From 8df0395754e436d06beba2ac4ebe5168496bd85e Mon Sep 17 00:00:00 2001 From: Triplelexx Date: Tue, 21 Mar 2017 22:28:12 +0000 Subject: [PATCH] change getFrontDirection to getForwardDirection --- interface/src/avatar/Head.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/interface/src/avatar/Head.h b/interface/src/avatar/Head.h index d556d1efc4..aa801e5eb5 100644 --- a/interface/src/avatar/Head.h +++ b/interface/src/avatar/Head.h @@ -58,14 +58,14 @@ public: const glm::vec3& getSaccade() const { return _saccade; } glm::vec3 getRightDirection() const { return getOrientation() * IDENTITY_RIGHT; } glm::vec3 getUpDirection() const { return getOrientation() * IDENTITY_UP; } - glm::vec3 getFrontDirection() const { return getOrientation() * IDENTITY_FORWARD; } + glm::vec3 getForwardDirection() const { return getOrientation() * IDENTITY_FORWARD; } glm::quat getEyeRotation(const glm::vec3& eyePosition) const; const glm::vec3& getRightEyePosition() const { return _rightEyePosition; } const glm::vec3& getLeftEyePosition() const { return _leftEyePosition; } - glm::vec3 getRightEarPosition() const { return _rightEyePosition + (getRightDirection() * EYE_EAR_GAP) + (getFrontDirection() * -EYE_EAR_GAP); } - glm::vec3 getLeftEarPosition() const { return _leftEyePosition + (getRightDirection() * -EYE_EAR_GAP) + (getFrontDirection() * -EYE_EAR_GAP); } + glm::vec3 getRightEarPosition() const { return _rightEyePosition + (getRightDirection() * EYE_EAR_GAP) + (getForwardDirection() * -EYE_EAR_GAP); } + glm::vec3 getLeftEarPosition() const { return _leftEyePosition + (getRightDirection() * -EYE_EAR_GAP) + (getForwardDirection() * -EYE_EAR_GAP); } glm::vec3 getMouthPosition() const { return _eyePosition - getUpDirection() * glm::length(_rightEyePosition - _leftEyePosition); } bool getReturnToCenter() const { return _returnHeadToCenter; } // Do you want head to try to return to center (depends on interface detected)