From 8e2c43e983030b1497b930d135345183416f559b Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Thu, 2 May 2013 15:54:58 -0700 Subject: [PATCH] Need to disable blending when we render the distorted screen quad. --- interface/src/main.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/interface/src/main.cpp b/interface/src/main.cpp index d039866b8c..957b93e453 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -840,6 +840,7 @@ void displayOculus(Camera& whichCamera) { float scaleFactor = 1.0 / ::oculusDistortionScale; float aspectRatio = (WIDTH * 0.5) / HEIGHT; + glDisable(GL_BLEND); glEnable(GL_TEXTURE_2D); glUseProgramObjectARB(::oculusProgramID); glUniform1fARB(textureLocation, 0); @@ -874,7 +875,8 @@ void displayOculus(Camera& whichCamera) { glTexCoord2f(0.5, 1); glVertex2f(WIDTH/2, HEIGHT); glEnd(); - + + glEnable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glUseProgramObjectARB(0);