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use destroy instead of accidental set
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1 changed files with 1 additions and 1 deletions
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@ -410,5 +410,5 @@ void Agent::aboutToFinish() {
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assetThread->wait();
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assetThread->wait();
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// cleanup the AudioInjectorManager (and any still running injectors)
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// cleanup the AudioInjectorManager (and any still running injectors)
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DependencyManager::set<AudioInjectorManager>();
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DependencyManager::destroy<AudioInjectorManager>();
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}
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}
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