attempting to fix windows and linux builds again

This commit is contained in:
ericrius1 2015-08-03 14:53:02 -07:00
parent e36099f2b6
commit 9125b3a2a9
2 changed files with 0 additions and 51 deletions

View file

@ -488,42 +488,6 @@ bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(Line
return success;
}
bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(PolyLineEntityItem&)> actor) {
if (!_entityTree) {
return false;
}
EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
}
EntityTypes::EntityType entityType = entity->getType();
if (entityType != EntityTypes::PolyLine) {
return false;
}
auto now = usecTimestampNow();
auto polyLineEntity = std::static_pointer_cast<PolyLineEntityItem>(entity);
_entityTree->lockForWrite();
bool success = actor(*polyLineEntity);
entity->setLastEdited(now);
entity->setLastBroadcast(now);
_entityTree->unlock();
_entityTree->lockForRead();
EntityItemProperties properties = entity->getProperties();
_entityTree->unlock();
properties.setLinePointsDirty();
properties.setLastEdited(now);
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
return success;
}
bool EntityScriptingInterface::setVoxelSphere(QUuid entityID, const glm::vec3& center, float radius, int value) {
return setVoxels(entityID, [center, radius, value](PolyVoxEntityItem& polyVoxEntity) {
@ -558,13 +522,6 @@ bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector<glm::v
});
}
if (entityType == EntityTypes::PolyLine) {
return setPoints(entityID, [points](PolyLineEntityItem& polyLineEntity) -> bool
{
return (PolyLineEntityItem*)polyLineEntity.setLinePoints(points);
});
}
return false;
}
@ -583,13 +540,6 @@ bool EntityScriptingInterface::appendPoint(QUuid entityID, const glm::vec3& poin
});
}
if (entityType == EntityTypes::PolyLine) {
return setPoints(entityID, [point](PolyLineEntityItem& PolyLineEntity) -> bool
{
return (PolyLineEntityItem*)PolyLineEntity.appendPoint(point);
});
}
return false;
}

View file

@ -165,7 +165,6 @@ private:
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulation*, EntityItemPointer)> actor);
bool setVoxels(QUuid entityID, std::function<void(PolyVoxEntityItem&)> actor);
bool setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor);
bool setPoints(QUuid entityID, std::function<bool(PolyLineEntityItem&)> actor);
void queueEntityMessage(PacketType::Value packetType, EntityItemID entityID, const EntityItemProperties& properties);