mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 00:36:47 +02:00
fixed some small formatting things
This commit is contained in:
parent
14d47d87d8
commit
8ecfbce15e
3 changed files with 20 additions and 22 deletions
|
@ -488,8 +488,8 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
|
||||||
_avatarTouch.setYourHandPosition(_interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition);
|
_avatarTouch.setYourHandPosition(_interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition);
|
||||||
_avatarTouch.setYourHandState (_interactingOther->_handState);
|
_avatarTouch.setYourHandState (_interactingOther->_handState);
|
||||||
|
|
||||||
//_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition =
|
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position =
|
||||||
//_interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition;
|
_interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition;
|
||||||
|
|
||||||
//_handHoldingPosition
|
//_handHoldingPosition
|
||||||
|
|
||||||
|
@ -530,8 +530,7 @@ void Avatar::updateHead(float deltaTime) {
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//apply the head lean values to the springy position...
|
//apply the head lean values to the springy position...
|
||||||
if (fabs(_head.leanSideways + _head.leanForward) > 0.0f)
|
if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) {
|
||||||
{
|
|
||||||
glm::vec3 headLean =
|
glm::vec3 headLean =
|
||||||
_orientation.getRight() * _head.leanSideways +
|
_orientation.getRight() * _head.leanSideways +
|
||||||
_orientation.getFront() * _head.leanForward;
|
_orientation.getFront() * _head.leanForward;
|
||||||
|
|
|
@ -63,8 +63,7 @@ void AvatarTouch::setReachableRadius(float r) {
|
||||||
|
|
||||||
void AvatarTouch::render(glm::vec3 cameraPosition) {
|
void AvatarTouch::render(glm::vec3 cameraPosition) {
|
||||||
|
|
||||||
if (_canReachToOtherAvatar)
|
if (_canReachToOtherAvatar) {
|
||||||
{
|
|
||||||
glColor4f(0.3, 0.4, 0.5, 0.5);
|
glColor4f(0.3, 0.4, 0.5, 0.5);
|
||||||
glm::vec3 p(_yourBodyPosition);
|
glm::vec3 p(_yourBodyPosition);
|
||||||
p.y = 0.0005f;
|
p.y = 0.0005f;
|
||||||
|
|
Loading…
Reference in a new issue