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https://github.com/overte-org/overte.git
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Merge pull request #5371 from Atlante45/smart_pointers
Smart pointers fixes
This commit is contained in:
commit
9016f437a8
61 changed files with 316 additions and 320 deletions
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@ -116,7 +116,7 @@ SharedNetworkPeer IceServer::addOrUpdateHeartbeatingPeer(Packet& packet) {
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if (!matchingPeer) {
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if (!matchingPeer) {
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// if we don't have this sender we need to create them now
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// if we don't have this sender we need to create them now
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matchingPeer = SharedNetworkPeer(new NetworkPeer(senderUUID, publicSocket, localSocket));
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matchingPeer = QSharedPointer<NetworkPeer>::create(senderUUID, publicSocket, localSocket);
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_activePeers.insert(senderUUID, matchingPeer);
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_activePeers.insert(senderUUID, matchingPeer);
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qDebug() << "Added a new network peer" << *matchingPeer;
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qDebug() << "Added a new network peer" << *matchingPeer;
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@ -363,7 +363,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_bookmarks = new Bookmarks(); // Before setting up the menu
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_bookmarks = new Bookmarks(); // Before setting up the menu
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_runningScriptsWidget = new RunningScriptsWidget(_window);
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_runningScriptsWidget = new RunningScriptsWidget(_window);
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_renderEngine->addTask(render::TaskPointer(new RenderDeferredTask()));
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_renderEngine->addTask(make_shared<RenderDeferredTask>());
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_renderEngine->registerScene(_main3DScene);
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_renderEngine->registerScene(_main3DScene);
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// start the nodeThread so its event loop is running
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// start the nodeThread so its event loop is running
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@ -2231,8 +2231,8 @@ void Application::shrinkMirrorView() {
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const float HEAD_SPHERE_RADIUS = 0.1f;
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const float HEAD_SPHERE_RADIUS = 0.1f;
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bool Application::isLookingAtMyAvatar(Avatar* avatar) {
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bool Application::isLookingAtMyAvatar(AvatarSharedPointer avatar) {
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glm::vec3 theirLookAt = avatar->getHead()->getLookAtPosition();
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glm::vec3 theirLookAt = dynamic_pointer_cast<Avatar>(avatar)->getHead()->getLookAtPosition();
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glm::vec3 myEyePosition = _myAvatar->getHead()->getEyePosition();
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glm::vec3 myEyePosition = _myAvatar->getHead()->getEyePosition();
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if (pointInSphere(theirLookAt, myEyePosition, HEAD_SPHERE_RADIUS * _myAvatar->getScale())) {
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if (pointInSphere(theirLookAt, myEyePosition, HEAD_SPHERE_RADIUS * _myAvatar->getScale())) {
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return true;
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return true;
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@ -2296,7 +2296,7 @@ void Application::updateMyAvatarLookAtPosition() {
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if (lookingAt && _myAvatar != lookingAt.get()) {
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if (lookingAt && _myAvatar != lookingAt.get()) {
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// If I am looking at someone else, look directly at one of their eyes
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// If I am looking at someone else, look directly at one of their eyes
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isLookingAtSomeone = true;
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isLookingAtSomeone = true;
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Head* lookingAtHead = static_cast<Avatar*>(lookingAt.get())->getHead();
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auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead();
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const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
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const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
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glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
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glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
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@ -3202,8 +3202,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// Background rendering decision
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// Background rendering decision
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if (BackgroundRenderData::_item == 0) {
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if (BackgroundRenderData::_item == 0) {
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auto backgroundRenderData = BackgroundRenderData::Pointer(new BackgroundRenderData(&_environment));
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auto backgroundRenderData = make_shared<BackgroundRenderData>(&_environment);
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auto backgroundRenderPayload = render::PayloadPointer(new BackgroundRenderData::Payload(backgroundRenderData));
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auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
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BackgroundRenderData::_item = _main3DScene->allocateID();
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BackgroundRenderData::_item = _main3DScene->allocateID();
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pendingChanges.resetItem(WorldBoxRenderData::_item, backgroundRenderPayload);
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pendingChanges.resetItem(WorldBoxRenderData::_item, backgroundRenderPayload);
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} else {
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} else {
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@ -3234,8 +3234,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// Make sure the WorldBox is in the scene
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// Make sure the WorldBox is in the scene
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if (WorldBoxRenderData::_item == 0) {
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if (WorldBoxRenderData::_item == 0) {
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auto worldBoxRenderData = WorldBoxRenderData::Pointer(new WorldBoxRenderData());
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auto worldBoxRenderData = make_shared<WorldBoxRenderData>();
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auto worldBoxRenderPayload = render::PayloadPointer(new WorldBoxRenderData::Payload(worldBoxRenderData));
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auto worldBoxRenderPayload = make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
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WorldBoxRenderData::_item = _main3DScene->allocateID();
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WorldBoxRenderData::_item = _main3DScene->allocateID();
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@ -285,8 +285,8 @@ public:
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QStringList getRunningScripts() { return _scriptEnginesHash.keys(); }
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QStringList getRunningScripts() { return _scriptEnginesHash.keys(); }
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ScriptEngine* getScriptEngine(QString scriptHash) { return _scriptEnginesHash.contains(scriptHash) ? _scriptEnginesHash[scriptHash] : NULL; }
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ScriptEngine* getScriptEngine(QString scriptHash) { return _scriptEnginesHash.contains(scriptHash) ? _scriptEnginesHash[scriptHash] : NULL; }
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bool isLookingAtMyAvatar(Avatar* avatar);
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bool isLookingAtMyAvatar(AvatarSharedPointer avatar);
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float getRenderResolutionScale() const;
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float getRenderResolutionScale() const;
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int getRenderAmbientLight() const;
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int getRenderAmbientLight() const;
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@ -62,10 +62,10 @@ namespace render {
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return ItemKey::Builder::opaqueShape();
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return ItemKey::Builder::opaqueShape();
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}
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}
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template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
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template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
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return static_cast<Avatar*>(avatar.get())->getBounds();
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return static_pointer_cast<Avatar>(avatar)->getBounds();
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}
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}
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template <> void payloadRender(const AvatarSharedPointer& avatar, RenderArgs* args) {
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template <> void payloadRender(const AvatarSharedPointer& avatar, RenderArgs* args) {
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Avatar* avatarPtr = static_cast<Avatar*>(avatar.get());
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auto avatarPtr = static_pointer_cast<Avatar>(avatar);
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bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderLookAtVectors);
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bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderLookAtVectors);
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avatarPtr->setDisplayingLookatVectors(renderLookAtVectors);
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avatarPtr->setDisplayingLookatVectors(renderLookAtVectors);
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@ -429,7 +429,7 @@ void MyAvatar::startRecording() {
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return;
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return;
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}
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}
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if (!_recorder) {
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if (!_recorder) {
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_recorder = RecorderPointer(new Recorder(this));
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_recorder = QSharedPointer<Recorder>::create(this);
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}
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}
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// connect to AudioClient's signal so we get input audio
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// connect to AudioClient's signal so we get input audio
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auto audioClient = DependencyManager::get<AudioClient>();
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auto audioClient = DependencyManager::get<AudioClient>();
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@ -481,7 +481,7 @@ void MyAvatar::loadLastRecording() {
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return;
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return;
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}
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}
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if (!_player) {
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if (!_player) {
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_player = PlayerPointer(new Player(this));
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_player = QSharedPointer<Player>::create(this);
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}
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}
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_player->loadRecording(_recorder->getRecording());
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_player->loadRecording(_recorder->getRecording());
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@ -876,7 +876,7 @@ void MyAvatar::updateLookAtTargetAvatar() {
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const float GREATEST_LOOKING_AT_DISTANCE = 10.0f;
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const float GREATEST_LOOKING_AT_DISTANCE = 10.0f;
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foreach (const AvatarSharedPointer& avatarPointer, DependencyManager::get<AvatarManager>()->getAvatarHash()) {
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foreach (const AvatarSharedPointer& avatarPointer, DependencyManager::get<AvatarManager>()->getAvatarHash()) {
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Avatar* avatar = static_cast<Avatar*>(avatarPointer.get());
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auto avatar = static_pointer_cast<Avatar>(avatarPointer);
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bool isCurrentTarget = avatar->getIsLookAtTarget();
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bool isCurrentTarget = avatar->getIsLookAtTarget();
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float distanceTo = glm::length(avatar->getHead()->getEyePosition() - cameraPosition);
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float distanceTo = glm::length(avatar->getHead()->getEyePosition() - cameraPosition);
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avatar->setIsLookAtTarget(false);
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avatar->setIsLookAtTarget(false);
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@ -911,7 +911,7 @@ void MyAvatar::updateLookAtTargetAvatar() {
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}
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}
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auto avatarPointer = _lookAtTargetAvatar.lock();
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auto avatarPointer = _lookAtTargetAvatar.lock();
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if (avatarPointer) {
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if (avatarPointer) {
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static_cast<Avatar*>(avatarPointer.get())->setIsLookAtTarget(true);
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static_pointer_cast<Avatar>(avatarPointer)->setIsLookAtTarget(true);
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}
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}
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}
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}
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@ -208,7 +208,7 @@ void Faceshift::receive(const QByteArray& buffer) {
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for (fsMsgPtr msg; (msg = _stream.get_message()); ) {
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for (fsMsgPtr msg; (msg = _stream.get_message()); ) {
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switch (msg->id()) {
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switch (msg->id()) {
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case fsMsg::MSG_OUT_TRACKING_STATE: {
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case fsMsg::MSG_OUT_TRACKING_STATE: {
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const fsTrackingData& data = static_cast<fsMsgTrackingState*>(msg.get())->tracking_data();
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const fsTrackingData& data = static_pointer_cast<fsMsgTrackingState>(msg)->tracking_data();
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if ((_tracking = data.m_trackingSuccessful)) {
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if ((_tracking = data.m_trackingSuccessful)) {
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glm::quat newRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x,
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glm::quat newRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x,
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data.m_headRotation.y, -data.m_headRotation.z);
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data.m_headRotation.y, -data.m_headRotation.z);
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@ -256,7 +256,7 @@ void Faceshift::receive(const QByteArray& buffer) {
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break;
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break;
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}
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}
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case fsMsg::MSG_OUT_BLENDSHAPE_NAMES: {
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case fsMsg::MSG_OUT_BLENDSHAPE_NAMES: {
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const vector<string>& names = static_cast<fsMsgBlendshapeNames*>(msg.get())->blendshape_names();
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const vector<string>& names = static_pointer_cast<fsMsgBlendshapeNames>(msg)->blendshape_names();
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for (size_t i = 0; i < names.size(); i++) {
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for (size_t i = 0; i < names.size(); i++) {
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if (names[i] == "EyeBlink_L") {
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if (names[i] == "EyeBlink_L") {
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_leftBlinkIndex = i;
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_leftBlinkIndex = i;
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@ -103,7 +103,7 @@ void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy(_name));
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auto proxy = std::make_shared<UserInputMapper::DeviceProxy>(_name);
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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@ -159,7 +159,7 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Keyboard"));
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auto proxy = std::make_shared<UserInputMapper::DeviceProxy>("Keyboard");
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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@ -664,7 +664,7 @@ void SixenseManager::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Hydra"));
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auto proxy = std::make_shared<UserInputMapper::DeviceProxy>("Hydra");
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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@ -547,8 +547,8 @@ void ApplicationCompositor::buildHemiVertices(
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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_hemiVertices = gpu::BufferPointer(new gpu::Buffer());
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_hemiVertices = std::make_shared<gpu::Buffer>();
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_hemiIndices = gpu::BufferPointer(new gpu::Buffer());
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_hemiIndices = std::make_shared<gpu::Buffer>();
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if (fov >= PI) {
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if (fov >= PI) {
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@ -610,7 +610,7 @@ void ApplicationCompositor::drawSphereSection(gpu::Batch& batch) {
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static const int VERTEX_DATA_SLOT = 0;
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static const int VERTEX_DATA_SLOT = 0;
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static const int TEXTURE_DATA_SLOT = 1;
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static const int TEXTURE_DATA_SLOT = 1;
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static const int COLOR_DATA_SLOT = 2;
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static const int COLOR_DATA_SLOT = 2;
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gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
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auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
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streamFormat->setAttribute(gpu::Stream::POSITION, VERTEX_DATA_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
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streamFormat->setAttribute(gpu::Stream::POSITION, VERTEX_DATA_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
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streamFormat->setAttribute(gpu::Stream::TEXCOORD, TEXTURE_DATA_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV));
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streamFormat->setAttribute(gpu::Stream::TEXCOORD, TEXTURE_DATA_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV));
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streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_DATA_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::RGBA));
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streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_DATA_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::RGBA));
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@ -220,7 +220,7 @@ bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
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if (thisOverlay) {
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if (thisOverlay) {
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if (thisOverlay->is3D()) {
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if (thisOverlay->is3D()) {
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Base3DOverlay* overlay3D = static_cast<Base3DOverlay*>(thisOverlay.get());
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auto overlay3D = std::static_pointer_cast<Base3DOverlay>(thisOverlay);
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bool oldDrawOnHUD = overlay3D->getDrawOnHUD();
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bool oldDrawOnHUD = overlay3D->getDrawOnHUD();
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thisOverlay->setProperties(properties);
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thisOverlay->setProperties(properties);
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@ -282,15 +282,15 @@ unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) {
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i.previous();
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i.previous();
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unsigned int thisID = i.key();
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unsigned int thisID = i.key();
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if (i.value()->is3D()) {
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if (i.value()->is3D()) {
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Base3DOverlay* thisOverlay = static_cast<Base3DOverlay*>(i.value().get());
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auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
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if (!thisOverlay->getIgnoreRayIntersection()) {
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if (thisOverlay && !thisOverlay->getIgnoreRayIntersection()) {
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if (thisOverlay->findRayIntersection(origin, direction, distance, thisFace)) {
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if (thisOverlay->findRayIntersection(origin, direction, distance, thisFace)) {
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return thisID;
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return thisID;
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}
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}
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}
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}
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} else {
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} else {
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Overlay2D* thisOverlay = static_cast<Overlay2D*>(i.value().get());
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auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
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if (thisOverlay->getVisible() && thisOverlay->isLoaded() &&
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if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
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thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) {
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thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) {
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return thisID;
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return thisID;
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}
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}
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@ -354,8 +354,8 @@ RayToOverlayIntersectionResult Overlays::findRayIntersection(const PickRay& ray)
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while (i.hasPrevious()) {
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while (i.hasPrevious()) {
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i.previous();
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i.previous();
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unsigned int thisID = i.key();
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unsigned int thisID = i.key();
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Base3DOverlay* thisOverlay = static_cast<Base3DOverlay*>(i.value().get());
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auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
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if (thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) {
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if (thisOverlay && thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) {
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float thisDistance;
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float thisDistance;
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BoxFace thisFace;
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BoxFace thisFace;
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QString thisExtraInfo;
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QString thisExtraInfo;
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@ -471,13 +471,13 @@ QSizeF Overlays::textSize(unsigned int id, const QString& text) const {
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Overlay::Pointer thisOverlay = _overlaysHUD[id];
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Overlay::Pointer thisOverlay = _overlaysHUD[id];
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if (thisOverlay) {
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if (thisOverlay) {
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if (typeid(*thisOverlay) == typeid(TextOverlay)) {
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if (typeid(*thisOverlay) == typeid(TextOverlay)) {
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return static_cast<TextOverlay*>(thisOverlay.get())->textSize(text);
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return std::dynamic_pointer_cast<TextOverlay>(thisOverlay)->textSize(text);
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}
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}
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} else {
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} else {
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thisOverlay = _overlaysWorld[id];
|
thisOverlay = _overlaysWorld[id];
|
||||||
if (thisOverlay) {
|
if (thisOverlay) {
|
||||||
if (typeid(*thisOverlay) == typeid(Text3DOverlay)) {
|
if (typeid(*thisOverlay) == typeid(Text3DOverlay)) {
|
||||||
return static_cast<Text3DOverlay*>(thisOverlay.get())->textSize(text);
|
return std::dynamic_pointer_cast<Text3DOverlay>(thisOverlay)->textSize(text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -632,7 +632,7 @@ void AvatarData::loadRecording(QString filename) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!_player) {
|
if (!_player) {
|
||||||
_player = PlayerPointer(new Player(this));
|
_player = QSharedPointer<Player>::create(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
_player->loadFromFile(filename);
|
_player->loadFromFile(filename);
|
||||||
|
@ -644,7 +644,7 @@ void AvatarData::startPlaying() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!_player) {
|
if (!_player) {
|
||||||
_player = PlayerPointer(new Player(this));
|
_player = QSharedPointer<Player>::create(this);
|
||||||
}
|
}
|
||||||
_player->startPlaying();
|
_player->startPlaying();
|
||||||
}
|
}
|
||||||
|
@ -746,7 +746,7 @@ void AvatarData::stopPlaying() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AvatarData::changeReferential(Referential *ref) {
|
void AvatarData::changeReferential(Referential* ref) {
|
||||||
delete _referential;
|
delete _referential;
|
||||||
_referential = ref;
|
_referential = ref;
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,7 +34,7 @@ bool AvatarHashMap::isAvatarInRange(const glm::vec3& position, const float range
|
||||||
}
|
}
|
||||||
|
|
||||||
AvatarSharedPointer AvatarHashMap::newSharedAvatar() {
|
AvatarSharedPointer AvatarHashMap::newSharedAvatar() {
|
||||||
return AvatarSharedPointer(new AvatarData());
|
return std::make_shared<AvatarData>();
|
||||||
}
|
}
|
||||||
|
|
||||||
AvatarSharedPointer AvatarHashMap::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
|
AvatarSharedPointer AvatarHashMap::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
|
||||||
|
|
|
@ -202,7 +202,7 @@ void Player::loadFromFile(const QString& file) {
|
||||||
if (_recording) {
|
if (_recording) {
|
||||||
_recording->clear();
|
_recording->clear();
|
||||||
} else {
|
} else {
|
||||||
_recording = RecordingPointer(new Recording());
|
_recording = QSharedPointer<Recording>();
|
||||||
}
|
}
|
||||||
readRecordingFromFile(_recording, file);
|
readRecordingFromFile(_recording, file);
|
||||||
|
|
||||||
|
|
|
@ -417,7 +417,7 @@ RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString
|
||||||
|
|
||||||
// Reset the recording passed in the arguments
|
// Reset the recording passed in the arguments
|
||||||
if (!recording) {
|
if (!recording) {
|
||||||
recording.reset(new Recording());
|
recording = QSharedPointer<Recording>::create();
|
||||||
}
|
}
|
||||||
|
|
||||||
QDataStream fileStream(byteArray);
|
QDataStream fileStream(byteArray);
|
||||||
|
@ -652,7 +652,7 @@ RecordingPointer readRecordingFromRecFile(RecordingPointer recording, const QStr
|
||||||
timer.start();
|
timer.start();
|
||||||
|
|
||||||
if (!recording) {
|
if (!recording) {
|
||||||
recording.reset(new Recording());
|
recording = QSharedPointer<Recording>::create();
|
||||||
}
|
}
|
||||||
|
|
||||||
QDataStream fileStream(byteArray);
|
QDataStream fileStream(byteArray);
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
#include "RenderableDebugableEntityItem.h"
|
#include "RenderableDebugableEntityItem.h"
|
||||||
|
|
||||||
EntityItemPointer RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableBoxEntityItem(entityID, properties));
|
return std::make_shared<RenderableBoxEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderableBoxEntityItem::render(RenderArgs* args) {
|
void RenderableBoxEntityItem::render(RenderArgs* args) {
|
||||||
|
|
|
@ -37,8 +37,8 @@ public:
|
||||||
bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||||
_myItem = scene->allocateID();
|
_myItem = scene->allocateID();
|
||||||
|
|
||||||
auto renderData = RenderableEntityItemProxy::Pointer(new RenderableEntityItemProxy(self));
|
auto renderData = std::make_shared<RenderableEntityItemProxy>(self);
|
||||||
auto renderPayload = render::PayloadPointer(new RenderableEntityItemProxy::Payload(renderData));
|
auto renderPayload = std::make_shared<RenderableEntityItemProxy::Payload>(renderData);
|
||||||
|
|
||||||
pendingChanges.resetItem(_myItem, renderPayload);
|
pendingChanges.resetItem(_myItem, renderPayload);
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#include "RenderableLightEntityItem.h"
|
#include "RenderableLightEntityItem.h"
|
||||||
|
|
||||||
EntityItemPointer RenderableLightEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableLightEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableLightEntityItem(entityID, properties));
|
return std::make_shared<RenderableLightEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderableLightEntityItem::render(RenderArgs* args) {
|
void RenderableLightEntityItem::render(RenderArgs* args) {
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#include "RenderableLineEntityItem.h"
|
#include "RenderableLineEntityItem.h"
|
||||||
|
|
||||||
EntityItemPointer RenderableLineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableLineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableLineEntityItem(entityID, properties));
|
return std::make_shared<RenderableLineEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderableLineEntityItem::updateGeometry() {
|
void RenderableLineEntityItem::updateGeometry() {
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
#include "RenderableModelEntityItem.h"
|
#include "RenderableModelEntityItem.h"
|
||||||
|
|
||||||
EntityItemPointer RenderableModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableModelEntityItem(entityID, properties));
|
return std::make_shared<RenderableModelEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderableModelEntityItem::~RenderableModelEntityItem() {
|
RenderableModelEntityItem::~RenderableModelEntityItem() {
|
||||||
|
@ -190,8 +190,8 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
|
||||||
|
|
||||||
_myMetaItem = scene->allocateID();
|
_myMetaItem = scene->allocateID();
|
||||||
|
|
||||||
auto renderData = RenderableModelEntityItemMeta::Pointer(new RenderableModelEntityItemMeta(self));
|
auto renderData = std::make_shared<RenderableModelEntityItemMeta>(self);
|
||||||
auto renderPayload = render::PayloadPointer(new RenderableModelEntityItemMeta::Payload(renderData));
|
auto renderPayload = std::make_shared<RenderableModelEntityItemMeta::Payload>(renderData);
|
||||||
|
|
||||||
pendingChanges.resetItem(_myMetaItem, renderPayload);
|
pendingChanges.resetItem(_myMetaItem, renderPayload);
|
||||||
|
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
#include "RenderableParticleEffectEntityItem.h"
|
#include "RenderableParticleEffectEntityItem.h"
|
||||||
|
|
||||||
EntityItemPointer RenderableParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableParticleEffectEntityItem(entityID, properties));
|
return std::make_shared<RenderableParticleEffectEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||||
|
|
|
@ -40,7 +40,7 @@
|
||||||
#include "RenderablePolyVoxEntityItem.h"
|
#include "RenderablePolyVoxEntityItem.h"
|
||||||
|
|
||||||
EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderablePolyVoxEntityItem(entityID, properties));
|
return std::make_shared<RenderablePolyVoxEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderablePolyVoxEntityItem::RenderablePolyVoxEntityItem(const EntityItemID& entityItemID,
|
RenderablePolyVoxEntityItem::RenderablePolyVoxEntityItem(const EntityItemID& entityItemID,
|
||||||
|
@ -349,15 +349,16 @@ void RenderablePolyVoxEntityItem::getModel() {
|
||||||
auto mesh = _modelGeometry.getMesh();
|
auto mesh = _modelGeometry.getMesh();
|
||||||
|
|
||||||
const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
|
const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
|
||||||
auto indexBuffer = new gpu::Buffer(vecIndices.size() * sizeof(uint32_t), (gpu::Byte*)vecIndices.data());
|
auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
|
||||||
|
(gpu::Byte*)vecIndices.data());
|
||||||
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
|
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
|
||||||
auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
|
auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
|
||||||
mesh->setIndexBuffer(*indexBufferView);
|
mesh->setIndexBuffer(*indexBufferView);
|
||||||
|
|
||||||
|
|
||||||
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
|
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
|
||||||
auto vertexBuffer = new gpu::Buffer(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
|
auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
|
||||||
(gpu::Byte*)vecVertices.data());
|
(gpu::Byte*)vecVertices.data());
|
||||||
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
|
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
|
||||||
auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
|
auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
|
||||||
0,
|
0,
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
#include "RenderableDebugableEntityItem.h"
|
#include "RenderableDebugableEntityItem.h"
|
||||||
|
|
||||||
EntityItemPointer RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableSphereEntityItem(entityID, properties));
|
return std::make_shared<RenderableSphereEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderableSphereEntityItem::render(RenderArgs* args) {
|
void RenderableSphereEntityItem::render(RenderArgs* args) {
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
#include "GLMHelpers.h"
|
#include "GLMHelpers.h"
|
||||||
|
|
||||||
EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableTextEntityItem(entityID, properties));
|
return std::make_shared<RenderableTextEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderableTextEntityItem::render(RenderArgs* args) {
|
void RenderableTextEntityItem::render(RenderArgs* args) {
|
||||||
|
|
|
@ -32,7 +32,7 @@ const float DPI = 30.47f;
|
||||||
const float METERS_TO_INCHES = 39.3701f;
|
const float METERS_TO_INCHES = 39.3701f;
|
||||||
|
|
||||||
EntityItemPointer RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableWebEntityItem(entityID, properties));
|
return std::make_shared<RenderableWebEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#include <PerfStat.h>
|
#include <PerfStat.h>
|
||||||
|
|
||||||
EntityItemPointer RenderableZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer RenderableZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new RenderableZoneEntityItem(entityID, properties));
|
return std::make_shared<RenderableZoneEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename Lambda>
|
template<typename Lambda>
|
||||||
|
@ -195,8 +195,8 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_pt
|
||||||
render::PendingChanges& pendingChanges) {
|
render::PendingChanges& pendingChanges) {
|
||||||
_myMetaItem = scene->allocateID();
|
_myMetaItem = scene->allocateID();
|
||||||
|
|
||||||
auto renderData = RenderableZoneEntityItemMeta::Pointer(new RenderableZoneEntityItemMeta(self));
|
auto renderData = std::make_shared<RenderableZoneEntityItemMeta>(self);
|
||||||
auto renderPayload = render::PayloadPointer(new RenderableZoneEntityItemMeta::Payload(renderData));
|
auto renderPayload = std::make_shared<RenderableZoneEntityItemMeta::Payload>(renderData);
|
||||||
|
|
||||||
pendingChanges.resetItem(_myMetaItem, renderPayload);
|
pendingChanges.resetItem(_myMetaItem, renderPayload);
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -419,7 +419,7 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));
|
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||||
if (!entity) {
|
if (!entity) {
|
||||||
qCDebug(entities) << "EntityScriptingInterface::setVoxelSphere no entity with ID" << entityID;
|
qCDebug(entities) << "EntityScriptingInterface::setVoxelSphere no entity with ID" << entityID;
|
||||||
return false;
|
return false;
|
||||||
|
@ -432,7 +432,7 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
|
||||||
|
|
||||||
auto now = usecTimestampNow();
|
auto now = usecTimestampNow();
|
||||||
|
|
||||||
PolyVoxEntityItem* polyVoxEntity = static_cast<PolyVoxEntityItem*>(entity.get());
|
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
|
||||||
_entityTree->lockForWrite();
|
_entityTree->lockForWrite();
|
||||||
actor(*polyVoxEntity);
|
actor(*polyVoxEntity);
|
||||||
entity->setLastEdited(now);
|
entity->setLastEdited(now);
|
||||||
|
@ -467,8 +467,8 @@ bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(Line
|
||||||
}
|
}
|
||||||
|
|
||||||
auto now = usecTimestampNow();
|
auto now = usecTimestampNow();
|
||||||
|
|
||||||
LineEntityItem* lineEntity = static_cast<LineEntityItem*>(entity.get());
|
auto lineEntity = std::static_pointer_cast<LineEntityItem>(entity);
|
||||||
_entityTree->lockForWrite();
|
_entityTree->lockForWrite();
|
||||||
bool success = actor(*lineEntity);
|
bool success = actor(*lineEntity);
|
||||||
entity->setLastEdited(now);
|
entity->setLastEdited(now);
|
||||||
|
|
|
@ -29,7 +29,7 @@ const float ModelEntityItem::DEFAULT_ANIMATION_FPS = 30.0f;
|
||||||
|
|
||||||
|
|
||||||
EntityItemPointer ModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer ModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new ModelEntityItem(entityID, properties));
|
return std::make_shared<ModelEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||||
|
|
|
@ -56,7 +56,7 @@ const QString ParticleEffectEntityItem::DEFAULT_TEXTURES = "";
|
||||||
|
|
||||||
|
|
||||||
EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new ParticleEffectEntityItem(entityID, properties));
|
return std::make_shared<ParticleEffectEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
// our non-pure virtual subclass for now...
|
// our non-pure virtual subclass for now...
|
||||||
|
|
|
@ -28,12 +28,9 @@ const PolyVoxEntityItem::PolyVoxSurfaceStyle PolyVoxEntityItem::DEFAULT_VOXEL_SU
|
||||||
PolyVoxEntityItem::SURFACE_MARCHING_CUBES;
|
PolyVoxEntityItem::SURFACE_MARCHING_CUBES;
|
||||||
|
|
||||||
EntityItemPointer PolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer PolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new PolyVoxEntityItem(entityID, properties));
|
return std::make_shared<PolyVoxEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
QByteArray PolyVoxEntityItem::makeEmptyVoxelData(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize) {
|
QByteArray PolyVoxEntityItem::makeEmptyVoxelData(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize) {
|
||||||
int rawSize = voxelXSize * voxelYSize * voxelZSize;
|
int rawSize = voxelXSize * voxelYSize * voxelZSize;
|
||||||
|
|
||||||
|
@ -48,8 +45,6 @@ QByteArray PolyVoxEntityItem::makeEmptyVoxelData(quint16 voxelXSize, quint16 vox
|
||||||
return newVoxelData;
|
return newVoxelData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
PolyVoxEntityItem::PolyVoxEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
PolyVoxEntityItem::PolyVoxEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||||
EntityItem(entityItemID),
|
EntityItem(entityItemID),
|
||||||
_voxelVolumeSize(PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE),
|
_voxelVolumeSize(PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE),
|
||||||
|
|
|
@ -30,7 +30,7 @@ const xColor TextEntityItem::DEFAULT_BACKGROUND_COLOR = { 0, 0, 0};
|
||||||
const bool TextEntityItem::DEFAULT_FACE_CAMERA = false;
|
const bool TextEntityItem::DEFAULT_FACE_CAMERA = false;
|
||||||
|
|
||||||
EntityItemPointer TextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer TextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new TextEntityItem(entityID, properties));
|
return std::make_shared<TextEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
TextEntityItem::TextEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
TextEntityItem::TextEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
const QString WebEntityItem::DEFAULT_SOURCE_URL("http://www.google.com");
|
const QString WebEntityItem::DEFAULT_SOURCE_URL("http://www.google.com");
|
||||||
|
|
||||||
EntityItemPointer WebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer WebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new WebEntityItem(entityID, properties));
|
return std::make_shared<WebEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
WebEntityItem::WebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
WebEntityItem::WebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||||
|
|
|
@ -30,7 +30,7 @@ const ShapeType ZoneEntityItem::DEFAULT_SHAPE_TYPE = SHAPE_TYPE_BOX;
|
||||||
const QString ZoneEntityItem::DEFAULT_COMPOUND_SHAPE_URL = "";
|
const QString ZoneEntityItem::DEFAULT_COMPOUND_SHAPE_URL = "";
|
||||||
|
|
||||||
EntityItemPointer ZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
EntityItemPointer ZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||||
return EntityItemPointer(new ZoneEntityItem(entityID, properties));
|
return std::make_shared<ZoneEntityItem>(entityID, properties);
|
||||||
}
|
}
|
||||||
|
|
||||||
ZoneEntityItem::ZoneEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
ZoneEntityItem::ZoneEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||||
|
|
|
@ -1323,7 +1323,7 @@ void buildModelMesh(ExtractedMesh& extracted) {
|
||||||
model::Mesh mesh;
|
model::Mesh mesh;
|
||||||
|
|
||||||
// Grab the vertices in a buffer
|
// Grab the vertices in a buffer
|
||||||
gpu::BufferPointer vb(new gpu::Buffer());
|
auto vb = make_shared<gpu::Buffer>();
|
||||||
vb->setData(extracted.mesh.vertices.size() * sizeof(glm::vec3),
|
vb->setData(extracted.mesh.vertices.size() * sizeof(glm::vec3),
|
||||||
(const gpu::Byte*) extracted.mesh.vertices.data());
|
(const gpu::Byte*) extracted.mesh.vertices.data());
|
||||||
gpu::BufferView vbv(vb, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
gpu::BufferView vbv(vb, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||||
|
@ -1348,7 +1348,7 @@ void buildModelMesh(ExtractedMesh& extracted) {
|
||||||
int totalAttributeSize = clusterWeightsOffset + clusterWeightsSize;
|
int totalAttributeSize = clusterWeightsOffset + clusterWeightsSize;
|
||||||
|
|
||||||
// Copy all attribute data in a single attribute buffer
|
// Copy all attribute data in a single attribute buffer
|
||||||
gpu::BufferPointer attribBuffer(new gpu::Buffer());
|
auto attribBuffer = make_shared<gpu::Buffer>();
|
||||||
attribBuffer->resize(totalAttributeSize);
|
attribBuffer->resize(totalAttributeSize);
|
||||||
attribBuffer->setSubData(normalsOffset, normalsSize, (gpu::Byte*) fbxMesh.normals.constData());
|
attribBuffer->setSubData(normalsOffset, normalsSize, (gpu::Byte*) fbxMesh.normals.constData());
|
||||||
attribBuffer->setSubData(tangentsOffset, tangentsSize, (gpu::Byte*) fbxMesh.tangents.constData());
|
attribBuffer->setSubData(tangentsOffset, tangentsSize, (gpu::Byte*) fbxMesh.tangents.constData());
|
||||||
|
@ -1407,7 +1407,7 @@ void buildModelMesh(ExtractedMesh& extracted) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
gpu::BufferPointer ib(new gpu::Buffer());
|
auto ib = make_shared<gpu::Buffer>();
|
||||||
ib->resize(totalIndices * sizeof(int));
|
ib->resize(totalIndices * sizeof(int));
|
||||||
|
|
||||||
int indexNum = 0;
|
int indexNum = 0;
|
||||||
|
@ -1437,7 +1437,7 @@ void buildModelMesh(ExtractedMesh& extracted) {
|
||||||
mesh.setIndexBuffer(ibv);
|
mesh.setIndexBuffer(ibv);
|
||||||
|
|
||||||
if (parts.size()) {
|
if (parts.size()) {
|
||||||
gpu::BufferPointer pb(new gpu::Buffer());
|
auto pb = make_shared<gpu::Buffer>();
|
||||||
pb->setData(parts.size() * sizeof(model::Mesh::Part), (const gpu::Byte*) parts.data());
|
pb->setData(parts.size() * sizeof(model::Mesh::Part), (const gpu::Byte*) parts.data());
|
||||||
gpu::BufferView pbv(pb, gpu::Element(gpu::VEC4, gpu::UINT32, gpu::XYZW));
|
gpu::BufferView pbv(pb, gpu::Element(gpu::VEC4, gpu::UINT32, gpu::XYZW));
|
||||||
mesh.setPartBuffer(pbv);
|
mesh.setPartBuffer(pbv);
|
||||||
|
@ -1926,7 +1926,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
|
||||||
}
|
}
|
||||||
material.id = getID(object.properties);
|
material.id = getID(object.properties);
|
||||||
|
|
||||||
material._material = model::MaterialPointer(new model::Material());
|
material._material = make_shared<model::Material>();
|
||||||
material._material->setEmissive(material.emissive);
|
material._material->setEmissive(material.emissive);
|
||||||
if (glm::all(glm::equal(material.diffuse, glm::vec3(0.0f)))) {
|
if (glm::all(glm::equal(material.diffuse, glm::vec3(0.0f)))) {
|
||||||
material._material->setDiffuse(material.diffuse);
|
material._material->setDiffuse(material.diffuse);
|
||||||
|
|
|
@ -131,7 +131,7 @@ void setMeshPartDefaults(FBXMeshPart& meshPart, QString materialID) {
|
||||||
|
|
||||||
meshPart.materialID = materialID;
|
meshPart.materialID = materialID;
|
||||||
meshPart.opacity = 1.0;
|
meshPart.opacity = 1.0;
|
||||||
meshPart._material = model::MaterialPointer(new model::Material());
|
meshPart._material = std::make_shared<model::Material>();
|
||||||
meshPart._material->setDiffuse(glm::vec3(1.0, 1.0, 1.0));
|
meshPart._material->setDiffuse(glm::vec3(1.0, 1.0, 1.0));
|
||||||
meshPart._material->setOpacity(1.0);
|
meshPart._material->setOpacity(1.0);
|
||||||
meshPart._material->setMetallic(0.0);
|
meshPart._material->setMetallic(0.0);
|
||||||
|
|
|
@ -40,97 +40,99 @@ const GLBackend::GLState::Commands makeResetStateCommands() {
|
||||||
// and we have a 50/50 chance that State::DEFAULT is not yet initialized.
|
// and we have a 50/50 chance that State::DEFAULT is not yet initialized.
|
||||||
// Since State::DEFAULT = State::Data() it is much easier to not use the actual State::DEFAULT
|
// Since State::DEFAULT = State::Data() it is much easier to not use the actual State::DEFAULT
|
||||||
// but another State::Data object with a default initialization.
|
// but another State::Data object with a default initialization.
|
||||||
State::Data DEFAULT = State::Data();
|
const State::Data DEFAULT = State::Data();
|
||||||
|
|
||||||
CommandPointer depthBiasCommand = CommandPointer(new CommandDepthBias(&GLBackend::do_setStateDepthBias, Vec2(DEFAULT.depthBias, DEFAULT.depthBiasSlopeScale)));
|
auto depthBiasCommand = std::make_shared<CommandDepthBias>(&GLBackend::do_setStateDepthBias,
|
||||||
CommandPointer stencilCommand = CommandPointer(new CommandStencil(&GLBackend::do_setStateStencil, DEFAULT.stencilActivation, DEFAULT.stencilTestFront, DEFAULT.stencilTestBack));
|
Vec2(DEFAULT.depthBias, DEFAULT.depthBiasSlopeScale));
|
||||||
|
auto stencilCommand = std::make_shared<CommandStencil>(&GLBackend::do_setStateStencil, DEFAULT.stencilActivation,
|
||||||
|
DEFAULT.stencilTestFront, DEFAULT.stencilTestBack);
|
||||||
|
|
||||||
// The state commands to reset to default,
|
// The state commands to reset to default,
|
||||||
// WARNING depending on the order of the State::Field enum
|
// WARNING depending on the order of the State::Field enum
|
||||||
return {
|
return {
|
||||||
CommandPointer(new Command1I(&GLBackend::do_setStateFillMode, DEFAULT.fillMode)),
|
std::make_shared<Command1I>(&GLBackend::do_setStateFillMode, DEFAULT.fillMode),
|
||||||
CommandPointer(new Command1I(&GLBackend::do_setStateCullMode, DEFAULT.cullMode)),
|
std::make_shared<Command1I>(&GLBackend::do_setStateCullMode, DEFAULT.cullMode),
|
||||||
CommandPointer(new Command1B(&GLBackend::do_setStateFrontFaceClockwise, DEFAULT.frontFaceClockwise)),
|
std::make_shared<Command1B>(&GLBackend::do_setStateFrontFaceClockwise, DEFAULT.frontFaceClockwise),
|
||||||
CommandPointer(new Command1B(&GLBackend::do_setStateDepthClampEnable, DEFAULT.depthClampEnable)),
|
std::make_shared<Command1B>(&GLBackend::do_setStateDepthClampEnable, DEFAULT.depthClampEnable),
|
||||||
CommandPointer(new Command1B(&GLBackend::do_setStateScissorEnable, DEFAULT.scissorEnable)),
|
std::make_shared<Command1B>(&GLBackend::do_setStateScissorEnable, DEFAULT.scissorEnable),
|
||||||
CommandPointer(new Command1B(&GLBackend::do_setStateMultisampleEnable, DEFAULT.multisampleEnable)),
|
std::make_shared<Command1B>(&GLBackend::do_setStateMultisampleEnable, DEFAULT.multisampleEnable),
|
||||||
CommandPointer(new Command1B(&GLBackend::do_setStateAntialiasedLineEnable, DEFAULT.antialisedLineEnable)),
|
std::make_shared<Command1B>(&GLBackend::do_setStateAntialiasedLineEnable, DEFAULT.antialisedLineEnable),
|
||||||
|
|
||||||
// Depth bias has 2 fields in State but really one call in GLBackend
|
// Depth bias has 2 fields in State but really one call in GLBackend
|
||||||
CommandPointer(depthBiasCommand),
|
CommandPointer(depthBiasCommand),
|
||||||
CommandPointer(depthBiasCommand),
|
CommandPointer(depthBiasCommand),
|
||||||
|
|
||||||
CommandPointer(new CommandDepthTest(&GLBackend::do_setStateDepthTest, DEFAULT.depthTest)),
|
std::make_shared<CommandDepthTest>(&GLBackend::do_setStateDepthTest, DEFAULT.depthTest),
|
||||||
|
|
||||||
// Depth bias has 3 fields in State but really one call in GLBackend
|
// Depth bias has 3 fields in State but really one call in GLBackend
|
||||||
CommandPointer(stencilCommand),
|
CommandPointer(stencilCommand),
|
||||||
CommandPointer(stencilCommand),
|
CommandPointer(stencilCommand),
|
||||||
CommandPointer(stencilCommand),
|
CommandPointer(stencilCommand),
|
||||||
|
|
||||||
CommandPointer(new Command1B(&GLBackend::do_setStateAlphaToCoverageEnable, DEFAULT.alphaToCoverageEnable)),
|
std::make_shared<Command1B>(&GLBackend::do_setStateAlphaToCoverageEnable, DEFAULT.alphaToCoverageEnable),
|
||||||
|
|
||||||
CommandPointer(new Command1U(&GLBackend::do_setStateSampleMask, DEFAULT.sampleMask)),
|
std::make_shared<Command1U>(&GLBackend::do_setStateSampleMask, DEFAULT.sampleMask),
|
||||||
|
|
||||||
CommandPointer(new CommandBlend(&GLBackend::do_setStateBlend, DEFAULT.blendFunction)),
|
std::make_shared<CommandBlend>(&GLBackend::do_setStateBlend, DEFAULT.blendFunction),
|
||||||
|
|
||||||
CommandPointer(new Command1U(&GLBackend::do_setStateColorWriteMask, DEFAULT.colorWriteMask))
|
std::make_shared<Command1U>(&GLBackend::do_setStateColorWriteMask, DEFAULT.colorWriteMask)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateFillMode(GLBackend::GLState::Commands& commands, State::FillMode fillMode) {
|
void generateFillMode(GLBackend::GLState::Commands& commands, State::FillMode fillMode) {
|
||||||
commands.push_back(CommandPointer(new Command1I(&GLBackend::do_setStateFillMode, int32(fillMode))));
|
commands.push_back(std::make_shared<Command1I>(&GLBackend::do_setStateFillMode, int32(fillMode)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateCullMode(GLBackend::GLState::Commands& commands, State::CullMode cullMode) {
|
void generateCullMode(GLBackend::GLState::Commands& commands, State::CullMode cullMode) {
|
||||||
commands.push_back(CommandPointer(new Command1I(&GLBackend::do_setStateCullMode, int32(cullMode))));
|
commands.push_back(std::make_shared<Command1I>(&GLBackend::do_setStateCullMode, int32(cullMode)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateFrontFaceClockwise(GLBackend::GLState::Commands& commands, bool isClockwise) {
|
void generateFrontFaceClockwise(GLBackend::GLState::Commands& commands, bool isClockwise) {
|
||||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateFrontFaceClockwise, isClockwise)));
|
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateFrontFaceClockwise, isClockwise));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateDepthClampEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
void generateDepthClampEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateDepthClampEnable, enable)));
|
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateDepthClampEnable, enable));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateScissorEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
void generateScissorEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateScissorEnable, enable)));
|
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateScissorEnable, enable));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateMultisampleEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
void generateMultisampleEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateMultisampleEnable, enable)));
|
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateMultisampleEnable, enable));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateAntialiasedLineEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
void generateAntialiasedLineEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateAntialiasedLineEnable, enable)));
|
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateAntialiasedLineEnable, enable));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateDepthBias(GLBackend::GLState::Commands& commands, const State& state) {
|
void generateDepthBias(GLBackend::GLState::Commands& commands, const State& state) {
|
||||||
commands.push_back(CommandPointer(new CommandDepthBias(&GLBackend::do_setStateDepthBias, Vec2(state.getDepthBias(), state.getDepthBiasSlopeScale()))));
|
commands.push_back(std::make_shared<CommandDepthBias>(&GLBackend::do_setStateDepthBias, Vec2(state.getDepthBias(), state.getDepthBiasSlopeScale())));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateDepthTest(GLBackend::GLState::Commands& commands, const State::DepthTest& test) {
|
void generateDepthTest(GLBackend::GLState::Commands& commands, const State::DepthTest& test) {
|
||||||
commands.push_back(CommandPointer(new CommandDepthTest(&GLBackend::do_setStateDepthTest, int32(test.getRaw()))));
|
commands.push_back(std::make_shared<CommandDepthTest>(&GLBackend::do_setStateDepthTest, int32(test.getRaw())));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateStencil(GLBackend::GLState::Commands& commands, const State& state) {
|
void generateStencil(GLBackend::GLState::Commands& commands, const State& state) {
|
||||||
commands.push_back(CommandPointer(new CommandStencil(&GLBackend::do_setStateStencil, state.getStencilActivation(), state.getStencilTestFront(), state.getStencilTestBack())));
|
commands.push_back(std::make_shared<CommandStencil>(&GLBackend::do_setStateStencil, state.getStencilActivation(), state.getStencilTestFront(), state.getStencilTestBack()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateAlphaToCoverageEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
void generateAlphaToCoverageEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateAlphaToCoverageEnable, enable)));
|
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateAlphaToCoverageEnable, enable));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateSampleMask(GLBackend::GLState::Commands& commands, uint32 mask) {
|
void generateSampleMask(GLBackend::GLState::Commands& commands, uint32 mask) {
|
||||||
commands.push_back(CommandPointer(new Command1U(&GLBackend::do_setStateSampleMask, mask)));
|
commands.push_back(std::make_shared<Command1U>(&GLBackend::do_setStateSampleMask, mask));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateBlend(GLBackend::GLState::Commands& commands, const State& state) {
|
void generateBlend(GLBackend::GLState::Commands& commands, const State& state) {
|
||||||
commands.push_back(CommandPointer(new CommandBlend(&GLBackend::do_setStateBlend, state.getBlendFunction())));
|
commands.push_back(std::make_shared<CommandBlend>(&GLBackend::do_setStateBlend, state.getBlendFunction()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateColorWriteMask(GLBackend::GLState::Commands& commands, uint32 mask) {
|
void generateColorWriteMask(GLBackend::GLState::Commands& commands, uint32 mask) {
|
||||||
commands.push_back(CommandPointer(new Command1U(&GLBackend::do_setStateColorWriteMask, mask)));
|
commands.push_back(std::make_shared<Command1U>(&GLBackend::do_setStateColorWriteMask, mask));
|
||||||
}
|
}
|
||||||
|
|
||||||
GLBackend::GLState* GLBackend::syncGPUObject(const State& state) {
|
GLBackend::GLState* GLBackend::syncGPUObject(const State& state) {
|
||||||
|
|
|
@ -80,7 +80,7 @@ bool Texture::Storage::allocateMip(uint16 level) {
|
||||||
auto& mip = _mips[level];
|
auto& mip = _mips[level];
|
||||||
for (auto& face : mip) {
|
for (auto& face : mip) {
|
||||||
if (!face) {
|
if (!face) {
|
||||||
face.reset(new Pixels());
|
face = std::make_shared<Pixels>();
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -419,7 +419,7 @@ bool Texture::generateIrradiance() {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!_irradiance) {
|
if (!_irradiance) {
|
||||||
_irradiance.reset(new SphericalHarmonics());
|
_irradiance = std::make_shared<SphericalHarmonics>();
|
||||||
}
|
}
|
||||||
|
|
||||||
_irradiance->evalFromTexture(*this);
|
_irradiance->evalFromTexture(*this);
|
||||||
|
@ -563,7 +563,7 @@ glm::vec3 linearTosRGB(glm::vec3& color) {
|
||||||
return glm::pow(color, glm::vec3(GAMMA_CORRECTION_INV));
|
return glm::pow(color, glm::vec3(GAMMA_CORRECTION_INV));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Originial code for the Spherical Harmonics taken from "Sun and Black Cat- Igor Dykhta (igor dykhta email) © 2007-2014 "
|
// Originial code for the Spherical Harmonics taken from "Sun and Black Cat- Igor Dykhta (igor dykhta email) <EFBFBD> 2007-2014 "
|
||||||
void sphericalHarmonicsAdd(float * result, int order, const float * inputA, const float * inputB) {
|
void sphericalHarmonicsAdd(float * result, int order, const float * inputA, const float * inputB) {
|
||||||
const int numCoeff = order * order;
|
const int numCoeff = order * order;
|
||||||
for(int i=0; i < numCoeff; i++) {
|
for(int i=0; i < numCoeff; i++) {
|
||||||
|
|
|
@ -18,7 +18,7 @@ Light::Light() :
|
||||||
_transform() {
|
_transform() {
|
||||||
// only if created from nothing shall we create the Buffer to store the properties
|
// only if created from nothing shall we create the Buffer to store the properties
|
||||||
Schema schema;
|
Schema schema;
|
||||||
_schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Byte*) &schema));
|
_schemaBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Schema), (const gpu::Byte*) &schema));
|
||||||
}
|
}
|
||||||
|
|
||||||
Light::Light(const Light& light) :
|
Light::Light(const Light& light) :
|
||||||
|
|
|
@ -20,7 +20,7 @@ Material::Material() :
|
||||||
|
|
||||||
// only if created from nothing shall we create the Buffer to store the properties
|
// only if created from nothing shall we create the Buffer to store the properties
|
||||||
Schema schema;
|
Schema schema;
|
||||||
_schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Byte*) &schema));
|
_schemaBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Schema), (const gpu::Byte*) &schema));
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,19 +68,19 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
|
||||||
SKYBOX_CONSTANTS_SLOT = skyShader->getUniforms().findLocation("skyboxBuffer");
|
SKYBOX_CONSTANTS_SLOT = skyShader->getUniforms().findLocation("skyboxBuffer");
|
||||||
}
|
}
|
||||||
|
|
||||||
auto skyState = gpu::StatePointer(new gpu::State());
|
auto skyState = std::make_shared<gpu::State>();
|
||||||
|
|
||||||
thePipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState));
|
thePipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState));
|
||||||
|
|
||||||
const float CLIP = 1.0f;
|
const float CLIP = 1.0f;
|
||||||
const glm::vec2 vertices[4] = { {-CLIP, -CLIP}, {CLIP, -CLIP}, {-CLIP, CLIP}, {CLIP, CLIP}};
|
const glm::vec2 vertices[4] = { {-CLIP, -CLIP}, {CLIP, -CLIP}, {-CLIP, CLIP}, {CLIP, CLIP}};
|
||||||
theBuffer.reset(new gpu::Buffer(sizeof(vertices), (const gpu::Byte*) vertices));
|
theBuffer = std::make_shared<gpu::Buffer>(sizeof(vertices), (const gpu::Byte*) vertices);
|
||||||
|
|
||||||
theFormat.reset(new gpu::Stream::Format());
|
theFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ));
|
theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ));
|
||||||
|
|
||||||
auto color = glm::vec4(1.0f);
|
auto color = glm::vec4(1.0f);
|
||||||
theConstants.reset(new gpu::Buffer(sizeof(color), (const gpu::Byte*) &color));
|
theConstants = std::make_shared<gpu::Buffer>(sizeof(color), (const gpu::Byte*) &color);
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4 projMat;
|
glm::mat4 projMat;
|
||||||
|
|
|
@ -136,7 +136,7 @@ void EarthSunModel::setSunLongitude(float lon) {
|
||||||
Atmosphere::Atmosphere() {
|
Atmosphere::Atmosphere() {
|
||||||
// only if created from nothing shall we create the Buffer to store the properties
|
// only if created from nothing shall we create the Buffer to store the properties
|
||||||
Data data;
|
Data data;
|
||||||
_dataBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Data), (const gpu::Byte*) &data));
|
_dataBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Data), (const gpu::Byte*) &data));
|
||||||
|
|
||||||
setScatteringWavelength(_scatteringWavelength);
|
setScatteringWavelength(_scatteringWavelength);
|
||||||
setRayleighScattering(_rayleighScattering);
|
setRayleighScattering(_rayleighScattering);
|
||||||
|
@ -188,8 +188,8 @@ const float NUM_HOURS_PER_DAY = 24.0f;
|
||||||
const float NUM_HOURS_PER_HALF_DAY = NUM_HOURS_PER_DAY * 0.5f;
|
const float NUM_HOURS_PER_HALF_DAY = NUM_HOURS_PER_DAY * 0.5f;
|
||||||
|
|
||||||
SunSkyStage::SunSkyStage() :
|
SunSkyStage::SunSkyStage() :
|
||||||
_sunLight(new Light()),
|
_sunLight(std::make_shared<Light>()),
|
||||||
_skybox(new Skybox())
|
_skybox(std::make_shared<Skybox>())
|
||||||
{
|
{
|
||||||
_sunLight->setType(Light::SUN);
|
_sunLight->setType(Light::SUN);
|
||||||
|
|
||||||
|
@ -204,9 +204,8 @@ SunSkyStage::SunSkyStage() :
|
||||||
// Begining of march
|
// Begining of march
|
||||||
setYearTime(60.0f);
|
setYearTime(60.0f);
|
||||||
|
|
||||||
_skybox.reset(new Skybox());
|
_skybox = std::make_shared<Skybox>();
|
||||||
_skybox->setColor(Color(1.0f, 0.0f, 0.0f));
|
_skybox->setColor(Color(1.0f, 0.0f, 0.0f));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SunSkyStage::~SunSkyStage() {
|
SunSkyStage::~SunSkyStage() {
|
||||||
|
@ -302,4 +301,4 @@ void SunSkyStage::setBackgroundMode(BackgroundMode mode) {
|
||||||
void SunSkyStage::setSkybox(const SkyboxPointer& skybox) {
|
void SunSkyStage::setSkybox(const SkyboxPointer& skybox) {
|
||||||
_skybox = skybox;
|
_skybox = skybox;
|
||||||
invalidate();
|
invalidate();
|
||||||
}
|
}
|
||||||
|
|
|
@ -215,7 +215,7 @@ static QHash<QUuid, BandwidthRecorderPtr> PEER_BANDWIDTH;
|
||||||
|
|
||||||
BandwidthRecorder& getBandwidthRecorder(const QUuid & uuid) {
|
BandwidthRecorder& getBandwidthRecorder(const QUuid & uuid) {
|
||||||
if (!PEER_BANDWIDTH.count(uuid)) {
|
if (!PEER_BANDWIDTH.count(uuid)) {
|
||||||
PEER_BANDWIDTH.insert(uuid, BandwidthRecorderPtr(new BandwidthRecorder()));
|
PEER_BANDWIDTH.insert(uuid, QSharedPointer<BandwidthRecorder>::create());
|
||||||
}
|
}
|
||||||
return *PEER_BANDWIDTH[uuid].data();
|
return *PEER_BANDWIDTH[uuid].data();
|
||||||
}
|
}
|
||||||
|
|
|
@ -56,7 +56,7 @@ gpu::PipelinePointer DeferredLightingEffect::getPipeline(SimpleProgramKey config
|
||||||
return it.value();
|
return it.value();
|
||||||
}
|
}
|
||||||
|
|
||||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
if (config.isCulled()) {
|
if (config.isCulled()) {
|
||||||
state->setCullMode(gpu::State::CULL_BACK);
|
state->setCullMode(gpu::State::CULL_BACK);
|
||||||
} else {
|
} else {
|
||||||
|
@ -117,7 +117,7 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
|
||||||
//auto PSBlit = gpu::StandardShaderLib::getDrawTexturePS();
|
//auto PSBlit = gpu::StandardShaderLib::getDrawTexturePS();
|
||||||
auto blitProgram = gpu::StandardShaderLib::getProgram(gpu::StandardShaderLib::getDrawViewportQuadTransformTexcoordVS, gpu::StandardShaderLib::getDrawTexturePS);
|
auto blitProgram = gpu::StandardShaderLib::getProgram(gpu::StandardShaderLib::getDrawViewportQuadTransformTexcoordVS, gpu::StandardShaderLib::getDrawTexturePS);
|
||||||
gpu::Shader::makeProgram(*blitProgram);
|
gpu::Shader::makeProgram(*blitProgram);
|
||||||
gpu::StatePointer blitState = gpu::StatePointer(new gpu::State());
|
auto blitState = std::make_shared<gpu::State>();
|
||||||
blitState->setBlendFunction(true,
|
blitState->setBlendFunction(true,
|
||||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||||
|
@ -127,7 +127,7 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
|
||||||
|
|
||||||
// Allocate a global light representing the Global Directional light casting shadow (the sun) and the ambient light
|
// Allocate a global light representing the Global Directional light casting shadow (the sun) and the ambient light
|
||||||
_globalLights.push_back(0);
|
_globalLights.push_back(0);
|
||||||
_allocatedLights.push_back(model::LightPointer(new model::Light()));
|
_allocatedLights.push_back(std::make_shared<model::Light>());
|
||||||
|
|
||||||
model::LightPointer lp = _allocatedLights[0];
|
model::LightPointer lp = _allocatedLights[0];
|
||||||
|
|
||||||
|
@ -191,7 +191,7 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu
|
||||||
|
|
||||||
unsigned int lightID = _pointLights.size() + _spotLights.size() + _globalLights.size();
|
unsigned int lightID = _pointLights.size() + _spotLights.size() + _globalLights.size();
|
||||||
if (lightID >= _allocatedLights.size()) {
|
if (lightID >= _allocatedLights.size()) {
|
||||||
_allocatedLights.push_back(model::LightPointer(new model::Light()));
|
_allocatedLights.push_back(std::make_shared<model::Light>());
|
||||||
}
|
}
|
||||||
model::LightPointer lp = _allocatedLights[lightID];
|
model::LightPointer lp = _allocatedLights[lightID];
|
||||||
|
|
||||||
|
@ -614,7 +614,7 @@ void DeferredLightingEffect::loadLightProgram(const char* vertSource, const char
|
||||||
locations.atmosphereBufferUnit = program->getUniforms().findLocation("atmosphereBufferUnit");
|
locations.atmosphereBufferUnit = program->getUniforms().findLocation("atmosphereBufferUnit");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
if (lightVolume) {
|
if (lightVolume) {
|
||||||
state->setCullMode(gpu::State::CULL_BACK);
|
state->setCullMode(gpu::State::CULL_BACK);
|
||||||
|
|
||||||
|
@ -657,7 +657,7 @@ void DeferredLightingEffect::setGlobalSkybox(const model::SkyboxPointer& skybox)
|
||||||
|
|
||||||
model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
|
model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
|
||||||
if (!_spotLightMesh) {
|
if (!_spotLightMesh) {
|
||||||
_spotLightMesh.reset(new model::Mesh());
|
_spotLightMesh = std::make_shared<model::Mesh>();
|
||||||
|
|
||||||
int slices = 32;
|
int slices = 32;
|
||||||
int rings = 3;
|
int rings = 3;
|
||||||
|
|
|
@ -59,7 +59,7 @@ void Environment::setupAtmosphereProgram(const char* vertSource, const char* fra
|
||||||
gpu::Shader::BindingSet slotBindings;
|
gpu::Shader::BindingSet slotBindings;
|
||||||
gpu::Shader::makeProgram(*program, slotBindings);
|
gpu::Shader::makeProgram(*program, slotBindings);
|
||||||
|
|
||||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
|
|
||||||
state->setCullMode(gpu::State::CULL_NONE);
|
state->setCullMode(gpu::State::CULL_NONE);
|
||||||
state->setDepthTest(false);
|
state->setDepthTest(false);
|
||||||
|
|
|
@ -79,8 +79,8 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
|
||||||
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED VERTICES BUFFER";
|
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED VERTICES BUFFER";
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
if (registered) {
|
if (registered) {
|
||||||
_registeredSphereVertices[id] = verticesBuffer;
|
_registeredSphereVertices[id] = verticesBuffer;
|
||||||
_lastRegisteredSphereVertices[id] = radiusKey;
|
_lastRegisteredSphereVertices[id] = radiusKey;
|
||||||
|
@ -144,7 +144,7 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
gpu::BufferPointer indicesBuffer(new gpu::Buffer());
|
auto indicesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
if (registered) {
|
if (registered) {
|
||||||
_registeredSphereIndices[id] = indicesBuffer;
|
_registeredSphereIndices[id] = indicesBuffer;
|
||||||
_lastRegisteredSphereIndices[id] = slicesStacksKey;
|
_lastRegisteredSphereIndices[id] = slicesStacksKey;
|
||||||
|
@ -229,8 +229,8 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
|
||||||
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED COLORS BUFFER";
|
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED COLORS BUFFER";
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
if (registered) {
|
if (registered) {
|
||||||
_registeredSphereColors[id] = colorBuffer;
|
_registeredSphereColors[id] = colorBuffer;
|
||||||
_lastRegisteredSphereColors[id] = colorKey;
|
_lastRegisteredSphereColors[id] = colorKey;
|
||||||
|
@ -278,7 +278,7 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
|
||||||
static gpu::Stream::FormatPointer streamFormat;
|
static gpu::Stream::FormatPointer streamFormat;
|
||||||
static gpu::Element positionElement, normalElement, colorElement;
|
static gpu::Element positionElement, normalElement, colorElement;
|
||||||
if (!streamFormat) {
|
if (!streamFormat) {
|
||||||
streamFormat.reset(new gpu::Stream::Format()); // 1 for everyone
|
streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||||
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||||
|
@ -316,7 +316,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions
|
||||||
|
|
||||||
int vertices = (xDivisions + 1 + yDivisions + 1) * 2;
|
int vertices = (xDivisions + 1 + yDivisions + 1) * 2;
|
||||||
if (!_gridBuffers.contains(key)) {
|
if (!_gridBuffers.contains(key)) {
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
|
|
||||||
GLfloat* vertexData = new GLfloat[vertices * 2];
|
GLfloat* vertexData = new GLfloat[vertices * 2];
|
||||||
GLfloat* vertex = vertexData;
|
GLfloat* vertex = vertexData;
|
||||||
|
@ -347,7 +347,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_gridColors.contains(colorKey)) {
|
if (!_gridColors.contains(colorKey)) {
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_gridColors[colorKey] = colorBuffer;
|
_gridColors[colorKey] = colorBuffer;
|
||||||
|
|
||||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||||
|
@ -370,7 +370,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions
|
||||||
|
|
||||||
const int VERTICES_SLOT = 0;
|
const int VERTICES_SLOT = 0;
|
||||||
const int COLOR_SLOT = 1;
|
const int COLOR_SLOT = 1;
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||||
|
|
||||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
||||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||||
|
@ -417,7 +417,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int x, int y, int width, int h
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
if (registered) {
|
if (registered) {
|
||||||
_registeredAlternateGridBuffers[id] = verticesBuffer;
|
_registeredAlternateGridBuffers[id] = verticesBuffer;
|
||||||
_lastRegisteredAlternateGridBuffers[id] = key;
|
_lastRegisteredAlternateGridBuffers[id] = key;
|
||||||
|
@ -458,7 +458,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int x, int y, int width, int h
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_gridColors.contains(colorKey)) {
|
if (!_gridColors.contains(colorKey)) {
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_gridColors[colorKey] = colorBuffer;
|
_gridColors[colorKey] = colorBuffer;
|
||||||
|
|
||||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||||
|
@ -483,7 +483,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int x, int y, int width, int h
|
||||||
|
|
||||||
const int VERTICES_SLOT = 0;
|
const int VERTICES_SLOT = 0;
|
||||||
const int COLOR_SLOT = 1;
|
const int COLOR_SLOT = 1;
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||||
|
|
||||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
||||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||||
|
@ -511,11 +511,11 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = points.size();
|
details.vertices = points.size();
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -572,11 +572,11 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = points.size();
|
details.vertices = points.size();
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -635,11 +635,11 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = points.size();
|
details.vertices = points.size();
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -726,7 +726,7 @@ void GeometryCache::renderSolidCube(gpu::Batch& batch, float size, const glm::ve
|
||||||
const int NORMALS_OFFSET = sizeof(GLfloat) * FLOATS_PER_VERTEX;
|
const int NORMALS_OFFSET = sizeof(GLfloat) * FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
if (!_solidCubeVertices.contains(size)) {
|
if (!_solidCubeVertices.contains(size)) {
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_solidCubeVertices[size] = verticesBuffer;
|
_solidCubeVertices[size] = verticesBuffer;
|
||||||
|
|
||||||
GLfloat* vertexData = new GLfloat[vertexPoints * 2]; // vertices and normals
|
GLfloat* vertexData = new GLfloat[vertexPoints * 2]; // vertices and normals
|
||||||
|
@ -777,15 +777,15 @@ void GeometryCache::renderSolidCube(gpu::Batch& batch, float size, const glm::ve
|
||||||
12,13,14, 14,15,12, // left
|
12,13,14, 14,15,12, // left
|
||||||
16,17,18, 18,19,16, // bottom
|
16,17,18, 18,19,16, // bottom
|
||||||
20,21,22, 22,23,20 }; // back
|
20,21,22, 22,23,20 }; // back
|
||||||
|
|
||||||
gpu::BufferPointer indexBuffer(new gpu::Buffer());
|
auto indexBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_solidCubeIndexBuffer = indexBuffer;
|
_solidCubeIndexBuffer = indexBuffer;
|
||||||
|
|
||||||
_solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices);
|
_solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_solidCubeColors.contains(colorKey)) {
|
if (!_solidCubeColors.contains(colorKey)) {
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_solidCubeColors[colorKey] = colorBuffer;
|
_solidCubeColors[colorKey] = colorBuffer;
|
||||||
|
|
||||||
const int NUM_COLOR_SCALARS_PER_CUBE = 24;
|
const int NUM_COLOR_SCALARS_PER_CUBE = 24;
|
||||||
|
@ -811,7 +811,7 @@ void GeometryCache::renderSolidCube(gpu::Batch& batch, float size, const glm::ve
|
||||||
static gpu::Stream::FormatPointer streamFormat;
|
static gpu::Stream::FormatPointer streamFormat;
|
||||||
static gpu::Element positionElement, normalElement, colorElement;
|
static gpu::Element positionElement, normalElement, colorElement;
|
||||||
if (!streamFormat) {
|
if (!streamFormat) {
|
||||||
streamFormat.reset(new gpu::Stream::Format()); // 1 for everyone
|
streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||||
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||||
|
@ -850,7 +850,7 @@ void GeometryCache::renderWireCube(gpu::Batch& batch, float size, const glm::vec
|
||||||
const int indices = (TOP_EDGES + BOTTOM_EDGES + SIDE_EDGES) * VERTICES_PER_EDGE;
|
const int indices = (TOP_EDGES + BOTTOM_EDGES + SIDE_EDGES) * VERTICES_PER_EDGE;
|
||||||
|
|
||||||
if (!_cubeVerticies.contains(size)) {
|
if (!_cubeVerticies.contains(size)) {
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_cubeVerticies[size] = verticesBuffer;
|
_cubeVerticies[size] = verticesBuffer;
|
||||||
|
|
||||||
int vertexPoints = vertices * FLOATS_PER_VERTEX;
|
int vertexPoints = vertices * FLOATS_PER_VERTEX;
|
||||||
|
@ -876,15 +876,15 @@ void GeometryCache::renderWireCube(gpu::Batch& batch, float size, const glm::vec
|
||||||
4, 5, 5, 6, 6, 7, 7, 4, // (bottom)
|
4, 5, 5, 6, 6, 7, 7, 4, // (bottom)
|
||||||
0, 4, 1, 5, 2, 6, 3, 7, // (side edges)
|
0, 4, 1, 5, 2, 6, 3, 7, // (side edges)
|
||||||
};
|
};
|
||||||
|
|
||||||
gpu::BufferPointer indexBuffer(new gpu::Buffer());
|
auto indexBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_wireCubeIndexBuffer = indexBuffer;
|
_wireCubeIndexBuffer = indexBuffer;
|
||||||
|
|
||||||
_wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices);
|
_wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_cubeColors.contains(colorKey)) {
|
if (!_cubeColors.contains(colorKey)) {
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_cubeColors[colorKey] = colorBuffer;
|
_cubeColors[colorKey] = colorBuffer;
|
||||||
|
|
||||||
const int NUM_COLOR_SCALARS_PER_CUBE = 8;
|
const int NUM_COLOR_SCALARS_PER_CUBE = 8;
|
||||||
|
@ -905,7 +905,7 @@ void GeometryCache::renderWireCube(gpu::Batch& batch, float size, const glm::vec
|
||||||
static gpu::Stream::FormatPointer streamFormat;
|
static gpu::Stream::FormatPointer streamFormat;
|
||||||
static gpu::Element positionElement, colorElement;
|
static gpu::Element positionElement, colorElement;
|
||||||
if (!streamFormat) {
|
if (!streamFormat) {
|
||||||
streamFormat.reset(new gpu::Stream::Format()); // 1 for everyone
|
streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||||
positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element;
|
positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element;
|
||||||
|
@ -957,11 +957,11 @@ void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = NUM_VERTICES;
|
details.vertices = NUM_VERTICES;
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -1065,11 +1065,11 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = vertices;
|
details.vertices = vertices;
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -1171,11 +1171,11 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = vertices;
|
details.vertices = vertices;
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -1250,11 +1250,11 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, co
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = vertices;
|
details.vertices = vertices;
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -1353,11 +1353,11 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = vertices;
|
details.vertices = vertices;
|
||||||
details.vertexSize = FLOATS_PER_VERTEX; // NOTE: this isn't used for BatchItemDetails maybe we can get rid of it
|
details.vertexSize = FLOATS_PER_VERTEX; // NOTE: this isn't used for BatchItemDetails maybe we can get rid of it
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -1440,11 +1440,11 @@ void GeometryCache::renderDashedLine(gpu::Batch& batch, const glm::vec3& start,
|
||||||
details.vertices = (segmentCountFloor + 1) * 2;
|
details.vertices = (segmentCountFloor + 1) * 2;
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -1605,11 +1605,11 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = vertices;
|
details.vertices = vertices;
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -1695,11 +1695,11 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm
|
||||||
details.isCreated = true;
|
details.isCreated = true;
|
||||||
details.vertices = vertices;
|
details.vertices = vertices;
|
||||||
details.vertexSize = FLOATS_PER_VERTEX;
|
details.vertexSize = FLOATS_PER_VERTEX;
|
||||||
|
|
||||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
auto stream = std::make_shared<gpu::BufferStream>();
|
||||||
|
|
||||||
details.verticesBuffer = verticesBuffer;
|
details.verticesBuffer = verticesBuffer;
|
||||||
details.colorBuffer = colorBuffer;
|
details.colorBuffer = colorBuffer;
|
||||||
|
@ -1756,7 +1756,7 @@ void GeometryCache::useSimpleDrawPipeline(gpu::Batch& batch) {
|
||||||
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
||||||
gpu::Shader::makeProgram((*program));
|
gpu::Shader::makeProgram((*program));
|
||||||
|
|
||||||
auto state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
|
|
||||||
// enable decal blend
|
// enable decal blend
|
||||||
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
|
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
|
||||||
|
@ -2129,8 +2129,8 @@ void NetworkGeometry::downloadFinished(QNetworkReply* reply) {
|
||||||
}
|
}
|
||||||
QVariantHash lods = _mapping.value("lod").toHash();
|
QVariantHash lods = _mapping.value("lod").toHash();
|
||||||
for (QVariantHash::const_iterator it = lods.begin(); it != lods.end(); it++) {
|
for (QVariantHash::const_iterator it = lods.begin(); it != lods.end(); it++) {
|
||||||
QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url.resolved(it.key()),
|
auto geometry = QSharedPointer<NetworkGeometry>::create(url.resolved(it.key()),
|
||||||
QSharedPointer<NetworkGeometry>(), true, _mapping, _textureBase));
|
QSharedPointer<NetworkGeometry>(), true, _mapping, _textureBase);
|
||||||
geometry->setSelf(geometry.staticCast<Resource>());
|
geometry->setSelf(geometry.staticCast<Resource>());
|
||||||
geometry->setLODParent(_lodParent);
|
geometry->setLODParent(_lodParent);
|
||||||
_lods.insert(it.value().toFloat(), geometry);
|
_lods.insert(it.value().toFloat(), geometry);
|
||||||
|
@ -2206,7 +2206,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
networkMesh._indexBuffer = gpu::BufferPointer(new gpu::Buffer());
|
networkMesh._indexBuffer = std::make_shared<gpu::Buffer>();
|
||||||
networkMesh._indexBuffer->resize(totalIndices * sizeof(int));
|
networkMesh._indexBuffer->resize(totalIndices * sizeof(int));
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
foreach(const FBXMeshPart& part, mesh.parts) {
|
foreach(const FBXMeshPart& part, mesh.parts) {
|
||||||
|
@ -2220,7 +2220,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
networkMesh._vertexBuffer = gpu::BufferPointer(new gpu::Buffer());
|
networkMesh._vertexBuffer = std::make_shared<gpu::Buffer>();
|
||||||
// if we don't need to do any blending, the positions/normals can be static
|
// if we don't need to do any blending, the positions/normals can be static
|
||||||
if (mesh.blendshapes.isEmpty()) {
|
if (mesh.blendshapes.isEmpty()) {
|
||||||
int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3);
|
int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3);
|
||||||
|
@ -2248,7 +2248,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||||
mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData());
|
mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData());
|
||||||
|
|
||||||
// otherwise, at least the cluster indices/weights can be static
|
// otherwise, at least the cluster indices/weights can be static
|
||||||
networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream());
|
networkMesh._vertexStream = std::make_shared<gpu::BufferStream>();
|
||||||
networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3));
|
networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3));
|
||||||
if (mesh.normals.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, normalsOffset, sizeof(glm::vec3));
|
if (mesh.normals.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, normalsOffset, sizeof(glm::vec3));
|
||||||
if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3));
|
if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3));
|
||||||
|
@ -2259,7 +2259,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||||
if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4));
|
if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4));
|
||||||
|
|
||||||
int channelNum = 0;
|
int channelNum = 0;
|
||||||
networkMesh._vertexFormat = gpu::Stream::FormatPointer(new gpu::Stream::Format());
|
networkMesh._vertexFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||||
if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||||
if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||||
|
@ -2290,7 +2290,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||||
networkMesh._vertexBuffer->setSubData(clusterWeightsOffset,
|
networkMesh._vertexBuffer->setSubData(clusterWeightsOffset,
|
||||||
mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData());
|
mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData());
|
||||||
|
|
||||||
networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream());
|
networkMesh._vertexStream = std::make_shared<gpu::BufferStream>();
|
||||||
if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3));
|
if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3));
|
||||||
if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3));
|
if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3));
|
||||||
if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2));
|
if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2));
|
||||||
|
@ -2298,7 +2298,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||||
if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4));
|
if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4));
|
||||||
|
|
||||||
int channelNum = 0;
|
int channelNum = 0;
|
||||||
networkMesh._vertexFormat = gpu::Stream::FormatPointer(new gpu::Stream::Format());
|
networkMesh._vertexFormat = std::make_shared<gpu::Stream::Format>();
|
||||||
networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||||
if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||||
if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||||
|
|
|
@ -114,11 +114,11 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
||||||
gpu::Shader::makeProgram(*program, slotBindings);
|
gpu::Shader::makeProgram(*program, slotBindings);
|
||||||
|
|
||||||
|
|
||||||
auto locations = std::shared_ptr<Locations>(new Locations());
|
auto locations = std::make_shared<Locations>();
|
||||||
initLocations(program, *locations);
|
initLocations(program, *locations);
|
||||||
|
|
||||||
|
|
||||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
|
|
||||||
// Backface on shadow
|
// Backface on shadow
|
||||||
if (key.isShadow()) {
|
if (key.isShadow()) {
|
||||||
|
@ -145,7 +145,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
||||||
if (!key.isWireFrame()) {
|
if (!key.isWireFrame()) {
|
||||||
|
|
||||||
RenderKey wireframeKey(key.getRaw() | RenderKey::IS_WIREFRAME);
|
RenderKey wireframeKey(key.getRaw() | RenderKey::IS_WIREFRAME);
|
||||||
gpu::StatePointer wireframeState = gpu::StatePointer(new gpu::State(state->getValues()));
|
auto wireframeState = std::make_shared<gpu::State>(state->getValues());
|
||||||
|
|
||||||
wireframeState->setFillMode(gpu::State::FILL_LINE);
|
wireframeState->setFillMode(gpu::State::FILL_LINE);
|
||||||
|
|
||||||
|
@ -158,7 +158,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
||||||
if (!key.isShadow()) {
|
if (!key.isShadow()) {
|
||||||
|
|
||||||
RenderKey mirrorKey(key.getRaw() | RenderKey::IS_MIRROR);
|
RenderKey mirrorKey(key.getRaw() | RenderKey::IS_MIRROR);
|
||||||
gpu::StatePointer mirrorState = gpu::StatePointer(new gpu::State(state->getValues()));
|
auto mirrorState = std::make_shared<gpu::State>(state->getValues());
|
||||||
|
|
||||||
mirrorState->setFrontFaceClockwise(true);
|
mirrorState->setFrontFaceClockwise(true);
|
||||||
|
|
||||||
|
@ -168,7 +168,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
||||||
|
|
||||||
if (!key.isWireFrame()) {
|
if (!key.isWireFrame()) {
|
||||||
RenderKey wireframeKey(key.getRaw() | RenderKey::IS_MIRROR | RenderKey::IS_WIREFRAME);
|
RenderKey wireframeKey(key.getRaw() | RenderKey::IS_MIRROR | RenderKey::IS_WIREFRAME);
|
||||||
gpu::StatePointer wireframeState = gpu::StatePointer(new gpu::State(state->getValues()));;
|
auto wireframeState = std::make_shared<gpu::State>(state->getValues());
|
||||||
|
|
||||||
wireframeState->setFillMode(gpu::State::FILL_LINE);
|
wireframeState->setFillMode(gpu::State::FILL_LINE);
|
||||||
|
|
||||||
|
@ -476,8 +476,8 @@ bool Model::updateGeometry() {
|
||||||
MeshState state;
|
MeshState state;
|
||||||
state.clusterMatrices.resize(mesh.clusters.size());
|
state.clusterMatrices.resize(mesh.clusters.size());
|
||||||
_meshStates.append(state);
|
_meshStates.append(state);
|
||||||
|
|
||||||
gpu::BufferPointer buffer(new gpu::Buffer());
|
auto buffer = std::make_shared<gpu::Buffer>();
|
||||||
if (!mesh.blendshapes.isEmpty()) {
|
if (!mesh.blendshapes.isEmpty()) {
|
||||||
buffer->resize((mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3));
|
buffer->resize((mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3));
|
||||||
buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.vertices.constData());
|
buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.vertices.constData());
|
||||||
|
@ -886,7 +886,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
|
||||||
foreach (auto renderItem, _transparentRenderItems) {
|
foreach (auto renderItem, _transparentRenderItems) {
|
||||||
auto item = scene->allocateID();
|
auto item = scene->allocateID();
|
||||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||||
pendingChanges.resetItem(item, renderPayload);
|
pendingChanges.resetItem(item, renderPayload);
|
||||||
_renderItems.insert(item, renderPayload);
|
_renderItems.insert(item, renderPayload);
|
||||||
somethingAdded = true;
|
somethingAdded = true;
|
||||||
|
@ -895,7 +895,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
|
||||||
foreach (auto renderItem, _opaqueRenderItems) {
|
foreach (auto renderItem, _opaqueRenderItems) {
|
||||||
auto item = scene->allocateID();
|
auto item = scene->allocateID();
|
||||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||||
pendingChanges.resetItem(item, renderPayload);
|
pendingChanges.resetItem(item, renderPayload);
|
||||||
_renderItems.insert(item, renderPayload);
|
_renderItems.insert(item, renderPayload);
|
||||||
somethingAdded = true;
|
somethingAdded = true;
|
||||||
|
@ -916,7 +916,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
|
||||||
foreach (auto renderItem, _transparentRenderItems) {
|
foreach (auto renderItem, _transparentRenderItems) {
|
||||||
auto item = scene->allocateID();
|
auto item = scene->allocateID();
|
||||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||||
renderPayload->addStatusGetters(statusGetters);
|
renderPayload->addStatusGetters(statusGetters);
|
||||||
pendingChanges.resetItem(item, renderPayload);
|
pendingChanges.resetItem(item, renderPayload);
|
||||||
_renderItems.insert(item, renderPayload);
|
_renderItems.insert(item, renderPayload);
|
||||||
|
@ -926,7 +926,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
|
||||||
foreach (auto renderItem, _opaqueRenderItems) {
|
foreach (auto renderItem, _opaqueRenderItems) {
|
||||||
auto item = scene->allocateID();
|
auto item = scene->allocateID();
|
||||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||||
renderPayload->addStatusGetters(statusGetters);
|
renderPayload->addStatusGetters(statusGetters);
|
||||||
pendingChanges.resetItem(item, renderPayload);
|
pendingChanges.resetItem(item, renderPayload);
|
||||||
_renderItems.insert(item, renderPayload);
|
_renderItems.insert(item, renderPayload);
|
||||||
|
@ -2156,9 +2156,9 @@ void Model::segregateMeshGroups() {
|
||||||
for (int partIndex = 0; partIndex < totalParts; partIndex++) {
|
for (int partIndex = 0; partIndex < totalParts; partIndex++) {
|
||||||
// this is a good place to create our renderPayloads
|
// this is a good place to create our renderPayloads
|
||||||
if (translucentMesh) {
|
if (translucentMesh) {
|
||||||
_transparentRenderItems << std::shared_ptr<MeshPartPayload>(new MeshPartPayload(true, this, i, partIndex));
|
_transparentRenderItems << std::make_shared<MeshPartPayload>(true, this, i, partIndex);
|
||||||
} else {
|
} else {
|
||||||
_opaqueRenderItems << std::shared_ptr<MeshPartPayload>(new MeshPartPayload(false, this, i, partIndex));
|
_opaqueRenderItems << std::make_shared<MeshPartPayload>(false, this, i, partIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2206,7 +2206,7 @@ bool Model::initWhenReady(render::ScenePointer scene) {
|
||||||
foreach (auto renderItem, _transparentRenderItems) {
|
foreach (auto renderItem, _transparentRenderItems) {
|
||||||
auto item = scene->allocateID();
|
auto item = scene->allocateID();
|
||||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||||
_renderItems.insert(item, renderPayload);
|
_renderItems.insert(item, renderPayload);
|
||||||
pendingChanges.resetItem(item, renderPayload);
|
pendingChanges.resetItem(item, renderPayload);
|
||||||
}
|
}
|
||||||
|
@ -2214,7 +2214,7 @@ bool Model::initWhenReady(render::ScenePointer scene) {
|
||||||
foreach (auto renderItem, _opaqueRenderItems) {
|
foreach (auto renderItem, _opaqueRenderItems) {
|
||||||
auto item = scene->allocateID();
|
auto item = scene->allocateID();
|
||||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||||
_renderItems.insert(item, renderPayload);
|
_renderItems.insert(item, renderPayload);
|
||||||
pendingChanges.resetItem(item, renderPayload);
|
pendingChanges.resetItem(item, renderPayload);
|
||||||
}
|
}
|
||||||
|
|
|
@ -57,7 +57,7 @@ ProgramPtr loadDefaultShader() {
|
||||||
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs) {
|
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs) {
|
||||||
using namespace oglplus;
|
using namespace oglplus;
|
||||||
try {
|
try {
|
||||||
result = ProgramPtr(new Program());
|
result = QSharedPointer<Program>::create();
|
||||||
// attach the shaders to the program
|
// attach the shaders to the program
|
||||||
result->AttachShader(
|
result->AttachShader(
|
||||||
VertexShader()
|
VertexShader()
|
||||||
|
|
|
@ -79,9 +79,9 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
|
||||||
_jobs.push_back(Job(new ResetGLState::JobModel()));
|
_jobs.push_back(Job(new ResetGLState::JobModel()));
|
||||||
|
|
||||||
// Give ourselves 3 frmaes of timer queries
|
// Give ourselves 3 frmaes of timer queries
|
||||||
_timerQueries.push_back(gpu::QueryPointer(new gpu::Query()));
|
_timerQueries.push_back(std::make_shared<gpu::Query>());
|
||||||
_timerQueries.push_back(gpu::QueryPointer(new gpu::Query()));
|
_timerQueries.push_back(std::make_shared<gpu::Query>());
|
||||||
_timerQueries.push_back(gpu::QueryPointer(new gpu::Query()));
|
_timerQueries.push_back(std::make_shared<gpu::Query>());
|
||||||
_currentTimerQueryIndex = 0;
|
_currentTimerQueryIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -196,8 +196,8 @@ const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() {
|
||||||
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(overlay3D_vert)));
|
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(overlay3D_vert)));
|
||||||
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(overlay3D_frag)));
|
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(overlay3D_frag)));
|
||||||
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
||||||
|
|
||||||
auto state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||||
|
|
||||||
_opaquePipeline.reset(gpu::Pipeline::create(program, state));
|
_opaquePipeline.reset(gpu::Pipeline::create(program, state));
|
||||||
|
|
|
@ -736,7 +736,7 @@ DilatableNetworkTexture::DilatableNetworkTexture(const QUrl& url, const QByteArr
|
||||||
QSharedPointer<Texture> DilatableNetworkTexture::getDilatedTexture(float dilation) {
|
QSharedPointer<Texture> DilatableNetworkTexture::getDilatedTexture(float dilation) {
|
||||||
QSharedPointer<Texture> texture = _dilatedTextures.value(dilation);
|
QSharedPointer<Texture> texture = _dilatedTextures.value(dilation);
|
||||||
if (texture.isNull()) {
|
if (texture.isNull()) {
|
||||||
texture = QSharedPointer<Texture>(new Texture());
|
texture = QSharedPointer<Texture>::create();
|
||||||
|
|
||||||
if (!_image.isNull()) {
|
if (!_image.isNull()) {
|
||||||
QImage dilatedImage = _image;
|
QImage dilatedImage = _image;
|
||||||
|
|
|
@ -223,7 +223,7 @@ void Font::setupGPU() {
|
||||||
_outlineLoc = program->getUniforms().findLocation("Outline");
|
_outlineLoc = program->getUniforms().findLocation("Outline");
|
||||||
_colorLoc = program->getUniforms().findLocation("Color");
|
_colorLoc = program->getUniforms().findLocation("Color");
|
||||||
|
|
||||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
state->setCullMode(gpu::State::CULL_BACK);
|
state->setCullMode(gpu::State::CULL_BACK);
|
||||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||||
state->setBlendFunction(true,
|
state->setBlendFunction(true,
|
||||||
|
@ -240,14 +240,14 @@ void Font::setupGPU() {
|
||||||
assert(sizeof(QuadBuilder) == 4 * sizeof(TextureVertex));
|
assert(sizeof(QuadBuilder) == 4 * sizeof(TextureVertex));
|
||||||
|
|
||||||
// Setup rendering structures
|
// Setup rendering structures
|
||||||
_format.reset(new gpu::Stream::Format());
|
_format = std::make_shared<gpu::Stream::Format>();
|
||||||
_format->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
_format->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
||||||
_format->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), OFFSET);
|
_format->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), OFFSET);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Font::rebuildVertices(float x, float y, const QString& str, const glm::vec2& bounds) {
|
void Font::rebuildVertices(float x, float y, const QString& str, const glm::vec2& bounds) {
|
||||||
_verticesBuffer.reset(new gpu::Buffer());
|
_verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||||
_numVertices = 0;
|
_numVertices = 0;
|
||||||
_lastStringRendered = str;
|
_lastStringRendered = str;
|
||||||
_lastBounds = bounds;
|
_lastBounds = bounds;
|
||||||
|
|
|
@ -34,27 +34,27 @@ using namespace render;
|
||||||
|
|
||||||
|
|
||||||
const gpu::PipelinePointer& DrawStatus::getDrawItemBoundsPipeline() {
|
const gpu::PipelinePointer& DrawStatus::getDrawItemBoundsPipeline() {
|
||||||
if (!_drawItemBoundsPipeline) {
|
if (!_drawItemBoundsPipeline) {
|
||||||
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(drawItemBounds_vert)));
|
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(drawItemBounds_vert)));
|
||||||
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(drawItemBounds_frag)));
|
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(drawItemBounds_frag)));
|
||||||
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
||||||
|
|
||||||
gpu::Shader::BindingSet slotBindings;
|
gpu::Shader::BindingSet slotBindings;
|
||||||
gpu::Shader::makeProgram(*program, slotBindings);
|
gpu::Shader::makeProgram(*program, slotBindings);
|
||||||
|
|
||||||
_drawItemBoundPosLoc = program->getUniforms().findLocation("inBoundPos");
|
_drawItemBoundPosLoc = program->getUniforms().findLocation("inBoundPos");
|
||||||
_drawItemBoundDimLoc = program->getUniforms().findLocation("inBoundDim");
|
_drawItemBoundDimLoc = program->getUniforms().findLocation("inBoundDim");
|
||||||
|
|
||||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
|
|
||||||
state->setDepthTest(true, false, gpu::LESS_EQUAL);
|
state->setDepthTest(true, false, gpu::LESS_EQUAL);
|
||||||
|
|
||||||
// Blend on transparent
|
// Blend on transparent
|
||||||
state->setBlendFunction(true,
|
state->setBlendFunction(true,
|
||||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||||
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
|
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
|
||||||
|
|
||||||
// Good to go add the brand new pipeline
|
// Good to go add the brand new pipeline
|
||||||
_drawItemBoundsPipeline.reset(gpu::Pipeline::create(program, state));
|
_drawItemBoundsPipeline.reset(gpu::Pipeline::create(program, state));
|
||||||
}
|
}
|
||||||
return _drawItemBoundsPipeline;
|
return _drawItemBoundsPipeline;
|
||||||
|
@ -62,27 +62,27 @@ const gpu::PipelinePointer& DrawStatus::getDrawItemBoundsPipeline() {
|
||||||
|
|
||||||
const gpu::PipelinePointer& DrawStatus::getDrawItemStatusPipeline() {
|
const gpu::PipelinePointer& DrawStatus::getDrawItemStatusPipeline() {
|
||||||
if (!_drawItemStatusPipeline) {
|
if (!_drawItemStatusPipeline) {
|
||||||
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(drawItemStatus_vert)));
|
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(drawItemStatus_vert)));
|
||||||
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(drawItemStatus_frag)));
|
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(drawItemStatus_frag)));
|
||||||
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
||||||
|
|
||||||
gpu::Shader::BindingSet slotBindings;
|
gpu::Shader::BindingSet slotBindings;
|
||||||
gpu::Shader::makeProgram(*program, slotBindings);
|
gpu::Shader::makeProgram(*program, slotBindings);
|
||||||
|
|
||||||
_drawItemStatusPosLoc = program->getUniforms().findLocation("inBoundPos");
|
_drawItemStatusPosLoc = program->getUniforms().findLocation("inBoundPos");
|
||||||
_drawItemStatusDimLoc = program->getUniforms().findLocation("inBoundDim");
|
_drawItemStatusDimLoc = program->getUniforms().findLocation("inBoundDim");
|
||||||
_drawItemStatusValueLoc = program->getUniforms().findLocation("inStatus");
|
_drawItemStatusValueLoc = program->getUniforms().findLocation("inStatus");
|
||||||
|
|
||||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
auto state = std::make_shared<gpu::State>();
|
||||||
|
|
||||||
state->setDepthTest(false, false, gpu::LESS_EQUAL);
|
state->setDepthTest(false, false, gpu::LESS_EQUAL);
|
||||||
|
|
||||||
// Blend on transparent
|
// Blend on transparent
|
||||||
state->setBlendFunction(true,
|
state->setBlendFunction(true,
|
||||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||||
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
|
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
|
||||||
|
|
||||||
// Good to go add the brand new pipeline
|
// Good to go add the brand new pipeline
|
||||||
_drawItemStatusPipeline.reset(gpu::Pipeline::create(program, state));
|
_drawItemStatusPipeline.reset(gpu::Pipeline::create(program, state));
|
||||||
}
|
}
|
||||||
return _drawItemStatusPipeline;
|
return _drawItemStatusPipeline;
|
||||||
|
@ -98,10 +98,10 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
|
||||||
int nbItems = 0;
|
int nbItems = 0;
|
||||||
{
|
{
|
||||||
if (!_itemBounds) {
|
if (!_itemBounds) {
|
||||||
_itemBounds.reset(new gpu::Buffer());
|
_itemBounds = std::make_shared<gpu::Buffer>();
|
||||||
}
|
}
|
||||||
if (!_itemStatus) {
|
if (!_itemStatus) {
|
||||||
_itemStatus.reset(new gpu::Buffer());
|
_itemStatus = std::make_shared<gpu::Buffer>();;
|
||||||
}
|
}
|
||||||
|
|
||||||
_itemBounds->resize((inItems.size() * sizeof(AABox)));
|
_itemBounds->resize((inItems.size() * sizeof(AABox)));
|
||||||
|
@ -148,14 +148,14 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
|
||||||
|
|
||||||
AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||||
glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||||
|
|
||||||
const unsigned int VEC3_ADRESS_OFFSET = 3;
|
const unsigned int VEC3_ADRESS_OFFSET = 3;
|
||||||
|
|
||||||
for (int i = 0; i < nbItems; i++) {
|
for (int i = 0; i < nbItems; i++) {
|
||||||
batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const GLfloat*) (itemAABox + i));
|
batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const GLfloat*) (itemAABox + i));
|
||||||
batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const GLfloat*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
|
batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const GLfloat*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
|
||||||
|
|
||||||
batch.draw(gpu::LINES, 24, 0);
|
batch.draw(gpu::LINES, 24, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
batch.setPipeline(getDrawItemStatusPipeline());
|
batch.setPipeline(getDrawItemStatusPipeline());
|
||||||
|
|
|
@ -43,11 +43,11 @@ public:
|
||||||
|
|
||||||
Varying() {}
|
Varying() {}
|
||||||
template <class T>
|
template <class T>
|
||||||
Varying(const T& data) : _concept(new Job::Varying::Model<T>(data)) {}
|
Varying(const T& data) : _concept(std::make_shared<Job::Varying::Model<T>>(data)) {}
|
||||||
|
|
||||||
// Access the _data contained win the concept explicitely
|
// Access the _data contained win the concept explicitely
|
||||||
template <class T> T& edit() { return (static_cast<Model<T>*> (_concept.get())->_data); }
|
template <class T> T& edit() { return std::static_pointer_cast<Model<T>>(_concept)->_data; }
|
||||||
template <class T> const T& get() const { return (static_cast<const Model<T>*> (_concept.get())->_data); }
|
template <class T> const T& get() const { return std::static_pointer_cast<const Model<T>>(_concept)->_data; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
friend class Job;
|
friend class Job;
|
||||||
|
|
|
@ -15,8 +15,8 @@ using namespace render;
|
||||||
|
|
||||||
|
|
||||||
Engine::Engine() :
|
Engine::Engine() :
|
||||||
_sceneContext(new SceneContext()),
|
_sceneContext(std::make_shared<SceneContext>()),
|
||||||
_renderContext(new RenderContext())
|
_renderContext(std::make_shared<RenderContext>())
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -45,6 +45,6 @@ void Engine::buildStandardTaskPipeline() {
|
||||||
_tasks.clear();
|
_tasks.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
addTask(TaskPointer(new DrawSceneTask()));
|
addTask(std::make_shared<DrawSceneTask>());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -87,14 +87,14 @@ void Item::Status::getPackedValues(glm::ivec4& values) const {
|
||||||
|
|
||||||
void Item::PayloadInterface::addStatusGetter(const Status::Getter& getter) {
|
void Item::PayloadInterface::addStatusGetter(const Status::Getter& getter) {
|
||||||
if (!_status) {
|
if (!_status) {
|
||||||
_status.reset(new Status());
|
_status = std::make_shared<Status>();
|
||||||
}
|
}
|
||||||
_status->addGetter(getter);
|
_status->addGetter(getter);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Item::PayloadInterface::addStatusGetters(const Status::Getters& getters) {
|
void Item::PayloadInterface::addStatusGetters(const Status::Getters& getters) {
|
||||||
if (!_status) {
|
if (!_status) {
|
||||||
_status.reset(new Status());
|
_status = std::make_shared<Status>();
|
||||||
}
|
}
|
||||||
for (auto& g : getters) {
|
for (auto& g : getters) {
|
||||||
_status->addGetter(g);
|
_status->addGetter(g);
|
||||||
|
|
|
@ -364,7 +364,7 @@ protected:
|
||||||
DataPointer _data;
|
DataPointer _data;
|
||||||
|
|
||||||
// Update mechanics
|
// Update mechanics
|
||||||
virtual void update(const UpdateFunctorPointer& functor) { static_cast<Updater*>(functor.get())->_func((*_data)); }
|
virtual void update(const UpdateFunctorPointer& functor) { std::static_pointer_cast<Updater>(functor)->_func((*_data)); }
|
||||||
friend class Item;
|
friend class Item;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -448,7 +448,7 @@ public:
|
||||||
void removeItem(ItemID id);
|
void removeItem(ItemID id);
|
||||||
|
|
||||||
template <class T> void updateItem(ItemID id, std::function<void(T&)> func) {
|
template <class T> void updateItem(ItemID id, std::function<void(T&)> func) {
|
||||||
updateItem(id, UpdateFunctorPointer(new UpdateFunctor<T>(func)));
|
updateItem(id, std::make_shared<UpdateFunctor<T>>(func));
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateItem(ItemID id, const UpdateFunctorPointer& functor);
|
void updateItem(ItemID id, const UpdateFunctorPointer& functor);
|
||||||
|
|
|
@ -117,7 +117,7 @@ protected:
|
||||||
SceneScriptingInterface() {};
|
SceneScriptingInterface() {};
|
||||||
~SceneScriptingInterface() {};
|
~SceneScriptingInterface() {};
|
||||||
|
|
||||||
model::SunSkyStagePointer _skyStage = model::SunSkyStagePointer(new model::SunSkyStage());
|
model::SunSkyStagePointer _skyStage = std::make_shared<model::SunSkyStage>();
|
||||||
|
|
||||||
bool _shouldRenderAvatars = true;
|
bool _shouldRenderAvatars = true;
|
||||||
bool _shouldRenderEntities = true;
|
bool _shouldRenderEntities = true;
|
||||||
|
|
|
@ -158,8 +158,7 @@ protected:
|
||||||
mutable Flags _flags;
|
mutable Flags _flags;
|
||||||
|
|
||||||
// Cached transform
|
// Cached transform
|
||||||
// TODO: replace this auto ptr by a "unique ptr" as soon as we are compiling in C++11
|
mutable std::unique_ptr<Mat4> _matrix;
|
||||||
mutable std::auto_ptr<Mat4> _matrix;
|
|
||||||
|
|
||||||
bool isCacheInvalid() const { return _flags[FLAG_CACHE_INVALID]; }
|
bool isCacheInvalid() const { return _flags[FLAG_CACHE_INVALID]; }
|
||||||
void validCache() const { _flags.set(FLAG_CACHE_INVALID, false); }
|
void validCache() const { _flags.set(FLAG_CACHE_INVALID, false); }
|
||||||
|
|
|
@ -25,7 +25,7 @@ InfoView::InfoView(QQuickItem* parent) : QQuickItem(parent) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void InfoView::registerType() {
|
void InfoView::registerType() {
|
||||||
qmlRegisterType<InfoView>("Hifi", 1, 0, NAME.toLocal8Bit().constData());
|
qmlRegisterType<InfoView>("Hifi", 1, 0, NAME.toLocal8Bit().constData());
|
||||||
}
|
}
|
||||||
|
|
||||||
QString fetchVersion(const QUrl& url) {
|
QString fetchVersion(const QUrl& url) {
|
||||||
|
|
|
@ -42,7 +42,7 @@ const TextTemplatePointer TextTemplate::Config::addInclude(const ConfigPointer&
|
||||||
String includeStream;
|
String includeStream;
|
||||||
if (config->_includerCallback(config, include, includeStream)) {
|
if (config->_includerCallback(config, include, includeStream)) {
|
||||||
// ok, then create a new Template on the include file with this as lib
|
// ok, then create a new Template on the include file with this as lib
|
||||||
included = TextTemplatePointer(new TextTemplate(include, config));
|
included = std::make_shared<TextTemplate>(include, config);
|
||||||
|
|
||||||
std::stringstream src(includeStream);
|
std::stringstream src(includeStream);
|
||||||
|
|
||||||
|
@ -398,7 +398,7 @@ const BlockPointer TextTemplate::processStepVar(const BlockPointer& block, Strin
|
||||||
BlockPointer parent = Block::getCurrentBlock(block);
|
BlockPointer parent = Block::getCurrentBlock(block);
|
||||||
|
|
||||||
// Add a new BLock
|
// Add a new BLock
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
(newBlock->ostr) << grabbed;
|
(newBlock->ostr) << grabbed;
|
||||||
|
|
||||||
newBlock->command.type = Command::VAR;
|
newBlock->command.type = Command::VAR;
|
||||||
|
@ -460,7 +460,7 @@ const BlockPointer TextTemplate::processStepDef(const BlockPointer& block, Strin
|
||||||
BlockPointer parent = Block::getCurrentBlock(block);
|
BlockPointer parent = Block::getCurrentBlock(block);
|
||||||
|
|
||||||
// Add a new BLock
|
// Add a new BLock
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
(newBlock->ostr) << grabbed;
|
(newBlock->ostr) << grabbed;
|
||||||
|
|
||||||
newBlock->command.type = Command::DEF;
|
newBlock->command.type = Command::DEF;
|
||||||
|
@ -482,12 +482,12 @@ const BlockPointer TextTemplate::processStepCommandIf(const BlockPointer& block,
|
||||||
BlockPointer parent = Block::getCurrentBlock(block);
|
BlockPointer parent = Block::getCurrentBlock(block);
|
||||||
|
|
||||||
// Add a new BLock depth
|
// Add a new BLock depth
|
||||||
BlockPointer newIfBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newIfBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
newIfBlock->command.type = Command::IFBLOCK;
|
newIfBlock->command.type = Command::IFBLOCK;
|
||||||
|
|
||||||
Block::addNewBlock(parent, newIfBlock);
|
Block::addNewBlock(parent, newIfBlock);
|
||||||
|
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
(newBlock->ostr) << grabbed;
|
(newBlock->ostr) << grabbed;
|
||||||
|
|
||||||
newBlock->command.type = Command::IF;
|
newBlock->command.type = Command::IF;
|
||||||
|
@ -506,7 +506,7 @@ const BlockPointer TextTemplate::processStepCommandEndIf(const BlockPointer& blo
|
||||||
if ((parent->command.type == Command::IF)
|
if ((parent->command.type == Command::IF)
|
||||||
|| (parent->command.type == Command::ELIF)
|
|| (parent->command.type == Command::ELIF)
|
||||||
|| (parent->command.type == Command::ELSE)) {
|
|| (parent->command.type == Command::ELSE)) {
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
(newBlock->ostr) << grabbed;
|
(newBlock->ostr) << grabbed;
|
||||||
|
|
||||||
newBlock->command.type = Command::ENDIF;
|
newBlock->command.type = Command::ENDIF;
|
||||||
|
@ -533,7 +533,7 @@ const BlockPointer TextTemplate::processStepCommandElse(const BlockPointer& bloc
|
||||||
parent = parent->parent;
|
parent = parent->parent;
|
||||||
|
|
||||||
// Add a new BLock depth
|
// Add a new BLock depth
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
newBlock->ostr << grabbed;
|
newBlock->ostr << grabbed;
|
||||||
newBlock->command.type = Command::ELSE;
|
newBlock->command.type = Command::ELSE;
|
||||||
newBlock->command.arguments.push_back(expression);
|
newBlock->command.arguments.push_back(expression);
|
||||||
|
@ -562,7 +562,7 @@ const BlockPointer TextTemplate::processStepCommandElif(const BlockPointer& bloc
|
||||||
parent = parent->parent;
|
parent = parent->parent;
|
||||||
|
|
||||||
// Add a new BLock depth
|
// Add a new BLock depth
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
(newBlock->ostr) << grabbed;
|
(newBlock->ostr) << grabbed;
|
||||||
|
|
||||||
newBlock->command.type = Command::ELIF;
|
newBlock->command.type = Command::ELIF;
|
||||||
|
@ -595,7 +595,7 @@ const BlockPointer TextTemplate::processStepInclude(const BlockPointer& block, S
|
||||||
BlockPointer parent = Block::getCurrentBlock(block);
|
BlockPointer parent = Block::getCurrentBlock(block);
|
||||||
|
|
||||||
// Add a new BLock
|
// Add a new BLock
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
(newBlock->ostr) << grabbed;
|
(newBlock->ostr) << grabbed;
|
||||||
|
|
||||||
newBlock->command.type = Command::INCLUDE;
|
newBlock->command.type = Command::INCLUDE;
|
||||||
|
@ -631,7 +631,7 @@ const BlockPointer TextTemplate::processStepFunc(const BlockPointer& block, Stri
|
||||||
BlockPointer parent = Block::getCurrentBlock(block);
|
BlockPointer parent = Block::getCurrentBlock(block);
|
||||||
|
|
||||||
// Add a new BLock
|
// Add a new BLock
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
(newBlock->ostr) << grabbed;
|
(newBlock->ostr) << grabbed;
|
||||||
|
|
||||||
newBlock->command.type = Command::FUNC;
|
newBlock->command.type = Command::FUNC;
|
||||||
|
@ -660,7 +660,7 @@ const BlockPointer TextTemplate::processStepEndFunc(const BlockPointer& block, S
|
||||||
|
|
||||||
// Everything is cool , so let's unplugg the FUnc block from this tree and just put the EndFunc block
|
// Everything is cool , so let's unplugg the FUnc block from this tree and just put the EndFunc block
|
||||||
|
|
||||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||||
(newBlock->ostr) << grabbed;
|
(newBlock->ostr) << grabbed;
|
||||||
|
|
||||||
newBlock->command.type = Command::ENDFUNC;
|
newBlock->command.type = Command::ENDFUNC;
|
||||||
|
|
|
@ -141,7 +141,7 @@ public:
|
||||||
|
|
||||||
static bool loadFile(const Config::Pointer& config, const char* filename, String& source);
|
static bool loadFile(const Config::Pointer& config, const char* filename, String& source);
|
||||||
|
|
||||||
TextTemplate(const String& name, const Config::Pointer& config = Config::Pointer(new Config()));
|
TextTemplate(const String& name, const Config::Pointer& config = std::make_shared<Config>());
|
||||||
~TextTemplate();
|
~TextTemplate();
|
||||||
|
|
||||||
// Scibe does all the job of parsing an inout template stream and then gneerating theresulting stream using the vars
|
// Scibe does all the job of parsing an inout template stream and then gneerating theresulting stream using the vars
|
||||||
|
|
|
@ -31,7 +31,7 @@ int main (int argc, char** argv) {
|
||||||
bool showParseTree = false;
|
bool showParseTree = false;
|
||||||
bool makeCPlusPlus = false;
|
bool makeCPlusPlus = false;
|
||||||
|
|
||||||
TextTemplate::Config::Pointer config(new TextTemplate::Config());
|
auto config = std::make_shared<TextTemplate::Config>();
|
||||||
|
|
||||||
enum Mode {
|
enum Mode {
|
||||||
READY = 0,
|
READY = 0,
|
||||||
|
@ -165,7 +165,7 @@ int main (int argc, char** argv) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
TextTemplate::Pointer scribe(new TextTemplate(srcFilename, config));
|
auto scribe = std::make_shared<TextTemplate>(srcFilename, config);
|
||||||
|
|
||||||
// ready to parse and generate
|
// ready to parse and generate
|
||||||
std::ostringstream destStringStream;
|
std::ostringstream destStringStream;
|
||||||
|
|
Loading…
Reference in a new issue