From 8f89ef09319045f735e6e327c987f196f7131163 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Fri, 23 Jun 2017 10:52:23 -0700 Subject: [PATCH] Fix for eye direction when no look at targets are present. --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index e12c73d0bc..28094dddb1 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -4165,7 +4165,7 @@ void Application::updateMyAvatarLookAtPosition() { lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE)); } else { lookAtSpot = myAvatar->getHead()->getEyePosition() + - (myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, TREE_SCALE)); + (myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE)); } }