diff --git a/examples/controllers/getHUDLookAtPositionTest.js b/examples/controllers/getHUDLookAtPositionTest.js new file mode 100644 index 0000000000..348b6757b8 --- /dev/null +++ b/examples/controllers/getHUDLookAtPositionTest.js @@ -0,0 +1,54 @@ +// +// getHUDLookAtPositionTest.js +// examples/controllers +// +// Created by Brad Hefta-Gaub on 2015/12/15 +// Copyright 2015 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + + +// This script demonstrates the testing of the HMD.getHUDLookAtPosition--() functions. +// If these functions are working correctly, we'd expect to see a 3D cube and a 2D square +// follow around the center of the HMD view. + +var cubePosition = { x: 0, y: 0, z: 0 }; +var cubeSize = 0.03; +var cube = Overlays.addOverlay("cube", { + position: cubePosition, + size: cubeSize, + color: { red: 255, green: 0, blue: 0}, + alpha: 1, + solid: false + }); + +var square = Overlays.addOverlay("text", { + x: 0, + y: 0, + width: 20, + height: 20, + color: { red: 255, green: 255, blue: 0}, + backgroundColor: { red: 255, green: 255, blue: 0}, + alpha: 1 + }); + + +Script.update.connect(function(deltaTime) { + if (!HMD.active) { + return; + } + var lookAt3D = HMD.getHUDLookAtPosition3D(); + Overlays.editOverlay(cube, { position: lookAt3D }); + + var lookAt2D = HMD.getHUDLookAtPosition2D(); + Overlays.editOverlay(square, { x: lookAt2D.x, y: lookAt2D.y }); +}); + +Script.scriptEnding.connect(function(){ + Overlays.deleteOverlay(cube); + Overlays.deleteOverlay(square); +}); + +