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Fix for avatar LOD's getting into a degenerate state. Don't persist the
avatar LOD, since we adjust it more rapidly.
This commit is contained in:
parent
ca4a4a692f
commit
9078d9a0f2
2 changed files with 8 additions and 8 deletions
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@ -113,18 +113,18 @@
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<context>
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<name>Menu</name>
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<message>
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<location filename="src/Menu.cpp" line="459"/>
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<location filename="src/Menu.cpp" line="456"/>
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<source>Open .ini config file</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="src/Menu.cpp" line="461"/>
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<location filename="src/Menu.cpp" line="473"/>
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<location filename="src/Menu.cpp" line="458"/>
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<location filename="src/Menu.cpp" line="470"/>
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<source>Text files (*.ini)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="src/Menu.cpp" line="471"/>
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<location filename="src/Menu.cpp" line="468"/>
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<source>Save .ini config file</source>
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<translation type="unfinished"></translation>
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</message>
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@ -393,8 +393,6 @@ void Menu::loadSettings(QSettings* settings) {
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_maxVoxels = loadSetting(settings, "maxVoxels", DEFAULT_MAX_VOXELS_PER_SYSTEM);
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_maxVoxelPacketsPerSecond = loadSetting(settings, "maxVoxelsPPS", DEFAULT_MAX_VOXEL_PPS);
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_voxelSizeScale = loadSetting(settings, "voxelSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
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_avatarLODDistanceMultiplier = loadSetting(settings, "avatarLODDistanceMultiplier",
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DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
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_boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);
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settings->beginGroup("View Frustum Offset Camera");
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@ -434,7 +432,6 @@ void Menu::saveSettings(QSettings* settings) {
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settings->setValue("maxVoxels", _maxVoxels);
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settings->setValue("maxVoxelsPPS", _maxVoxelPacketsPerSecond);
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settings->setValue("voxelSizeScale", _voxelSizeScale);
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settings->setValue("avatarLODDistanceMultiplier", _avatarLODDistanceMultiplier);
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settings->setValue("boundaryLevelAdjust", _boundaryLevelAdjust);
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settings->beginGroup("View Frustum Offset Camera");
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settings->setValue("viewFrustumOffsetYaw", _viewFrustumOffset.yaw);
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@ -1203,7 +1200,10 @@ void Menu::autoAdjustLOD(float currentFPS) {
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if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
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// attempt to lower the detail in proportion to the fps difference
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float targetFps = (ADJUST_LOD_DOWN_FPS + ADJUST_LOD_UP_FPS) * 0.5f;
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_avatarLODDistanceMultiplier *= (targetFps / _fastFPSAverage.getAverage());
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float averageFps = _fastFPSAverage.getAverage();
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const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
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_avatarLODDistanceMultiplier *= (averageFps < EPSILON) ? MAXIMUM_MULTIPLIER_SCALE :
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qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps);
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_lastAvatarDetailDrop = now;
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}
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} else if (_fastFPSAverage.getAverage() > ADJUST_LOD_UP_FPS) {
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