Update user docs links "docs.vircadia.dev" -> "docs.vircadia.com".

This commit is contained in:
Kalila L 2021-06-21 12:01:37 -04:00
parent 78ab7a628d
commit 90aaa85089
21 changed files with 450 additions and 448 deletions

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@ -24,7 +24,7 @@
<div class="row">
<div class="col-md-12">
<span class='step-description'>
<a target='_blank' href='https://docs.vircadia.dev/create-and-explore/start-working-in-your-sandbox/place-names'>Place names</a> are similar to web addresses. Users who want to visit your domain can
<a target='_blank' href='https://docs.vircadia.com/create-and-explore/start-working-in-your-sandbox/place-names'>Place names</a> are similar to web addresses. Users who want to visit your domain can
enter its Place Name in Vircadia's Interface. You can choose a Place Name for your domain.</br>
Your domain may also be reachable by <b>IP address</b>.
</span>

View file

@ -77,9 +77,9 @@
var handControllerImageURL = null;
var index = 0;
var count = 3;
var handControllerRefURL = "https://docs.vircadia.dev/explore/get-started/vr-controls.html#vr-controls";
var keyboardRefURL = "https://docs.vircadia.dev/explore/get-started/desktop.html#movement-controls";
var gamepadRefURL = "https://docs.vircadia.dev/explore/get-started/vr-controls.html#gamepad";
var handControllerRefURL = "https://docs.vircadia.com/explore/get-started/vr-controls.html#vr-controls";
var keyboardRefURL = "https://docs.vircadia.com/explore/get-started/desktop.html#movement-controls";
var gamepadRefURL = "https://docs.vircadia.com/explore/get-started/vr-controls.html#gamepad";
function showKbm() {
document.getElementById("main_image").setAttribute("src", "img/tablet-help-keyboard.jpg");

View file

@ -229,7 +229,7 @@ Item {
}
function openDocs() {
Qt.openUrlExternally("https://docs.vircadia.dev/create/avatars/package-avatar.html");
Qt.openUrlExternally("https://docs.vircadia.com/create/avatars/package-avatar.html");
}
function openVideo() {

View file

@ -318,7 +318,7 @@ Item {
text: "This item is not for sale yet, <a href='#'>learn more</a>."
onLinkActivated: {
Qt.openUrlExternally("https://docs.vircadia.dev/sell/add-item/upload-avatar.html");
Qt.openUrlExternally("https://docs.vircadia.com/sell/add-item/upload-avatar.html");
}
}

View file

@ -7,7 +7,7 @@ MessageBox {
popup.onButton2Clicked = callback;
popup.titleText = 'Specify Avatar URL'
popup.bodyText = 'This will not overwrite your existing favorite if you are wearing one.<br>' +
'<a href="https://docs.vircadia.dev/create/avatars/create-avatars.html">' +
'<a href="https://docs.vircadia.com/create/avatars/create-avatars.html">' +
'Learn to make a custom avatar by opening this link on your desktop.' +
'</a>'
popup.inputText.visible = true;

View file

@ -778,7 +778,7 @@ Rectangle {
lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
"If you want to save the state of the content in this domain, create a backup before proceeding.<br><br>" +
"For more information about backing up and restoring content, " +
"<a href='https://docs.vircadia.dev/host/maintain-domain/backup-domain.html'>" +
"<a href='https://docs.vircadia.com/host/maintain-domain/backup-domain.html'>" +
"click here to open info on your desktop browser.";
lightboxPopup.button1text = "CANCEL";
lightboxPopup.button1method = function() {

View file

@ -602,7 +602,7 @@ Rectangle {
lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
"If you want to save the state of the content in this domain, create a backup before proceeding.<br><br>" +
"For more information about backing up and restoring content, " +
"<a href='https://docs.vircadia.dev/host/maintain-domain/backup-domain.html'>" +
"<a href='https://docs.vircadia.com/host/maintain-domain/backup-domain.html'>" +
"click here to open info on your desktop browser.";
lightboxPopup.button1text = "CANCEL";
lightboxPopup.button1method = function() {

View file

@ -207,7 +207,7 @@ At the moment, there is currently no way to convert HFC to other currencies. Sta
if (link === "#privateKeyPath") {
Qt.openUrlExternally("file:///" + root.keyFilePath.substring(0, root.keyFilePath.lastIndexOf('/')));
} else if (link === "#blockchain") {
Qt.openUrlExternally("https://docs.vircadia.dev/explore/shop.html");
Qt.openUrlExternally("https://docs.vircadia.com/explore/shop.html");
} else if (link === "#bank") {
if ((Account.metaverseServerURL).toString().indexOf("staging") >= 0) {
Qt.openUrlExternally("hifi://hifiqa-master-metaverse-staging"); // So that we can test in staging.

View file

@ -7901,7 +7901,7 @@ bool Application::askToReplaceDomainContent(const QString& url) {
static const QString infoText = simpleWordWrap("Your domain's content will be replaced with a new content set. "
"If you want to save what you have now, create a backup before proceeding. For more information about backing up "
"and restoring content, visit the documentation page at: ", MAX_CHARACTERS_PER_LINE) +
"\nhttps://docs.vircadia.dev/host/maintain-domain/backup-domain.html";
"\nhttps://docs.vircadia.com/host/maintain-domain/backup-domain.html";
ModalDialogListener* dig = OffscreenUi::asyncQuestion("Are you sure you want to replace this domain's content set?",
infoText, QMessageBox::Yes | QMessageBox::No, QMessageBox::No);

View file

@ -55,7 +55,7 @@ static QStringList HAND_MAPPING_SUFFIXES = {
"HandThumb1",
};
const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.vircadia.dev/create/avatars/package-avatar.html");
const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.vircadia.com/create/avatars/package-avatar.html");
AvatarDoctor::AvatarDoctor(const QUrl& avatarFSTFileUrl) :
_avatarFSTFileUrl(avatarFSTFileUrl) {

View file

@ -679,7 +679,7 @@ public:
* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function MyAvatar.overrideAnimation
* @param {string} url - The URL to the animation file. Animation files may be in glTF or FBX format, but only need to
* contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs
@ -787,7 +787,7 @@ public:
* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
* @function MyAvatar.overrideRoleAnimation
* @param {string} role - The animation role to override
* @param {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format, but only need to
@ -1951,7 +1951,7 @@ public:
/*@jsdoc
* Enables and disables flow simulation of physics on the avatar's hair, clothes, and body parts. See
* {@link https://docs.vircadia.dev/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
* {@link https://docs.vircadia.com/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
* information.
* @function MyAvatar.useFlow
* @param {boolean} isActive - <code>true</code> if flow simulation is enabled on the joint, <code>false</code> if it isn't.
@ -2314,7 +2314,7 @@ public slots:
/*@jsdoc
* Gets the URL of the override animation graph.
* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* <p>See {@link https://docs.vircadia.com/create/avatars/custom-animations.html|Custom Avatar Animations} for
* information on animation graphs.</p>
* @function MyAvatar.getAnimGraphOverrideUrl
* @returns {string} The URL of the override animation graph JSON file. <code>""</code> if there is no override animation
@ -2324,7 +2324,7 @@ public slots:
/*@jsdoc
* Sets the animation graph to use in preference to the default animation graph.
* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* <p>See {@link https://docs.vircadia.com/create/avatars/custom-animations.html|Custom Avatar Animations} for
* information on animation graphs.</p>
* @function MyAvatar.setAnimGraphOverrideUrl
* @param {string} url - The URL of the animation graph JSON file to use. Set to <code>""</code> to clear an override.
@ -2333,7 +2333,7 @@ public slots:
/*@jsdoc
* Gets the URL of animation graph (i.e., the avatar animation JSON) that's currently being used for avatar animations.
* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* <p>See {@link https://docs.vircadia.com/create/avatars/custom-animations.html|Custom Avatar Animations} for
* information on animation graphs.</p>
* @function MyAvatar.getAnimGraphUrl
* @returns {string} The URL of the current animation graph JSON file.
@ -2344,7 +2344,7 @@ public slots:
/*@jsdoc
* Sets the current animation graph (i.e., the avatar animation JSON) to use for avatar animations and makes it the default.
* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* <p>See {@link https://docs.vircadia.com/create/avatars/custom-animations.html|Custom Avatar Animations} for
* information on animation graphs.</p>
* @function MyAvatar.setAnimGraphUrl
* @param {string} url - The URL of the animation graph JSON file to use.

View file

@ -207,7 +207,7 @@ public:
/*@jsdoc
* Gets the default rotation of a joint (in the current avatar) relative to its parent.
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function MyAvatar.getDefaultJointRotation
* @param {number} index - The joint index.
* @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}.
@ -218,7 +218,7 @@ public:
* Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function MyAvatar.getDefaultJointTranslation
* @param {number} index - The joint index.
* @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise

View file

@ -87,7 +87,7 @@ public slots:
/*@jsdoc
* Gets the default rotation of a joint in the avatar relative to its parent.
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function ScriptAvatar.getDefaultJointRotation
* @param {number} index - The joint index.
* @returns {Quat} The default rotation of the joint if avatar data are available and the joint index is valid, otherwise
@ -99,7 +99,7 @@ public slots:
* Gets the default translation of a joint in the avatar relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function ScriptAvatar.getDefaultJointTranslation
* @param {number} index - The joint index.
* @returns {Vec3} The default translation of the joint (in model coordinates) if avatar data are available and the joint

View file

@ -860,7 +860,7 @@ public:
/*@jsdoc
* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
* @function Avatar.getJointRotation
* @param {number} index - The index of the joint.
* @returns {Quat} The rotation of the joint relative to its parent.
@ -871,7 +871,7 @@ public:
* Gets the translation of a joint relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function Avatar.getJointTranslation
* @param {number} index - The index of the joint.
* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates.
@ -981,7 +981,7 @@ public:
/*@jsdoc
* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
* @function Avatar.getJointRotation
* @param {string} name - The name of the joint.
* @returns {Quat} The rotation of the joint relative to its parent.
@ -996,7 +996,7 @@ public:
* Gets the translation of a joint relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function Avatar.getJointTranslation
* @param {number} name - The name of the joint.
* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates.
@ -1138,7 +1138,7 @@ public:
* set <code>hasScriptedBlendshapes</code> back to <code>false</code> when the animation is complete.
* @function Avatar.setBlendshape
* @param {string} name - The name of the blendshape, per the
* {@link https://docs.vircadia.dev/create/avatars/avatar-standards.html#blendshapes Avatar Standards}.
* {@link https://docs.vircadia.com/create/avatars/avatar-standards.html#blendshapes Avatar Standards}.
* @param {number} value - A value between <code>0.0</code> and <code>1.0</code>.
* @example <caption>Open your avatar's mouth wide.</caption>
* MyAvatar.hasScriptedBlendshapes = true;

View file

@ -117,7 +117,7 @@ public:
/*@jsdoc
* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
* @function ScriptAvatar.getJointRotation
* @param {number} index - The index of the joint.
* @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data
@ -129,7 +129,7 @@ public:
* Gets the translation of a joint relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function ScriptAvatar.getJointTranslation
* @param {number} index - The index of the joint.
* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO}
@ -139,7 +139,7 @@ public:
/*@jsdoc
* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
* @function ScriptAvatar.getJointRotation
* @param {string} name - The name of the joint.
* @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data
@ -151,7 +151,7 @@ public:
* Gets the translation of a joint relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function ScriptAvatar.getJointTranslation
* @param {number} name - The name of the joint.
* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO}

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@ -33,7 +33,7 @@ namespace TextureUsage {
/*@jsdoc
* <p>Describes the type of texture.</p>
* <p>See also: {@link Material} and
* {@link https://docs.vircadia.dev/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.</p>
* {@link https://docs.vircadia.com/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Name</th><th>Description</th></tr>

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@ -23,7 +23,7 @@
/*@jsdoc
* The <code>Midi</code> API provides the ability to connect Interface with musical instruments and other external or virtual
* devices via the MIDI protocol. For further information and examples, see the tutorial:
* <a href="https://docs.vircadia.dev/script/midi-tutorial.html">Use MIDI to Control Your Environment</a>.
* <a href="https://docs.vircadia.com/script/midi-tutorial.html">Use MIDI to Control Your Environment</a>.
*
* <p><strong>Note:</strong> Only works on Windows.</p>
*

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@ -439,7 +439,7 @@ public:
/*@jsdoc
* Provides access to methods or objects provided in an external JavaScript or JSON file.
* See {@link https://docs.vircadia.dev/script/js-tips.html} for further details.
* See {@link https://docs.vircadia.com/script/js-tips.html} for further details.
* @function Script.require
* @param {string} module - The module to use. May be a JavaScript file, a JSON file, or the name of a system module such
* as <code>"appUi"</code> (i.e., the "appUi.js" system module JavaScript file).

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@ -1,13 +1,13 @@
<!DOCTYPE html>
<html>
<head>
<title>Vircadia Sandbox</title>
<title>Vircadia Server</title>
<script src="content-update.js"></script>
<link rel="stylesheet" type="text/css" href="content-update.css"></link>
</head>
<body onload="ready()">
<div class="colmask" id="content">
<h3>We backed up your old Sandbox content, just in case.</h3>
<h3>We backed up your old Server content, just in case.</h3>
<p><b>To restore it, follow these steps:</b>
<div class="colmid">
@ -25,7 +25,7 @@
<div class="col2">
<img src="images/step1.jpg" alt="Step 1">
<p><b>1.</b> Stop your Sandbox server.
<p><b>1.</b> Stop your Vircadia server.
</div>
<div class="col3">
@ -35,7 +35,7 @@
<div class="col4">
<img src="images/step4.jpg" alt="Step 4">
<p><b>4.</b> Restart your Sandbox server.
<p><b>4.</b> Restart your Vircadia server.
</div>
</div>
@ -45,7 +45,7 @@
</div>
<div class="footer">
<p>For more information about managing your Vircadia Sandbox Server, check out our docs: <a href="https://docs.vircadia.dev/host.html" target="_blank">docs.vircadia.com</a>
<p>For more information about managing your Vircadia Server, check out our docs: <a href="https://docs.vircadia.com/host.html" target="_blank">docs.vircadia.com</a>
</p>
</div>
</div>

View file

@ -28,7 +28,7 @@ You can make your home yours by uploading your own models and scripts.
</p>
<p>
<em>To get started exploring and creating,</em> <a target="_blank" href="https://docs.vircadia.dev/explore.html">check out our Quick-start Guide</a>
<em>To get started exploring and creating,</em> <a target="_blank" href="https://docs.vircadia.com/explore.html">check out our Quick-start Guide</a>
</p>
</div>
<div class="column center">
@ -51,7 +51,7 @@ You can make your home yours by uploading your own models and scripts.
</p>
<p>
<em>For more information on managing your server,</em> <a target="_blank" href="https://docs.vircadia.dev/host.html">visit our documentation</a>
<em>For more information on managing your server,</em> <a target="_blank" href="https://docs.vircadia.com/host.html">visit our documentation</a>
</p>
</div>
<div class="column right">

View file

@ -6,4 +6,6 @@ You are most likely to interact with these APIs:
* The **[AvatarList](AvatarList.html)**, **[MyAvatar](MyAvatar.html)**, and **[Avatar](Avatar.html)** namespaces affect your personal avatars, and lets you get information on other people's avatars.
* The **[Script](Script.html)** namespace lets you to connect callbacks from your client to script, such as functionality that is dependent on time (`Script.update`, `Script.setTimeout`, `Script.setInterval`, etc), connect paths relatively to assets (`Script.resolvePath`), refer to other scripts (`Script.require`, `Script.include`), or connect functions to events which occur when the script is turned off (`Script.scriptEnding`).
To learn more about using Vircadia and exploring the metaverse, visit the [Vircadia Documentation](https://docs.vircadia.dev).
To learn more about using Vircadia and exploring the metaverse, visit the [Vircadia User Documentation](https://docs.vircadia.com).
For source developer oriented documentation, visit the [Vircadia Developer Documentation](https://docs.vircadia.dev).