mirror of
https://github.com/overte-org/overte.git
synced 2025-08-11 16:53:08 +02:00
Removed key movement.
Removed key movment for now because of issues with physics simulation ownership and hand off.
This commit is contained in:
parent
346e8f0997
commit
8f2416cecf
1 changed files with 64 additions and 70 deletions
|
@ -29,7 +29,6 @@
|
|||
_this.entityID = entityID;
|
||||
var soundURL = Script.resolvePath(JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData).soundFile);
|
||||
_this.sound = SoundCache.getSound(soundURL);
|
||||
//Explicitly setting dimensions is a workaround for collisionWithEntity not being triggered after entity is reloaded. Fogbugz Case no. 1939
|
||||
Entities.editEntity(_this.entityID, {dimensions: {x: 0.15182036161422729, y: 0.049085158854722977, z: 0.39702033996582031}});
|
||||
},
|
||||
|
||||
|
@ -48,10 +47,7 @@
|
|||
_this.isWaiting = true;
|
||||
_this.homePos = Entities.getEntityProperties(_this.entityID, ["position"]).position;
|
||||
_this.injector = Audio.playSound(_this.sound, {position: _this.homePos, volume: 1});
|
||||
Controller.triggerHapticPulse(1, 15, 2); //This should be made to only pulse the hand thats holding the mallet.
|
||||
editEntityTextures(_this.entityID, "file5", TEXGRAY);
|
||||
var newPos = Vec3.sum(_this.homePos, {x:0,y:-0.025,z:0});
|
||||
Entities.editEntity(_this.entityID, {position: newPos});
|
||||
_this.timeout();
|
||||
}
|
||||
},
|
||||
|
@ -59,10 +55,8 @@
|
|||
timeout: function() {
|
||||
Script.setTimeout(function() {
|
||||
editEntityTextures(_this.entityID, "file5", TEXBLACK);
|
||||
Entities.editEntity(_this.entityID, {position: _this.homePos});
|
||||
_this.isWaiting = false;
|
||||
}, TIMEOUT);
|
||||
},
|
||||
};
|
||||
|
||||
return new XylophoneKey();
|
||||
|
|
Loading…
Reference in a new issue