Merge branch 'master' of https://github.com/highfidelity/hifi into huffman-batch-param

This commit is contained in:
Atlante45 2015-05-16 02:42:57 +02:00
commit 90935d550d
15 changed files with 785 additions and 355 deletions

View file

@ -12,17 +12,17 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
var isDice = false; var isDice = false;
var NUMBER_OF_DICE = 4; var NUMBER_OF_DICE = 4;
var LIFETIME = 10000; // Dice will live for about 3 hours var LIFETIME = 10000; // Dice will live for about 3 hours
var dice = []; var dice = [];
var DIE_SIZE = 0.20; var DIE_SIZE = 0.20;
var madeSound = true; // Set false at start of throw to look for collision var madeSound = true; // Set false at start of throw to look for collision
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/"; HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/dice/diceCollide.wav");
var rollSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/dice/diceRoll.wav");
var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to create new objects." var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to create new objects."
@ -32,34 +32,46 @@ var BUTTON_SIZE = 32;
var PADDING = 3; var PADDING = 3;
var offButton = Overlays.addOverlay("image", { var offButton = Overlays.addOverlay("image", {
x: screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING, x: screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING,
y: screenSize.y- (BUTTON_SIZE + PADDING), y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE, width: BUTTON_SIZE,
height: BUTTON_SIZE, height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png", imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: { red: 255, green: 255, blue: 255}, color: {
alpha: 1 red: 255,
}); green: 255,
blue: 255
},
alpha: 1
});
var deleteButton = Overlays.addOverlay("image", { var deleteButton = Overlays.addOverlay("image", {
x: screenSize.x / 2 - BUTTON_SIZE, x: screenSize.x / 2 - BUTTON_SIZE,
y: screenSize.y- (BUTTON_SIZE + PADDING), y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE, width: BUTTON_SIZE,
height: BUTTON_SIZE, height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png", imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
color: { red: 255, green: 255, blue: 255}, color: {
alpha: 1 red: 255,
}); green: 255,
blue: 255
},
alpha: 1
});
var diceButton = Overlays.addOverlay("image", { var diceButton = Overlays.addOverlay("image", {
x: screenSize.x / 2 + PADDING, x: screenSize.x / 2 + PADDING,
y: screenSize.y - (BUTTON_SIZE + PADDING), y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE, width: BUTTON_SIZE,
height: BUTTON_SIZE, height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/die.png", imageURL: HIFI_PUBLIC_BUCKET + "images/die.png",
color: { red: 255, green: 255, blue: 255}, color: {
alpha: 1 red: 255,
}); green: 255,
blue: 255
},
alpha: 1
});
var GRAVITY = -3.5; var GRAVITY = -3.5;
@ -68,74 +80,70 @@ var MAX_ANGULAR_SPEED = Math.PI;
function shootDice(position, velocity) { function shootDice(position, velocity) {
if (!Entities.canRez()) { if (!Entities.canRez()) {
Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG); Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
} else { } else {
for (var i = 0; i < NUMBER_OF_DICE; i++) { for (var i = 0; i < NUMBER_OF_DICE; i++) {
dice.push(Entities.addEntity( dice.push(Entities.addEntity(
{ type: "Model", {
modelURL: HIFI_PUBLIC_BUCKET + "models/props/Dice/goldDie.fbx", type: "Model",
position: position, modelURL: HIFI_PUBLIC_BUCKET + "models/props/Dice/goldDie.fbx",
velocity: velocity, position: position,
rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360), velocity: velocity,
angularVelocity: { x: Math.random() * MAX_ANGULAR_SPEED, rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360),
y: Math.random() * MAX_ANGULAR_SPEED, angularVelocity: {
z: Math.random() * MAX_ANGULAR_SPEED }, x: Math.random() * MAX_ANGULAR_SPEED,
lifetime: LIFETIME, y: Math.random() * MAX_ANGULAR_SPEED,
gravity: { x: 0, y: GRAVITY, z: 0 }, z: Math.random() * MAX_ANGULAR_SPEED
shapeType: "box", },
collisionsWillMove: true gravity: {
})); x: 0,
position = Vec3.sum(position, Vec3.multiply(DIE_SIZE, Vec3.normalize(Quat.getRight(Camera.getOrientation())))); y: GRAVITY,
} z: 0
},
lifetime: LIFETIME,
shapeType: "box",
collisionsWillMove: true,
collisionSoundURL: "http://s3.amazonaws.com/hifi-public/sounds/dice/diceCollide.wav"
}));
position = Vec3.sum(position, Vec3.multiply(DIE_SIZE, Vec3.normalize(Quat.getRight(Camera.getOrientation()))));
} }
}
} }
function deleteDice() { function deleteDice() {
while(dice.length > 0) { while (dice.length > 0) {
Entities.deleteEntity(dice.pop()); Entities.deleteEntity(dice.pop());
} }
} }
function entityCollisionWithEntity(entity1, entity2, collision) {
if (!madeSound) {
// Is it one of our dice?
for (var i = 0; i < dice.length; i++) {
if (!dice[i].isKnownID) {
dice[i] = Entities.identifyEntity(dice[i]);
}
if ((entity1.id == dice[i].id) || (entity2.id == dice[i].id)) {
madeSound = true;
Audio.playSound(rollSound, { position: collision.contactPoint, localOnly: true });
}
}
}
}
function mousePressEvent(event) { function mousePressEvent(event) {
var clickedText = false; var clickedText = false;
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); var clickedOverlay = Overlays.getOverlayAtPoint({
if (clickedOverlay == offButton) { x: event.x,
deleteDice(); y: event.y
Script.stop(); });
} else if (clickedOverlay == deleteButton) { if (clickedOverlay == offButton) {
deleteDice(); deleteDice();
} else if (clickedOverlay == diceButton) { Script.stop();
var HOW_HARD = 2.0; } else if (clickedOverlay == deleteButton) {
var position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation())); deleteDice();
var velocity = Vec3.multiply(HOW_HARD, Quat.getFront(Camera.getOrientation())); } else if (clickedOverlay == diceButton) {
shootDice(position, velocity); var HOW_HARD = 2.0;
madeSound = false; var position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
} var velocity = Vec3.multiply(HOW_HARD, Quat.getFront(Camera.getOrientation()));
shootDice(position, velocity);
madeSound = false;
}
} }
function scriptEnding() { function scriptEnding() {
Overlays.deleteOverlay(offButton); Overlays.deleteOverlay(offButton);
Overlays.deleteOverlay(diceButton); Overlays.deleteOverlay(diceButton);
Overlays.deleteOverlay(deleteButton); Overlays.deleteOverlay(deleteButton);
} }
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Controller.mousePressEvent.connect(mousePressEvent); Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding); Script.scriptEnding.connect(scriptEnding);

View file

@ -207,8 +207,8 @@ var toolBar = (function () {
}); });
newWebButton = toolBar.addTool({ newWebButton = toolBar.addTool({
imageURL: "https://s3.amazonaws.com/Oculus/earth17.svg", imageURL: "https://hifi-public.s3.amazonaws.com/images/www.svg",
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT }, subImage: { x: 0, y: 0, width: 128, height: 128 },
width: toolWidth, width: toolWidth,
height: toolHeight, height: toolHeight,
alpha: 0.9, alpha: 0.9,

View file

@ -10,29 +10,43 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
var debugVisible = false; var debugVisible = false;
var FIELD_WIDTH = 1.21; var FIELD_WIDTH = 1.21;
var FIELD_LENGTH = 1.92; var FIELD_LENGTH = 1.92;
var FLOOR_THICKNESS = 0.20; var FLOOR_THICKNESS = 0.20;
var EDGE_THICKESS = 0.10; var EDGE_THICKESS = 0.10;
var EDGE_HEIGHT = 0.10; var EDGE_HEIGHT = 0.10;
var DROP_HEIGHT = 0.3; var DROP_HEIGHT = 0.3;
var PUCK_SIZE = 0.15; var PUCK_SIZE = 0.15;
var PUCK_THICKNESS = 0.05; var PUCK_THICKNESS = 0.05;
var PADDLE_SIZE = 0.15; var PADDLE_SIZE = 0.15;
var PADDLE_THICKNESS = 0.05; var PADDLE_THICKNESS = 0.05;
var ENTITY_SEARCH_RANGE = 500;
var GOAL_WIDTH = 0.35; var GOAL_WIDTH = 0.35;
var GRAVITY = -9.8; var GRAVITY = -9.8;
var LIFETIME = 6000; var LIFETIME = 6000;
var PUCK_DAMPING = 0.02; var PUCK_DAMPING = 0.02;
var PADDLE_DAMPING = 0.35; var PADDLE_DAMPING = 0.35;
var ANGULAR_DAMPING = 0.4; var ANGULAR_DAMPING = 0.4;
var PADDLE_ANGULAR_DAMPING = 0.75; var PADDLE_ANGULAR_DAMPING = 0.75;
var MODEL_SCALE = 1.52; var MODEL_SCALE = 1.52;
var MODEL_OFFSET = { x: 0, y: -0.19, z: 0 }; var MODEL_OFFSET = {
x: 0,
y: -0.19,
z: 0
};
var LIGHT_OFFSET = {
x: 0,
y: 0.2,
z: 0
};
var LIGHT_FLASH_TIME = 700;
var scoreSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_score.wav"); var scoreSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_score.wav");
@ -46,221 +60,551 @@ var puckCollisionModel = "http://headache.hungry.com/~seth/hifi/airHockeyPuck-hu
var paddleModel = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTable/airHockeyPaddle.obj" var paddleModel = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTable/airHockeyPaddle.obj"
var paddleCollisionModel = "http://headache.hungry.com/~seth/hifi/paddle-hull.obj" var paddleCollisionModel = "http://headache.hungry.com/~seth/hifi/paddle-hull.obj"
var center = Vec3.sum(MyAvatar.position, Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation()))); HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var screenSize = Controller.getViewportDimensions();
var BUTTON_SIZE = 32;
var PADDING = 3;
var center;
var edgeRestitution = 0.9; var edgeRestitution = 0.9;
var floorFriction = 0.01; var floorFriction = 0.01;
var floor = Entities.addEntity( var paddle1Pos, paddle2Pos;
{ type: "Box", var names = ['floor', 'table', 'paddle', 'edge', 'puck', 'hockeyLight'];
position: Vec3.subtract(center, { x: 0, y: 0, z: 0 }),
dimensions: { x: FIELD_WIDTH, y: FLOOR_THICKNESS, z: FIELD_LENGTH },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
locked: true,
friction: floorFriction,
visible: debugVisible,
lifetime: LIFETIME });
var edge1 = Entities.addEntity( var deleteButton = Overlays.addOverlay("image", {
{ type: "Box", x: screenSize.x / 2 - BUTTON_SIZE,
collisionSoundURL: hitSideSound, y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
position: Vec3.sum(center, { x: FIELD_WIDTH / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }), width: BUTTON_SIZE,
dimensions: { x: EDGE_THICKESS, y: EDGE_HEIGHT, z: FIELD_LENGTH + EDGE_THICKESS }, height: BUTTON_SIZE,
color: { red: 100, green: 100, blue: 100 }, imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
gravity: { x: 0, y: 0, z: 0 }, color: {
ignoreCollisions: false, red: 255,
visible: debugVisible, green: 255,
restitution: edgeRestitution, blue: 255
locked: true, },
lifetime: LIFETIME }); alpha: 1
});
var edge2 = Entities.addEntity( var spawnButton = Overlays.addOverlay("image", {
{ type: "Box", x: screenSize.x / 2 + PADDING,
collisionSoundURL: hitSideSound, y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
position: Vec3.sum(center, { x: -FIELD_WIDTH / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }), width: BUTTON_SIZE,
dimensions: { x: EDGE_THICKESS, y: EDGE_HEIGHT, z: FIELD_LENGTH + EDGE_THICKESS }, height: BUTTON_SIZE,
color: { red: 100, green: 100, blue: 100 }, imageURL: HIFI_PUBLIC_BUCKET + "images/puck.png",
gravity: { x: 0, y: 0, z: 0 }, color: {
ignoreCollisions: false, red: 255,
visible: debugVisible, green: 255,
restitution: edgeRestitution, blue: 255
locked: true, },
lifetime: LIFETIME }); alpha: 1
});
var edge3a = Entities.addEntity(
{ type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, { x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: -FIELD_LENGTH / 2.0 }),
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
color: { red: 100, green: 100, blue: 100 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME });
var edge3b = Entities.addEntity(
{ type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, { x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: -FIELD_LENGTH / 2.0 }),
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
color: { red: 100, green: 100, blue: 100 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME });
var edge4a = Entities.addEntity(
{ type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, { x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: FIELD_LENGTH / 2.0 }),
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
color: { red: 100, green: 100, blue: 100 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME });
var edge4b = Entities.addEntity(
{ type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, { x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: FIELD_LENGTH / 2.0 }),
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
color: { red: 100, green: 100, blue: 100 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME });
var table = Entities.addEntity(
{ type: "Model",
modelURL: polyTable,
dimensions: Vec3.multiply({ x: 0.8, y: 0.45, z: 1.31 }, MODEL_SCALE),
position: Vec3.sum(center, MODEL_OFFSET),
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
var floor, edge1, edge2, edge3a, edge3b, edge4a, edge4b, light;
var puck; var puck;
var paddle1, paddle2; var paddle1, paddle2;
// Create pucks // Create pucks
function makeNewProp(which) { function makeNewProp(which, position) {
if (which == "puck") { if (which == "puck") {
return Entities.addEntity( return Entities.addEntity({
{ type: "Model", name: 'puck',
modelURL: puckModel, type: "Model",
compoundShapeURL: puckCollisionModel, modelURL: puckModel,
collisionSoundURL: hitSound1, compoundShapeURL: puckCollisionModel,
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT, z: 0 }), collisionSoundURL: hitSound1,
dimensions: { x: PUCK_SIZE, y: PUCK_THICKNESS, z: PUCK_SIZE }, position: Vec3.sum(center, {
gravity: { x: 0, y: GRAVITY, z: 0 }, x: 0,
velocity: { x: 0, y: 0.05, z: 0 }, y: DROP_HEIGHT,
ignoreCollisions: false, z: 0
damping: PUCK_DAMPING, }),
angularDamping: ANGULAR_DAMPING, dimensions: {
lifetime: LIFETIME, x: PUCK_SIZE,
collisionsWillMove: true }); y: PUCK_THICKNESS,
} z: PUCK_SIZE
else if (which == "paddle1") { },
return Entities.addEntity( gravity: {
{ type: "Model", x: 0,
modelURL: paddleModel, y: GRAVITY,
compoundShapeURL: paddleCollisionModel, z: 0
collisionSoundURL: hitSound2, },
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT * 1.5, z: FIELD_LENGTH * 0.35 }), velocity: {
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE }, x: 0,
gravity: { x: 0, y: GRAVITY, z: 0 }, y: 0.05,
velocity: { x: 0, y: 0.07, z: 0 }, z: 0
ignoreCollisions: false, },
damping: PADDLE_DAMPING, ignoreCollisions: false,
angularDamping: PADDLE_ANGULAR_DAMPING, damping: PUCK_DAMPING,
lifetime: LIFETIME, angularDamping: ANGULAR_DAMPING,
collisionsWillMove: true }); lifetime: LIFETIME,
} collisionsWillMove: true
else if (which == "paddle2") { });
return Entities.addEntity( } else if (which == "paddle1") {
{ type: "Model", paddle1Pos = Vec3.sum(center, {
modelURL: paddleModel, x: 0,
compoundShapeURL: paddleCollisionModel, y: DROP_HEIGHT * 1.5,
collisionSoundURL: hitSound2, z: FIELD_LENGTH * 0.35
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT * 1.5, z: -FIELD_LENGTH * 0.35 }), });
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE }, return Entities.addEntity({
gravity: { x: 0, y: GRAVITY, z: 0 }, name: "paddle",
velocity: { x: 0, y: 0.07, z: 0 }, type: "Model",
ignoreCollisions: false, modelURL: paddleModel,
damping: PADDLE_DAMPING, compoundShapeURL: paddleCollisionModel,
angularDamping: PADDLE_ANGULAR_DAMPING, collisionSoundURL: hitSound2,
lifetime: LIFETIME, position: paddle1Pos,
collisionsWillMove: true }); dimensions: {
} x: PADDLE_SIZE,
y: PADDLE_THICKNESS,
z: PADDLE_SIZE
},
gravity: {
x: 0,
y: GRAVITY,
z: 0
},
velocity: {
x: 0,
y: 0.07,
z: 0
},
ignoreCollisions: false,
damping: PADDLE_DAMPING,
angularDamping: PADDLE_ANGULAR_DAMPING,
lifetime: LIFETIME,
collisionsWillMove: true
});
} else if (which == "paddle2") {
paddle2Pos = Vec3.sum(center, {
x: 0,
y: DROP_HEIGHT * 1.5,
z: -FIELD_LENGTH * 0.35
});
return Entities.addEntity({
name: "paddle",
type: "Model",
modelURL: paddleModel,
compoundShapeURL: paddleCollisionModel,
collisionSoundURL: hitSound2,
position: paddle2Pos,
dimensions: {
x: PADDLE_SIZE,
y: PADDLE_THICKNESS,
z: PADDLE_SIZE
},
gravity: {
x: 0,
y: GRAVITY,
z: 0
},
velocity: {
x: 0,
y: 0.07,
z: 0
},
ignoreCollisions: false,
damping: PADDLE_DAMPING,
angularDamping: PADDLE_ANGULAR_DAMPING,
lifetime: LIFETIME,
collisionsWillMove: true
});
}
} }
puck = makeNewProp("puck");
paddle1 = makeNewProp("paddle1");
paddle2 = makeNewProp("paddle2");
function update(deltaTime) { function update(deltaTime) {
if (Math.random() < 0.1) { if (Math.random() < 0.1) {
puckProps = Entities.getEntityProperties(puck); puckProps = Entities.getEntityProperties(puck);
paddle1Props = Entities.getEntityProperties(paddle1); paddle1Props = Entities.getEntityProperties(paddle1);
paddle2Props = Entities.getEntityProperties(paddle2); paddle2Props = Entities.getEntityProperties(paddle2);
if (puckProps.position.y < (center.y - DROP_HEIGHT)) { if (puckProps.position.y < (center.y - DROP_HEIGHT)) {
Audio.playSound(scoreSound, { score();
position: center, }
volume: 1.0
}); if (paddle1Props.position.y < (center.y - DROP_HEIGHT)) {
Entities.deleteEntity(puck); Entities.deleteEntity(paddle1);
puck = makeNewProp("puck"); paddle1 = makeNewProp("paddle1");
} }
if (paddle2Props.position.y < (center.y - DROP_HEIGHT)) {
if (paddle1Props.position.y < (center.y - DROP_HEIGHT)) { Entities.deleteEntity(paddle2);
Entities.deleteEntity(paddle1); paddle2 = makeNewProp("paddle2");
paddle1 = makeNewProp("paddle1"); }
} }
if (paddle2Props.position.y < (center.y - DROP_HEIGHT)) { }
Entities.deleteEntity(paddle2);
paddle2 = makeNewProp("paddle2"); function score() {
} Audio.playSound(scoreSound, {
} position: center,
volume: 1.0
});
puckDropPosition = Entities.getEntityProperties(puck).position;
var newPosition;
if (Vec3.distance(puckDropPosition, paddle1Pos) > Vec3.distance(puckDropPosition, paddle2Pos)) {
newPosition = paddle2Pos;
} else {
newPosition = paddle1Pos;
}
Entities.editEntity(puck, {
position: newPosition,
velocity: {
x: 0,
y: 0.05,
z: 0
}
});
Entities.editEntity(light, {
visible: true
});
Script.setTimeout(function() {
Entities.editEntity(light, {
visible: false
});
}, LIGHT_FLASH_TIME);
}
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == spawnButton) {
spawnAllTheThings();
} else if (clickedOverlay == deleteButton) {
deleteAllTheThings();
}
}
function spawnAllTheThings() {
center = Vec3.sum(MyAvatar.position, Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation())));
floor = Entities.addEntity({
name: "floor",
type: "Box",
position: Vec3.subtract(center, {
x: 0,
y: 0,
z: 0
}),
dimensions: {
x: FIELD_WIDTH,
y: FLOOR_THICKNESS,
z: FIELD_LENGTH
},
color: {
red: 128,
green: 128,
blue: 128
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
locked: true,
friction: floorFriction,
visible: debugVisible,
lifetime: LIFETIME
});
edge1 = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: FIELD_WIDTH / 2.0,
y: FLOOR_THICKNESS / 2.0,
z: 0
}),
dimensions: {
x: EDGE_THICKESS,
y: EDGE_HEIGHT,
z: FIELD_LENGTH + EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge2 = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: -FIELD_WIDTH / 2.0,
y: FLOOR_THICKNESS / 2.0,
z: 0
}),
dimensions: {
x: EDGE_THICKESS,
y: EDGE_HEIGHT,
z: FIELD_LENGTH + EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge3a = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0),
y: FLOOR_THICKNESS / 2.0,
z: -FIELD_LENGTH / 2.0
}),
dimensions: {
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
y: EDGE_HEIGHT,
z: EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge3b = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0),
y: FLOOR_THICKNESS / 2.0,
z: -FIELD_LENGTH / 2.0
}),
dimensions: {
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
y: EDGE_HEIGHT,
z: EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge4a = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0),
y: FLOOR_THICKNESS / 2.0,
z: FIELD_LENGTH / 2.0
}),
dimensions: {
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
y: EDGE_HEIGHT,
z: EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge4b = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0),
y: FLOOR_THICKNESS / 2.0,
z: FIELD_LENGTH / 2.0
}),
dimensions: {
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
y: EDGE_HEIGHT,
z: EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
table = Entities.addEntity({
name: "table",
type: "Model",
modelURL: polyTable,
dimensions: Vec3.multiply({
x: 0.8,
y: 0.45,
z: 1.31
}, MODEL_SCALE),
position: Vec3.sum(center, MODEL_OFFSET),
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME
});
light = Entities.addEntity({
name: "hockeyLight",
type: "Light",
dimensions: {
x: 5,
y: 5,
z: 5
},
position: Vec3.sum(center, LIGHT_OFFSET),
intensity: 5,
color: {
red: 200,
green: 20,
blue: 200
},
visible: false
});
puck = makeNewProp("puck");
paddle1 = makeNewProp("paddle1");
paddle2 = makeNewProp("paddle2");
Script.update.connect(update);
}
function deleteAllTheThings() {
Script.update.disconnect(update);
//delete all nearby entitites that are named any the names from our names array
var nearbyEntities = Entities.findEntities(MyAvatar.position, ENTITY_SEARCH_RANGE);
for (var i = 0; i < nearbyEntities.length; i++) {
var entityName = Entities.getEntityProperties(nearbyEntities[i]).name;
for (var j = 0; j < names.length; j++) {
if (names[j] === entityName) {
//We have a mach- delete this entity
Entities.editEntity(nearbyEntities[i], {
locked: false
});
Entities.deleteEntity(nearbyEntities[i]);
}
}
}
} }
function scriptEnding() { function scriptEnding() {
Entities.editEntity(edge1, { locked: false }); Overlays.deleteOverlay(spawnButton);
Entities.editEntity(edge2, { locked: false }); Overlays.deleteOverlay(deleteButton);
Entities.editEntity(edge3a, { locked: false });
Entities.editEntity(edge3b, { locked: false }); Entities.editEntity(edge1, {
Entities.editEntity(edge4a, { locked: false }); locked: false
Entities.editEntity(edge4b, { locked: false }); });
Entities.editEntity(floor, { locked: false }); Entities.editEntity(edge2, {
Entities.editEntity(table, { locked: false }); locked: false
});
Entities.editEntity(edge3a, {
locked: false
});
Entities.editEntity(edge3b, {
locked: false
});
Entities.editEntity(edge4a, {
locked: false
});
Entities.editEntity(edge4b, {
locked: false
});
Entities.editEntity(floor, {
locked: false
});
Entities.editEntity(table, {
locked: false
});
Entities.deleteEntity(edge1);
Entities.deleteEntity(edge2); Entities.deleteEntity(edge1);
Entities.deleteEntity(edge3a); Entities.deleteEntity(edge2);
Entities.deleteEntity(edge3b); Entities.deleteEntity(edge3a);
Entities.deleteEntity(edge4a); Entities.deleteEntity(edge3b);
Entities.deleteEntity(edge4b); Entities.deleteEntity(edge4a);
Entities.deleteEntity(floor); Entities.deleteEntity(edge4b);
Entities.deleteEntity(puck); Entities.deleteEntity(floor);
Entities.deleteEntity(paddle1); Entities.deleteEntity(puck);
Entities.deleteEntity(paddle2); Entities.deleteEntity(paddle1);
Entities.deleteEntity(table); Entities.deleteEntity(paddle2);
Entities.deleteEntity(table);
Entities.deleteEntity(light);
} }
Script.update.connect(update); Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding); Script.scriptEnding.connect(scriptEnding);

View file

@ -13,7 +13,6 @@
var isGrabbing = false; var isGrabbing = false;
var grabbedEntity = null; var grabbedEntity = null;
var lineEntityID = null;
var prevMouse = {}; var prevMouse = {};
var deltaMouse = { var deltaMouse = {
z: 0 z: 0
@ -39,9 +38,9 @@ var angularVelocity = {
var grabSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/eric/sounds/CloseClamp.wav"); var grabSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/eric/sounds/CloseClamp.wav");
var releaseSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/eric/sounds/ReleaseClamp.wav"); var releaseSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/eric/sounds/ReleaseClamp.wav");
var VOLUME = 0.10; var VOLUME = 0.0;
var DROP_DISTANCE = 5.0; var DROP_DISTANCE = 0.10;
var DROP_COLOR = { var DROP_COLOR = {
red: 200, red: 200,
green: 200, green: 200,
@ -92,14 +91,6 @@ function mousePressEvent(event) {
gravity: {x: 0, y: 0, z: 0} gravity: {x: 0, y: 0, z: 0}
}); });
lineEntityID = Entities.addEntity({
type: "Line",
position: nearLinePoint(targetPosition),
dimensions: Vec3.subtract(targetPosition, nearLinePoint(targetPosition)),
color: { red: 255, green: 255, blue: 255 },
lifetime: 300 // if someone crashes while moving something, don't leave the line there forever.
});
Audio.playSound(grabSound, { Audio.playSound(grabSound, {
position: props.position, position: props.position,
volume: VOLUME volume: VOLUME
@ -145,8 +136,6 @@ function mouseReleaseEvent() {
}); });
targetPosition = null; targetPosition = null;
Entities.deleteEntity(lineEntityID);
Audio.playSound(releaseSound, { Audio.playSound(releaseSound, {
position: entityProps.position, position: entityProps.position,
volume: VOLUME volume: VOLUME
@ -193,10 +182,6 @@ function mouseMoveEvent(event) {
angularVelocity = Vec3.multiply((theta / dT), axisAngle); angularVelocity = Vec3.multiply((theta / dT), axisAngle);
} }
Entities.editEntity(lineEntityID, {
position: nearLinePoint(targetPosition),
dimensions: Vec3.subtract(targetPosition, nearLinePoint(targetPosition))
});
} }
prevMouse.x = event.x; prevMouse.x = event.x;
prevMouse.y = event.y; prevMouse.y = event.y;

View file

@ -13,7 +13,6 @@
var isGrabbing = false; var isGrabbing = false;
var grabbedEntity = null; var grabbedEntity = null;
var lineEntityID = null;
var prevMouse = {}; var prevMouse = {};
var deltaMouse = { var deltaMouse = {
z: 0 z: 0
@ -91,14 +90,6 @@ function mousePressEvent(event) {
gravity: {x: 0, y: 0, z: 0} gravity: {x: 0, y: 0, z: 0}
}); });
lineEntityID = Entities.addEntity({
type: "Line",
position: nearLinePoint(targetPosition),
dimensions: Vec3.subtract(targetPosition, nearLinePoint(targetPosition)),
color: { red: 255, green: 255, blue: 255 },
lifetime: 300 // if someone crashes while moving something, don't leave the line there forever.
});
Audio.playSound(grabSound, { Audio.playSound(grabSound, {
position: props.position, position: props.position,
volume: 0.4 volume: 0.4
@ -144,8 +135,6 @@ function mouseReleaseEvent() {
}); });
targetPosition = null; targetPosition = null;
Entities.deleteEntity(lineEntityID);
Audio.playSound(grabSound, { Audio.playSound(grabSound, {
position: entityProps.position, position: entityProps.position,
volume: 0.25 volume: 0.25
@ -191,11 +180,6 @@ function mouseMoveEvent(event) {
axisAngle = Quat.axis(dQ); axisAngle = Quat.axis(dQ);
angularVelocity = Vec3.multiply((theta / dT), axisAngle); angularVelocity = Vec3.multiply((theta / dT), axisAngle);
} }
Entities.editEntity(lineEntityID, {
position: nearLinePoint(targetPosition),
dimensions: Vec3.subtract(targetPosition, nearLinePoint(targetPosition))
});
} }
prevMouse.x = event.x; prevMouse.x = event.x;
prevMouse.y = event.y; prevMouse.y = event.y;

77
examples/pointer.js Normal file
View file

@ -0,0 +1,77 @@
var lineEntityID = null;
var lineIsRezzed = false;
function nearLinePoint(targetPosition) {
var handPosition = MyAvatar.getRightPalmPosition();
var along = Vec3.subtract(targetPosition, handPosition);
along = Vec3.normalize(along);
along = Vec3.multiply(along, 0.4);
return Vec3.sum(handPosition, along);
}
function removeLine() {
if (lineIsRezzed) {
Entities.deleteEntity(lineEntityID);
lineEntityID = null;
lineIsRezzed = false;
}
}
function createOrUpdateLine(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
var props = Entities.getEntityProperties(intersection.entityID);
if (intersection.intersects) {
var dim = Vec3.subtract(intersection.intersection, nearLinePoint(intersection.intersection));
if (lineIsRezzed) {
Entities.editEntity(lineEntityID, {
position: nearLinePoint(intersection.intersection),
dimensions: dim,
lifetime: 15 + props.lifespan // renew lifetime
});
} else {
lineIsRezzed = true;
lineEntityID = Entities.addEntity({
type: "Line",
position: nearLinePoint(intersection.intersection),
dimensions: dim,
color: { red: 255, green: 255, blue: 255 },
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
});
}
} else {
removeLine();
}
}
function mousePressEvent(event) {
if (!event.isLeftButton) {
return;
}
Controller.mouseMoveEvent.connect(mouseMoveEvent);
createOrUpdateLine(event);
}
function mouseMoveEvent(event) {
createOrUpdateLine(event);
}
function mouseReleaseEvent(event) {
if (!event.isLeftButton) {
return;
}
Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
removeLine();
}
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);

View file

@ -3077,13 +3077,10 @@ PickRay Application::computePickRay(float x, float y) const {
y /= size.y; y /= size.y;
PickRay result; PickRay result;
if (isHMDMode()) { if (isHMDMode()) {
ApplicationOverlay::computeHmdPickRay(glm::vec2(x, y), result.origin, result.direction); getApplicationOverlay().computeHmdPickRay(glm::vec2(x, y), result.origin, result.direction);
} else { } else {
if (activeRenderingThread) { auto frustum = activeRenderingThread ? getDisplayViewFrustum() : getViewFrustum();
getDisplayViewFrustum()->computePickRay(x, y, result.origin, result.direction); frustum->computePickRay(x, y, result.origin, result.direction);
} else {
getViewFrustum()->computePickRay(x, y, result.origin, result.direction);
}
} }
return result; return result;
} }
@ -3111,8 +3108,8 @@ QImage Application::renderAvatarBillboard() {
ViewFrustum* Application::getViewFrustum() { ViewFrustum* Application::getViewFrustum() {
#ifdef DEBUG #ifdef DEBUG
if (QThread::currentThread() == activeRenderingThread) { if (QThread::currentThread() == activeRenderingThread) {
// FIXME, should this be an assert? // FIXME, figure out a better way to do this
qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?"; //qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
} }
#endif #endif
return &_viewFrustum; return &_viewFrustum;
@ -3121,8 +3118,8 @@ ViewFrustum* Application::getViewFrustum() {
const ViewFrustum* Application::getViewFrustum() const { const ViewFrustum* Application::getViewFrustum() const {
#ifdef DEBUG #ifdef DEBUG
if (QThread::currentThread() == activeRenderingThread) { if (QThread::currentThread() == activeRenderingThread) {
// FIXME, should this be an assert? // FIXME, figure out a better way to do this
qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?"; //qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
} }
#endif #endif
return &_viewFrustum; return &_viewFrustum;
@ -3131,8 +3128,8 @@ const ViewFrustum* Application::getViewFrustum() const {
ViewFrustum* Application::getDisplayViewFrustum() { ViewFrustum* Application::getDisplayViewFrustum() {
#ifdef DEBUG #ifdef DEBUG
if (QThread::currentThread() != activeRenderingThread) { if (QThread::currentThread() != activeRenderingThread) {
// FIXME, should this be an assert? // FIXME, figure out a better way to do this
qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?"; // qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
} }
#endif #endif
return &_displayViewFrustum; return &_displayViewFrustum;
@ -3141,8 +3138,8 @@ ViewFrustum* Application::getDisplayViewFrustum() {
const ViewFrustum* Application::getDisplayViewFrustum() const { const ViewFrustum* Application::getDisplayViewFrustum() const {
#ifdef DEBUG #ifdef DEBUG
if (QThread::currentThread() != activeRenderingThread) { if (QThread::currentThread() != activeRenderingThread) {
// FIXME, should this be an assert? // FIXME, figure out a better way to do this
qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?"; // qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
} }
#endif #endif
return &_displayViewFrustum; return &_displayViewFrustum;

View file

@ -393,7 +393,7 @@ Menu::Menu() {
#ifdef HAVE_DDE #ifdef HAVE_DDE
faceTrackingMenu->addSeparator(); faceTrackingMenu->addSeparator();
QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true); QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
binaryEyelidControl->setVisible(false); binaryEyelidControl->setVisible(true); // DDE face tracking is on by default
QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true); QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
useAudioForMouth->setVisible(true); // DDE face tracking is on by default useAudioForMouth->setVisible(true); // DDE face tracking is on by default
QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true); QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);

View file

@ -388,7 +388,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
// Compute relative rotation // Compute relative rotation
rotation = glm::inverse(_referenceRotation) * rotation; rotation = glm::inverse(_referenceRotation) * rotation;
if (isFiltering) { if (isFiltering) {
glm::quat r = rotation * glm::inverse(_headRotation); glm::quat r = glm::normalize(rotation * glm::inverse(_headRotation));
float theta = 2 * acos(r.w); float theta = 2 * acos(r.w);
glm::vec3 angularVelocity; glm::vec3 angularVelocity;
if (theta > EPSILON) { if (theta > EPSILON) {

View file

@ -213,7 +213,7 @@ void Faceshift::receive(const QByteArray& buffer) {
glm::quat newRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x, glm::quat newRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x,
data.m_headRotation.y, -data.m_headRotation.z); data.m_headRotation.y, -data.m_headRotation.z);
// Compute angular velocity of the head // Compute angular velocity of the head
glm::quat r = newRotation * glm::inverse(_headRotation); glm::quat r = glm::normalize(newRotation * glm::inverse(_headRotation));
float theta = 2 * acos(r.w); float theta = 2 * acos(r.w);
if (theta > EPSILON) { if (theta > EPSILON) {
float rMag = glm::length(glm::vec3(r.x, r.y, r.z)); float rMag = glm::length(glm::vec3(r.x, r.y, r.z));

View file

@ -301,9 +301,14 @@ void ApplicationOverlay::displayOverlayTextureHmd(Camera& whichCamera) {
//Update and draw the magnifiers //Update and draw the magnifiers
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
const glm::quat& orientation = myAvatar->getOrientation(); const glm::quat& orientation = myAvatar->getOrientation();
const glm::vec3& position = myAvatar->getDefaultEyePosition(); // Always display the HMD overlay relative to the camera position but
// remove the HMD pose offset. This results in an overlay that sticks with you
// even in third person mode, but isn't drawn at a fixed distance.
glm::vec3 position = whichCamera.getPosition();
position -= qApp->getCamera()->getHmdPosition();
const float scale = myAvatar->getScale() * _oculusUIRadius; const float scale = myAvatar->getScale() * _oculusUIRadius;
// glm::vec3 eyeOffset = setEyeOffsetPosition;
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glPushMatrix(); { glPushMatrix(); {
glTranslatef(position.x, position.y, position.z); glTranslatef(position.x, position.y, position.z);
@ -453,19 +458,32 @@ void ApplicationOverlay::displayOverlayTextureStereo(Camera& whichCamera, float
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
} }
void ApplicationOverlay::computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origin, glm::vec3& direction) { void ApplicationOverlay::computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origin, glm::vec3& direction) const {
const MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); cursorPos *= qApp->getCanvasSize();
cursorPos = 0.5f - cursorPos; const glm::vec2 projection = screenToSpherical(cursorPos);
cursorPos *= MOUSE_RANGE; // The overlay space orientation of the mouse coordinates
const glm::quat orientation(glm::vec3(cursorPos, 0.0f)); const glm::quat orientation(glm::vec3(-projection.y, projection.x, 0.0f));
const glm::vec3 localDirection = orientation * IDENTITY_FRONT; // FIXME We now have the direction of the ray FROM THE DEFAULT HEAD POSE.
// Now we need to account for the actual camera position relative to the overlay
glm::vec3 overlaySpaceDirection = glm::normalize(orientation * IDENTITY_FRONT);
// Get cursor position
const glm::vec3 cursorDir = myAvatar->getDefaultEyePosition() + myAvatar->getOrientation() * localDirection;
// Ray start where the eye position is and stop where the cursor is const glm::vec3& hmdPosition = qApp->getCamera()->getHmdPosition();
origin = myAvatar->getEyePosition(); const glm::quat& hmdOrientation = qApp->getCamera()->getHmdRotation();
direction = cursorDir - origin;
// We need the RAW camera orientation and position, because this is what the overlay is
// rendered relative to
const glm::vec3 overlayPosition = qApp->getCamera()->getPosition() - hmdPosition;
const glm::quat overlayOrientation = qApp->getCamera()->getRotation() * glm::inverse(hmdOrientation);
// Intersection UI overlay space
glm::vec3 worldSpaceDirection = overlayOrientation * overlaySpaceDirection;
glm::vec3 intersectionWithUi = glm::normalize(worldSpaceDirection) * _oculusUIRadius;
intersectionWithUi += overlayPosition;
// Intersection in world space
origin = overlayPosition + hmdPosition;
direction = glm::normalize(intersectionWithUi - origin);
} }
//Caculate the click location using one of the sixense controllers. Scale is not applied //Caculate the click location using one of the sixense controllers. Scale is not applied

View file

@ -58,12 +58,12 @@ public:
glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const; glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
glm::vec2 screenToOverlay(const glm::vec2 & screenPos) const; glm::vec2 screenToOverlay(const glm::vec2 & screenPos) const;
glm::vec2 overlayToScreen(const glm::vec2 & overlayPos) const; glm::vec2 overlayToScreen(const glm::vec2 & overlayPos) const;
void computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origin, glm::vec3& direction) const;
static glm::vec2 directionToSpherical(const glm::vec3 & direction); static glm::vec2 directionToSpherical(const glm::vec3 & direction);
static glm::vec3 sphericalToDirection(const glm::vec2 & sphericalPos); static glm::vec3 sphericalToDirection(const glm::vec2 & sphericalPos);
static glm::vec2 screenToSpherical(const glm::vec2 & screenPos); static glm::vec2 screenToSpherical(const glm::vec2 & screenPos);
static glm::vec2 sphericalToScreen(const glm::vec2 & sphericalPos); static glm::vec2 sphericalToScreen(const glm::vec2 & sphericalPos);
static void computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origin, glm::vec3& direction);
private: private:
// Interleaved vertex data // Interleaved vertex data

View file

@ -1111,6 +1111,9 @@ void EntityTreeRenderer::changingEntityID(const EntityItemID& oldEntityID, const
void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityTree* entityTree, const EntityItemID& id, const Collision& collision) { void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityTree* entityTree, const EntityItemID& id, const Collision& collision) {
EntityItem* entity = entityTree->findEntityByEntityItemID(id); EntityItem* entity = entityTree->findEntityByEntityItemID(id);
if (!entity) {
return;
}
QUuid simulatorID = entity->getSimulatorID(); QUuid simulatorID = entity->getSimulatorID();
if (simulatorID.isNull() || (simulatorID != myNodeID)) { if (simulatorID.isNull() || (simulatorID != myNodeID)) {
return; // Only one injector per simulation, please. return; // Only one injector per simulation, please.
@ -1124,20 +1127,24 @@ void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityT
const float linearVelocity = glm::length(collision.penetration) * COLLISION_PENTRATION_TO_VELOCITY; const float linearVelocity = glm::length(collision.penetration) * COLLISION_PENTRATION_TO_VELOCITY;
const float energy = mass * linearVelocity * linearVelocity / 2.0f; const float energy = mass * linearVelocity * linearVelocity / 2.0f;
const glm::vec3 position = collision.contactPoint; const glm::vec3 position = collision.contactPoint;
const float COLLISION_ENERGY_AT_FULL_VOLUME = 1.0f; const float COLLISION_ENERGY_AT_FULL_VOLUME = 0.5f;
const float COLLISION_MINIMUM_VOLUME = 0.001f; const float COLLISION_MINIMUM_VOLUME = 0.001f;
const float energyFactorOfFull = fmin(1.0f, energy / COLLISION_ENERGY_AT_FULL_VOLUME); const float energyFactorOfFull = fmin(1.0f, energy / COLLISION_ENERGY_AT_FULL_VOLUME);
if (energyFactorOfFull < COLLISION_MINIMUM_VOLUME) { if (energyFactorOfFull < COLLISION_MINIMUM_VOLUME) {
return; return;
} }
SharedSoundPointer sound = DependencyManager::get<SoundCache>().data()->getSound(QUrl(collisionSoundURL)); auto soundCache = DependencyManager::get<SoundCache>();
if (!sound->isReady()) { if (soundCache.isNull()) {
return;
}
SharedSoundPointer sound = soundCache.data()->getSound(QUrl(collisionSoundURL));
if (sound.isNull() || !sound->isReady()) {
return; return;
} }
// This is a hack. Quiet sound aren't really heard at all, so we compress everything to the range [1-c, 1], if we play it all. // This is a hack. Quiet sound aren't really heard at all, so we compress everything to the range [1-c, 1], if we play it all.
const float COLLISION_SOUND_COMPRESSION_RANGE = 0.95f; const float COLLISION_SOUND_COMPRESSION_RANGE = 0.7f;
float volume = energyFactorOfFull; float volume = energyFactorOfFull;
volume = (volume * COLLISION_SOUND_COMPRESSION_RANGE) + (1.0f - COLLISION_SOUND_COMPRESSION_RANGE); volume = (volume * COLLISION_SOUND_COMPRESSION_RANGE) + (1.0f - COLLISION_SOUND_COMPRESSION_RANGE);
@ -1148,6 +1155,7 @@ void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityT
options.volume = volume; options.volume = volume;
AudioInjector* injector = new AudioInjector(sound.data(), options); AudioInjector* injector = new AudioInjector(sound.data(), options);
injector->setLocalAudioInterface(_localAudioInterface); injector->setLocalAudioInterface(_localAudioInterface);
injector->triggerDeleteAfterFinish();
QThread* injectorThread = new QThread(); QThread* injectorThread = new QThread();
injectorThread->setObjectName("Audio Injector Thread"); injectorThread->setObjectName("Audio Injector Thread");
injector->moveToThread(injectorThread); injector->moveToThread(injectorThread);
@ -1168,7 +1176,7 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
} }
// Don't respond to small continuous contacts. It causes deadlocks when locking the entityTree. // Don't respond to small continuous contacts. It causes deadlocks when locking the entityTree.
// Note that any entity script is likely to Entities.getEntityProperties(), which locks the tree. // Note that any entity script is likely to Entities.getEntityProperties(), which locks the tree.
const float COLLISION_MINUMUM_PENETRATION = 0.001; const float COLLISION_MINUMUM_PENETRATION = 0.005;
if ((collision.type != CONTACT_EVENT_TYPE_START) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) { if ((collision.type != CONTACT_EVENT_TYPE_START) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) {
return; return;
} }

View file

@ -53,6 +53,12 @@ class LineEntityItem : public EntityItem {
virtual ShapeType getShapeType() const { return SHAPE_TYPE_LINE; } virtual ShapeType getShapeType() const { return SHAPE_TYPE_LINE; }
// never have a ray intersection pick a LineEntityItem.
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
void** intersectedObject, bool precisionPicking) const { return false; }
virtual void debugDump() const; virtual void debugDump() const;
protected: protected:

View file

@ -12,6 +12,7 @@
#include <QCoreApplication> #include <QCoreApplication>
#include <QEventLoop> #include <QEventLoop>
#include <QNetworkAccessManager> #include <QNetworkAccessManager>
#include <QNetworkConfiguration>
#include <QNetworkReply> #include <QNetworkReply>
#include <QObject> #include <QObject>
@ -35,7 +36,7 @@ QString ScriptCache::getScript(const QUrl& url, ScriptUser* scriptUser, bool& is
isPending = true; isPending = true;
bool alreadyWaiting = _scriptUsers.contains(url); bool alreadyWaiting = _scriptUsers.contains(url);
_scriptUsers.insert(url, scriptUser); _scriptUsers.insert(url, scriptUser);
if (alreadyWaiting) { if (alreadyWaiting) {
qCDebug(scriptengine) << "Already downloading script at:" << url.toString(); qCDebug(scriptengine) << "Already downloading script at:" << url.toString();
} else { } else {
@ -43,7 +44,7 @@ QString ScriptCache::getScript(const QUrl& url, ScriptUser* scriptUser, bool& is
QNetworkRequest networkRequest = QNetworkRequest(url); QNetworkRequest networkRequest = QNetworkRequest(url);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT); networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
qCDebug(scriptengine) << "Downloading script at:" << url.toString(); qCDebug(scriptengine) << "Downloading script at" << url.toString();
QNetworkReply* reply = networkAccessManager.get(networkRequest); QNetworkReply* reply = networkAccessManager.get(networkRequest);
connect(reply, &QNetworkReply::finished, this, &ScriptCache::scriptDownloaded); connect(reply, &QNetworkReply::finished, this, &ScriptCache::scriptDownloaded);
} }
@ -56,7 +57,7 @@ void ScriptCache::scriptDownloaded() {
QUrl url = reply->url(); QUrl url = reply->url();
QList<ScriptUser*> scriptUsers = _scriptUsers.values(url); QList<ScriptUser*> scriptUsers = _scriptUsers.values(url);
_scriptUsers.remove(url); _scriptUsers.remove(url);
if (reply->error() == QNetworkReply::NoError && reply->attribute(QNetworkRequest::HttpStatusCodeAttribute) == 200) { if (reply->error() == QNetworkReply::NoError && reply->attribute(QNetworkRequest::HttpStatusCodeAttribute) == 200) {
_scriptCache[url] = reply->readAll(); _scriptCache[url] = reply->readAll();
qCDebug(scriptengine) << "Done downloading script at:" << url.toString(); qCDebug(scriptengine) << "Done downloading script at:" << url.toString();
@ -65,7 +66,9 @@ void ScriptCache::scriptDownloaded() {
user->scriptContentsAvailable(url, _scriptCache[url]); user->scriptContentsAvailable(url, _scriptCache[url]);
} }
} else { } else {
qCDebug(scriptengine) << "ERROR Loading file:" << reply->url().toString(); qCWarning(scriptengine) << "Error loading script from URL " << reply->url().toString()
<< "- HTTP status code is" << reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt()
<< "and error from QNetworkReply is" << reply->errorString();
foreach(ScriptUser* user, scriptUsers) { foreach(ScriptUser* user, scriptUsers) {
user->errorInLoadingScript(url); user->errorInLoadingScript(url);
} }
@ -73,4 +76,4 @@ void ScriptCache::scriptDownloaded() {
reply->deleteLater(); reply->deleteLater();
} }