Fixing the extra spaces

This commit is contained in:
samcake 2016-04-18 16:10:11 -07:00
parent 0ae54b9abc
commit 9087de22bd

View file

@ -75,11 +75,11 @@ void render::renderStateSortShapes(const SceneContextPointer& sceneContext, cons
numItemsToDraw = glm::min(numItemsToDraw, maxDrawnItems);
}
using SortedPipelines = std::vector< render::ShapeKey >;
using SortedShapes = std::unordered_map< render::ShapeKey, std::vector< Item >, render::ShapeKey::Hash, render::ShapeKey::KeyEqual >;
using SortedPipelines = std::vector<render::ShapeKey>;
using SortedShapes = std::unordered_map<render::ShapeKey, std::vector<Item>, render::ShapeKey::Hash, render::ShapeKey::KeyEqual>;
SortedPipelines sortedPipelines;
SortedShapes sortedShapes;
std::vector< Item > ownPipelineBucket;
std::vector<Item> ownPipelineBucket;
for (auto i = 0; i < numItemsToDraw; ++i) {