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https://github.com/overte-org/overte.git
synced 2025-08-06 19:59:28 +02:00
working on enabling preview image
This commit is contained in:
parent
0bfe3ea817
commit
8f0d966810
3 changed files with 72 additions and 7 deletions
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@ -1,6 +1,6 @@
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set(TARGET_NAME display-plugins)
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set(TARGET_NAME display-plugins)
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setup_hifi_library(OpenGL)
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setup_hifi_library(OpenGL)
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link_hifi_libraries(shared plugins ui-plugins gl gpu-gl ui)
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link_hifi_libraries(shared plugins render-utils ui-plugins gl gpu-gl ui)
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target_opengl()
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target_opengl()
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@ -20,6 +20,10 @@
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#include <gl/GLWidget.h>
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#include <gl/GLWidget.h>
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#include <shared/NsightHelpers.h>
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#include <shared/NsightHelpers.h>
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#include <TextureCache.h>
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#include <gpu/DrawUnitQuadTexcoord_vert.h>
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#include <gpu/DrawTexture_frag.h>
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#include "../Logging.h"
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#include "../Logging.h"
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#include "../CompositorHelper.h"
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#include "../CompositorHelper.h"
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@ -58,9 +62,38 @@ bool HmdDisplayPlugin::internalActivate() {
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_eyeInverseProjections[eye] = glm::inverse(_eyeProjections[eye]);
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_eyeInverseProjections[eye] = glm::inverse(_eyeProjections[eye]);
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});
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});
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_firstPreview = true;
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if (_previewTextureID == 0) {
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const QString url("https://hifi-content.s3.amazonaws.com/samuel/preview.png");
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_previewTexture = DependencyManager::get<TextureCache>()->getTexture(url);
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// const QString path("/Users/computer33/Documents/preview.png");
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// QImage previewTexture(path);
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// if (!previewTexture.isNull()) {
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if (_previewTexture && _previewTexture->isLoaded()) {
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// previewTexture = previewTexture.mirrored(false, true);
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glGenTextures(1, &_previewTextureID);
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glBindTexture(GL_TEXTURE_2D, _previewTextureID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _previewTexture->getWidth(), _previewTexture->getHeight(), 0,
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GL_BGRA, GL_UNSIGNED_BYTE, _previewTexture->getGPUTexture()->accessStoredMipFace(0)->readData());
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using namespace oglplus;
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oglplus::Texture::MinFilter(TextureTarget::_2D, TextureMinFilter::Linear);
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oglplus::Texture::MagFilter(TextureTarget::_2D, TextureMagFilter::Linear);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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return Parent::internalActivate();
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return Parent::internalActivate();
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}
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}
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void HmdDisplayPlugin::internalDeactivate() {
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if (_previewTextureID != 0) {
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glDeleteTextures(1, &_previewTextureID);
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_previewTextureID = 0;
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}
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Parent::internalDeactivate();
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}
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static const char * REPROJECTION_VS = R"VS(#version 410 core
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static const char * REPROJECTION_VS = R"VS(#version 410 core
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in vec3 Position;
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in vec3 Position;
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@ -196,6 +229,7 @@ static ProgramPtr getReprojectionProgram() {
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}
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}
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#endif
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#endif
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static GLint PREVIEW_TEXTURE_LOCATION = -1;
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void HmdDisplayPlugin::customizeContext() {
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void HmdDisplayPlugin::customizeContext() {
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Parent::customizeContext();
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Parent::customizeContext();
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@ -206,9 +240,14 @@ void HmdDisplayPlugin::customizeContext() {
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#endif
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#endif
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_enablePreview = !isVsyncEnabled();
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_enablePreview = !isVsyncEnabled();
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_sphereSection = loadSphereSection(_program, CompositorHelper::VIRTUAL_UI_TARGET_FOV.y, CompositorHelper::VIRTUAL_UI_ASPECT_RATIO);
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_sphereSection = loadSphereSection(_program, CompositorHelper::VIRTUAL_UI_TARGET_FOV.y, CompositorHelper::VIRTUAL_UI_ASPECT_RATIO);
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compileProgram(_reprojectionProgram, REPROJECTION_VS, REPROJECTION_FS);
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using namespace oglplus;
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using namespace oglplus;
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if (!_enablePreview) {
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compileProgram(_previewProgram, DrawUnitQuadTexcoord_vert, DrawTexture_frag);
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PREVIEW_TEXTURE_LOCATION = Uniform<int>(*_previewProgram, "colorMap").Location();
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}
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compileProgram(_reprojectionProgram, REPROJECTION_VS, REPROJECTION_FS);
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REPROJECTION_MATRIX_LOCATION = Uniform<glm::mat3>(*_reprojectionProgram, "reprojection").Location();
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REPROJECTION_MATRIX_LOCATION = Uniform<glm::mat3>(*_reprojectionProgram, "reprojection").Location();
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INVERSE_PROJECTION_MATRIX_LOCATION = Uniform<glm::mat4>(*_reprojectionProgram, "inverseProjections").Location();
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INVERSE_PROJECTION_MATRIX_LOCATION = Uniform<glm::mat4>(*_reprojectionProgram, "inverseProjections").Location();
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PROJECTION_MATRIX_LOCATION = Uniform<glm::mat4>(*_reprojectionProgram, "projections").Location();
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PROJECTION_MATRIX_LOCATION = Uniform<glm::mat4>(*_reprojectionProgram, "projections").Location();
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@ -217,6 +256,7 @@ void HmdDisplayPlugin::customizeContext() {
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void HmdDisplayPlugin::uncustomizeContext() {
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void HmdDisplayPlugin::uncustomizeContext() {
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_sphereSection.reset();
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_sphereSection.reset();
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_compositeFramebuffer.reset();
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_compositeFramebuffer.reset();
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_previewProgram.reset();
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_reprojectionProgram.reset();
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_reprojectionProgram.reset();
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Parent::uncustomizeContext();
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Parent::uncustomizeContext();
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}
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}
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@ -241,8 +281,8 @@ void HmdDisplayPlugin::compositeScene() {
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useProgram(_reprojectionProgram);
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useProgram(_reprojectionProgram);
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using namespace oglplus;
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using namespace oglplus;
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Texture::MinFilter(TextureTarget::_2D, TextureMinFilter::Linear);
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oglplus::Texture::MinFilter(TextureTarget::_2D, TextureMinFilter::Linear);
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Texture::MagFilter(TextureTarget::_2D, TextureMagFilter::Linear);
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oglplus::Texture::MagFilter(TextureTarget::_2D, TextureMagFilter::Linear);
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Uniform<glm::mat3>(*_reprojectionProgram, REPROJECTION_MATRIX_LOCATION).Set(_currentPresentFrameInfo.presentReprojection);
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Uniform<glm::mat3>(*_reprojectionProgram, REPROJECTION_MATRIX_LOCATION).Set(_currentPresentFrameInfo.presentReprojection);
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//Uniform<glm::mat4>(*_reprojectionProgram, PROJECTION_MATRIX_LOCATION).Set(_eyeProjections);
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//Uniform<glm::mat4>(*_reprojectionProgram, PROJECTION_MATRIX_LOCATION).Set(_eyeProjections);
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//Uniform<glm::mat4>(*_reprojectionProgram, INVERSE_PROJECTION_MATRIX_LOCATION).Set(_eyeInverseProjections);
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//Uniform<glm::mat4>(*_reprojectionProgram, INVERSE_PROJECTION_MATRIX_LOCATION).Set(_eyeInverseProjections);
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@ -312,12 +352,13 @@ void HmdDisplayPlugin::internalPresent() {
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hmdPresent();
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hmdPresent();
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// screen preview mirroring
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// screen preview mirroring
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auto window = _container->getPrimaryWidget();
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auto windowSize = toGlm(window->size());
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auto devicePixelRatio = window->devicePixelRatio();
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if (_enablePreview) {
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if (_enablePreview) {
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auto window = _container->getPrimaryWidget();
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auto windowSize = toGlm(window->size());
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float windowAspect = aspect(windowSize);
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float windowAspect = aspect(windowSize);
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float sceneAspect = aspect(_renderTargetSize);
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float sceneAspect = aspect(_renderTargetSize);
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if (_monoPreview) {
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if (_enablePreview && _monoPreview) {
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sceneAspect /= 2.0f;
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sceneAspect /= 2.0f;
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}
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}
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float aspectRatio = sceneAspect / windowAspect;
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float aspectRatio = sceneAspect / windowAspect;
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@ -350,6 +391,20 @@ void HmdDisplayPlugin::internalPresent() {
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BufferSelectBit::ColorBuffer, BlitFilter::Nearest);
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BufferSelectBit::ColorBuffer, BlitFilter::Nearest);
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});
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});
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swapBuffers();
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swapBuffers();
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} else if (_firstPreview || windowSize != _prevWindowSize || devicePixelRatio != _prevDevicePixelRatio) {
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if (_previewTexture) qDebug() << _previewTexture->getBytesReceived();
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if (PREVIEW_TEXTURE_LOCATION != -1 && _previewTextureID != 0) {
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useProgram(_previewProgram);
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glViewport(0, 0, windowSize.x, windowSize.y);
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glUniform1i(PREVIEW_TEXTURE_LOCATION, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, _previewTextureID);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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swapBuffers();
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_firstPreview = false;
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_prevWindowSize = windowSize;
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_prevDevicePixelRatio = devicePixelRatio;
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}
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}
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}
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postPreview();
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postPreview();
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@ -13,6 +13,9 @@
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#include "../OpenGLDisplayPlugin.h"
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#include "../OpenGLDisplayPlugin.h"
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class NetworkTexture;
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using NetworkTexturePointer = QSharedPointer<NetworkTexture>;
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class HmdDisplayPlugin : public OpenGLDisplayPlugin {
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class HmdDisplayPlugin : public OpenGLDisplayPlugin {
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using Parent = OpenGLDisplayPlugin;
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using Parent = OpenGLDisplayPlugin;
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public:
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public:
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virtual void updatePresentPose();
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virtual void updatePresentPose();
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bool internalActivate() override;
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bool internalActivate() override;
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void internalDeactivate() override;
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void compositeScene() override;
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void compositeScene() override;
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void compositeOverlay() override;
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void compositeOverlay() override;
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void compositePointer() override;
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void compositePointer() override;
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bool _enablePreview { false };
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bool _enablePreview { false };
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bool _monoPreview { true };
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bool _monoPreview { true };
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bool _enableReprojection { true };
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bool _enableReprojection { true };
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bool _firstPreview { true };
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ProgramPtr _previewProgram;
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GLuint _previewTextureID { 0 };
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NetworkTexturePointer _previewTexture { nullptr };
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glm::uvec2 _prevWindowSize { 0, 0 };
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qreal _prevDevicePixelRatio { 0 };
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ShapeWrapperPtr _sphereSection;
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ShapeWrapperPtr _sphereSection;
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ProgramPtr _reprojectionProgram;
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ProgramPtr _reprojectionProgram;
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};
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};
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