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dead code removal machine
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24c8e7d0e6
commit
8fa31ec521
2 changed files with 0 additions and 23 deletions
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@ -3402,7 +3402,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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glEnable(GL_DEPTH_TEST);
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// Assuming nothing get's rendered through that
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// DependencyManager::get<DeferredLightingEffect>()->prepare();
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if (!selfAvatarOnly) {
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@ -3428,12 +3427,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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renderArgs->_renderMode = renderMode;
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renderArgs->_debugFlags = renderDebugFlags;
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_entities.render(renderArgs);
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// This shouldn't matter anymore
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/* if (!Menu::getInstance()->isOptionChecked(MenuOption::Wireframe)) {
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// Restaure polygon mode
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}*/
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}
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// render the ambient occlusion effect if enabled
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@ -3458,8 +3451,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
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[](WorldBoxRenderData& payload) {
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payload._val++;
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// A test Update to proof the concept is woking
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// qCDebug(interfaceapp, "MyFirst update message!!!!! %u", payload._val);
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});
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}
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@ -3474,12 +3465,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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skybox = skyStage->getSkybox();
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}
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DependencyManager::get<DeferredLightingEffect>()->setGlobalSkybox(skybox);
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// Not needed anymore here, taken care off by the Engine
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/*
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PROFILE_RANGE("DeferredLighting");
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PerformanceTimer perfTimer("lighting");
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DependencyManager::get<DeferredLightingEffect>()->render();*/
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}
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{
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@ -3515,11 +3500,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// Before the deferred pass, let's try to use the render engine
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_renderEngine->run();
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/*
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qDebug() << "renderArgs._materialSwitches:" << renderArgs->_materialSwitches;
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qDebug() << "renderArgs._trianglesRendered:" << renderArgs->_trianglesRendered;
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qDebug() << "renderArgs._quadsRendered:" << renderArgs->_quadsRendered;
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*/
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auto engineRC = _renderEngine->getRenderContext();
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sceneInterface->setEngineFeedOpaqueItems(engineRC->_numFeedOpaqueItems);
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sceneInterface->setEngineDrawnOpaqueItems(engineRC->_numDrawnOpaqueItems);
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@ -3776,7 +3756,6 @@ void Application::updateWindowTitle(){
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void Application::clearDomainOctreeDetails() {
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qCDebug(interfaceapp) << "Clearing domain octree details...";
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// reset the environment so that we don't erroneously end up with multiple
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// _environment.resetToDefault();
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// reset our node to stats and node to jurisdiction maps... since these must be changing...
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_entityServerJurisdictions.lockForWrite();
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@ -210,7 +210,6 @@ public:
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ViewFrustum* getShadowViewFrustum() { return &_shadowViewFrustum; }
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const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
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EntityTreeRenderer* getEntities() { return &_entities; }
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// Environment* getEnvironment() { return &_environment; }
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QUndoStack* getUndoStack() { return &_undoStack; }
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MainWindow* getWindow() { return _window; }
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OctreeQuery& getOctreeQuery() { return _octreeQuery; }
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@ -535,7 +534,6 @@ private:
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QElapsedTimer _timerStart;
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QElapsedTimer _lastTimeUpdated;
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bool _justStarted;
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// Stars _stars;
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ShapeManager _shapeManager;
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PhysicalEntitySimulation _entitySimulation;
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