more hacking on overlay build busters

This commit is contained in:
ZappoMan 2015-06-03 21:06:08 -07:00
parent b5b37ce2f5
commit 8ec2b55ad8

View file

@ -48,12 +48,9 @@ public:
virtual void update(float deltatime) {}
virtual void render(RenderArgs* args) = 0;
//virtual bool needsFixupInScene() { return false; }
virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr) { return true; }
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
// getters
virtual bool is3D() const = 0;
bool isLoaded() { return _isLoaded; }