Merge branch 'master' of github.com:highfidelity/hifi into perfTest_1

This commit is contained in:
NissimHadar 2018-05-14 16:23:36 -07:00
commit 8e3844a235
8 changed files with 62 additions and 46 deletions

View file

@ -49,6 +49,7 @@ Item {
property string upgradeTitle; property string upgradeTitle;
property bool updateAvailable: root.upgradeUrl !== "" && !root.isShowingMyItems; property bool updateAvailable: root.upgradeUrl !== "" && !root.isShowingMyItems;
property bool isShowingMyItems; property bool isShowingMyItems;
property bool valid;
property string originalStatusText; property string originalStatusText;
property string originalStatusColor; property string originalStatusColor;
@ -239,6 +240,7 @@ Item {
width: 62; width: 62;
onLoaded: { onLoaded: {
item.enabled = root.valid;
item.buttonGlyphText = hifi.glyphs.gift; item.buttonGlyphText = hifi.glyphs.gift;
item.buttonText = "Gift"; item.buttonText = "Gift";
item.buttonClicked = function() { item.buttonClicked = function() {
@ -463,7 +465,7 @@ Item {
Item { Item {
id: statusContainer; id: statusContainer;
visible: root.purchaseStatus === "pending" || root.purchaseStatus === "invalidated" || root.numberSold > -1; visible: root.purchaseStatus === "pending" || !root.valid || root.numberSold > -1;
anchors.left: itemName.left; anchors.left: itemName.left;
anchors.right: itemName.right; anchors.right: itemName.right;
anchors.top: itemName.bottom; anchors.top: itemName.bottom;
@ -480,7 +482,7 @@ Item {
text: { text: {
if (root.purchaseStatus === "pending") { if (root.purchaseStatus === "pending") {
"PENDING..." "PENDING..."
} else if (root.purchaseStatus === "invalidated") { } else if (!root.valid) {
"INVALIDATED" "INVALIDATED"
} else if (root.numberSold > -1) { } else if (root.numberSold > -1) {
("Sales: " + root.numberSold + "/" + (root.limitedRun === -1 ? "\u221e" : root.limitedRun)) ("Sales: " + root.numberSold + "/" + (root.limitedRun === -1 ? "\u221e" : root.limitedRun))
@ -492,7 +494,7 @@ Item {
color: { color: {
if (root.purchaseStatus === "pending") { if (root.purchaseStatus === "pending") {
hifi.colors.blueAccent hifi.colors.blueAccent
} else if (root.purchaseStatus === "invalidated") { } else if (!root.valid) {
hifi.colors.redAccent hifi.colors.redAccent
} else { } else {
hifi.colors.baseGray hifi.colors.baseGray
@ -506,7 +508,7 @@ Item {
text: { text: {
if (root.purchaseStatus === "pending") { if (root.purchaseStatus === "pending") {
hifi.glyphs.question hifi.glyphs.question
} else if (root.purchaseStatus === "invalidated") { } else if (!root.valid) {
hifi.glyphs.question hifi.glyphs.question
} else { } else {
"" ""
@ -523,7 +525,7 @@ Item {
color: { color: {
if (root.purchaseStatus === "pending") { if (root.purchaseStatus === "pending") {
hifi.colors.blueAccent hifi.colors.blueAccent
} else if (root.purchaseStatus === "invalidated") { } else if (!root.valid) {
hifi.colors.redAccent hifi.colors.redAccent
} else { } else {
hifi.colors.baseGray hifi.colors.baseGray
@ -538,7 +540,7 @@ Item {
onClicked: { onClicked: {
if (root.purchaseStatus === "pending") { if (root.purchaseStatus === "pending") {
sendToPurchases({method: 'showPendingLightbox'}); sendToPurchases({method: 'showPendingLightbox'});
} else if (root.purchaseStatus === "invalidated") { } else if (!root.valid) {
sendToPurchases({method: 'showInvalidatedLightbox'}); sendToPurchases({method: 'showInvalidatedLightbox'});
} }
} }
@ -546,7 +548,7 @@ Item {
if (root.purchaseStatus === "pending") { if (root.purchaseStatus === "pending") {
statusText.color = hifi.colors.blueHighlight; statusText.color = hifi.colors.blueHighlight;
statusIcon.color = hifi.colors.blueHighlight; statusIcon.color = hifi.colors.blueHighlight;
} else if (root.purchaseStatus === "invalidated") { } else if (!root.valid) {
statusText.color = hifi.colors.redAccent; statusText.color = hifi.colors.redAccent;
statusIcon.color = hifi.colors.redAccent; statusIcon.color = hifi.colors.redAccent;
} }
@ -555,7 +557,7 @@ Item {
if (root.purchaseStatus === "pending") { if (root.purchaseStatus === "pending") {
statusText.color = hifi.colors.blueAccent; statusText.color = hifi.colors.blueAccent;
statusIcon.color = hifi.colors.blueAccent; statusIcon.color = hifi.colors.blueAccent;
} else if (root.purchaseStatus === "invalidated") { } else if (!root.valid) {
statusText.color = hifi.colors.redHighlight; statusText.color = hifi.colors.redHighlight;
statusIcon.color = hifi.colors.redHighlight; statusIcon.color = hifi.colors.redHighlight;
} }
@ -645,8 +647,8 @@ Item {
width: 160; width: 160;
height: 40; height: 40;
enabled: root.hasPermissionToRezThis && enabled: root.hasPermissionToRezThis &&
root.purchaseStatus !== "invalidated" && MyAvatar.skeletonModelURL !== root.itemHref &&
MyAvatar.skeletonModelURL !== root.itemHref; root.valid;
onHoveredChanged: { onHoveredChanged: {
if (hovered) { if (hovered) {

View file

@ -616,6 +616,7 @@ Rectangle {
upgradeTitle: model.upgrade_title; upgradeTitle: model.upgrade_title;
itemType: model.itemType; itemType: model.itemType;
isShowingMyItems: root.isShowingMyItems; isShowingMyItems: root.isShowingMyItems;
valid: model.valid;
anchors.topMargin: 10; anchors.topMargin: 10;
anchors.bottomMargin: 10; anchors.bottomMargin: 10;
@ -995,10 +996,6 @@ Rectangle {
for (var i = 0; i < purchasesModel.count; i++) { for (var i = 0; i < purchasesModel.count; i++) {
if (purchasesModel.get(i).title.toLowerCase().indexOf(filterBar.text.toLowerCase()) !== -1) { if (purchasesModel.get(i).title.toLowerCase().indexOf(filterBar.text.toLowerCase()) !== -1) {
if (!purchasesModel.get(i).valid) {
continue;
}
if (purchasesModel.get(i).status !== "confirmed" && !root.isShowingMyItems) { if (purchasesModel.get(i).status !== "confirmed" && !root.isShowingMyItems) {
tempPurchasesModel.insert(0, purchasesModel.get(i)); tempPurchasesModel.insert(0, purchasesModel.get(i));
} else if ((root.isShowingMyItems && purchasesModel.get(i).edition_number === "0") || } else if ((root.isShowingMyItems && purchasesModel.get(i).edition_number === "0") ||
@ -1055,10 +1052,6 @@ Rectangle {
var currentId; var currentId;
for (var i = 0; i < tempPurchasesModel.count; i++) { for (var i = 0; i < tempPurchasesModel.count; i++) {
currentId = tempPurchasesModel.get(i).id; currentId = tempPurchasesModel.get(i).id;
if (!purchasesModel.get(i).valid) {
continue;
}
filteredPurchasesModel.append(tempPurchasesModel.get(i)); filteredPurchasesModel.append(tempPurchasesModel.get(i));
filteredPurchasesModel.setProperty(i, 'cardBackVisible', false); filteredPurchasesModel.setProperty(i, 'cardBackVisible', false);
filteredPurchasesModel.setProperty(i, 'isInstalled', ((root.installedApps).indexOf(currentId) > -1)); filteredPurchasesModel.setProperty(i, 'isInstalled', ((root.installedApps).indexOf(currentId) > -1));

View file

@ -731,7 +731,9 @@ void EntityMotionState::measureBodyAcceleration() {
// hence the equation for acceleration is: a = (v1 / (1 - D)^dt - v0) / dt // hence the equation for acceleration is: a = (v1 / (1 - D)^dt - v0) / dt
glm::vec3 velocity = getBodyLinearVelocityGTSigma(); glm::vec3 velocity = getBodyLinearVelocityGTSigma();
_measuredAcceleration = (velocity / powf(1.0f - _body->getLinearDamping(), dt) - _lastVelocity) * invDt; const float MIN_DAMPING_FACTOR = 0.01f;
float invDampingAttenuationFactor = 1.0f / glm::max(powf(1.0f - _body->getLinearDamping(), dt), MIN_DAMPING_FACTOR);
_measuredAcceleration = (velocity * invDampingAttenuationFactor - _lastVelocity) * invDt;
_lastVelocity = velocity; _lastVelocity = velocity;
if (numSubsteps > PHYSICS_ENGINE_MAX_NUM_SUBSTEPS) { if (numSubsteps > PHYSICS_ENGINE_MAX_NUM_SUBSTEPS) {
// we fall in here when _lastMeasureStep is old: the body has just become active // we fall in here when _lastMeasureStep is old: the body has just become active

View file

@ -149,9 +149,7 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
batch.setStateScissorRect(viewport); batch.setStateScissorRect(viewport);
batch.setFramebuffer(fbo); batch.setFramebuffer(fbo);
batch.clearFramebuffer( batch.clearDepthFramebuffer(1.0, false);
gpu::Framebuffer::BUFFER_COLOR0 | gpu::Framebuffer::BUFFER_DEPTH,
vec4(vec3(1.0, 1.0, 1.0), 0.0), 1.0, 0, true);
glm::mat4 projMat; glm::mat4 projMat;
Transform viewMat; Transform viewMat;
@ -232,12 +230,11 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
const auto queryResolution = setupOutput.getN<RenderShadowSetup::Outputs>(2); const auto queryResolution = setupOutput.getN<RenderShadowSetup::Outputs>(2);
// Fetch and cull the items from the scene // Fetch and cull the items from the scene
// Enable models to not cast shadows (otherwise, models will always cast shadows) static const auto shadowCasterReceiverFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(tagBits, tagMask);
static const auto shadowCasterFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(tagBits, tagMask).withShadowCaster();
const auto fetchInput = FetchSpatialTree::Inputs(shadowCasterFilter, queryResolution).asVarying(); const auto fetchInput = FetchSpatialTree::Inputs(shadowCasterReceiverFilter, queryResolution).asVarying();
const auto shadowSelection = task.addJob<FetchSpatialTree>("FetchShadowTree", fetchInput); const auto shadowSelection = task.addJob<FetchSpatialTree>("FetchShadowTree", fetchInput);
const auto selectionInputs = FetchSpatialSelection::Inputs(shadowSelection, shadowCasterFilter).asVarying(); const auto selectionInputs = FetchSpatialSelection::Inputs(shadowSelection, shadowCasterReceiverFilter).asVarying();
const auto shadowItems = task.addJob<FetchSpatialSelection>("FetchShadowSelection", selectionInputs); const auto shadowItems = task.addJob<FetchSpatialSelection>("FetchShadowSelection", selectionInputs);
// Cull objects that are not visible in camera view. Hopefully the cull functor only performs LOD culling, not // Cull objects that are not visible in camera view. Hopefully the cull functor only performs LOD culling, not
@ -261,21 +258,22 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
char jobName[64]; char jobName[64];
sprintf(jobName, "ShadowCascadeSetup%d", i); sprintf(jobName, "ShadowCascadeSetup%d", i);
const auto cascadeSetupOutput = task.addJob<RenderShadowCascadeSetup>(jobName, i, _cullFunctor, tagBits, tagMask); const auto cascadeSetupOutput = task.addJob<RenderShadowCascadeSetup>(jobName, i, _cullFunctor, tagBits, tagMask);
const auto shadowFilter = cascadeSetupOutput.getN<RenderShadowCascadeSetup::Outputs>(0); const auto shadowRenderFilter = cascadeSetupOutput.getN<RenderShadowCascadeSetup::Outputs>(0);
const auto shadowBoundsFilter = cascadeSetupOutput.getN<RenderShadowCascadeSetup::Outputs>(1);
auto antiFrustum = render::Varying(ViewFrustumPointer()); auto antiFrustum = render::Varying(ViewFrustumPointer());
cascadeFrustums[i] = cascadeSetupOutput.getN<RenderShadowCascadeSetup::Outputs>(1); cascadeFrustums[i] = cascadeSetupOutput.getN<RenderShadowCascadeSetup::Outputs>(2);
if (i > 1) { if (i > 1) {
antiFrustum = cascadeFrustums[i - 2]; antiFrustum = cascadeFrustums[i - 2];
} }
// CPU jobs: finer grained culling // CPU jobs: finer grained culling
const auto cullInputs = CullShapeBounds::Inputs(sortedShapes, shadowFilter, antiFrustum).asVarying(); const auto cullInputs = CullShapeBounds::Inputs(sortedShapes, shadowRenderFilter, shadowBoundsFilter, antiFrustum).asVarying();
const auto culledShadowItemsAndBounds = task.addJob<CullShapeBounds>("CullShadowCascade", cullInputs, shadowCullFunctor, RenderDetails::SHADOW); const auto culledShadowItemsAndBounds = task.addJob<CullShapeBounds>("CullShadowCascade", cullInputs, shadowCullFunctor, RenderDetails::SHADOW);
// GPU jobs: Render to shadow map // GPU jobs: Render to shadow map
sprintf(jobName, "RenderShadowMap%d", i); sprintf(jobName, "RenderShadowMap%d", i);
task.addJob<RenderShadowMap>(jobName, culledShadowItemsAndBounds, shapePlumber, i); task.addJob<RenderShadowMap>(jobName, culledShadowItemsAndBounds, shapePlumber, i);
task.addJob<RenderShadowCascadeTeardown>("ShadowCascadeTeardown", shadowFilter); task.addJob<RenderShadowCascadeTeardown>("ShadowCascadeTeardown", shadowRenderFilter);
} }
task.addJob<RenderShadowTeardown>("ShadowTeardown", setupOutput); task.addJob<RenderShadowTeardown>("ShadowTeardown", setupOutput);
@ -406,7 +404,11 @@ void RenderShadowCascadeSetup::run(const render::RenderContextPointer& renderCon
const auto globalShadow = lightStage->getCurrentKeyShadow(); const auto globalShadow = lightStage->getCurrentKeyShadow();
if (globalShadow && _cascadeIndex<globalShadow->getCascadeCount()) { if (globalShadow && _cascadeIndex<globalShadow->getCascadeCount()) {
output.edit0() = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(_tagBits, _tagMask).withShadowCaster(); auto baseFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(_tagBits, _tagMask);
// Second item filter is to filter items to keep in shadow frustum computation (here we need to keep shadow receivers)
output.edit1() = baseFilter;
// First item filter is to filter items to render in shadow map (so only keep casters)
output.edit0() = baseFilter.withShadowCaster();
// Set the keylight render args // Set the keylight render args
auto& cascade = globalShadow->getCascade(_cascadeIndex); auto& cascade = globalShadow->getCascade(_cascadeIndex);
@ -419,10 +421,11 @@ void RenderShadowCascadeSetup::run(const render::RenderContextPointer& renderCon
texelSize *= minTexelCount; texelSize *= minTexelCount;
_cullFunctor._minSquareSize = texelSize * texelSize; _cullFunctor._minSquareSize = texelSize * texelSize;
output.edit1() = cascadeFrustum; output.edit2() = cascadeFrustum;
} else { } else {
output.edit0() = ItemFilter::Builder::nothing(); output.edit0() = ItemFilter::Builder::nothing();
output.edit1() = ViewFrustumPointer(); output.edit1() = ItemFilter::Builder::nothing();
output.edit2() = ViewFrustumPointer();
} }
} }

View file

@ -118,7 +118,7 @@ private:
class RenderShadowCascadeSetup { class RenderShadowCascadeSetup {
public: public:
using Outputs = render::VaryingSet2<render::ItemFilter, ViewFrustumPointer>; using Outputs = render::VaryingSet3<render::ItemFilter, render::ItemFilter, ViewFrustumPointer>;
using JobModel = render::Job::ModelO<RenderShadowCascadeSetup, Outputs>; using JobModel = render::Job::ModelO<RenderShadowCascadeSetup, Outputs>;
RenderShadowCascadeSetup(unsigned int cascadeIndex, RenderShadowTask::CullFunctor& cullFunctor, uint8_t tagBits = 0x00, uint8_t tagMask = 0x00) : RenderShadowCascadeSetup(unsigned int cascadeIndex, RenderShadowTask::CullFunctor& cullFunctor, uint8_t tagBits = 0x00, uint8_t tagMask = 0x00) :

View file

@ -368,17 +368,19 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input
RenderArgs* args = renderContext->args; RenderArgs* args = renderContext->args;
const auto& inShapes = inputs.get0(); const auto& inShapes = inputs.get0();
const auto& filter = inputs.get1(); const auto& cullFilter = inputs.get1();
const auto& antiFrustum = inputs.get2(); const auto& boundsFilter = inputs.get2();
const auto& antiFrustum = inputs.get3();
auto& outShapes = outputs.edit0(); auto& outShapes = outputs.edit0();
auto& outBounds = outputs.edit1(); auto& outBounds = outputs.edit1();
outShapes.clear(); outShapes.clear();
outBounds = AABox(); outBounds = AABox();
if (!filter.selectsNothing()) { if (!cullFilter.selectsNothing() || !boundsFilter.selectsNothing()) {
auto& details = args->_details.edit(_detailType); auto& details = args->_details.edit(_detailType);
Test test(_cullFunctor, args, details, antiFrustum); Test test(_cullFunctor, args, details, antiFrustum);
auto scene = args->_scene;
for (auto& inItems : inShapes) { for (auto& inItems : inShapes) {
auto key = inItems.first; auto key = inItems.first;
@ -393,16 +395,26 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input
if (antiFrustum == nullptr) { if (antiFrustum == nullptr) {
for (auto& item : inItems.second) { for (auto& item : inItems.second) {
if (test.solidAngleTest(item.bound) && test.frustumTest(item.bound)) { if (test.solidAngleTest(item.bound) && test.frustumTest(item.bound)) {
outItems->second.emplace_back(item); const auto shapeKey = scene->getItem(item.id).getKey();
outBounds += item.bound; if (cullFilter.test(shapeKey)) {
outItems->second.emplace_back(item);
}
if (boundsFilter.test(shapeKey)) {
outBounds += item.bound;
}
} }
} }
} else { } else {
for (auto& item : inItems.second) { for (auto& item : inItems.second) {
if (test.solidAngleTest(item.bound) && test.frustumTest(item.bound) && test.antiFrustumTest(item.bound)) { if (test.solidAngleTest(item.bound) && test.frustumTest(item.bound) && test.antiFrustumTest(item.bound)) {
outItems->second.emplace_back(item); const auto shapeKey = scene->getItem(item.id).getKey();
outBounds += item.bound; if (cullFilter.test(shapeKey)) {
} outItems->second.emplace_back(item);
}
if (boundsFilter.test(shapeKey)) {
outBounds += item.bound;
}
}
} }
} }
details._rendered += (int)outItems->second.size(); details._rendered += (int)outItems->second.size();

View file

@ -110,7 +110,7 @@ namespace render {
class CullShapeBounds { class CullShapeBounds {
public: public:
using Inputs = render::VaryingSet3<ShapeBounds, ItemFilter, ViewFrustumPointer>; using Inputs = render::VaryingSet4<ShapeBounds, ItemFilter, ItemFilter, ViewFrustumPointer>;
using Outputs = render::VaryingSet2<ShapeBounds, AABox>; using Outputs = render::VaryingSet2<ShapeBounds, AABox>;
using JobModel = Job::ModelIO<CullShapeBounds, Inputs, Outputs>; using JobModel = Job::ModelIO<CullShapeBounds, Inputs, Outputs>;

View file

@ -251,6 +251,7 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See
}); });
} }
break; break;
case 'refresh': // old name for refreshNearby
case 'refreshNearby': case 'refreshNearby':
data = {}; data = {};
ExtendedOverlay.some(function (overlay) { // capture the audio data ExtendedOverlay.some(function (overlay) { // capture the audio data
@ -743,10 +744,13 @@ function receiveMessage(channel, messageString, senderID) {
var message = JSON.parse(messageString); var message = JSON.parse(messageString);
switch (message.method) { switch (message.method) {
case 'select': case 'select':
sendToQml(message); // Accepts objects, not just strings. if (!onPalScreen) {
tablet.loadQMLSource(PAL_QML_SOURCE);
Script.setTimeout(function () { sendToQml(message); }, 1000);
} else {
sendToQml(message); // Accepts objects, not just strings.
}
break; break;
default:
print('Unrecognized PAL message', messageString);
} }
} }