mirror of
https://github.com/overte-org/overte.git
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Update user docs links "docs.vircadia.dev" -> "docs.vircadia.com".
This commit is contained in:
parent
78ab7a628d
commit
90aaa85089
21 changed files with 450 additions and 448 deletions
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@ -24,7 +24,7 @@
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<div class="row">
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<div class="col-md-12">
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<span class='step-description'>
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<a target='_blank' href='https://docs.vircadia.dev/create-and-explore/start-working-in-your-sandbox/place-names'>Place names</a> are similar to web addresses. Users who want to visit your domain can
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<a target='_blank' href='https://docs.vircadia.com/create-and-explore/start-working-in-your-sandbox/place-names'>Place names</a> are similar to web addresses. Users who want to visit your domain can
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enter its Place Name in Vircadia's Interface. You can choose a Place Name for your domain.</br>
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Your domain may also be reachable by <b>IP address</b>.
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</span>
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@ -77,9 +77,9 @@
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var handControllerImageURL = null;
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var index = 0;
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var count = 3;
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var handControllerRefURL = "https://docs.vircadia.dev/explore/get-started/vr-controls.html#vr-controls";
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var keyboardRefURL = "https://docs.vircadia.dev/explore/get-started/desktop.html#movement-controls";
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var gamepadRefURL = "https://docs.vircadia.dev/explore/get-started/vr-controls.html#gamepad";
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var handControllerRefURL = "https://docs.vircadia.com/explore/get-started/vr-controls.html#vr-controls";
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var keyboardRefURL = "https://docs.vircadia.com/explore/get-started/desktop.html#movement-controls";
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var gamepadRefURL = "https://docs.vircadia.com/explore/get-started/vr-controls.html#gamepad";
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function showKbm() {
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document.getElementById("main_image").setAttribute("src", "img/tablet-help-keyboard.jpg");
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@ -229,7 +229,7 @@ Item {
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}
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function openDocs() {
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Qt.openUrlExternally("https://docs.vircadia.dev/create/avatars/package-avatar.html");
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Qt.openUrlExternally("https://docs.vircadia.com/create/avatars/package-avatar.html");
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}
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function openVideo() {
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@ -318,7 +318,7 @@ Item {
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text: "This item is not for sale yet, <a href='#'>learn more</a>."
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onLinkActivated: {
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Qt.openUrlExternally("https://docs.vircadia.dev/sell/add-item/upload-avatar.html");
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Qt.openUrlExternally("https://docs.vircadia.com/sell/add-item/upload-avatar.html");
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}
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}
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@ -7,7 +7,7 @@ MessageBox {
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popup.onButton2Clicked = callback;
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popup.titleText = 'Specify Avatar URL'
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popup.bodyText = 'This will not overwrite your existing favorite if you are wearing one.<br>' +
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'<a href="https://docs.vircadia.dev/create/avatars/create-avatars.html">' +
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'<a href="https://docs.vircadia.com/create/avatars/create-avatars.html">' +
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'Learn to make a custom avatar by opening this link on your desktop.' +
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'</a>'
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popup.inputText.visible = true;
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@ -778,7 +778,7 @@ Rectangle {
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lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
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"If you want to save the state of the content in this domain, create a backup before proceeding.<br><br>" +
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"For more information about backing up and restoring content, " +
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"<a href='https://docs.vircadia.dev/host/maintain-domain/backup-domain.html'>" +
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"<a href='https://docs.vircadia.com/host/maintain-domain/backup-domain.html'>" +
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"click here to open info on your desktop browser.";
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lightboxPopup.button1text = "CANCEL";
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lightboxPopup.button1method = function() {
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@ -602,7 +602,7 @@ Rectangle {
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lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
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"If you want to save the state of the content in this domain, create a backup before proceeding.<br><br>" +
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"For more information about backing up and restoring content, " +
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"<a href='https://docs.vircadia.dev/host/maintain-domain/backup-domain.html'>" +
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"<a href='https://docs.vircadia.com/host/maintain-domain/backup-domain.html'>" +
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"click here to open info on your desktop browser.";
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lightboxPopup.button1text = "CANCEL";
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lightboxPopup.button1method = function() {
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@ -207,7 +207,7 @@ At the moment, there is currently no way to convert HFC to other currencies. Sta
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if (link === "#privateKeyPath") {
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Qt.openUrlExternally("file:///" + root.keyFilePath.substring(0, root.keyFilePath.lastIndexOf('/')));
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} else if (link === "#blockchain") {
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Qt.openUrlExternally("https://docs.vircadia.dev/explore/shop.html");
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Qt.openUrlExternally("https://docs.vircadia.com/explore/shop.html");
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} else if (link === "#bank") {
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if ((Account.metaverseServerURL).toString().indexOf("staging") >= 0) {
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Qt.openUrlExternally("hifi://hifiqa-master-metaverse-staging"); // So that we can test in staging.
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@ -7901,7 +7901,7 @@ bool Application::askToReplaceDomainContent(const QString& url) {
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static const QString infoText = simpleWordWrap("Your domain's content will be replaced with a new content set. "
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"If you want to save what you have now, create a backup before proceeding. For more information about backing up "
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"and restoring content, visit the documentation page at: ", MAX_CHARACTERS_PER_LINE) +
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"\nhttps://docs.vircadia.dev/host/maintain-domain/backup-domain.html";
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"\nhttps://docs.vircadia.com/host/maintain-domain/backup-domain.html";
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ModalDialogListener* dig = OffscreenUi::asyncQuestion("Are you sure you want to replace this domain's content set?",
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infoText, QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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@ -55,7 +55,7 @@ static QStringList HAND_MAPPING_SUFFIXES = {
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"HandThumb1",
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};
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const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.vircadia.dev/create/avatars/package-avatar.html");
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const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.vircadia.com/create/avatars/package-avatar.html");
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AvatarDoctor::AvatarDoctor(const QUrl& avatarFSTFileUrl) :
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_avatarFSTFileUrl(avatarFSTFileUrl) {
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@ -679,7 +679,7 @@ public:
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* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
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* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
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* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function MyAvatar.overrideAnimation
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* @param {string} url - The URL to the animation file. Animation files may be in glTF or FBX format, but only need to
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* contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs
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@ -787,7 +787,7 @@ public:
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* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
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* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
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* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* @function MyAvatar.overrideRoleAnimation
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* @param {string} role - The animation role to override
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* @param {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format, but only need to
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@ -1951,7 +1951,7 @@ public:
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/*@jsdoc
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* Enables and disables flow simulation of physics on the avatar's hair, clothes, and body parts. See
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* {@link https://docs.vircadia.dev/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
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* {@link https://docs.vircadia.com/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
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* information.
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* @function MyAvatar.useFlow
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* @param {boolean} isActive - <code>true</code> if flow simulation is enabled on the joint, <code>false</code> if it isn't.
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@ -2314,7 +2314,7 @@ public slots:
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/*@jsdoc
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* Gets the URL of the override animation graph.
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* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
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* <p>See {@link https://docs.vircadia.com/create/avatars/custom-animations.html|Custom Avatar Animations} for
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* information on animation graphs.</p>
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* @function MyAvatar.getAnimGraphOverrideUrl
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* @returns {string} The URL of the override animation graph JSON file. <code>""</code> if there is no override animation
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@ -2324,7 +2324,7 @@ public slots:
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/*@jsdoc
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* Sets the animation graph to use in preference to the default animation graph.
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* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
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* <p>See {@link https://docs.vircadia.com/create/avatars/custom-animations.html|Custom Avatar Animations} for
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* information on animation graphs.</p>
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* @function MyAvatar.setAnimGraphOverrideUrl
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* @param {string} url - The URL of the animation graph JSON file to use. Set to <code>""</code> to clear an override.
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@ -2333,7 +2333,7 @@ public slots:
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/*@jsdoc
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* Gets the URL of animation graph (i.e., the avatar animation JSON) that's currently being used for avatar animations.
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* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
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* <p>See {@link https://docs.vircadia.com/create/avatars/custom-animations.html|Custom Avatar Animations} for
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* information on animation graphs.</p>
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* @function MyAvatar.getAnimGraphUrl
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* @returns {string} The URL of the current animation graph JSON file.
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@ -2344,7 +2344,7 @@ public slots:
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/*@jsdoc
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* Sets the current animation graph (i.e., the avatar animation JSON) to use for avatar animations and makes it the default.
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* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
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* <p>See {@link https://docs.vircadia.com/create/avatars/custom-animations.html|Custom Avatar Animations} for
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* information on animation graphs.</p>
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* @function MyAvatar.setAnimGraphUrl
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* @param {string} url - The URL of the animation graph JSON file to use.
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@ -207,7 +207,7 @@ public:
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/*@jsdoc
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* Gets the default rotation of a joint (in the current avatar) relative to its parent.
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function MyAvatar.getDefaultJointRotation
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* @param {number} index - The joint index.
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* @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}.
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@ -218,7 +218,7 @@ public:
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* Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function MyAvatar.getDefaultJointTranslation
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* @param {number} index - The joint index.
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* @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise
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@ -87,7 +87,7 @@ public slots:
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/*@jsdoc
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* Gets the default rotation of a joint in the avatar relative to its parent.
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function ScriptAvatar.getDefaultJointRotation
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* @param {number} index - The joint index.
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* @returns {Quat} The default rotation of the joint if avatar data are available and the joint index is valid, otherwise
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@ -99,7 +99,7 @@ public slots:
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* Gets the default translation of a joint in the avatar relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function ScriptAvatar.getDefaultJointTranslation
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* @param {number} index - The joint index.
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* @returns {Vec3} The default translation of the joint (in model coordinates) if avatar data are available and the joint
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@ -860,7 +860,7 @@ public:
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/*@jsdoc
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* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* @function Avatar.getJointRotation
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* @param {number} index - The index of the joint.
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* @returns {Quat} The rotation of the joint relative to its parent.
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@ -871,7 +871,7 @@ public:
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* Gets the translation of a joint relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function Avatar.getJointTranslation
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* @param {number} index - The index of the joint.
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* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates.
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@ -981,7 +981,7 @@ public:
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/*@jsdoc
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* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* @function Avatar.getJointRotation
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* @param {string} name - The name of the joint.
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* @returns {Quat} The rotation of the joint relative to its parent.
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@ -996,7 +996,7 @@ public:
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* Gets the translation of a joint relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function Avatar.getJointTranslation
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* @param {number} name - The name of the joint.
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* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates.
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@ -1138,7 +1138,7 @@ public:
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* set <code>hasScriptedBlendshapes</code> back to <code>false</code> when the animation is complete.
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* @function Avatar.setBlendshape
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* @param {string} name - The name of the blendshape, per the
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* {@link https://docs.vircadia.dev/create/avatars/avatar-standards.html#blendshapes Avatar Standards}.
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* {@link https://docs.vircadia.com/create/avatars/avatar-standards.html#blendshapes Avatar Standards}.
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* @param {number} value - A value between <code>0.0</code> and <code>1.0</code>.
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* @example <caption>Open your avatar's mouth wide.</caption>
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* MyAvatar.hasScriptedBlendshapes = true;
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@ -117,7 +117,7 @@ public:
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/*@jsdoc
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* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* @function ScriptAvatar.getJointRotation
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* @param {number} index - The index of the joint.
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* @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data
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@ -129,7 +129,7 @@ public:
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* Gets the translation of a joint relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function ScriptAvatar.getJointTranslation
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* @param {number} index - The index of the joint.
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* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO}
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@ -139,7 +139,7 @@ public:
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/*@jsdoc
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* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* @function ScriptAvatar.getJointRotation
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* @param {string} name - The name of the joint.
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* @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data
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@ -151,7 +151,7 @@ public:
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* Gets the translation of a joint relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function ScriptAvatar.getJointTranslation
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* @param {number} name - The name of the joint.
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* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO}
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@ -33,7 +33,7 @@ namespace TextureUsage {
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/*@jsdoc
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* <p>Describes the type of texture.</p>
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* <p>See also: {@link Material} and
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* {@link https://docs.vircadia.dev/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.</p>
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* {@link https://docs.vircadia.com/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.</p>
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* <table>
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* <thead>
|
||||
* <tr><th>Value</th><th>Name</th><th>Description</th></tr>
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
/*@jsdoc
|
||||
* The <code>Midi</code> API provides the ability to connect Interface with musical instruments and other external or virtual
|
||||
* devices via the MIDI protocol. For further information and examples, see the tutorial:
|
||||
* <a href="https://docs.vircadia.dev/script/midi-tutorial.html">Use MIDI to Control Your Environment</a>.
|
||||
* <a href="https://docs.vircadia.com/script/midi-tutorial.html">Use MIDI to Control Your Environment</a>.
|
||||
*
|
||||
* <p><strong>Note:</strong> Only works on Windows.</p>
|
||||
*
|
||||
|
|
|
@ -439,7 +439,7 @@ public:
|
|||
|
||||
/*@jsdoc
|
||||
* Provides access to methods or objects provided in an external JavaScript or JSON file.
|
||||
* See {@link https://docs.vircadia.dev/script/js-tips.html} for further details.
|
||||
* See {@link https://docs.vircadia.com/script/js-tips.html} for further details.
|
||||
* @function Script.require
|
||||
* @param {string} module - The module to use. May be a JavaScript file, a JSON file, or the name of a system module such
|
||||
* as <code>"appUi"</code> (i.e., the "appUi.js" system module JavaScript file).
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Vircadia Sandbox</title>
|
||||
<title>Vircadia Server</title>
|
||||
<script src="content-update.js"></script>
|
||||
<link rel="stylesheet" type="text/css" href="content-update.css"></link>
|
||||
</head>
|
||||
<body onload="ready()">
|
||||
<div class="colmask" id="content">
|
||||
<h3>We backed up your old Sandbox content, just in case.</h3>
|
||||
<h3>We backed up your old Server content, just in case.</h3>
|
||||
<p><b>To restore it, follow these steps:</b>
|
||||
|
||||
<div class="colmid">
|
||||
|
@ -25,7 +25,7 @@
|
|||
|
||||
<div class="col2">
|
||||
<img src="images/step1.jpg" alt="Step 1">
|
||||
<p><b>1.</b> Stop your Sandbox server.
|
||||
<p><b>1.</b> Stop your Vircadia server.
|
||||
</div>
|
||||
|
||||
<div class="col3">
|
||||
|
@ -35,7 +35,7 @@
|
|||
|
||||
<div class="col4">
|
||||
<img src="images/step4.jpg" alt="Step 4">
|
||||
<p><b>4.</b> Restart your Sandbox server.
|
||||
<p><b>4.</b> Restart your Vircadia server.
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
@ -45,7 +45,7 @@
|
|||
</div>
|
||||
|
||||
<div class="footer">
|
||||
<p>For more information about managing your Vircadia Sandbox Server, check out our docs: <a href="https://docs.vircadia.dev/host.html" target="_blank">docs.vircadia.com</a>
|
||||
<p>For more information about managing your Vircadia Server, check out our docs: <a href="https://docs.vircadia.com/host.html" target="_blank">docs.vircadia.com</a>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -28,7 +28,7 @@ You can make your home yours by uploading your own models and scripts.
|
|||
</p>
|
||||
|
||||
<p>
|
||||
<em>To get started exploring and creating,</em> <a target="_blank" href="https://docs.vircadia.dev/explore.html">check out our Quick-start Guide</a>
|
||||
<em>To get started exploring and creating,</em> <a target="_blank" href="https://docs.vircadia.com/explore.html">check out our Quick-start Guide</a>
|
||||
</p>
|
||||
</div>
|
||||
<div class="column center">
|
||||
|
@ -51,7 +51,7 @@ You can make your home yours by uploading your own models and scripts.
|
|||
</p>
|
||||
|
||||
<p>
|
||||
<em>For more information on managing your server,</em> <a target="_blank" href="https://docs.vircadia.dev/host.html">visit our documentation</a>
|
||||
<em>For more information on managing your server,</em> <a target="_blank" href="https://docs.vircadia.com/host.html">visit our documentation</a>
|
||||
</p>
|
||||
</div>
|
||||
<div class="column right">
|
||||
|
|
|
@ -6,4 +6,6 @@ You are most likely to interact with these APIs:
|
|||
* The **[AvatarList](AvatarList.html)**, **[MyAvatar](MyAvatar.html)**, and **[Avatar](Avatar.html)** namespaces affect your personal avatars, and lets you get information on other people's avatars.
|
||||
* The **[Script](Script.html)** namespace lets you to connect callbacks from your client to script, such as functionality that is dependent on time (`Script.update`, `Script.setTimeout`, `Script.setInterval`, etc), connect paths relatively to assets (`Script.resolvePath`), refer to other scripts (`Script.require`, `Script.include`), or connect functions to events which occur when the script is turned off (`Script.scriptEnding`).
|
||||
|
||||
To learn more about using Vircadia and exploring the metaverse, visit the [Vircadia Documentation](https://docs.vircadia.dev).
|
||||
To learn more about using Vircadia and exploring the metaverse, visit the [Vircadia User Documentation](https://docs.vircadia.com).
|
||||
|
||||
For source developer oriented documentation, visit the [Vircadia Developer Documentation](https://docs.vircadia.dev).
|
||||
|
|
Loading…
Reference in a new issue