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don't forget to use enqueue the Transaction
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@ -277,6 +277,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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sortedAvatars.pop();
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sortedAvatars.pop();
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}
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}
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if (_shouldRender) {
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qApp->getMain3DScene()->enqueueTransaction(transaction);
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}
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_numAvatarsUpdated = numAvatarsUpdated;
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_numAvatarsUpdated = numAvatarsUpdated;
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_numAvatarsNotUpdated = numAVatarsNotUpdated;
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_numAvatarsNotUpdated = numAVatarsNotUpdated;
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