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Fix jittering in view from body slowly following head
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9defa6255a
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1 changed files with 4 additions and 6 deletions
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@ -2324,19 +2324,17 @@ void Application::update(float deltaTime) {
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void Application::updateAvatar(float deltaTime) {
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void Application::updateAvatar(float deltaTime) {
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// When head is rotated via touch/mouse look, slowly turn body to follow
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// rotate body yaw for yaw received from multitouch
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const float BODY_FOLLOW_HEAD_RATE = 0.5f;
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// update body yaw by body yaw delta
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_myAvatar.setOrientation(_myAvatar.getOrientation()
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_myAvatar.setOrientation(_myAvatar.getOrientation()
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* glm::quat(glm::vec3(0, _yawFromTouch * deltaTime * BODY_FOLLOW_HEAD_RATE, 0) * deltaTime));
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* glm::quat(glm::vec3(0, _yawFromTouch * deltaTime, 0)));
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_yawFromTouch -= _yawFromTouch * deltaTime * BODY_FOLLOW_HEAD_RATE;
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_yawFromTouch = 0.f;
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// Update my avatar's state from gyros and/or webcam
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// Update my avatar's state from gyros and/or webcam
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_myAvatar.updateFromGyrosAndOrWebcam(_gyroLook->isChecked(),
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_myAvatar.updateFromGyrosAndOrWebcam(_gyroLook->isChecked(),
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glm::vec3(_headCameraPitchYawScale,
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glm::vec3(_headCameraPitchYawScale,
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_headCameraPitchYawScale,
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_headCameraPitchYawScale,
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_headCameraPitchYawScale),
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_headCameraPitchYawScale),
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_yawFromTouch,
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0.f,
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_pitchFromTouch);
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_pitchFromTouch);
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if (_serialHeadSensor.isActive()) {
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if (_serialHeadSensor.isActive()) {
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