -1) {
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// only get here for the TreeTraversalPath's root Fork at the very beginning of traversal
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// only get here for the root Fork at the very beginning of traversal
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// safe to assume this element is in view
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++_nextIndex;
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return _weakElement.lock();
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@ -99,9 +99,9 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementFirstTime(const
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return EntityTreeElementPointer();
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}
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementAgain(const ViewFrustum& view, uint64_t lastTime) {
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EntityTreeElementPointer Fork::getNextElementAgain(const ViewFrustum& view, uint64_t lastTime) {
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if (_nextIndex == -1) {
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// only get here for the TreeTraversalPath's root Fork at the very beginning of traversal
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// only get here for the root Fork at the very beginning of traversal
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// safe to assume this element is in view
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++_nextIndex;
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EntityTreeElementPointer element = _weakElement.lock();
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@ -123,9 +123,9 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementAgain(const View
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return EntityTreeElementPointer();
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}
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementDifferential(const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime) {
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EntityTreeElementPointer Fork::getNextElementDifferential(const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime) {
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if (_nextIndex == -1) {
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// only get here for the TreeTraversalPath's root Fork at the very beginning of traversal
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// only get here for the root Fork at the very beginning of traversal
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// safe to assume this element is in view
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++_nextIndex;
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EntityTreeElementPointer element = _weakElement.lock();
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@ -149,77 +149,12 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementDifferential(con
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return EntityTreeElementPointer();
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}
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TreeTraversalPath::TreeTraversalPath() {
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EntityTreeSendThread::EntityTreeSendThread(OctreeServer* myServer, const SharedNodePointer& node)
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: OctreeSendThread(myServer, node) {
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const int32_t MIN_PATH_DEPTH = 16;
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_forks.reserve(MIN_PATH_DEPTH);
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}
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void TreeTraversalPath::startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root) {
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if (_startOfCompletedTraversal == 0) {
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_currentView = viewFrustum;
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementFirstTime(_currentView);
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};
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} else if (_currentView.isVerySimilar(viewFrustum)) {
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementAgain(_currentView, _startOfCompletedTraversal);
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};
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} else {
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_currentView = viewFrustum;
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementDifferential(_currentView, _completedView, _startOfCompletedTraversal);
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};
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}
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_forks.clear();
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assert(root);
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_forks.push_back(Fork(root));
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// set root fork's index such that root element returned at getNextElement()
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_forks.back().initRootNextIndex();
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_startOfCurrentTraversal = usecTimestampNow();
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}
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EntityTreeElementPointer TreeTraversalPath::getNextElement() {
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if (_forks.empty()) {
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return EntityTreeElementPointer();
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}
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EntityTreeElementPointer nextElement = _getNextElementCallback();
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if (nextElement) {
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int8_t nextIndex = _forks.back().getNextIndex();
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if (nextIndex > 0) {
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// nextElement needs to be added to the path
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_forks.push_back(Fork(nextElement));
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}
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} else {
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// we're done at this level
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while (!nextElement) {
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// pop one level
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_forks.pop_back();
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if (_forks.empty()) {
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// we've traversed the entire tree
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_completedView = _currentView;
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_startOfCompletedTraversal = _startOfCurrentTraversal;
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return nextElement;
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}
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// keep looking for nextElement
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nextElement = _getNextElementCallback();
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if (nextElement) {
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// we've descended one level so add it to the path
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_forks.push_back(Fork(nextElement));
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}
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}
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}
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return nextElement;
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}
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void TreeTraversalPath::dump() const {
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for (size_t i = 0; i < _forks.size(); ++i) {
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std::cout << (int32_t)(_forks[i].getNextIndex()) << "-->";
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}
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}
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void EntityTreeSendThread::preDistributionProcessing() {
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auto node = _node.toStrongRef();
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auto nodeData = static_cast<EntityNodeData*>(node->getLinkedData());
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@ -291,31 +226,30 @@ void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O
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ViewFrustum viewFrustum;
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nodeData->copyCurrentViewFrustum(viewFrustum);
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EntityTreeElementPointer root = std::dynamic_pointer_cast<EntityTreeElement>(_myServer->getOctree()->getRoot());
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_path.startNewTraversal(viewFrustum, root);
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startNewTraversal(viewFrustum, root);
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}
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}
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if (!_path.empty()) {
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if (!_forks.empty()) {
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uint64_t t0 = usecTimestampNow();
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uint64_t now = t0;
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const ViewFrustum& currentView = _path.getCurrentView();
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TreeTraversalPath::ConicalView conicalView(currentView);
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EntityTreeElementPointer nextElement = _path.getNextElement();
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ConicalView conicalView(_currentView);
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EntityTreeElementPointer nextElement = getNextElement();
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while (nextElement) {
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nextElement->forEachEntity([&](EntityItemPointer entity) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (currentView.cubeIntersectsKeyhole(cube)) {
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if (_currentView.cubeIntersectsKeyhole(cube)) {
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float priority = conicalView.computePriority(cube);
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_sendQueue.push(TreeTraversalPath::PrioritizedEntity(entity, priority));
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_sendQueue.push(PrioritizedEntity(entity, priority));
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std::cout << "adebug '" << entity->getName().toStdString() << "' send = " << (priority != DO_NOT_SEND) << std::endl; // adebug
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} else {
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std::cout << "adebug '" << entity->getName().toStdString() << "' out of view" << std::endl; // adebug
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}
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} else {
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const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
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_sendQueue.push(TreeTraversalPath::PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
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_sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
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}
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});
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@ -324,14 +258,14 @@ void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O
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if (now - t0 > PARTIAL_TRAVERSAL_TIME_BUDGET) {
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break;
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}
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nextElement = _path.getNextElement();
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nextElement = getNextElement();
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}
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uint64_t dt1 = now - t0;
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//} else if (!_sendQueue.empty()) {
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size_t sendQueueSize = _sendQueue.size();
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while (!_sendQueue.empty()) {
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TreeTraversalPath::PrioritizedEntity entry = _sendQueue.top();
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PrioritizedEntity entry = _sendQueue.top();
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EntityItemPointer entity = entry.getEntity();
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if (entity) {
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std::cout << "adebug '" << entity->getName().toStdString() << "'"
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@ -400,4 +334,68 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil
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return hasNewChild || hasNewDescendants;
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}
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void EntityTreeSendThread::startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root) {
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if (_startOfCompletedTraversal == 0) {
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_currentView = viewFrustum;
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementFirstTime(_currentView);
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};
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} else if (_currentView.isVerySimilar(viewFrustum)) {
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementAgain(_currentView, _startOfCompletedTraversal);
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};
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} else {
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_currentView = viewFrustum;
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementDifferential(_currentView, _completedView, _startOfCompletedTraversal);
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};
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}
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_forks.clear();
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assert(root);
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_forks.push_back(Fork(root));
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// set root fork's index such that root element returned at getNextElement()
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_forks.back().initRootNextIndex();
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_startOfCurrentTraversal = usecTimestampNow();
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}
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EntityTreeElementPointer EntityTreeSendThread::getNextElement() {
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if (_forks.empty()) {
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return EntityTreeElementPointer();
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}
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EntityTreeElementPointer nextElement = _getNextElementCallback();
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if (nextElement) {
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int8_t nextIndex = _forks.back().getNextIndex();
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if (nextIndex > 0) {
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// nextElement needs to be added to the path
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_forks.push_back(Fork(nextElement));
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}
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} else {
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// we're done at this level
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while (!nextElement) {
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// pop one level
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_forks.pop_back();
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if (_forks.empty()) {
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// we've traversed the entire tree
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_completedView = _currentView;
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_startOfCompletedTraversal = _startOfCurrentTraversal;
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return nextElement;
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}
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// keep looking for nextElement
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nextElement = _getNextElementCallback();
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if (nextElement) {
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// we've descended one level so add it to the path
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_forks.push_back(Fork(nextElement));
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}
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}
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}
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return nextElement;
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}
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void EntityTreeSendThread::dump() const {
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for (size_t i = 0; i < _forks.size(); ++i) {
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std::cout << (int32_t)(_forks[i].getNextIndex()) << "-->";
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}
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}
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@ -27,87 +27,61 @@ class EntityNodeData;
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class EntityItem;
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class TreeTraversalPath {
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class ConicalView {
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public:
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class ConicalView {
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public:
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ConicalView() {}
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ConicalView(const ViewFrustum& viewFrustum) { set(viewFrustum); }
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void set(const ViewFrustum& viewFrustum);
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float computePriority(const AACube& cube) const;
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float computePriority(const EntityItemPointer& entity) const;
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private:
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glm::vec3 _position { 0.0f, 0.0f, 0.0f };
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glm::vec3 _direction { 0.0f, 0.0f, 1.0f };
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float _sinAngle { SQRT_TWO_OVER_TWO };
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float _cosAngle { SQRT_TWO_OVER_TWO };
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float _radius { DEFAULT_VIEW_RADIUS };
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};
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class PrioritizedEntity {
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public:
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PrioritizedEntity(EntityItemPointer entity, float priority) : _weakEntity(entity), _priority(priority) { }
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float updatePriority(const ConicalView& view);
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EntityItemPointer getEntity() const { return _weakEntity.lock(); }
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float getPriority() const { return _priority; }
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class Compare {
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public:
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bool operator() (const PrioritizedEntity& A, const PrioritizedEntity& B) { return A._priority < B._priority; }
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};
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friend class Compare;
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private:
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EntityItemWeakPointer _weakEntity;
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float _priority;
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};
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class Fork {
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public:
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Fork(EntityTreeElementPointer& element);
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EntityTreeElementPointer getNextElementFirstTime(const ViewFrustum& view);
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EntityTreeElementPointer getNextElementAgain(const ViewFrustum& view, uint64_t lastTime);
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EntityTreeElementPointer getNextElementDifferential(const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime);
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int8_t getNextIndex() const { return _nextIndex; }
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void initRootNextIndex() { _nextIndex = -1; }
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protected:
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EntityTreeElementWeakPointer _weakElement;
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int8_t _nextIndex;
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};
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TreeTraversalPath();
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void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root);
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EntityTreeElementPointer getNextElement();
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const ViewFrustum& getView() const { return _currentView; }
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bool empty() const { return _forks.empty(); }
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size_t size() const { return _forks.size(); } // adebug
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void dump() const;
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const ViewFrustum& getCurrentView() const { return _currentView; }
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protected:
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ViewFrustum _currentView;
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ViewFrustum _completedView;
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std::vector<Fork> _forks;
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std::function<EntityTreeElementPointer()> _getNextElementCallback { nullptr };
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uint64_t _startOfCompletedTraversal { 0 };
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uint64_t _startOfCurrentTraversal { 0 };
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ConicalView() {}
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ConicalView(const ViewFrustum& viewFrustum) { set(viewFrustum); }
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void set(const ViewFrustum& viewFrustum);
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float computePriority(const AACube& cube) const;
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float computePriority(const EntityItemPointer& entity) const;
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private:
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glm::vec3 _position { 0.0f, 0.0f, 0.0f };
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glm::vec3 _direction { 0.0f, 0.0f, 1.0f };
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float _sinAngle { SQRT_TWO_OVER_TWO };
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float _cosAngle { SQRT_TWO_OVER_TWO };
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float _radius { DEFAULT_VIEW_RADIUS };
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};
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using EntityPriorityQueue = std::priority_queue< TreeTraversalPath::PrioritizedEntity, std::vector<TreeTraversalPath::PrioritizedEntity>, TreeTraversalPath::PrioritizedEntity::Compare >;
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class PrioritizedEntity {
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public:
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PrioritizedEntity(EntityItemPointer entity, float priority) : _weakEntity(entity), _priority(priority) { }
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float updatePriority(const ConicalView& view);
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EntityItemPointer getEntity() const { return _weakEntity.lock(); }
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float getPriority() const { return _priority; }
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class Compare {
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public:
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bool operator() (const PrioritizedEntity& A, const PrioritizedEntity& B) { return A._priority < B._priority; }
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};
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friend class Compare;
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private:
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EntityItemWeakPointer _weakEntity;
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float _priority;
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};
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class Fork {
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public:
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Fork(EntityTreeElementPointer& element);
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EntityTreeElementPointer getNextElementFirstTime(const ViewFrustum& view);
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EntityTreeElementPointer getNextElementAgain(const ViewFrustum& view, uint64_t lastTime);
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EntityTreeElementPointer getNextElementDifferential(const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime);
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int8_t getNextIndex() const { return _nextIndex; }
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void initRootNextIndex() { _nextIndex = -1; }
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protected:
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EntityTreeElementWeakPointer _weakElement;
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int8_t _nextIndex;
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};
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using EntityPriorityQueue = std::priority_queue< PrioritizedEntity, std::vector<PrioritizedEntity>, PrioritizedEntity::Compare >;
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class EntityTreeSendThread : public OctreeSendThread {
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public:
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EntityTreeSendThread(OctreeServer* myServer, const SharedNodePointer& node) : OctreeSendThread(myServer, node) {};
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EntityTreeSendThread(OctreeServer* myServer, const SharedNodePointer& node);
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protected:
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void preDistributionProcessing() override;
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@ -119,8 +93,17 @@ private:
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bool addAncestorsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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bool addDescendantsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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TreeTraversalPath _path;
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void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root);
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EntityTreeElementPointer getNextElement();
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void dump() const;
|
||||
|
||||
EntityPriorityQueue _sendQueue;
|
||||
ViewFrustum _currentView;
|
||||
ViewFrustum _completedView;
|
||||
std::vector<Fork> _forks;
|
||||
std::function<EntityTreeElementPointer()> _getNextElementCallback { nullptr };
|
||||
uint64_t _startOfCompletedTraversal { 0 };
|
||||
uint64_t _startOfCurrentTraversal { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_EntityTreeSendThread_h
|
||||
|
|
Loading…
Reference in a new issue