diff --git a/interface/resources/qml/+android/Stats.qml b/interface/resources/qml/+android/Stats.qml index fe827f6ece..0dcb07e730 100644 --- a/interface/resources/qml/+android/Stats.qml +++ b/interface/resources/qml/+android/Stats.qml @@ -264,20 +264,27 @@ Item { StatText { text: "GPU: " + root.gpuFrameTime.toFixed(1) + " ms" } + StatText { + text: "Drawcalls: " + root.drawcalls + } StatText { text: "Triangles: " + root.triangles + " / Material Switches: " + root.materialSwitches } StatText { + visible: root.expanded; text: "GPU Free Memory: " + root.gpuFreeMemory + " MB"; } StatText { + visible: root.expanded; text: "GPU Textures: "; } StatText { + visible: root.expanded; text: " Count: " + root.gpuTextures; } StatText { + visible: root.expanded; text: " Pressure State: " + root.gpuTextureMemoryPressureState; } StatText { @@ -287,27 +294,35 @@ Item { text: " " + root.gpuTextureResourceMemory + " / " + root.gpuTextureResourcePopulatedMemory + " / " + root.texturePendingTransfers + " MB"; } StatText { + visible: root.expanded; text: " Resident Memory: " + root.gpuTextureResidentMemory + " MB"; } StatText { + visible: root.expanded; text: " Framebuffer Memory: " + root.gpuTextureFramebufferMemory + " MB"; } StatText { + visible: root.expanded; text: " External Memory: " + root.gpuTextureExternalMemory + " MB"; } StatText { + visible: root.expanded; text: "GPU Buffers: " } StatText { + visible: root.expanded; text: " Count: " + root.gpuBuffers; } StatText { + visible: root.expanded; text: " Memory: " + root.gpuBufferMemory + " MB"; } StatText { + visible: root.expanded; text: "GL Swapchain Memory: " + root.glContextSwapchainMemory + " MB"; } StatText { + visible: root.expanded; text: "QML Texture Memory: " + root.qmlTextureMemory + " MB"; } StatText { diff --git a/interface/resources/qml/Stats.qml b/interface/resources/qml/Stats.qml index 3bb7cfc8c5..d5cfcff1e2 100644 --- a/interface/resources/qml/Stats.qml +++ b/interface/resources/qml/Stats.qml @@ -304,52 +304,69 @@ Item { StatText { text: "GPU frame size: " + root.gpuFrameSize.x + " x " + root.gpuFrameSize.y } + StatText { + text: "Drawcalls: " + root.drawcalls + } StatText { text: "Triangles: " + root.triangles + " / Material Switches: " + root.materialSwitches } StatText { + visible: root.expanded; text: "GPU Free Memory: " + root.gpuFreeMemory + " MB"; } StatText { + visible: root.expanded; text: "GPU Textures: "; } StatText { + visible: root.expanded; text: " Count: " + root.gpuTextures; } StatText { + visible: root.expanded; text: " Pressure State: " + root.gpuTextureMemoryPressureState; } StatText { + visible: root.expanded; property bool showIdeal: (root.gpuTextureResourceIdealMemory != root.gpuTextureResourceMemory); text: " Resource Allocated " + (showIdeal ? "(Ideal)" : "") + " / Populated / Pending: "; } StatText { + visible: root.expanded; property bool showIdeal: (root.gpuTextureResourceIdealMemory != root.gpuTextureResourceMemory); text: " " + root.gpuTextureResourceMemory + (showIdeal ? ("(" + root.gpuTextureResourceIdealMemory + ")") : "") + " / " + root.gpuTextureResourcePopulatedMemory + " / " + root.texturePendingTransfers + " MB"; } StatText { + visible: root.expanded; text: " Resident Memory: " + root.gpuTextureResidentMemory + " MB"; } StatText { + visible: root.expanded; text: " Framebuffer Memory: " + root.gpuTextureFramebufferMemory + " MB"; } StatText { + visible: root.expanded; text: " External Memory: " + root.gpuTextureExternalMemory + " MB"; } StatText { + visible: root.expanded; text: "GPU Buffers: " } StatText { + visible: root.expanded; text: " Count: " + root.gpuBuffers; } StatText { + visible: root.expanded; text: " Memory: " + root.gpuBufferMemory + " MB"; } StatText { + visible: root.expanded; text: "GL Swapchain Memory: " + root.glContextSwapchainMemory + " MB"; } StatText { + visible: root.expanded; text: "QML Texture Memory: " + root.qmlTextureMemory + " MB"; } StatText { diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index eab8025239..2fe67ec5cb 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -5061,8 +5061,9 @@ void Application::updateLOD(float deltaTime) const { float presentTime = getActiveDisplayPlugin()->getAveragePresentTime(); float engineRunTime = (float)(_renderEngine->getConfiguration().get()->getCPURunTime()); float gpuTime = getGPUContext()->getFrameTimerGPUAverage(); + float batchTime = getGPUContext()->getFrameTimerBatchAverage(); auto lodManager = DependencyManager::get(); - lodManager->setRenderTimes(presentTime, engineRunTime, gpuTime); + lodManager->setRenderTimes(presentTime, engineRunTime, batchTime, gpuTime); lodManager->autoAdjustLOD(deltaTime); } else { DependencyManager::get()->resetLODAdjust(); @@ -6018,7 +6019,7 @@ void Application::updateRenderArgs(float deltaTime) { _viewFrustum.calculate(); } appRenderArgs._renderArgs = RenderArgs(_gpuContext, lodManager->getOctreeSizeScale(), - lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE, + lodManager->getBoundaryLevelAdjust(), lodManager->getLODAngleHalfTan(), RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE); appRenderArgs._renderArgs._scene = getMain3DScene(); diff --git a/interface/src/LODManager.cpp b/interface/src/LODManager.cpp index da1f14c450..2b5ca9ae8c 100644 --- a/interface/src/LODManager.cpp +++ b/interface/src/LODManager.cpp @@ -19,27 +19,15 @@ #include "ui/DialogsManager.h" #include "InterfaceLogging.h" +const float LODManager::DEFAULT_DESKTOP_LOD_DOWN_FPS = LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_DESKTOP_FPS; +const float LODManager::DEFAULT_HMD_LOD_DOWN_FPS = LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_HMD_FPS; -Setting::Handle desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS); -Setting::Handle hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS); +Setting::Handle desktopLODDecreaseFPS("desktopLODDecreaseFPS", LODManager::DEFAULT_DESKTOP_LOD_DOWN_FPS); +Setting::Handle hmdLODDecreaseFPS("hmdLODDecreaseFPS", LODManager::DEFAULT_HMD_LOD_DOWN_FPS); LODManager::LODManager() { } -float LODManager::getLODDecreaseFPS() const { - if (qApp->isHMDMode()) { - return getHMDLODDecreaseFPS(); - } - return getDesktopLODDecreaseFPS(); -} - -float LODManager::getLODIncreaseFPS() const { - if (qApp->isHMDMode()) { - return getHMDLODIncreaseFPS(); - } - return getDesktopLODIncreaseFPS(); -} - // We use a "time-weighted running average" of the maxRenderTime and compare it against min/max thresholds // to determine if we should adjust the level of detail (LOD). // @@ -48,79 +36,118 @@ float LODManager::getLODIncreaseFPS() const { // faster than the runningAverage is computed, the error between the value and its runningAverage will be // reduced by 1/e every timescale of real-time that passes. const float LOD_ADJUST_RUNNING_AVG_TIMESCALE = 0.08f; // sec -// -// Assuming the measured value is affected by logic invoked by the runningAverage bumping up against its -// thresholds, we expect the adjustment to introduce a step-function. We want the runningAverage to settle -// to the new value BEFORE we test it aginst its thresholds again. Hence we test on a period that is a few -// multiples of the running average timescale: -const uint64_t LOD_AUTO_ADJUST_PERIOD = 4 * (uint64_t)(LOD_ADJUST_RUNNING_AVG_TIMESCALE * (float)USECS_PER_MSEC); // usec -const float LOD_AUTO_ADJUST_DECREMENT_FACTOR = 0.8f; -const float LOD_AUTO_ADJUST_INCREMENT_FACTOR = 1.2f; +// batchTIme is always contained in presentTime. +// We favor using batchTime instead of presentTime as a representative value for rendering duration (on present thread) +// if batchTime + cushionTime < presentTime. +// since we are shooting for fps around 60, 90Hz, the ideal frames are around 10ms +// so we are picking a cushion time of 3ms +const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 3.0f; // msec -void LODManager::setRenderTimes(float presentTime, float engineRunTime, float gpuTime) { +void LODManager::setRenderTimes(float presentTime, float engineRunTime, float batchTime, float gpuTime) { _presentTime = presentTime; _engineRunTime = engineRunTime; + _batchTime = batchTime; _gpuTime = gpuTime; } void LODManager::autoAdjustLOD(float realTimeDelta) { - float maxRenderTime = glm::max(glm::max(_presentTime, _engineRunTime), _gpuTime); + + // The "render time" is the worse of: + // - engineRunTime: Time spent in the render thread in the engine producing the gpu::Frame N + // - batchTime: Time spent in the present thread processing the batches of gpu::Frame N+1 + // - presentTime: Time spent in the present thread between the last 2 swap buffers considered the total time to submit gpu::Frame N+1 + // - gpuTime: Time spent in the GPU executing the gpu::Frame N + 2 + + // But Present time is in reality synched with the monitor/display refresh rate, it s always longer than batchTime. + // So if batchTime is fast enough relative to presentTime we are using it, otherwise we are using presentTime. got it ? + auto presentTime = (_presentTime > _batchTime + LOD_BATCH_TO_PRESENT_CUSHION_TIME ? _batchTime + LOD_BATCH_TO_PRESENT_CUSHION_TIME : _presentTime); + float maxRenderTime = glm::max(glm::max(presentTime, _engineRunTime), _gpuTime); + // compute time-weighted running average maxRenderTime // Note: we MUST clamp the blend to 1.0 for stability - float blend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE) ? realTimeDelta / LOD_ADJUST_RUNNING_AVG_TIMESCALE : 1.0f; - _avgRenderTime = (1.0f - blend) * _avgRenderTime + blend * maxRenderTime; // msec - if (!_automaticLODAdjust || _avgRenderTime == 0.0f) { + float nowBlend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE) ? realTimeDelta / LOD_ADJUST_RUNNING_AVG_TIMESCALE : 1.0f; + _nowRenderTime = (1.0f - nowBlend) * _nowRenderTime + nowBlend * maxRenderTime; // msec + + float smoothBlend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE * _smoothScale) ? realTimeDelta / (LOD_ADJUST_RUNNING_AVG_TIMESCALE * _smoothScale) : 1.0f; + _smoothRenderTime = (1.0f - smoothBlend) * _smoothRenderTime + smoothBlend * maxRenderTime; // msec + + if (!_automaticLODAdjust || _nowRenderTime == 0.0f || _smoothRenderTime == 0.0f) { // early exit return; } - float oldOctreeSizeScale = _octreeSizeScale; - float currentFPS = (float)MSECS_PER_SECOND / _avgRenderTime; - uint64_t now = usecTimestampNow(); - if (currentFPS < getLODDecreaseFPS()) { - if (now > _decreaseFPSExpiry) { - _decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; - if (_octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) { - _octreeSizeScale *= LOD_AUTO_ADJUST_DECREMENT_FACTOR; - if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) { - _octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE; - } - emit LODDecreased(); - // Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime - // to provide an FPS just above the decrease threshold. It will drift close to its - // true value after a few LOD_ADJUST_TIMESCALEs and we'll adjust again as necessary. - _avgRenderTime = (float)MSECS_PER_SECOND / (getLODDecreaseFPS() + 1.0f); - } - _decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; - } - _increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; - } else if (currentFPS > getLODIncreaseFPS()) { - if (now > _increaseFPSExpiry) { - _increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; - if (_octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) { - if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) { - _octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE; - } else { - _octreeSizeScale *= LOD_AUTO_ADJUST_INCREMENT_FACTOR; - } - if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) { - _octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE; - } - emit LODIncreased(); - // Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime - // to provide an FPS just below the increase threshold. It will drift close to its - // true value after a few LOD_ADJUST_TIMESCALEs and we'll adjust again as necessary. - _avgRenderTime = (float)MSECS_PER_SECOND / (getLODIncreaseFPS() - 1.0f); - } - _increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; - } - _decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; - } else { - _increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; - _decreaseFPSExpiry = _increaseFPSExpiry; + // Previous values for output + float oldOctreeSizeScale = getOctreeSizeScale(); + float oldLODAngle = getLODAngleDeg(); + + // Target fps is slightly overshooted by 5hz + float targetFPS = getLODTargetFPS() + LOD_OFFSET_FPS; + + // Current fps based on latest measurments + float currentNowFPS = (float)MSECS_PER_SECOND / _nowRenderTime; + float currentSmoothFPS = (float)MSECS_PER_SECOND / _smoothRenderTime; + + // Compute the Variance of the FPS signal (FPS - smouthFPS)^2 + // Also scale it by a percentage for fine tuning (default is 100%) + float currentVarianceFPS = (currentSmoothFPS - currentNowFPS); + currentVarianceFPS *= currentVarianceFPS; + currentVarianceFPS *= _pidCoefs.w; + + // evaluate current error between the current smoothFPS and target FPS + // and the sqaure of the error to compare against the Variance + auto currentErrorFPS = (targetFPS - currentSmoothFPS); + auto currentErrorFPSSquare = currentErrorFPS * currentErrorFPS; + + // Define a noiseCoef that is trying to adjust the error to the FPS target value based on its strength + // relative to the current Variance of the FPS signal. + // If the error is within the variance, just set to 0. + // if its within 2x the variance scale the control + // and full control if error is bigger than 2x variance + auto noiseCoef = 1.0f; + if (currentErrorFPSSquare < currentVarianceFPS) { + noiseCoef = 0.0f; + } else if (currentErrorFPSSquare < 2.0f * currentVarianceFPS) { + noiseCoef = (currentErrorFPSSquare - currentVarianceFPS) / currentVarianceFPS; } + // The final normalized error is the the error to the FPS target, weighted by the noiseCoef, then normailzed by the target FPS. + // it s also clamped in the [-1, 1] range + auto error = noiseCoef * currentErrorFPS / targetFPS; + error = glm::clamp(error, -1.0f, 1.0f); + + // Now we are getting into the P.I.D. controler code + // retreive the history of pid error and integral + auto previous_error = _pidHistory.x; + auto previous_integral = _pidHistory.y; + + // The dt used for temporal values of the controller is the current realTimedelta + // clamped to a reasonable granularity to make sure we are not over reacting + auto dt = std::min(realTimeDelta, LOD_ADJUST_RUNNING_AVG_TIMESCALE); + + // Compute the current integral and clamp to avoid accumulation + auto integral = previous_integral + error * dt; + glm::clamp(integral, -1.0f, 1.0f); + + // Compute derivative + auto derivative = (error - previous_error) / dt; + + // remember history + _pidHistory.x = error; + _pidHistory.y = integral; + _pidHistory.z = derivative; + + // Compute the output of the PID and record intermediate results for tuning + _pidOutputs.x = _pidCoefs.x * error; // Kp * error + _pidOutputs.y = _pidCoefs.y * integral; // Ki * integral + _pidOutputs.z = _pidCoefs.z * derivative; // Kd * derivative + + auto output = _pidOutputs.x + _pidOutputs.y + _pidOutputs.z; + _pidOutputs.w = output; + + // And now add the output of the controller to the LODAngle where we will guarantee it is in the proper range + setLODAngleDeg(oldLODAngle + output); + if (oldOctreeSizeScale != _octreeSizeScale) { auto lodToolsDialog = DependencyManager::get()->getLodToolsDialog(); if (lodToolsDialog) { @@ -129,97 +156,96 @@ void LODManager::autoAdjustLOD(float realTimeDelta) { } } +float LODManager::getLODAngleHalfTan() const { + return getPerspectiveAccuracyAngleTan(_octreeSizeScale, _boundaryLevelAdjust); +} +float LODManager::getLODAngle() const { + return 2.0f * atanf(getLODAngleHalfTan()); +} +float LODManager::getLODAngleDeg() const { + return glm::degrees(getLODAngle()); +} + +void LODManager::setLODAngleDeg(float lodAngle) { + auto newSolidAngle = std::max(0.5f, std::min(lodAngle, 90.f)); + auto halTan = glm::tan(glm::radians(newSolidAngle * 0.5f)); + auto octreeSizeScale = TREE_SCALE * OCTREE_TO_MESH_RATIO / halTan; + setOctreeSizeScale(octreeSizeScale); +} + +void LODManager::setSmoothScale(float t) { + _smoothScale = glm::max(1.0f, t); +} + +float LODManager::getPidKp() const { + return _pidCoefs.x; +} +float LODManager::getPidKi() const { + return _pidCoefs.y; +} +float LODManager::getPidKd() const { + return _pidCoefs.z; +} +float LODManager::getPidKv() const { + return _pidCoefs.w; +} +void LODManager::setPidKp(float k) { + _pidCoefs.x = k; +} +void LODManager::setPidKi(float k) { + _pidCoefs.y = k; +} +void LODManager::setPidKd(float k) { + _pidCoefs.z = k; +} +void LODManager::setPidKv(float t) { + _pidCoefs.w = t; +} + +float LODManager::getPidOp() const { + return _pidOutputs.x; +} +float LODManager::getPidOi() const { + return _pidOutputs.y; +} +float LODManager::getPidOd() const { + return _pidOutputs.z; +} +float LODManager::getPidO() const { + return _pidOutputs.w; +} + void LODManager::resetLODAdjust() { - _decreaseFPSExpiry = _increaseFPSExpiry = usecTimestampNow() + LOD_AUTO_ADJUST_PERIOD; } -float LODManager::getLODLevel() const { - // simpleLOD is a linearized and normalized number that represents how much LOD is being applied. - // It ranges from: - // 1.0 = normal (max) level of detail - // 0.0 = min level of detail - // In other words: as LOD "drops" the value of simpleLOD will also "drop", and it cannot go lower than 0.0. - const float LOG_MIN_LOD_RATIO = logf(ADJUST_LOD_MIN_SIZE_SCALE / ADJUST_LOD_MAX_SIZE_SCALE); - float power = logf(_octreeSizeScale / ADJUST_LOD_MAX_SIZE_SCALE); - float simpleLOD = (LOG_MIN_LOD_RATIO - power) / LOG_MIN_LOD_RATIO; - return simpleLOD; -} - -const float MIN_DECREASE_FPS = 0.5f; - -void LODManager::setDesktopLODDecreaseFPS(float fps) { - if (fps < MIN_DECREASE_FPS) { - // avoid divide by zero - fps = MIN_DECREASE_FPS; - } - _desktopMaxRenderTime = (float)MSECS_PER_SECOND / fps; -} - -float LODManager::getDesktopLODDecreaseFPS() const { - return (float)MSECS_PER_SECOND / _desktopMaxRenderTime; -} - -float LODManager::getDesktopLODIncreaseFPS() const { - return glm::min(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS); -} - -void LODManager::setHMDLODDecreaseFPS(float fps) { - if (fps < MIN_DECREASE_FPS) { - // avoid divide by zero - fps = MIN_DECREASE_FPS; - } - _hmdMaxRenderTime = (float)MSECS_PER_SECOND / fps; -} - -float LODManager::getHMDLODDecreaseFPS() const { - return (float)MSECS_PER_SECOND / _hmdMaxRenderTime; -} - -float LODManager::getHMDLODIncreaseFPS() const { - return glm::min(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS); -} - -QString LODManager::getLODFeedbackText() { - // determine granularity feedback - int boundaryLevelAdjust = getBoundaryLevelAdjust(); - QString granularityFeedback; - switch (boundaryLevelAdjust) { - case 0: { - granularityFeedback = QString("."); - } break; - case 1: { - granularityFeedback = QString(" at half of standard granularity."); - } break; - case 2: { - granularityFeedback = QString(" at a third of standard granularity."); - } break; - default: { - granularityFeedback = QString(" at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1); - } break; - } - // distance feedback - float octreeSizeScale = getOctreeSizeScale(); - float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE; - int relativeToTwentyTwenty = 20 / relativeToDefault; - - QString result; - if (relativeToDefault > 1.01f) { - result = QString("20:%1 or %2 times further than average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault,0,'f',2).arg(granularityFeedback); - } else if (relativeToDefault > 0.99f) { - result = QString("20:20 or the default distance for average vision%1").arg(granularityFeedback); - } else if (relativeToDefault > 0.01f) { - result = QString("20:%1 or %2 of default distance for average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault,0,'f',3).arg(granularityFeedback); - } else { - result = QString("%2 of default distance for average vision%3").arg(relativeToDefault,0,'f',3).arg(granularityFeedback); - } - return result; +void LODManager::setAutomaticLODAdjust(bool value) { + _automaticLODAdjust = value; + emit autoLODChanged(); } bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) { - // FIXME - eventually we want to use the render accuracy as an indicator for the level of detail - // to use in rendering. - float renderAccuracy = calculateRenderAccuracy(args->getViewFrustum().getPosition(), bounds, args->_sizeScale, args->_boundaryLevelAdjust); - return (renderAccuracy > 0.0f); + // To decide if the bound should be rendered or not at the specified Args->lodAngle, + // we need to compute the apparent angle of the bound from the frustum origin, + // and compare it against the lodAngle, if it is greater or equal we should render the content of that bound. + // we abstract the bound as a sphere centered on the bound center and of radius half diagonal of the bound. + + // Instead of comparing angles, we are comparing the tangent of the half angle which are more efficient to compute: + // we are comparing the square of the half tangent apparent angle for the bound against the LODAngle Half tangent square + // if smaller, the bound is too small and we should NOT render it, return true otherwise. + + // Tangent Adjacent side is eye to bound center vector length + auto pos = args->getViewFrustum().getPosition() - bounds.calcCenter(); + auto halfTanAdjacentSq = glm::dot(pos, pos); + + // Tangent Opposite side is the half length of the dimensions vector of the bound + auto dim = bounds.getDimensions(); + auto halfTanOppositeSq = 0.25f * glm::dot(dim, dim); + + // The test is: + // isVisible = halfTanSq >= lodHalfTanSq = (halfTanOppositeSq / halfTanAdjacentSq) >= lodHalfTanSq + // which we express as below to avoid division + // (halfTanOppositeSq) >= lodHalfTanSq * halfTanAdjacentSq + return (halfTanOppositeSq >= args->_lodAngleHalfTanSq * halfTanAdjacentSq); }; void LODManager::setOctreeSizeScale(float sizeScale) { @@ -230,13 +256,140 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) { _boundaryLevelAdjust = boundaryLevelAdjust; } +QString LODManager::getLODFeedbackText() { + // determine granularity feedback + int boundaryLevelAdjust = getBoundaryLevelAdjust(); + QString granularityFeedback; + switch (boundaryLevelAdjust) { + case 0: { + granularityFeedback = QString("."); + } break; + case 1: { + granularityFeedback = QString(" at half of standard granularity."); + } break; + case 2: { + granularityFeedback = QString(" at a third of standard granularity."); + } break; + default: { + granularityFeedback = QString(" at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1); + } break; + } + // distance feedback + float octreeSizeScale = getOctreeSizeScale(); + float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE; + int relativeToTwentyTwenty = 20 / relativeToDefault; + + QString result; + if (relativeToDefault > 1.01f) { + result = QString("20:%1 or %2 times further than average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault, 0, 'f', 2).arg(granularityFeedback); + } else if (relativeToDefault > 0.99f) { + result = QString("20:20 or the default distance for average vision%1").arg(granularityFeedback); + } else if (relativeToDefault > 0.01f) { + result = QString("20:%1 or %2 of default distance for average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault, 0, 'f', 3).arg(granularityFeedback); + } else { + result = QString("%2 of default distance for average vision%3").arg(relativeToDefault, 0, 'f', 3).arg(granularityFeedback); + } + return result; +} + void LODManager::loadSettings() { - setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get()); - setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get()); + setDesktopLODTargetFPS(desktopLODDecreaseFPS.get()); + setHMDLODTargetFPS(hmdLODDecreaseFPS.get()); } void LODManager::saveSettings() { - desktopLODDecreaseFPS.set(getDesktopLODDecreaseFPS()); - hmdLODDecreaseFPS.set(getHMDLODDecreaseFPS()); + desktopLODDecreaseFPS.set(getDesktopLODTargetFPS()); + hmdLODDecreaseFPS.set(getHMDLODTargetFPS()); } +const float MIN_DECREASE_FPS = 0.5f; + +void LODManager::setDesktopLODTargetFPS(float fps) { + if (fps < MIN_DECREASE_FPS) { + // avoid divide by zero + fps = MIN_DECREASE_FPS; + } + _desktopTargetFPS = fps; +} + +float LODManager::getDesktopLODTargetFPS() const { + return _desktopTargetFPS; +} + +void LODManager::setHMDLODTargetFPS(float fps) { + if (fps < MIN_DECREASE_FPS) { + // avoid divide by zero + fps = MIN_DECREASE_FPS; + } + _hmdTargetFPS = fps; +} + +float LODManager::getHMDLODTargetFPS() const { + return _hmdTargetFPS; +} + +float LODManager::getLODTargetFPS() const { + if (qApp->isHMDMode()) { + return getHMDLODTargetFPS(); + } + return getDesktopLODTargetFPS(); +} + +void LODManager::setWorldDetailQuality(float quality) { + static const float MIN_FPS = 10; + static const float LOW = 0.25f; + + bool isLowestValue = quality == LOW; + bool isHMDMode = qApp->isHMDMode(); + + float maxFPS = isHMDMode ? LOD_MAX_LIKELY_HMD_FPS : LOD_MAX_LIKELY_DESKTOP_FPS; + float desiredFPS = maxFPS; + + if (!isLowestValue) { + float calculatedFPS = (maxFPS - (maxFPS * quality)); + desiredFPS = calculatedFPS < MIN_FPS ? MIN_FPS : calculatedFPS; + } + + if (isHMDMode) { + setHMDLODTargetFPS(desiredFPS); + } else { + setDesktopLODTargetFPS(desiredFPS); + } + + emit worldDetailQualityChanged(); +} + +float LODManager::getWorldDetailQuality() const { + + static const float LOW = 0.25f; + static const float MEDIUM = 0.5f; + static const float HIGH = 0.75f; + + bool inHMD = qApp->isHMDMode(); + + float targetFPS = 0.0f; + if (inHMD) { + targetFPS = getHMDLODTargetFPS(); + } else { + targetFPS = getDesktopLODTargetFPS(); + } + float maxFPS = inHMD ? LOD_MAX_LIKELY_HMD_FPS : LOD_MAX_LIKELY_DESKTOP_FPS; + float percentage = 1.0f - targetFPS / maxFPS; + + if (percentage <= LOW) { + return LOW; + } else if (percentage <= MEDIUM) { + return MEDIUM; + } + + return HIGH; +} + + +void LODManager::setLODQualityLevel(float quality) { + _lodQualityLevel = quality; +} + +float LODManager::getLODQualityLevel() const { + return _lodQualityLevel; +} diff --git a/interface/src/LODManager.h b/interface/src/LODManager.h index 8f88da63a8..1452c714e9 100644 --- a/interface/src/LODManager.h +++ b/interface/src/LODManager.h @@ -19,18 +19,11 @@ #include #include -const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 30.0f; -const float DEFAULT_HMD_LOD_DOWN_FPS = 34.0f; -const float DEFAULT_DESKTOP_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_DESKTOP_LOD_DOWN_FPS; // msec -const float DEFAULT_HMD_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_HMD_LOD_DOWN_FPS; // msec -const float MAX_LIKELY_DESKTOP_FPS = 59.0f; // this is essentially, V-synch - 1 fps -const float MAX_LIKELY_HMD_FPS = 74.0f; // this is essentially, V-synch - 1 fps -const float INCREASE_LOD_GAP_FPS = 10.0f; // fps -// The default value DEFAULT_OCTREE_SIZE_SCALE means you can be 400 meters away from a 1 meter object in order to see it (which is ~20:20 vision). -const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE; -// This controls how low the auto-adjust LOD will go. We want a minimum vision of ~20:500 or 0.04 of default -const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.04f; +const float LOD_DEFAULT_QUALITY_LEVEL = 0.5f; // default quality level setting is Mid +const float LOD_MAX_LIKELY_DESKTOP_FPS = 60.0f; // this is essentially, V-synch fps +const float LOD_MAX_LIKELY_HMD_FPS = 90.0f; // this is essentially, V-synch fps +const float LOD_OFFSET_FPS = 5.0f; // offset of FPS to add for computing the target framerate class AABox; @@ -53,24 +46,47 @@ class AABox; class LODManager : public QObject, public Dependency { Q_OBJECT - SINGLETON_DEPENDENCY + SINGLETON_DEPENDENCY - Q_PROPERTY(float presentTime READ getPresentTime) - Q_PROPERTY(float engineRunTime READ getEngineRunTime) - Q_PROPERTY(float gpuTime READ getGPUTime) - Q_PROPERTY(float avgRenderTime READ getAverageRenderTime) - Q_PROPERTY(float fps READ getMaxTheoreticalFPS) - Q_PROPERTY(float lodLevel READ getLODLevel) - Q_PROPERTY(float lodDecreaseFPS READ getLODDecreaseFPS) - Q_PROPERTY(float lodIncreaseFPS READ getLODIncreaseFPS) + Q_PROPERTY(float worldDetailQuality READ getWorldDetailQuality WRITE setWorldDetailQuality NOTIFY worldDetailQualityChanged) + + Q_PROPERTY(float lodQualityLevel READ getLODQualityLevel WRITE setLODQualityLevel NOTIFY lodQualityLevelChanged) + + Q_PROPERTY(bool automaticLODAdjust READ getAutomaticLODAdjust WRITE setAutomaticLODAdjust NOTIFY autoLODChanged) + + Q_PROPERTY(float presentTime READ getPresentTime) + Q_PROPERTY(float engineRunTime READ getEngineRunTime) + Q_PROPERTY(float batchTime READ getBatchTime) + Q_PROPERTY(float gpuTime READ getGPUTime) + + Q_PROPERTY(float nowRenderTime READ getNowRenderTime) + Q_PROPERTY(float nowRenderFPS READ getNowRenderFPS) + + Q_PROPERTY(float smoothScale READ getSmoothScale WRITE setSmoothScale) + Q_PROPERTY(float smoothRenderTime READ getSmoothRenderTime) + Q_PROPERTY(float smoothRenderFPS READ getSmoothRenderFPS) + + Q_PROPERTY(float lodTargetFPS READ getLODTargetFPS) + + Q_PROPERTY(float lodAngleDeg READ getLODAngleDeg WRITE setLODAngleDeg) + + Q_PROPERTY(float pidKp READ getPidKp WRITE setPidKp) + Q_PROPERTY(float pidKi READ getPidKi WRITE setPidKi) + Q_PROPERTY(float pidKd READ getPidKd WRITE setPidKd) + Q_PROPERTY(float pidKv READ getPidKv WRITE setPidKv) + + Q_PROPERTY(float pidOp READ getPidOp) + Q_PROPERTY(float pidOi READ getPidOi) + Q_PROPERTY(float pidOd READ getPidOd) + Q_PROPERTY(float pidO READ getPidO) public: - + /**jsdoc * @function LODManager.setAutomaticLODAdjust * @param {boolean} value */ - Q_INVOKABLE void setAutomaticLODAdjust(bool value) { _automaticLODAdjust = value; } + Q_INVOKABLE void setAutomaticLODAdjust(bool value); /**jsdoc * @function LODManager.getAutomaticLODAdjust @@ -79,42 +95,31 @@ public: Q_INVOKABLE bool getAutomaticLODAdjust() const { return _automaticLODAdjust; } /**jsdoc - * @function LODManager.setDesktopLODDecreaseFPS + * @function LODManager.setDesktopLODTargetFPS * @param {number} value */ - Q_INVOKABLE void setDesktopLODDecreaseFPS(float value); + Q_INVOKABLE void setDesktopLODTargetFPS(float value); /**jsdoc - * @function LODManager.getDesktopLODDecreaseFPS + * @function LODManager.getDesktopLODTargetFPS * @returns {number} */ - Q_INVOKABLE float getDesktopLODDecreaseFPS() const; + Q_INVOKABLE float getDesktopLODTargetFPS() const; /**jsdoc - * @function LODManager.getDesktopLODIncreaseFPS - * @returns {number} - */ - Q_INVOKABLE float getDesktopLODIncreaseFPS() const; - - /**jsdoc - * @function LODManager.setHMDLODDecreaseFPS + * @function LODManager.setHMDLODTargetFPS * @param {number} value */ - - Q_INVOKABLE void setHMDLODDecreaseFPS(float value); + + Q_INVOKABLE void setHMDLODTargetFPS(float value); /**jsdoc - * @function LODManager.getHMDLODDecreaseFPS + * @function LODManager.getHMDLODTargetFPS * @returns {number} */ - Q_INVOKABLE float getHMDLODDecreaseFPS() const; + Q_INVOKABLE float getHMDLODTargetFPS() const; - /**jsdoc - * @function LODManager.getHMDLODIncreaseFPS - * @returns {number} - */ - Q_INVOKABLE float getHMDLODIncreaseFPS() const; // User Tweakable LOD Items /**jsdoc @@ -148,32 +153,61 @@ public: Q_INVOKABLE int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; } /**jsdoc - * @function LODManager.getLODDecreaseFPS - * @returns {number} - */ - Q_INVOKABLE float getLODDecreaseFPS() const; + * @function LODManager.getLODTargetFPS + * @returns {number} + */ + Q_INVOKABLE float getLODTargetFPS() const; - /**jsdoc - * @function LODManager.getLODIncreaseFPS - * @returns {number} - */ - Q_INVOKABLE float getLODIncreaseFPS() const; float getPresentTime() const { return _presentTime; } float getEngineRunTime() const { return _engineRunTime; } + float getBatchTime() const { return _batchTime; } float getGPUTime() const { return _gpuTime; } static bool shouldRender(const RenderArgs* args, const AABox& bounds); - void setRenderTimes(float presentTime, float engineRunTime, float gpuTime); + void setRenderTimes(float presentTime, float engineRunTime, float batchTime, float gpuTime); void autoAdjustLOD(float realTimeDelta); void loadSettings(); void saveSettings(); void resetLODAdjust(); - float getAverageRenderTime() const { return _avgRenderTime; }; - float getMaxTheoreticalFPS() const { return (float)MSECS_PER_SECOND / _avgRenderTime; }; - float getLODLevel() const; + float getNowRenderTime() const { return _nowRenderTime; }; + float getNowRenderFPS() const { return (_nowRenderTime > 0.0f ? (float)MSECS_PER_SECOND / _nowRenderTime : 0.0f); }; + + void setSmoothScale(float t); + float getSmoothScale() const { return _smoothScale; } + + float getSmoothRenderTime() const { return _smoothRenderTime; }; + float getSmoothRenderFPS() const { return (_smoothRenderTime > 0.0f ? (float)MSECS_PER_SECOND / _smoothRenderTime : 0.0f); }; + + void setWorldDetailQuality(float quality); + float getWorldDetailQuality() const; + + void setLODQualityLevel(float quality); + float getLODQualityLevel() const; + + float getLODAngleDeg() const; + void setLODAngleDeg(float lodAngle); + float getLODAngleHalfTan() const; + float getLODAngle() const; + + float getPidKp() const; + float getPidKi() const; + float getPidKd() const; + float getPidKv() const; + void setPidKp(float k); + void setPidKi(float k); + void setPidKd(float k); + void setPidKv(float t); + + float getPidOp() const; + float getPidOi() const; + float getPidOd() const; + float getPidO() const; + + static const float DEFAULT_DESKTOP_LOD_DOWN_FPS; + static const float DEFAULT_HMD_LOD_DOWN_FPS; signals: @@ -189,22 +223,35 @@ signals: */ void LODDecreased(); + void autoLODChanged(); + void lodQualityLevelChanged(); + void worldDetailQualityChanged(); + private: LODManager(); bool _automaticLODAdjust = true; - float _presentTime { 0.0f }; // msec - float _engineRunTime { 0.0f }; // msec - float _gpuTime { 0.0f }; // msec - float _avgRenderTime { 0.0f }; // msec - float _desktopMaxRenderTime { DEFAULT_DESKTOP_MAX_RENDER_TIME }; - float _hmdMaxRenderTime { DEFAULT_HMD_MAX_RENDER_TIME }; + + float _presentTime{ 0.0f }; // msec + float _engineRunTime{ 0.0f }; // msec + float _batchTime{ 0.0f }; // msec + float _gpuTime{ 0.0f }; // msec + + float _nowRenderTime{ 0.0f }; // msec + float _smoothScale{ 10.0f }; // smooth is evaluated over 10 times longer than now + float _smoothRenderTime{ 0.0f }; // msec + + float _lodQualityLevel{ LOD_DEFAULT_QUALITY_LEVEL }; + + float _desktopTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_DESKTOP_FPS }; + float _hmdTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_HMD_FPS }; float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE; int _boundaryLevelAdjust = 0; - uint64_t _decreaseFPSExpiry { 0 }; - uint64_t _increaseFPSExpiry { 0 }; + glm::vec4 _pidCoefs{ 1.0f, 0.0f, 0.0f, 1.0f }; // Kp, Ki, Kd, Kv + glm::vec4 _pidHistory{ 0.0f }; + glm::vec4 _pidOutputs{ 0.0f }; }; #endif // hifi_LODManager_h diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp index 79ca2063ec..951925214c 100644 --- a/interface/src/ui/PreferencesDialog.cpp +++ b/interface/src/ui/PreferencesDialog.cpp @@ -55,53 +55,12 @@ void setupPreferences() { // Graphics quality static const QString GRAPHICS_QUALITY { "Graphics Quality" }; { - static const float MAX_DESKTOP_FPS = 60; - static const float MAX_HMD_FPS = 90; - static const float MIN_FPS = 10; - static const float LOW = 0.25f; - static const float MEDIUM = 0.5f; - static const float HIGH = 0.75f; auto getter = []()->float { - auto lodManager = DependencyManager::get(); - bool inHMD = qApp->isHMDMode(); - - float increaseFPS = 0; - if (inHMD) { - increaseFPS = lodManager->getHMDLODDecreaseFPS(); - } else { - increaseFPS = lodManager->getDesktopLODDecreaseFPS(); - } - float maxFPS = inHMD ? MAX_HMD_FPS : MAX_DESKTOP_FPS; - float percentage = increaseFPS / maxFPS; - - if (percentage >= HIGH) { - return LOW; - } else if (percentage >= LOW) { - return MEDIUM; - } - return HIGH; + return DependencyManager::get()->getWorldDetailQuality(); }; auto setter = [](float value) { - static const float THRASHING_DIFFERENCE = 10; - auto lodManager = DependencyManager::get(); - - bool isLowestValue = value == LOW; - bool isHMDMode = qApp->isHMDMode(); - - float maxFPS = isHMDMode ? MAX_HMD_FPS : MAX_DESKTOP_FPS; - float desiredFPS = maxFPS - THRASHING_DIFFERENCE; - - if (!isLowestValue) { - float calculatedFPS = (maxFPS - (maxFPS * value)) - THRASHING_DIFFERENCE; - desiredFPS = calculatedFPS < MIN_FPS ? MIN_FPS : calculatedFPS; - } - - if (isHMDMode) { - lodManager->setHMDLODDecreaseFPS(desiredFPS); - } else { - lodManager->setDesktopLODDecreaseFPS(desiredFPS); - } + DependencyManager::get()->setWorldDetailQuality(value); }; auto wodSlider = new SliderPreference(GRAPHICS_QUALITY, "World Detail", getter, setter); diff --git a/interface/src/ui/Stats.cpp b/interface/src/ui/Stats.cpp index 8434545f22..1b26c9b621 100644 --- a/interface/src/ui/Stats.cpp +++ b/interface/src/ui/Stats.cpp @@ -370,27 +370,35 @@ void Stats::updateStats(bool force) { STAT_UPDATE(engineFrameTime, (float) config->getCPURunTime()); STAT_UPDATE(avatarSimulationTime, (float)avatarManager->getAvatarSimulationTime()); - STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount()); - STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemSize())); - STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount()); + if (_expanded) { + STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount()); + STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemSize())); + STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount()); - STAT_UPDATE(glContextSwapchainMemory, (int)BYTES_TO_MB(gl::Context::getSwapchainMemoryUsage())); + STAT_UPDATE(glContextSwapchainMemory, (int)BYTES_TO_MB(gl::Context::getSwapchainMemoryUsage())); - STAT_UPDATE(qmlTextureMemory, (int)BYTES_TO_MB(OffscreenQmlSurface::getUsedTextureMemory())); - STAT_UPDATE(texturePendingTransfers, (int)BYTES_TO_MB(gpu::Context::getTexturePendingGPUTransferMemSize())); - STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Context::getTextureGPUMemSize())); - STAT_UPDATE(gpuTextureResidentMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResidentGPUMemSize())); - STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Context::getTextureFramebufferGPUMemSize())); - STAT_UPDATE(gpuTextureResourceMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceGPUMemSize())); - STAT_UPDATE(gpuTextureResourceIdealMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceIdealGPUMemSize())); - STAT_UPDATE(gpuTextureResourcePopulatedMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourcePopulatedGPUMemSize())); - STAT_UPDATE(gpuTextureExternalMemory, (int)BYTES_TO_MB(gpu::Context::getTextureExternalGPUMemSize())); + STAT_UPDATE(qmlTextureMemory, (int)BYTES_TO_MB(OffscreenQmlSurface::getUsedTextureMemory())); + STAT_UPDATE(texturePendingTransfers, (int)BYTES_TO_MB(gpu::Context::getTexturePendingGPUTransferMemSize())); + STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Context::getTextureGPUMemSize())); + STAT_UPDATE(gpuTextureResidentMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResidentGPUMemSize())); + STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Context::getTextureFramebufferGPUMemSize())); + STAT_UPDATE(gpuTextureResourceMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceGPUMemSize())); + STAT_UPDATE(gpuTextureResourceIdealMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceIdealGPUMemSize())); + STAT_UPDATE(gpuTextureResourcePopulatedMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourcePopulatedGPUMemSize())); + STAT_UPDATE(gpuTextureExternalMemory, (int)BYTES_TO_MB(gpu::Context::getTextureExternalGPUMemSize())); #if !defined(Q_OS_ANDROID) - STAT_UPDATE(gpuTextureMemoryPressureState, getTextureMemoryPressureModeString()); + STAT_UPDATE(gpuTextureMemoryPressureState, getTextureMemoryPressureModeString()); #endif - STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize())); - STAT_UPDATE(rectifiedTextureCount, (int)RECTIFIED_TEXTURE_COUNT.load()); - STAT_UPDATE(decimatedTextureCount, (int)DECIMATED_TEXTURE_COUNT.load()); + STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize())); + STAT_UPDATE(rectifiedTextureCount, (int)RECTIFIED_TEXTURE_COUNT.load()); + STAT_UPDATE(decimatedTextureCount, (int)DECIMATED_TEXTURE_COUNT.load()); + } + + gpu::ContextStats gpuFrameStats; + gpuContext->getFrameStats(gpuFrameStats); + + STAT_UPDATE(drawcalls, gpuFrameStats._DSNumDrawcalls); + // Incoming packets QLocale locale(QLocale::English); diff --git a/interface/src/ui/Stats.h b/interface/src/ui/Stats.h index f344c7e13b..a0453a09c5 100644 --- a/interface/src/ui/Stats.h +++ b/interface/src/ui/Stats.h @@ -93,7 +93,6 @@ private: \ * @property {number} processing - Read-only. * @property {number} processingPending - Read-only. * @property {number} triangles - Read-only. - * @property {number} quads - Read-only. * @property {number} materialSwitches - Read-only. * @property {number} itemConsidered - Read-only. * @property {number} itemOutOfView - Read-only. @@ -249,7 +248,7 @@ class Stats : public QQuickItem { STATS_PROPERTY(int, processing, 0) STATS_PROPERTY(int, processingPending, 0) STATS_PROPERTY(int, triangles, 0) - STATS_PROPERTY(int, quads, 0) + STATS_PROPERTY(int, drawcalls, 0) STATS_PROPERTY(int, materialSwitches, 0) STATS_PROPERTY(int, itemConsidered, 0) STATS_PROPERTY(int, itemOutOfView, 0) @@ -735,11 +734,12 @@ signals: void trianglesChanged(); /**jsdoc - * Triggered when the value of the quads property changes. - * @function Stats.quadsChanged - * @returns {Signal} - */ - void quadsChanged(); + * Triggered when the value of the drawcalls property changes. + * This + * @function Stats.drawcallsChanged + * @returns {Signal} + */ + void drawcallsChanged(); /**jsdoc * Triggered when the value of the materialSwitches property changes. diff --git a/libraries/octree/src/OctreeUtils.cpp b/libraries/octree/src/OctreeUtils.cpp index 8eaf22e198..7ed9c2ed3c 100644 --- a/libraries/octree/src/OctreeUtils.cpp +++ b/libraries/octree/src/OctreeUtils.cpp @@ -64,10 +64,14 @@ float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeSc return voxelSizeScale / powf(2.0f, renderLevel); } -float getPerspectiveAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust) { +float getPerspectiveAccuracyAngleTan(float octreeSizeScale, int boundaryLevelAdjust) { const float maxScale = (float)TREE_SCALE; float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / OCTREE_TO_MESH_RATIO; - return atan(maxScale / visibleDistanceAtMaxScale); + return (maxScale / visibleDistanceAtMaxScale); +} + +float getPerspectiveAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust) { + return atan(getPerspectiveAccuracyAngleTan(octreeSizeScale, boundaryLevelAdjust)); } float getOrthographicAccuracySize(float octreeSizeScale, int boundaryLevelAdjust) { @@ -75,9 +79,3 @@ float getOrthographicAccuracySize(float octreeSizeScale, int boundaryLevelAdjust const float smallestSize = 0.01f; return (smallestSize * MAX_VISIBILITY_DISTANCE_FOR_UNIT_ELEMENT) / boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale); } - -bool isAngularSizeBigEnough(glm::vec3 position, const AACube& cube, float lodScaleFactor, float minDiameter) { - float distance = glm::distance(cube.calcCenter(), position) + MIN_VISIBLE_DISTANCE; - float angularDiameter = cube.getScale() / distance; - return angularDiameter > minDiameter * lodScaleFactor; -} diff --git a/libraries/octree/src/OctreeUtils.h b/libraries/octree/src/OctreeUtils.h index dff56cad64..eedbfe8bda 100644 --- a/libraries/octree/src/OctreeUtils.h +++ b/libraries/octree/src/OctreeUtils.h @@ -29,6 +29,7 @@ float calculateRenderAccuracy(const glm::vec3& position, float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeScale); +float getPerspectiveAccuracyAngleTan(float octreeSizeScale, int boundaryLevelAdjust); float getPerspectiveAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust); float getOrthographicAccuracySize(float octreeSizeScale, int boundaryLevelAdjust); @@ -38,6 +39,4 @@ const float MIN_ELEMENT_ANGULAR_DIAMETER = 0.0043301f; // radians const float MIN_ENTITY_ANGULAR_DIAMETER = MIN_ELEMENT_ANGULAR_DIAMETER * SQRT_THREE; const float MIN_VISIBLE_DISTANCE = 0.0001f; // helps avoid divide-by-zero check -bool isAngularSizeBigEnough(glm::vec3 position, const AACube& cube, float lodScaleFactor, float minDiameter); - #endif // hifi_OctreeUtils_h diff --git a/libraries/render-utils/src/RenderShadowTask.cpp b/libraries/render-utils/src/RenderShadowTask.cpp index b073037e32..137ee07c96 100644 --- a/libraries/render-utils/src/RenderShadowTask.cpp +++ b/libraries/render-utils/src/RenderShadowTask.cpp @@ -62,8 +62,8 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende const auto fetchInput = FetchSpatialTree::Inputs(shadowCasterReceiverFilter, queryResolution).asVarying(); const auto shadowSelection = task.addJob("FetchShadowTree", fetchInput); - const auto selectionInputs = FetchSpatialSelection::Inputs(shadowSelection, shadowCasterReceiverFilter).asVarying(); - const auto shadowItems = task.addJob("FetchShadowSelection", selectionInputs); + const auto selectionInputs = FilterSpatialSelection::Inputs(shadowSelection, shadowCasterReceiverFilter).asVarying(); + const auto shadowItems = task.addJob("FilterShadowSelection", selectionInputs); // Cull objects that are not visible in camera view. Hopefully the cull functor only performs LOD culling, not // frustum culling or this will make shadow casters out of the camera frustum disappear. diff --git a/libraries/render/src/render/Args.h b/libraries/render/src/render/Args.h index 627d4f17b2..dd061c0092 100644 --- a/libraries/render/src/render/Args.h +++ b/libraries/render/src/render/Args.h @@ -73,6 +73,7 @@ namespace render { Args(const gpu::ContextPointer& context, float sizeScale = 1.0f, int boundaryLevelAdjust = 0, + float lodAngleHalfTan = 0.1f, RenderMode renderMode = DEFAULT_RENDER_MODE, DisplayMode displayMode = MONO, DebugFlags debugFlags = RENDER_DEBUG_NONE, @@ -80,6 +81,8 @@ namespace render { _context(context), _sizeScale(sizeScale), _boundaryLevelAdjust(boundaryLevelAdjust), + _lodAngleHalfTan(lodAngleHalfTan), + _lodAngleHalfTanSq(lodAngleHalfTan * lodAngleHalfTan), _renderMode(renderMode), _displayMode(displayMode), _debugFlags(debugFlags), @@ -105,8 +108,12 @@ namespace render { std::stack _viewFrustums; glm::ivec4 _viewport { 0.0f, 0.0f, 1.0f, 1.0f }; glm::vec3 _boomOffset { 0.0f, 0.0f, 1.0f }; + float _sizeScale { 1.0f }; int _boundaryLevelAdjust { 0 }; + float _lodAngleHalfTan{ 0.1f }; + float _lodAngleHalfTanSq{ _lodAngleHalfTan * _lodAngleHalfTan }; + RenderMode _renderMode { DEFAULT_RENDER_MODE }; DisplayMode _displayMode { MONO }; DebugFlags _debugFlags { RENDER_DEBUG_NONE }; diff --git a/libraries/render/src/render/CullTask.cpp b/libraries/render/src/render/CullTask.cpp index b5f1718f6c..b2930032a3 100644 --- a/libraries/render/src/render/CullTask.cpp +++ b/libraries/render/src/render/CullTask.cpp @@ -155,7 +155,7 @@ void FetchSpatialTree::run(const RenderContextPointer& renderContext, const Inpu // Octree selection! float threshold = 0.0f; if (queryFrustum.isPerspective()) { - threshold = getPerspectiveAccuracyAngle(args->_sizeScale, args->_boundaryLevelAdjust); + threshold = args->_lodAngleHalfTan; if (frustumResolution.y > 0) { threshold = glm::max(queryFrustum.getFieldOfView() / frustumResolution.y, threshold); } @@ -445,7 +445,7 @@ void ApplyCullFunctorOnItemBounds::run(const RenderContextPointer& renderContext } } -void FetchSpatialSelection::run(const RenderContextPointer& renderContext, +void FilterSpatialSelection::run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemBounds& outItems) { assert(renderContext->args); auto& scene = renderContext->_scene; diff --git a/libraries/render/src/render/CullTask.h b/libraries/render/src/render/CullTask.h index 2ef9e92eaa..99ca7abe6c 100644 --- a/libraries/render/src/render/CullTask.h +++ b/libraries/render/src/render/CullTask.h @@ -147,12 +147,12 @@ namespace render { }; - class FetchSpatialSelection { + class FilterSpatialSelection { public: using Inputs = render::VaryingSet2; - using JobModel = Job::ModelIO; + using JobModel = Job::ModelIO; - FetchSpatialSelection() {} + FilterSpatialSelection() {} void run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemBounds& outItems); }; diff --git a/scripts/developer/utilities/lib/plotperf/PlotPerf.qml b/scripts/developer/utilities/lib/plotperf/PlotPerf.qml index 916c9cae55..f239cc010a 100644 --- a/scripts/developer/utilities/lib/plotperf/PlotPerf.qml +++ b/scripts/developer/utilities/lib/plotperf/PlotPerf.qml @@ -48,6 +48,11 @@ Item { property var valueMax : 1 + property var valueMin : 0 + + property var displayMinAt0 : true + property var _displayMaxValue : 1 + property var _displayMinValue : 0 property var _values property var tick : 0 @@ -71,7 +76,9 @@ Item { value: value, fromBinding: isBinding, valueMax: 1, + valueMin: 0, numSamplesConstantMax: 0, + numSamplesConstantMin: 0, valueHistory: new Array(), label: (plot["label"] !== undefined ? plot["label"] : ""), color: (plot["color"] !== undefined ? plot["color"] : "white"), @@ -90,6 +97,11 @@ Item { _values[i].valueMax *= 0.25 // Fast reduce the max value as we click } } + function resetMin() { + for (var i = 0; i < _values.length; i++) { + _values[i].valueMin *= 0.25 // Fast reduce the min value as we click + } + } function pullFreshValues() { // Wait until values are created to begin pulling @@ -99,6 +111,7 @@ Item { tick++; var currentValueMax = 0 + var currentValueMin = 0 for (var i = 0; i < _values.length; i++) { var currentVal = (+_values[i].object[_values[i].value]) * _values[i].scale; @@ -112,26 +125,47 @@ Item { _values[i].valueMax *= 0.99 _values[i].numSamplesConstantMax = 0 } + if (lostValue <= _values[i].valueMin) { + _values[i].valueMin *= 0.99 + _values[i].numSamplesConstantMin = 0 + } } if (_values[i].valueMax < currentVal) { _values[i].valueMax = currentVal; _values[i].numSamplesConstantMax = 0 } + if (_values[i].valueMin > currentVal) { + _values[i].valueMin = currentVal; + _values[i].numSamplesConstantMin = 0 + } if (_values[i].numSamplesConstantMax > VALUE_HISTORY_SIZE) { _values[i].numSamplesConstantMax = 0 _values[i].valueMax *= 0.95 // lower slowly the current max if no new above max since a while } - + if (_values[i].numSamplesConstantMin > VALUE_HISTORY_SIZE) { + _values[i].numSamplesConstantMin = 0 + _values[i].valueMin *= 0.95 // lower slowly the current min if no new above min since a while + } + if (currentValueMax < _values[i].valueMax) { currentValueMax = _values[i].valueMax } + if (currentValueMin > _values[i].valueMin) { + currentValueMin = _values[i].valueMin + } } if ((valueMax < currentValueMax) || (tick % VALUE_HISTORY_SIZE == 0)) { valueMax = currentValueMax; } + if ((valueMin > currentValueMin) || (tick % VALUE_HISTORY_SIZE == 0)) { + valueMin = currentValueMin; + } + _displayMaxValue = valueMax; + _displayMinValue = ( displayMinAt0 ? 0 : valueMin ) + mycanvas.requestPaint() } @@ -152,10 +186,10 @@ Item { } function pixelFromVal(val, valScale) { - return lineHeight + (height - lineHeight) * (1 - (0.9) * val / valueMax); + return lineHeight + (height - lineHeight) * (1 - (0.99) * (val - _displayMinValue) / (_displayMaxValue - _displayMinValue)); } function valueFromPixel(pixY) { - return ((pixY - lineHeight) / (height - lineHeight) - 1) * valueMax / (-0.9); + return _displayMinValue + (((pixY - lineHeight) / (height - lineHeight) - 1) * (_displayMaxValue - _displayMinValue) / (-0.99)); } function plotValueHistory(ctx, valHistory, color) { var widthStep= width / (valHistory.length - 1); @@ -183,8 +217,10 @@ Item { function displayTitle(ctx, text, maxVal) { ctx.fillStyle = "grey"; ctx.textAlign = "right"; - ctx.fillText(displayValue(valueFromPixel(lineHeight), root.valueUnit), width, lineHeight); + ctx.fillText("max " + displayValue(_displayMaxValue, root.valueUnit), width, pixelFromVal(_displayMaxValue)); + ctx.fillText("min " + displayValue(_displayMinValue, root.valueUnit), width, pixelFromVal(_displayMinValue)); + ctx.fillStyle = "white"; ctx.textAlign = "left"; ctx.fillText(text, 0, lineHeight); @@ -193,15 +229,37 @@ Item { ctx.fillStyle = Qt.rgba(0, 0, 0, root.backgroundOpacity); ctx.fillRect(0, 0, width, height); - ctx.strokeStyle= "grey"; + /* ctx.strokeStyle= "grey"; ctx.lineWidth="2"; ctx.beginPath(); ctx.moveTo(0, lineHeight + 1); - ctx.lineTo(width, lineHeight + 1); + ctx.lineTo(width, lineHeight + 1); ctx.moveTo(0, height); ctx.lineTo(width, height); + ctx.stroke();*/ + } + + function displayMaxZeroMin(ctx) { + var maxY = pixelFromVal(_displayMaxValue); + + ctx.strokeStyle= "LightSlateGray"; + ctx.lineWidth="1"; + ctx.beginPath(); + ctx.moveTo(0, maxY); + ctx.lineTo(width, maxY); ctx.stroke(); + + if (_displayMinValue != 0) { + var zeroY = pixelFromVal(0); + var minY = pixelFromVal(_displayMinValue); + ctx.beginPath(); + ctx.moveTo(0, zeroY); + ctx.lineTo(width, zeroY); + ctx.moveTo(0, minY); + ctx.lineTo(width, minY); + ctx.stroke(); + } } var ctx = getContext("2d"); @@ -215,7 +273,9 @@ Item { displayValueLegend(ctx, _values[i], i) } - displayTitle(ctx, title, valueMax) + displayMaxZeroMin(ctx); + + displayTitle(ctx, title, _displayMaxValue) } } @@ -225,6 +285,7 @@ Item { onClicked: { resetMax(); + resetMin(); } } } diff --git a/scripts/developer/utilities/render/configSlider/RichSlider.qml b/scripts/developer/utilities/render/configSlider/RichSlider.qml new file mode 100644 index 0000000000..01b14f3d48 --- /dev/null +++ b/scripts/developer/utilities/render/configSlider/RichSlider.qml @@ -0,0 +1,81 @@ +// +// RichSlider.qml +// +// Created by Zach Pomerantz on 2/8/2016 +// Copyright 2016 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html +// + +import QtQuick 2.7 +import QtQuick.Controls 1.4 as Original +import QtQuick.Controls.Styles 1.4 + +import "qrc:///qml/styles-uit" +import "qrc:///qml/controls-uit" as HifiControls + + +Item { + HifiConstants { id: hifi } + id: root + + anchors.left: parent.left + anchors.right: parent.right + height: 24 + + function defaultGet() { return 0 } + function defaultSet(value) { } + + property var labelAreaWidthScale: 0.5 + property bool integral: false + property var numDigits: 2 + + property var valueVarSetter: defaultSet + property alias valueVar : sliderControl.value + + property alias min: sliderControl.minimumValue + property alias max: sliderControl.maximumValue + + property alias label: labelControl.text + property bool showLabel: true + + property bool showValue: true + + + + signal valueChanged(real value) + + Component.onCompleted: { + } + + HifiControls.Label { + id: labelControl + text: root.label + enabled: root.showLabel + anchors.left: root.left + width: root.width * root.labelAreaWidthScale + anchors.verticalCenter: root.verticalCenter + } + + HifiControls.Slider { + id: sliderControl + stepSize: root.integral ? 1.0 : 0.0 + anchors.left: labelControl.right + anchors.right: root.right + anchors.rightMargin: 0 + anchors.top: root.top + anchors.topMargin: 0 + onValueChanged: { root.valueVarSetter(value) } + } + + HifiControls.Label { + id: labelValue + enabled: root.showValue + text: sliderControl.value.toFixed(root.integral ? 0 : root.numDigits) + anchors.right: labelControl.right + anchors.rightMargin: 5 + anchors.verticalCenter: root.verticalCenter + } + +} diff --git a/scripts/developer/utilities/render/configSlider/qmldir b/scripts/developer/utilities/render/configSlider/qmldir index 6680ec9638..479f786b22 100644 --- a/scripts/developer/utilities/render/configSlider/qmldir +++ b/scripts/developer/utilities/render/configSlider/qmldir @@ -1 +1,2 @@ -ConfigSlider 1.0 ConfigSlider.qml \ No newline at end of file +ConfigSlider 1.0 ConfigSlider.qml +RichSlider 1.0 RichSlider.qml \ No newline at end of file diff --git a/scripts/developer/utilities/render/lod.js b/scripts/developer/utilities/render/lod.js index 307e509d39..f3e4208034 100644 --- a/scripts/developer/utilities/render/lod.js +++ b/scripts/developer/utilities/render/lod.js @@ -16,15 +16,9 @@ var ICON_URL = Script.resolvePath("../../../system/assets/images/lod-i.svg"); var ACTIVE_ICON_URL = Script.resolvePath("../../../system/assets/images/lod-a.svg"); - var onScreen = false; + var onTablet = false; // set this to true to use the tablet, false use a floating window - function onClicked() { - if (onScreen) { - tablet.gotoHomeScreen(); - } else { - tablet.loadQMLSource(QMLAPP_URL); - } - } + var onAppScreen = false; var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system"); var button = tablet.addButton({ @@ -35,6 +29,50 @@ var hasEventBridge = false; + var onScreen = false; + var window; + + function onClicked() { + if (onTablet) { + if (onAppScreen) { + tablet.gotoHomeScreen(); + } else { + tablet.loadQMLSource(QMLAPP_URL); + } + } else { + if (onScreen) { + killWindow() + } else { + createWindow() + } + } + } + + function createWindow() { + var qml = Script.resolvePath(QMLAPP_URL); + window = Desktop.createWindow(Script.resolvePath(QMLAPP_URL), { + title: TABLET_BUTTON_NAME, + flags: Desktop.ALWAYS_ON_TOP, + presentationMode: Desktop.PresentationMode.NATIVE, + size: {x: 400, y: 600} + }); + window.closed.connect(killWindow); + window.fromQml.connect(fromQml); + onScreen = true + button.editProperties({isActive: true}); + } + + function killWindow() { + if (window !== undefined) { + window.closed.disconnect(killWindow); + window.fromQml.disconnect(fromQml); + window.close() + window = undefined + } + onScreen = false + button.editProperties({isActive: false}) + } + function wireEventBridge(on) { if (!tablet) { print("Warning in wireEventBridge(): 'tablet' undefined!"); @@ -54,23 +92,38 @@ } function onScreenChanged(type, url) { - onScreen = (url === QMLAPP_URL); - button.editProperties({isActive: onScreen}); - wireEventBridge(onScreen); - } - - function fromQml(message) { + if (onTablet) { + onAppScreen = (url === QMLAPP_URL); + + button.editProperties({isActive: onAppScreen}); + wireEventBridge(onAppScreen); + } } button.clicked.connect(onClicked); tablet.screenChanged.connect(onScreenChanged); Script.scriptEnding.connect(function () { - if (onScreen) { + killWindow() + if (onAppScreen) { tablet.gotoHomeScreen(); } button.clicked.disconnect(onClicked); tablet.screenChanged.disconnect(onScreenChanged); tablet.removeButton(button); }); + + function fromQml(message) { + } + + function sendToQml(message) { + if (onTablet) { + tablet.sendToQml(message); + } else { + if (window) { + window.sendToQml(message); + } + } + } + }()); diff --git a/scripts/developer/utilities/render/lod.qml b/scripts/developer/utilities/render/lod.qml index d7b9f1cd57..889d8db836 100644 --- a/scripts/developer/utilities/render/lod.qml +++ b/scripts/developer/utilities/render/lod.qml @@ -10,20 +10,174 @@ // import QtQuick 2.5 import QtQuick.Controls 1.4 + +import "qrc:///qml/styles-uit" +import "qrc:///qml/controls-uit" as HifiControls + import "../lib/plotperf" +import "configSlider" Item { id: lodIU anchors.fill:parent + Component.onCompleted: { + Render.getConfig("RenderMainView.DrawSceneOctree").showVisibleCells = false + Render.getConfig("RenderMainView.DrawSceneOctree").showEmptyCells = false + } + + Component.onDestruction: { + Render.getConfig("RenderMainView.DrawSceneOctree").enabled = false + } + + Column { + id: topHeader + spacing: 8 + anchors.right: parent.right + anchors.left: parent.left + + HifiControls.CheckBox { + boxSize: 20 + text: "Show LOD Reticule" + checked: Render.getConfig("RenderMainView.DrawSceneOctree").enabled + onCheckedChanged: { Render.getConfig("RenderMainView.DrawSceneOctree").enabled = checked } + } + + RichSlider { + showLabel: true + showValue: false + label: "World Quality" + valueVar: LODManager["worldDetailQuality"] + valueVarSetter: (function (v) { LODManager["worldDetailQuality"] = v }) + max: 0.75 + min: 0.25 + integral: false + + anchors.left: parent.left + anchors.right: parent.right + } + + Row { + HifiControls.CheckBox { + id: autoLOD + boxSize: 20 + text: "Auto LOD" + checked: LODManager.automaticLODAdjust + onCheckedChanged: { LODManager.automaticLODAdjust = (checked) } + } + HifiControls.CheckBox { + id: showLODRegulatorDetails + visible: LODManager.automaticLODAdjust + boxSize: 20 + text: "Show LOD Details" + } + } + + RichSlider { + visible: !LODManager.automaticLODAdjust + showLabel: true + label: "LOD Angle [deg]" + valueVar: LODManager["lodAngleDeg"] + valueVarSetter: (function (v) { LODManager["lodAngleDeg"] = v }) + max: 90.0 + min: 0.5 + integral: false + + anchors.left: parent.left + anchors.right: parent.right + } + Column { + id: lodRegulatorDetails + visible: LODManager.automaticLODAdjust && showLODRegulatorDetails.checked + anchors.left: parent.left + anchors.right: parent.right + RichSlider { + visible: lodRegulatorDetails.visible + showLabel: true + label: "LOD Kp" + valueVar: LODManager["pidKp"] + valueVarSetter: (function (v) { LODManager["pidKp"] = v }) + max: 2.0 + min: 0.0 + integral: false + numDigits: 3 + + anchors.left: parent.left + anchors.right: parent.right + } + RichSlider { + visible: false && lodRegulatorDetails.visible + showLabel: true + label: "LOD Ki" + valueVar: LODManager["pidKi"] + valueVarSetter: (function (v) { LODManager["pidKi"] = v }) + max: 0.1 + min: 0.0 + integral: false + numDigits: 8 + + anchors.left: parent.left + anchors.right: parent.right + } + RichSlider { + visible: false && lodRegulatorDetails.visible + showLabel: true + label: "LOD Kd" + valueVar: LODManager["pidKd"] + valueVarSetter: (function (v) { LODManager["pidKd"] = v }) + max: 10.0 + min: 0.0 + integral: false + numDigits: 3 + + anchors.left: parent.left + anchors.right: parent.right + } + RichSlider { + visible: lodRegulatorDetails.visible + showLabel: true + label: "LOD Kv" + valueVar: LODManager["pidKv"] + valueVarSetter: (function (v) { LODManager["pidKv"] = v }) + max: 2.0 + min: 0.0 + integral: false + + anchors.left: parent.left + anchors.right: parent.right + } + RichSlider { + visible: lodRegulatorDetails.visible + showLabel: true + label: "LOD Smooth Scale" + valueVar: LODManager["smoothScale"] + valueVarSetter: (function (v) { LODManager["smoothScale"] = v }) + max: 20.0 + min: 1.0 + integral: true + + anchors.left: parent.left + anchors.right: parent.right + } + } + } + Column { id: stats - spacing: 8 - anchors.fill:parent + spacing: 4 + anchors.right: parent.right + anchors.left: parent.left + anchors.top: topHeader.bottom + anchors.bottom: parent.bottom function evalEvenHeight() { // Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ? - return (height - spacing * (children.length - 1)) / children.length + var numPlots = (children.length + (lodRegulatorDetails.visible ? 1 : 0) - 2) + return (height - topLine.height - bottomLine.height - spacing * (numPlots - 1)) / (numPlots) + } + + Separator { + id: topLine } PlotPerf { @@ -38,6 +192,11 @@ Item { label: "present", color: "#FFFF00" }, + { + prop: "batchTime", + label: "batch", + color: "#00FF00" + }, { prop: "engineRunTime", label: "engineRun", @@ -58,35 +217,70 @@ Item { valueUnit: "Hz" plots: [ { - prop: "lodIncreaseFPS", - label: "LOD++", + prop: "lodTargetFPS", + label: "target", color: "#66FF66" }, { - prop: "fps", + prop: "nowRenderFPS", label: "FPS", - color: "#FFFFFF" + color: "#FFFF55" }, { - prop: "lodDecreaseFPS", - label: "LOD--", - color: "#FF6666" - } - ] - } - PlotPerf { - title: "LOD" - height: parent.evalEvenHeight() - object: LODManager - valueScale: 0.1 - valueUnit: "" - plots: [ - { - prop: "lodLevel", - label: "LOD", + prop: "smoothRenderFPS", + label: "Smooth FPS", color: "#9999FF" } ] } + PlotPerf { + title: "LOD Angle" + height: parent.evalEvenHeight() + object: LODManager + valueScale: 1.0 + valueUnit: "deg" + plots: [ + { + prop: "lodAngleDeg", + label: "LOD Angle", + color: "#9999FF" + } + ] + } + PlotPerf { + // visible: lodRegulatorDetails.visible + title: "PID Output" + height: parent.evalEvenHeight() + object: LODManager + valueScale: 1.0 + valueUnit: "deg" + valueNumDigits: 1 + displayMinAt0: false + plots: [ + { + prop: "pidOp", + label: "Op", + color: "#9999FF" + }, + { + prop: "pidOi", + label: "Oi", + color: "#FFFFFF" + }, + { + prop: "pidOd", + label: "Od", + color: "#FF6666" + }, + { + prop: "pidO", + label: "Output", + color: "#66FF66" + } + ] + } + Separator { + id: bottomLine + } } } diff --git a/tests-manual/render-perf/src/main.cpp b/tests-manual/render-perf/src/main.cpp index 9238e0dc1c..c9724ea352 100644 --- a/tests-manual/render-perf/src/main.cpp +++ b/tests-manual/render-perf/src/main.cpp @@ -659,7 +659,7 @@ private: update(); _initContext.makeCurrent(); - RenderArgs renderArgs(_renderThread._gpuContext, DEFAULT_OCTREE_SIZE_SCALE, 0, RenderArgs::DEFAULT_RENDER_MODE, + RenderArgs renderArgs(_renderThread._gpuContext, DEFAULT_OCTREE_SIZE_SCALE, 0, getPerspectiveAccuracyAngleTan(DEFAULT_OCTREE_SIZE_SCALE, 0), RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE); QSize windowSize = _size;