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changes case/naming to agreed conventions
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1 changed files with 6 additions and 6 deletions
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@ -102,8 +102,8 @@ Head myHead; // The rendered head of oneself
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FieldOfView fov;
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Stars stars;
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int stars_tiles = 20;
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double stars_lod = 1.0;
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int starsTiles = 20;
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double starsLod = 1.0;
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glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE);
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ParticleSystem balls(0,
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@ -773,10 +773,10 @@ void key(unsigned char k, int x, int y)
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// >> tosh (for testing starfield)
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if (k == 't') render_pitch_rate += KEYBOARD_PITCH_RATE;
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if (k == 'g') render_pitch_rate -= KEYBOARD_PITCH_RATE;
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if (k == 'u') stars.setResolution(stars_tiles += 1);
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if (k == 'j') stars.setResolution(stars_tiles = max(stars_tiles-1,1));
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if (k == 'i') if (stars_lod < 1.0) stars_lod = stars.changeLOD(1.01);
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if (k == 'k') if (stars_lod > 0.01) stars_lod = stars.changeLOD(0.99);
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if (k == 'u') stars.setResolution(starsTiles += 1);
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if (k == 'j') stars.setResolution(starsTiles = max(starsTiles-1,1));
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if (k == 'i') if (starsLod < 1.0) starsLod = stars.changeLOD(1.01);
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if (k == 'k') if (starsLod > 0.01) starsLod = stars.changeLOD(0.99);
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if (k == 'r') stars.readInput("file://stars.txt", 0);
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// << tosh
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if (k == 'o') simulate_on = !simulate_on;
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