Move custom draco mesh attributes from FBX.h to HFM.h

This commit is contained in:
sabrina-shanman 2019-02-21 10:19:00 -08:00
parent aef696efe6
commit 8ff212ac95
2 changed files with 5 additions and 5 deletions

View file

@ -26,11 +26,6 @@ static const QByteArray FBX_BINARY_PROLOG2("\0\x1a\0", 3);
static const quint32 FBX_VERSION_2015 = 7400;
static const quint32 FBX_VERSION_2016 = 7500;
static const int DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES = 1000;
static const int DRACO_ATTRIBUTE_MATERIAL_ID = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES;
static const int DRACO_ATTRIBUTE_TEX_COORD_1 = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES + 1;
static const int DRACO_ATTRIBUTE_ORIGINAL_INDEX = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES + 2;
static const int32_t FBX_PROPERTY_UNCOMPRESSED_FLAG = 0;
static const int32_t FBX_PROPERTY_COMPRESSED_FLAG = 1;

View file

@ -53,6 +53,11 @@ using ColorType = glm::vec3;
const int MAX_NUM_PIXELS_FOR_FBX_TEXTURE = 2048 * 2048;
static const int DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES = 1000;
static const int DRACO_ATTRIBUTE_MATERIAL_ID = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES;
static const int DRACO_ATTRIBUTE_TEX_COORD_1 = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES + 1;
static const int DRACO_ATTRIBUTE_ORIGINAL_INDEX = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES + 2;
// High Fidelity Model namespace
namespace hfm {