mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 14:47:41 +02:00
added versioning to SVO files and Particle inHand support
This commit is contained in:
parent
d9f412406f
commit
8f1fbec057
17 changed files with 151 additions and 56 deletions
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@ -1523,7 +1523,7 @@ void Application::shootParticle() {
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QString updateScript("");
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QString updateScript("");
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ParticleEditHandle* particleEditHandle = makeParticle(position / (float)TREE_SCALE, radius, color,
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ParticleEditHandle* particleEditHandle = makeParticle(position / (float)TREE_SCALE, radius, color,
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velocity / (float)TREE_SCALE, gravity, damping, updateScript);
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velocity / (float)TREE_SCALE, gravity, damping, NOT_IN_HAND, updateScript);
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// If we wanted to be able to edit this particle after shooting, then we could store this value
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// If we wanted to be able to edit this particle after shooting, then we could store this value
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// and use it for editing later. But we don't care about that for "shooting" and therefore we just
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// and use it for editing later. But we don't care about that for "shooting" and therefore we just
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@ -1540,10 +1540,10 @@ ParticleEditHandle* Application::newParticleEditHandle(uint32_t id) {
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// Caller is responsible for managing this EditableParticle
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// Caller is responsible for managing this EditableParticle
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ParticleEditHandle* Application::makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
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ParticleEditHandle* Application::makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
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glm::vec3 gravity, float damping, QString updateScript) {
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glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
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ParticleEditHandle* particleEditHandle = newParticleEditHandle();
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ParticleEditHandle* particleEditHandle = newParticleEditHandle();
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particleEditHandle->createParticle(position, radius, color, velocity, gravity, damping, updateScript);
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particleEditHandle->createParticle(position, radius, color, velocity, gravity, damping, inHand, updateScript);
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return particleEditHandle;
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return particleEditHandle;
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}
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}
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@ -125,7 +125,7 @@ public:
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void shootParticle(); // shoots a particle in the direction you're looking
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void shootParticle(); // shoots a particle in the direction you're looking
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ParticleEditHandle* newParticleEditHandle(uint32_t id = NEW_PARTICLE);
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ParticleEditHandle* newParticleEditHandle(uint32_t id = NEW_PARTICLE);
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ParticleEditHandle* makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
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ParticleEditHandle* makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
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glm::vec3 gravity, float damping, QString updateScript);
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glm::vec3 gravity, float damping, bool inHand, QString updateScript);
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void makeVoxel(glm::vec3 position,
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void makeVoxel(glm::vec3 position,
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float scale,
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float scale,
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@ -23,11 +23,9 @@ const float FINGERTIP_VOXEL_SIZE = 0.05;
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const int TOY_BALL_HAND = 1;
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const int TOY_BALL_HAND = 1;
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const float TOY_BALL_RADIUS = 0.05f;
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const float TOY_BALL_RADIUS = 0.05f;
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const float TOY_BALL_DAMPING = 0.99f;
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const float TOY_BALL_DAMPING = 0.99f;
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const glm::vec3 NO_GRAVITY = glm::vec3(0,0,0);
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const glm::vec3 NO_VELOCITY = glm::vec3(0,0,0);
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const glm::vec3 NO_VELOCITY = glm::vec3(0,0,0);
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const glm::vec3 TOY_BALL_GRAVITY = glm::vec3(0,-1,0);
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const glm::vec3 TOY_BALL_GRAVITY = glm::vec3(0,-1,0);
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const QString TOY_BALL_UPDATE_SCRIPT("");
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const QString TOY_BALL_UPDATE_SCRIPT("");
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const QString TOY_BALL_DONT_DIE_SCRIPT("Particle.setShouldDie(false);");
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const float PALM_COLLISION_RADIUS = 0.03f;
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const float PALM_COLLISION_RADIUS = 0.03f;
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const xColor TOY_BALL_ON_SERVER_COLOR[] =
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const xColor TOY_BALL_ON_SERVER_COLOR[] =
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{
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{
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@ -161,9 +159,10 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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NO_VELOCITY / (float)TREE_SCALE,
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NO_VELOCITY / (float)TREE_SCALE,
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NO_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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TOY_BALL_DAMPING,
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TOY_BALL_DONT_DIE_SCRIPT);
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IN_HAND,
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TOY_BALL_UPDATE_SCRIPT);
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}
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}
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} else {
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} else {
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// Ball is in hand
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// Ball is in hand
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@ -172,9 +171,10 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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NO_VELOCITY / (float)TREE_SCALE,
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NO_VELOCITY / (float)TREE_SCALE,
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NO_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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TOY_BALL_DAMPING,
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TOY_BALL_DONT_DIE_SCRIPT);
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IN_HAND,
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TOY_BALL_UPDATE_SCRIPT);
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}
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}
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} else {
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} else {
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// If toy ball just released, add velocity to it!
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// If toy ball just released, add velocity to it!
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@ -193,7 +193,8 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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toyBallVelocity / (float)TREE_SCALE,
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toyBallVelocity / (float)TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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TOY_BALL_DAMPING,
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NOT_IN_HAND,
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TOY_BALL_UPDATE_SCRIPT);
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TOY_BALL_UPDATE_SCRIPT);
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// after releasing the ball, we free our ParticleEditHandle so we can't edit it further
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// after releasing the ball, we free our ParticleEditHandle so we can't edit it further
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@ -1299,6 +1299,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElement* node,
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}
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}
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bool Octree::readFromSVOFile(const char* fileName) {
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bool Octree::readFromSVOFile(const char* fileName) {
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bool fileOk = false;
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std::ifstream file(fileName, std::ios::in|std::ios::binary|std::ios::ate);
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std::ifstream file(fileName, std::ios::in|std::ios::binary|std::ios::ate);
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if(file.is_open()) {
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if(file.is_open()) {
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emit importSize(1.0f, 1.0f, 1.0f);
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emit importSize(1.0f, 1.0f, 1.0f);
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@ -1314,16 +1315,44 @@ bool Octree::readFromSVOFile(const char* fileName) {
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unsigned char* entireFile = new unsigned char[fileLength];
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unsigned char* entireFile = new unsigned char[fileLength];
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file.read((char*)entireFile, fileLength);
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file.read((char*)entireFile, fileLength);
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bool wantImportProgress = true;
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bool wantImportProgress = true;
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ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, NULL, 0, wantImportProgress);
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readBitstreamToTree(entireFile, fileLength, args);
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unsigned char* dataAt = entireFile;
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unsigned long dataLength = fileLength;
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// before reading the file, check to see if this version of the Octree supports file versions
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if (getWantSVOfileVersions()) {
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// if so, read the first byte of the file and see if it matches the expected version code
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PACKET_TYPE expectedType = expectedDataPacketType();
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PACKET_TYPE gotType = *dataAt;
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if (gotType == expectedType) {
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dataAt += sizeof(expectedType);
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dataLength -= sizeof(expectedType);
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PACKET_VERSION expectedVersion = versionForPacketType(expectedType);
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PACKET_VERSION gotVersion = *dataAt;
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if (gotVersion == expectedVersion) {
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dataAt += sizeof(expectedVersion);
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dataLength -= sizeof(expectedVersion);
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fileOk = true;
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} else {
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qDebug("SVO file version mismatch. Expected: %d Got: %d\n", expectedVersion, gotVersion);
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}
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} else {
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qDebug("SVO file type mismatch. Expected: %c Got: %c\n", expectedType, gotType);
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}
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} else {
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fileOk = true; // assume the file is ok
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}
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if (fileOk) {
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ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, NULL, 0, wantImportProgress);
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readBitstreamToTree(dataAt, dataLength, args);
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}
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delete[] entireFile;
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delete[] entireFile;
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emit importProgress(100);
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emit importProgress(100);
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file.close();
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file.close();
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return true;
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}
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}
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return false;
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return fileOk;
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}
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}
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void Octree::writeToSVOFile(const char* fileName, OctreeElement* node) {
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void Octree::writeToSVOFile(const char* fileName, OctreeElement* node) {
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@ -1332,7 +1361,16 @@ void Octree::writeToSVOFile(const char* fileName, OctreeElement* node) {
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if(file.is_open()) {
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if(file.is_open()) {
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qDebug("saving to file %s...\n", fileName);
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qDebug("saving to file %s...\n", fileName);
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// before reading the file, check to see if this version of the Octree supports file versions
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if (getWantSVOfileVersions()) {
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// if so, read the first byte of the file and see if it matches the expected version code
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PACKET_TYPE expectedType = expectedDataPacketType();
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PACKET_VERSION expectedVersion = versionForPacketType(expectedType);
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file.write(&expectedType, sizeof(expectedType));
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file.write(&expectedVersion, sizeof(expectedType));
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}
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OctreeElementBag nodeBag;
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OctreeElementBag nodeBag;
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// If we were given a specific node, start from there, otherwise start from root
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// If we were given a specific node, start from there, otherwise start from root
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if (node) {
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if (node) {
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@ -183,6 +183,8 @@ public:
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// These methods will allow the OctreeServer to send your tree inbound edit packets of your
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// These methods will allow the OctreeServer to send your tree inbound edit packets of your
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// own definition. Implement these to allow your octree based server to support editing
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// own definition. Implement these to allow your octree based server to support editing
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virtual bool getWantSVOfileVersions() const { return false; }
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virtual PACKET_TYPE expectedDataPacketType() const { return PACKET_TYPE_UNKNOWN; }
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virtual bool handlesEditPacketType(PACKET_TYPE packetType) const { return false; }
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virtual bool handlesEditPacketType(PACKET_TYPE packetType) const { return false; }
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virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
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virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
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unsigned char* editData, int maxLength, Node* senderNode) { return 0; }
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unsigned char* editData, int maxLength, Node* senderNode) { return 0; }
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@ -305,6 +305,15 @@ bool OctreePacketData::appendValue(const glm::vec3& value) {
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return success;
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return success;
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}
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}
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bool OctreePacketData::appendValue(bool value) {
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bool success = append((uint8_t)value); // used unsigned char version
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if (success) {
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_bytesOfValues++;
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_totalBytesOfValues++;
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}
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return success;
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}
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bool OctreePacketData::appendPosition(const glm::vec3& value) {
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bool OctreePacketData::appendPosition(const glm::vec3& value) {
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const unsigned char* data = (const unsigned char*)&value;
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const unsigned char* data = (const unsigned char*)&value;
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int length = sizeof(value);
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int length = sizeof(value);
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@ -130,6 +130,9 @@ public:
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/// appends a non-position vector to the end of the stream, may fail if new data stream is too long to fit in packet
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/// appends a non-position vector to the end of the stream, may fail if new data stream is too long to fit in packet
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bool appendValue(const glm::vec3& value);
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bool appendValue(const glm::vec3& value);
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/// appends a bool value to the end of the stream, may fail if new data stream is too long to fit in packet
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bool appendValue(bool value);
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/// appends a position to the end of the stream, may fail if new data stream is too long to fit in packet
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/// appends a position to the end of the stream, may fail if new data stream is too long to fit in packet
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bool appendPosition(const glm::vec3& value);
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bool appendPosition(const glm::vec3& value);
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@ -18,22 +18,23 @@
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uint32_t Particle::_nextID = 0;
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uint32_t Particle::_nextID = 0;
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Particle::Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
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Particle::Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity, glm::vec3 gravity,
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float damping, glm::vec3 gravity, QString updateScript, uint32_t id) {
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float damping, bool inHand, QString updateScript, uint32_t id) {
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init(position, radius, color, velocity, damping, gravity, updateScript, id);
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init(position, radius, color, velocity, gravity, damping, inHand, updateScript, id);
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}
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}
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Particle::Particle() {
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Particle::Particle() {
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rgbColor noColor = { 0, 0, 0 };
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rgbColor noColor = { 0, 0, 0 };
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init(glm::vec3(0,0,0), 0, noColor, glm::vec3(0,0,0), DEFAULT_DAMPING, DEFAULT_GRAVITY, DEFAULT_SCRIPT, NEW_PARTICLE);
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init(glm::vec3(0,0,0), 0, noColor, glm::vec3(0,0,0),
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DEFAULT_GRAVITY, DEFAULT_DAMPING, NOT_IN_HAND, DEFAULT_SCRIPT, NEW_PARTICLE);
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}
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}
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Particle::~Particle() {
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Particle::~Particle() {
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}
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}
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void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
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void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity, glm::vec3 gravity,
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float damping, glm::vec3 gravity, QString updateScript, uint32_t id) {
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float damping, bool inHand, QString updateScript, uint32_t id) {
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if (id == NEW_PARTICLE) {
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if (id == NEW_PARTICLE) {
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_created = usecTimestampNow();
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_created = usecTimestampNow();
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_id = _nextID;
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_id = _nextID;
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@ -50,6 +51,7 @@ void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3
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_damping = damping;
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_damping = damping;
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_gravity = gravity;
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_gravity = gravity;
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_updateScript = updateScript;
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_updateScript = updateScript;
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_inHand = inHand;
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}
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}
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@ -83,6 +85,9 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
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if (success) {
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if (success) {
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success = packetData->appendValue(getDamping());
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success = packetData->appendValue(getDamping());
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}
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}
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if (success) {
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success = packetData->appendValue(getInHand());
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}
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if (success) {
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if (success) {
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uint16_t scriptLength = _updateScript.size() + 1; // include NULL
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uint16_t scriptLength = _updateScript.size() + 1; // include NULL
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success = packetData->appendValue(scriptLength);
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success = packetData->appendValue(scriptLength);
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@ -96,7 +101,7 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
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int Particle::expectedBytes() {
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int Particle::expectedBytes() {
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int expectedBytes = sizeof(uint32_t) + sizeof(uint64_t) + sizeof(uint64_t) + sizeof(float) +
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int expectedBytes = sizeof(uint32_t) + sizeof(uint64_t) + sizeof(uint64_t) + sizeof(float) +
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sizeof(glm::vec3) + sizeof(rgbColor) + sizeof(glm::vec3) +
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sizeof(glm::vec3) + sizeof(rgbColor) + sizeof(glm::vec3) +
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sizeof(glm::vec3) + sizeof(float);
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sizeof(glm::vec3) + sizeof(float) + sizeof(bool);
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return expectedBytes;
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return expectedBytes;
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}
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}
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@ -150,6 +155,11 @@ int Particle::readParticleDataFromBuffer(const unsigned char* data, int bytesLef
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dataAt += sizeof(_damping);
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dataAt += sizeof(_damping);
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bytesRead += sizeof(_damping);
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bytesRead += sizeof(_damping);
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// inHand
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memcpy(&_inHand, dataAt, sizeof(_inHand));
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dataAt += sizeof(_inHand);
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bytesRead += sizeof(_inHand);
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// script
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// script
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uint16_t scriptLength;
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uint16_t scriptLength;
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memcpy(&scriptLength, dataAt, sizeof(scriptLength));
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memcpy(&scriptLength, dataAt, sizeof(scriptLength));
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@ -240,6 +250,11 @@ Particle Particle::fromEditPacket(unsigned char* data, int length, int& processe
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dataAt += sizeof(newParticle._damping);
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dataAt += sizeof(newParticle._damping);
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processedBytes += sizeof(newParticle._damping);
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processedBytes += sizeof(newParticle._damping);
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// inHand
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memcpy(&newParticle._inHand, dataAt, sizeof(newParticle._inHand));
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dataAt += sizeof(newParticle._inHand);
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processedBytes += sizeof(newParticle._inHand);
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// script
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// script
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uint16_t scriptLength;
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uint16_t scriptLength;
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memcpy(&scriptLength, dataAt, sizeof(scriptLength));
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memcpy(&scriptLength, dataAt, sizeof(scriptLength));
|
||||||
|
@ -352,6 +367,11 @@ bool Particle::encodeParticleEditMessageDetails(PACKET_TYPE command, int count,
|
||||||
copyAt += sizeof(details[i].damping);
|
copyAt += sizeof(details[i].damping);
|
||||||
sizeOut += sizeof(details[i].damping);
|
sizeOut += sizeof(details[i].damping);
|
||||||
|
|
||||||
|
// inHand
|
||||||
|
memcpy(copyAt, &details[i].inHand, sizeof(details[i].inHand));
|
||||||
|
copyAt += sizeof(details[i].inHand);
|
||||||
|
sizeOut += sizeof(details[i].inHand);
|
||||||
|
|
||||||
// script
|
// script
|
||||||
uint16_t scriptLength = details[i].updateScript.size() + 1;
|
uint16_t scriptLength = details[i].updateScript.size() + 1;
|
||||||
memcpy(copyAt, &scriptLength, sizeof(scriptLength));
|
memcpy(copyAt, &scriptLength, sizeof(scriptLength));
|
||||||
|
@ -389,27 +409,31 @@ void Particle::update() {
|
||||||
bool isStillMoving = (velocityScalar > STILL_MOVING);
|
bool isStillMoving = (velocityScalar > STILL_MOVING);
|
||||||
const uint64_t REALLY_OLD = 30 * 1000 * 1000;
|
const uint64_t REALLY_OLD = 30 * 1000 * 1000;
|
||||||
bool isReallyOld = (getLifetime() > REALLY_OLD);
|
bool isReallyOld = (getLifetime() > REALLY_OLD);
|
||||||
bool shouldDie = !isStillMoving && isReallyOld;
|
bool isInHand = getInHand();
|
||||||
|
bool shouldDie = !isInHand && !isStillMoving && isReallyOld;
|
||||||
setShouldDie(shouldDie);
|
setShouldDie(shouldDie);
|
||||||
|
|
||||||
runScript(); // allow the javascript to alter our state
|
runScript(); // allow the javascript to alter our state
|
||||||
|
|
||||||
_position += _velocity * timeElapsed;
|
|
||||||
|
|
||||||
// handle bounces off the ground...
|
// If the ball is in hand, it doesn't move or have gravity effect it
|
||||||
if (_position.y <= 0) {
|
if (!isInHand) {
|
||||||
_velocity = _velocity * glm::vec3(1,-1,1);
|
_position += _velocity * timeElapsed;
|
||||||
_position.y = 0;
|
|
||||||
|
// handle bounces off the ground...
|
||||||
|
if (_position.y <= 0) {
|
||||||
|
_velocity = _velocity * glm::vec3(1,-1,1);
|
||||||
|
_position.y = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle gravity....
|
||||||
|
_velocity += _gravity * timeElapsed;
|
||||||
|
|
||||||
|
// handle damping
|
||||||
|
glm::vec3 dampingResistance = _velocity * _damping;
|
||||||
|
_velocity -= dampingResistance * timeElapsed;
|
||||||
|
//printf("applying damping to Particle timeElapsed=%f\n",timeElapsed);
|
||||||
}
|
}
|
||||||
|
|
||||||
// handle gravity....
|
|
||||||
_velocity += _gravity * timeElapsed;
|
|
||||||
|
|
||||||
// handle damping
|
|
||||||
glm::vec3 dampingResistance = _velocity * _damping;
|
|
||||||
_velocity -= dampingResistance * timeElapsed;
|
|
||||||
//printf("applying damping to Particle timeElapsed=%f\n",timeElapsed);
|
|
||||||
|
|
||||||
_lastUpdated = now;
|
_lastUpdated = now;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,6 +32,7 @@ public:
|
||||||
glm::vec3 velocity;
|
glm::vec3 velocity;
|
||||||
glm::vec3 gravity;
|
glm::vec3 gravity;
|
||||||
float damping;
|
float damping;
|
||||||
|
bool inHand;
|
||||||
QString updateScript;
|
QString updateScript;
|
||||||
uint32_t creatorTokenID;
|
uint32_t creatorTokenID;
|
||||||
};
|
};
|
||||||
|
@ -39,21 +40,24 @@ public:
|
||||||
const float DEFAULT_DAMPING = 0.99f;
|
const float DEFAULT_DAMPING = 0.99f;
|
||||||
const glm::vec3 DEFAULT_GRAVITY(0, (-9.8f / TREE_SCALE), 0);
|
const glm::vec3 DEFAULT_GRAVITY(0, (-9.8f / TREE_SCALE), 0);
|
||||||
const QString DEFAULT_SCRIPT("");
|
const QString DEFAULT_SCRIPT("");
|
||||||
|
const bool IN_HAND = true; // it's in a hand
|
||||||
|
const bool NOT_IN_HAND = !IN_HAND; // it's not in a hand
|
||||||
|
|
||||||
class Particle {
|
class Particle {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Particle();
|
Particle();
|
||||||
Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
||||||
float damping = DEFAULT_DAMPING, glm::vec3 gravity = DEFAULT_GRAVITY, QString updateScript = DEFAULT_SCRIPT,
|
glm::vec3 gravity = DEFAULT_GRAVITY, float damping = DEFAULT_DAMPING, bool inHand = NOT_IN_HAND,
|
||||||
uint32_t id = NEW_PARTICLE);
|
QString updateScript = DEFAULT_SCRIPT, uint32_t id = NEW_PARTICLE);
|
||||||
|
|
||||||
/// creates an NEW particle from an PACKET_TYPE_PARTICLE_ADD_OR_EDIT edit data buffer
|
/// creates an NEW particle from an PACKET_TYPE_PARTICLE_ADD_OR_EDIT edit data buffer
|
||||||
static Particle fromEditPacket(unsigned char* data, int length, int& processedBytes);
|
static Particle fromEditPacket(unsigned char* data, int length, int& processedBytes);
|
||||||
|
|
||||||
virtual ~Particle();
|
virtual ~Particle();
|
||||||
virtual void init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
virtual void init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
||||||
float damping, glm::vec3 gravity, QString updateScript, uint32_t id);
|
glm::vec3 gravity = DEFAULT_GRAVITY, float damping = DEFAULT_DAMPING, bool inHand = NOT_IN_HAND,
|
||||||
|
QString updateScript = DEFAULT_SCRIPT, uint32_t id = NEW_PARTICLE);
|
||||||
|
|
||||||
const glm::vec3& getPosition() const { return _position; }
|
const glm::vec3& getPosition() const { return _position; }
|
||||||
const rgbColor& getColor() const { return _color; }
|
const rgbColor& getColor() const { return _color; }
|
||||||
|
@ -61,6 +65,7 @@ public:
|
||||||
float getRadius() const { return _radius; }
|
float getRadius() const { return _radius; }
|
||||||
const glm::vec3& getVelocity() const { return _velocity; }
|
const glm::vec3& getVelocity() const { return _velocity; }
|
||||||
const glm::vec3& getGravity() const { return _gravity; }
|
const glm::vec3& getGravity() const { return _gravity; }
|
||||||
|
bool getInHand() const { return _inHand; }
|
||||||
float getDamping() const { return _damping; }
|
float getDamping() const { return _damping; }
|
||||||
uint64_t getCreated() const { return _created; }
|
uint64_t getCreated() const { return _created; }
|
||||||
uint64_t getLifetime() const { return usecTimestampNow() - _created; }
|
uint64_t getLifetime() const { return usecTimestampNow() - _created; }
|
||||||
|
@ -81,6 +86,7 @@ public:
|
||||||
}
|
}
|
||||||
void setRadius(float value) { _radius = value; }
|
void setRadius(float value) { _radius = value; }
|
||||||
void setGravity(const glm::vec3& value) { _gravity = value; }
|
void setGravity(const glm::vec3& value) { _gravity = value; }
|
||||||
|
void setInHand(bool inHand) { _inHand = inHand; }
|
||||||
void setDamping(float value) { _damping = value; }
|
void setDamping(float value) { _damping = value; }
|
||||||
void setShouldDie(bool shouldDie) { _shouldDie = shouldDie; }
|
void setShouldDie(bool shouldDie) { _shouldDie = shouldDie; }
|
||||||
void setUpdateScript(QString updateScript) { _updateScript = updateScript; }
|
void setUpdateScript(QString updateScript) { _updateScript = updateScript; }
|
||||||
|
@ -116,6 +122,7 @@ protected:
|
||||||
glm::vec3 _gravity;
|
glm::vec3 _gravity;
|
||||||
float _damping;
|
float _damping;
|
||||||
QString _updateScript;
|
QString _updateScript;
|
||||||
|
bool _inHand;
|
||||||
|
|
||||||
uint32_t _creatorTokenID;
|
uint32_t _creatorTokenID;
|
||||||
bool _newlyCreated;
|
bool _newlyCreated;
|
||||||
|
|
|
@ -98,6 +98,11 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particle) {
|
||||||
|
|
||||||
void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
|
void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
|
||||||
|
|
||||||
|
// particles that are in hand, don't collide with other avatar parts
|
||||||
|
if (particle->getInHand()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
//printf("updateCollisionWithAvatars()...\n");
|
//printf("updateCollisionWithAvatars()...\n");
|
||||||
glm::vec3 center = particle->getPosition() * (float)TREE_SCALE;
|
glm::vec3 center = particle->getPosition() * (float)TREE_SCALE;
|
||||||
float radius = particle->getRadius() * (float)TREE_SCALE;
|
float radius = particle->getRadius() * (float)TREE_SCALE;
|
||||||
|
@ -194,7 +199,7 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
|
||||||
}
|
}
|
||||||
ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID());
|
ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID());
|
||||||
particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity,
|
particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity,
|
||||||
particle->getGravity(), particle->getDamping(), particle->getUpdateScript());
|
particle->getGravity(), particle->getDamping(), particle->getInHand(), particle->getUpdateScript());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -41,12 +41,12 @@ ParticleEditHandle::~ParticleEditHandle() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticleEditHandle::createParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
void ParticleEditHandle::createParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
||||||
glm::vec3 gravity, float damping, QString updateScript) {
|
glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
|
||||||
|
|
||||||
// setup a ParticleDetail struct with the data
|
// setup a ParticleDetail struct with the data
|
||||||
ParticleDetail addParticleDetail = { NEW_PARTICLE, usecTimestampNow(),
|
ParticleDetail addParticleDetail = { NEW_PARTICLE, usecTimestampNow(),
|
||||||
position, radius, {color.red, color.green, color.blue },
|
position, radius, {color.red, color.green, color.blue },
|
||||||
velocity, gravity, damping, updateScript, _creatorTokenID };
|
velocity, gravity, damping, inHand, updateScript, _creatorTokenID };
|
||||||
|
|
||||||
// queue the packet
|
// queue the packet
|
||||||
_packetSender->queueParticleEditMessages(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, 1, &addParticleDetail);
|
_packetSender->queueParticleEditMessages(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, 1, &addParticleDetail);
|
||||||
|
@ -62,7 +62,7 @@ void ParticleEditHandle::createParticle(glm::vec3 position, float radius, xColor
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
||||||
glm::vec3 gravity, float damping, QString updateScript) {
|
glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
|
||||||
|
|
||||||
if (!isKnownID()) {
|
if (!isKnownID()) {
|
||||||
return false; // not allowed until we know the id
|
return false; // not allowed until we know the id
|
||||||
|
@ -71,7 +71,7 @@ bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor
|
||||||
// setup a ParticleDetail struct with the data
|
// setup a ParticleDetail struct with the data
|
||||||
ParticleDetail newParticleDetail = { _id, usecTimestampNow(),
|
ParticleDetail newParticleDetail = { _id, usecTimestampNow(),
|
||||||
position, radius, {color.red, color.green, color.blue },
|
position, radius, {color.red, color.green, color.blue },
|
||||||
velocity, gravity, damping, updateScript, _creatorTokenID };
|
velocity, gravity, damping, inHand, updateScript, _creatorTokenID };
|
||||||
|
|
||||||
// queue the packet
|
// queue the packet
|
||||||
_packetSender->queueParticleEditMessages(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, 1, &newParticleDetail);
|
_packetSender->queueParticleEditMessages(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, 1, &newParticleDetail);
|
||||||
|
@ -82,7 +82,7 @@ bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor
|
||||||
// if we have a local tree, also update it...
|
// if we have a local tree, also update it...
|
||||||
if (_localTree) {
|
if (_localTree) {
|
||||||
rgbColor rcolor = {color.red, color.green, color.blue };
|
rgbColor rcolor = {color.red, color.green, color.blue };
|
||||||
Particle tempParticle(position, radius, rcolor, velocity, damping, gravity, updateScript, _id);
|
Particle tempParticle(position, radius, rcolor, velocity, gravity, damping, inHand, updateScript, _id);
|
||||||
_localTree->storeParticle(tempParticle);
|
_localTree->storeParticle(tempParticle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -35,10 +35,10 @@ public:
|
||||||
bool isKnownID() const { return _isKnownID; }
|
bool isKnownID() const { return _isKnownID; }
|
||||||
|
|
||||||
void createParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
void createParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
||||||
glm::vec3 gravity, float damping, QString updateScript);
|
glm::vec3 gravity, float damping, bool inHand, QString updateScript);
|
||||||
|
|
||||||
bool updateParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
bool updateParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
||||||
glm::vec3 gravity, float damping, QString updateScript);
|
glm::vec3 gravity, float damping, bool inHand, QString updateScript);
|
||||||
|
|
||||||
static void handleAddResponse(unsigned char* packetData , int packetLength);
|
static void handleAddResponse(unsigned char* packetData , int packetLength);
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -15,7 +15,7 @@ void ParticleScriptingInterface::queueParticleAdd(PACKET_TYPE addPacketType, Par
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, float radius,
|
unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, float radius,
|
||||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, QString updateScript) {
|
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
|
||||||
|
|
||||||
// The application will keep track of creatorTokenID
|
// The application will keep track of creatorTokenID
|
||||||
uint32_t creatorTokenID = _nextCreatorTokenID;
|
uint32_t creatorTokenID = _nextCreatorTokenID;
|
||||||
|
@ -24,7 +24,7 @@ unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, fl
|
||||||
// setup a ParticleDetail struct with the data
|
// setup a ParticleDetail struct with the data
|
||||||
ParticleDetail addParticleDetail = { NEW_PARTICLE, usecTimestampNow(),
|
ParticleDetail addParticleDetail = { NEW_PARTICLE, usecTimestampNow(),
|
||||||
position, radius, {color.red, color.green, color.blue }, velocity,
|
position, radius, {color.red, color.green, color.blue }, velocity,
|
||||||
gravity, damping, updateScript, creatorTokenID };
|
gravity, damping, inHand, updateScript, creatorTokenID };
|
||||||
|
|
||||||
// queue the packet
|
// queue the packet
|
||||||
queueParticleAdd(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, addParticleDetail);
|
queueParticleAdd(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, addParticleDetail);
|
||||||
|
|
|
@ -27,7 +27,7 @@ public slots:
|
||||||
/// queues the creation of a Particle which will be sent by calling process on the PacketSender
|
/// queues the creation of a Particle which will be sent by calling process on the PacketSender
|
||||||
/// returns the creatorTokenID for the newly created particle
|
/// returns the creatorTokenID for the newly created particle
|
||||||
unsigned int queueParticleAdd(glm::vec3 position, float radius,
|
unsigned int queueParticleAdd(glm::vec3 position, float radius,
|
||||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, QString updateScript);
|
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString updateScript);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void queueParticleAdd(PACKET_TYPE addPacketType, ParticleDetail& addParticleDetails);
|
void queueParticleAdd(PACKET_TYPE addPacketType, ParticleDetail& addParticleDetails);
|
||||||
|
|
|
@ -36,6 +36,8 @@ public:
|
||||||
|
|
||||||
// These methods will allow the OctreeServer to send your tree inbound edit packets of your
|
// These methods will allow the OctreeServer to send your tree inbound edit packets of your
|
||||||
// own definition. Implement these to allow your octree based server to support editing
|
// own definition. Implement these to allow your octree based server to support editing
|
||||||
|
virtual bool getWantSVOfileVersions() const { return true; }
|
||||||
|
virtual PACKET_TYPE expectedDataPacketType() const { return PACKET_TYPE_PARTICLE_DATA; }
|
||||||
virtual bool handlesEditPacketType(PACKET_TYPE packetType) const;
|
virtual bool handlesEditPacketType(PACKET_TYPE packetType) const;
|
||||||
virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
|
virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
|
||||||
unsigned char* editData, int maxLength, Node* senderNode);
|
unsigned char* editData, int maxLength, Node* senderNode);
|
||||||
|
|
|
@ -51,7 +51,10 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
case PACKET_TYPE_PARTICLE_ADD_OR_EDIT:
|
case PACKET_TYPE_PARTICLE_ADD_OR_EDIT:
|
||||||
return 1;
|
return 2;
|
||||||
|
|
||||||
|
case PACKET_TYPE_PARTICLE_DATA:
|
||||||
|
return 2;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -53,6 +53,7 @@ public:
|
||||||
|
|
||||||
void readCodeColorBufferToTree(const unsigned char* codeColorBuffer, bool destructive = false);
|
void readCodeColorBufferToTree(const unsigned char* codeColorBuffer, bool destructive = false);
|
||||||
|
|
||||||
|
virtual PACKET_TYPE expectedDataPacketType() const { return PACKET_TYPE_VOXEL_DATA; }
|
||||||
virtual bool handlesEditPacketType(PACKET_TYPE packetType) const;
|
virtual bool handlesEditPacketType(PACKET_TYPE packetType) const;
|
||||||
virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
|
virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
|
||||||
unsigned char* editData, int maxLength, Node* senderNode);
|
unsigned char* editData, int maxLength, Node* senderNode);
|
||||||
|
|
Loading…
Reference in a new issue