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more hacking on overlay build busters
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1 changed files with 0 additions and 3 deletions
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@ -48,12 +48,9 @@ public:
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virtual void update(float deltatime) {}
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virtual void update(float deltatime) {}
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virtual void render(RenderArgs* args) = 0;
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virtual void render(RenderArgs* args) = 0;
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//virtual bool needsFixupInScene() { return false; }
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virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr) { return true; }
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virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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// getters
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// getters
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virtual bool is3D() const = 0;
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virtual bool is3D() const = 0;
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bool isLoaded() { return _isLoaded; }
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bool isLoaded() { return _isLoaded; }
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