diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index d0c57424a5..c37e8c1b23 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -196,8 +196,9 @@ Application::Application(int& argc, char** argv, timeval &startup_time) : _isTouchPressed(false), _yawFromTouch(0.0f), _pitchFromTouch(0.0f), - _groundPlaneImpact(0.0f), _mousePressed(false), + _isHoverVoxel(false), + _isHoverVoxelSounding(false), _mouseVoxelScale(1.0f / 1024.0f), _justEditedVoxel(false), _isLookingAtOtherAvatar(false), @@ -854,6 +855,11 @@ void Application::mouseMoveEvent(QMouseEvent* event) { } } +const bool MAKE_SOUND_ON_VOXEL_HOVER = false; +const bool MAKE_SOUND_ON_VOXEL_CLICK = true; +const float HOVER_VOXEL_FREQUENCY = 14080.f; +const float HOVER_VOXEL_DECAY = 0.999f; + void Application::mousePressEvent(QMouseEvent* event) { if (activeWindow() == _window) { if (event->button() == Qt::LeftButton) { @@ -864,6 +870,14 @@ void Application::mousePressEvent(QMouseEvent* event) { _mouseVoxelDragging = _mouseVoxel; _mousePressed = true; maybeEditVoxelUnderCursor(); + if (MAKE_SOUND_ON_VOXEL_CLICK && _isHoverVoxel && !_isHoverVoxelSounding) { + _hoverVoxelOriginalColor[0] = _hoverVoxel.red; + _hoverVoxelOriginalColor[1] = _hoverVoxel.green; + _hoverVoxelOriginalColor[2] = _hoverVoxel.blue; + _hoverVoxelOriginalColor[3] = 1; + _audio.startCollisionSound(1.0, HOVER_VOXEL_FREQUENCY * _hoverVoxel.s * TREE_SCALE, 0.0, HOVER_VOXEL_DECAY); + _isHoverVoxelSounding = true; + } } else if (event->button() == Qt::RightButton && checkedVoxelModeAction() != 0) { deleteVoxelUnderCursor(); @@ -918,8 +932,10 @@ void Application::touchEndEvent(QTouchEvent* event) { _isTouchPressed = false; } +const bool USE_MOUSEWHEEL = false; void Application::wheelEvent(QWheelEvent* event) { - if (activeWindow() == _window) { + // Wheel Events disabled for now because they are also activated by touch look pitch up/down. + if (USE_MOUSEWHEEL && (activeWindow() == _window)) { if (checkedVoxelModeAction() == 0) { event->ignore(); return; @@ -2085,6 +2101,7 @@ void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& which } void Application::update(float deltaTime) { + // Use Transmitter Hand to move hand if connected, else use mouse if (_myTransmitter.isConnected()) { const float HAND_FORCE_SCALING = 0.01f; @@ -2117,11 +2134,46 @@ void Application::update(float deltaTime) { // If the mouse is over another avatar's head... glm::vec3 myLookAtFromMouse(eyePosition); _myAvatar.getHead().setLookAtPosition(myLookAtFromMouse); + } else if (_isHoverVoxel) { + // Look at the hovered voxel + glm::vec3 lookAtSpot = getMouseVoxelWorldCoordinates(_hoverVoxel); + _myAvatar.getHead().setLookAtPosition(lookAtSpot); } else { + // Just look in direction of the mouse ray glm::vec3 myLookAtFromMouse(mouseRayOrigin + mouseRayDirection); _myAvatar.getHead().setLookAtPosition(myLookAtFromMouse); } - + + // Find the voxel we are hovering over, and respond if clicked + float distance; + BoxFace face; + + // If we have clicked on a voxel, update it's color + if (_isHoverVoxelSounding) { + VoxelNode* hoveredNode = _voxels.getVoxelAt(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s); + float bright = _audio.getCollisionSoundMagnitude(); + nodeColor clickColor = { 255 * bright + _hoverVoxelOriginalColor[0] * (1.f - bright), + _hoverVoxelOriginalColor[1] * (1.f - bright), + _hoverVoxelOriginalColor[2] * (1.f - bright), 1 }; + hoveredNode->setColor(clickColor); + if (bright < 0.01f) { + hoveredNode->setColor(_hoverVoxelOriginalColor); + _isHoverVoxelSounding = false; + } + } else { + // Check for a new hover voxel + glm::vec4 oldVoxel(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s); + _isHoverVoxel = _voxels.findRayIntersection(mouseRayOrigin, mouseRayDirection, _hoverVoxel, distance, face); + if (MAKE_SOUND_ON_VOXEL_HOVER && _isHoverVoxel && glm::vec4(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s) != oldVoxel) { + _hoverVoxelOriginalColor[0] = _hoverVoxel.red; + _hoverVoxelOriginalColor[1] = _hoverVoxel.green; + _hoverVoxelOriginalColor[2] = _hoverVoxel.blue; + _hoverVoxelOriginalColor[3] = 1; + _audio.startCollisionSound(1.0, HOVER_VOXEL_FREQUENCY * _hoverVoxel.s * TREE_SCALE, 0.0, HOVER_VOXEL_DECAY); + _isHoverVoxelSounding = true; + } + } + // If we are dragging on a voxel, add thrust according to the amount the mouse is dragging const float VOXEL_GRAB_THRUST = 0.0f; if (_mousePressed && (_mouseVoxel.s != 0)) { @@ -2147,8 +2199,6 @@ void Application::update(float deltaTime) { (fabs(_myAvatar.getVelocity().x) + fabs(_myAvatar.getVelocity().y) + fabs(_myAvatar.getVelocity().z)) / 3 < MAX_AVATAR_EDIT_VELOCITY) { - float distance; - BoxFace face; if (_voxels.findRayIntersection(mouseRayOrigin, mouseRayDirection, _mouseVoxel, distance, face)) { if (distance < MAX_VOXEL_EDIT_DISTANCE) { // find the nearest voxel with the desired scale @@ -2335,20 +2385,18 @@ void Application::update(float deltaTime) { } void Application::updateAvatar(float deltaTime) { - - // When head is rotated via touch/mouse look, slowly turn body to follow - const float BODY_FOLLOW_HEAD_RATE = 0.5f; - // update body yaw by body yaw delta + + // rotate body yaw for yaw received from multitouch _myAvatar.setOrientation(_myAvatar.getOrientation() - * glm::quat(glm::vec3(0, _yawFromTouch * deltaTime * BODY_FOLLOW_HEAD_RATE, 0) * deltaTime)); - _yawFromTouch -= _yawFromTouch * deltaTime * BODY_FOLLOW_HEAD_RATE; + * glm::quat(glm::vec3(0, _yawFromTouch * deltaTime, 0))); + _yawFromTouch = 0.f; // Update my avatar's state from gyros and/or webcam _myAvatar.updateFromGyrosAndOrWebcam(_gyroLook->isChecked(), glm::vec3(_headCameraPitchYawScale, _headCameraPitchYawScale, _headCameraPitchYawScale), - _yawFromTouch, + 0.f, _pitchFromTouch); if (_serialHeadSensor.isActive()) { @@ -2807,8 +2855,12 @@ void Application::displayOverlay() { glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); - // Display a single screen-size quad to - renderCollisionOverlay(_glWidget->width(), _glWidget->height(), _audio.getCollisionSoundMagnitude()); + // Display a single screen-size quad to create an alpha blended 'collision' flash + float collisionSoundMagnitude = _audio.getCollisionSoundMagnitude(); + const float VISIBLE_COLLISION_SOUND_MAGNITUDE = 0.5f; + if (collisionSoundMagnitude > VISIBLE_COLLISION_SOUND_MAGNITUDE) { + renderCollisionOverlay(_glWidget->width(), _glWidget->height(), _audio.getCollisionSoundMagnitude()); + } #ifndef _WIN32 _audio.render(_glWidget->width(), _glWidget->height()); diff --git a/interface/src/Application.h b/interface/src/Application.h index 80ebd34250..8a4a3bf18d 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -109,8 +109,6 @@ public slots: void sendAvatarFaceVideoMessage(int frameCount, const QByteArray& data); - void setGroundPlaneImpact(float groundPlaneImpact) { _groundPlaneImpact = groundPlaneImpact; } - private slots: @@ -371,14 +369,16 @@ private: float _yawFromTouch; float _pitchFromTouch; - float _groundPlaneImpact; - VoxelDetail _mouseVoxelDragging; glm::vec3 _voxelThrust; bool _mousePressed; // true if mouse has been pressed (clear when finished) + VoxelDetail _hoverVoxel; // Stuff about the voxel I am hovering or clicking + bool _isHoverVoxel; + bool _isHoverVoxelSounding; + nodeColor _hoverVoxelOriginalColor; - VoxelDetail _mouseVoxel; // details of the voxel under the mouse cursor + VoxelDetail _mouseVoxel; // details of the voxel to be edited float _mouseVoxelScale; // the scale for adding/removing voxels glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel diff --git a/interface/src/ParticleSystem.cpp b/interface/src/ParticleSystem.cpp index 5e2b92bb64..fcea8ca270 100644 --- a/interface/src/ParticleSystem.cpp +++ b/interface/src/ParticleSystem.cpp @@ -27,6 +27,7 @@ ParticleSystem::ParticleSystem() { for (unsigned int emitterIndex = 0; emitterIndex < MAX_EMITTERS; emitterIndex++) { Emitter * e = &_emitter[emitterIndex]; + e->active = false; e->position = glm::vec3(0.0f, 0.0f, 0.0f); e->previousPosition = glm::vec3(0.0f, 0.0f, 0.0f); e->direction = glm::vec3(0.0f, 1.0f, 0.0f); @@ -72,25 +73,16 @@ void ParticleSystem::simulate(float deltaTime) { _timer += deltaTime; - // emit particles - for (int e = 0; e < _numEmitters; e++) { + // update emitters + for (int emitterIndex = 0; emitterIndex < _numEmitters; emitterIndex++) { + assert(emitterIndex <= MAX_EMITTERS); - assert(e >= 0); - assert(e <= MAX_EMITTERS); - assert(_emitter[e].rate >= 0); - - _emitter[e].emitReserve += _emitter[e].rate * deltaTime; - _emitter[e].numParticlesEmittedThisTime = (int)_emitter[e].emitReserve; - _emitter[e].emitReserve -= _emitter[e].numParticlesEmittedThisTime; - - for (int p = 0; p < _emitter[e].numParticlesEmittedThisTime; p++) { - float timeFraction = (float)p / (float)_emitter[e].numParticlesEmittedThisTime; - createParticle(e, timeFraction); + if (_emitter[emitterIndex].active) { + updateEmitter(emitterIndex, deltaTime); } } - - // update particles + // update particles for (int p = 0; p < MAX_PARTICLES; p++) { if (_particle[p].alive) { if (_particle[p].age > _emitter[_particle[p].emitterIndex].particleLifespan) { @@ -102,6 +94,20 @@ void ParticleSystem::simulate(float deltaTime) { } } + +void ParticleSystem::updateEmitter(int emitterIndex, float deltaTime) { + + _emitter[emitterIndex].emitReserve += _emitter[emitterIndex].rate * deltaTime; + _emitter[emitterIndex].numParticlesEmittedThisTime = (int)_emitter[emitterIndex].emitReserve; + _emitter[emitterIndex].emitReserve -= _emitter[emitterIndex].numParticlesEmittedThisTime; + + for (int p = 0; p < _emitter[emitterIndex].numParticlesEmittedThisTime; p++) { + float timeFraction = (float)p / (float)_emitter[emitterIndex].numParticlesEmittedThisTime; + createParticle(emitterIndex, timeFraction); + } +} + + void ParticleSystem::createParticle(int e, float timeFraction) { for (unsigned int p = 0; p < MAX_PARTICLES; p++) { @@ -212,7 +218,6 @@ void ParticleSystem::setParticleAttributes(int emitterIndex, ParticleLifeStage l } - void ParticleSystem::updateParticle(int p, float deltaTime) { Emitter myEmitter = _emitter[_particle[p].emitterIndex]; @@ -363,14 +368,16 @@ void ParticleSystem::killAllParticles() { void ParticleSystem::render() { // render the emitters - for (int e = 0; e < _numEmitters; e++) { + for (int e = 0; e < MAX_EMITTERS; e++) { - if (_emitter[e].showingBaseParticle) { - glColor4f(_particle[0].color.r, _particle[0].color.g, _particle[0].color.b, _particle[0].color.a); - glPushMatrix(); - glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z); - glutSolidSphere(_particle[0].radius, _emitter[e].particleResolution, _emitter[e].particleResolution); - glPopMatrix(); + if (_emitter[e].active) { + if (_emitter[e].showingBaseParticle) { + glColor4f(_particle[0].color.r, _particle[0].color.g, _particle[0].color.b, _particle[0].color.a); + glPushMatrix(); + glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z); + glutSolidSphere(_particle[0].radius, _emitter[e].particleResolution, _emitter[e].particleResolution); + glPopMatrix(); + } } if (_emitter[e].visible) { diff --git a/interface/src/ParticleSystem.h b/interface/src/ParticleSystem.h index d79f621f69..a0131883a1 100644 --- a/interface/src/ParticleSystem.h +++ b/interface/src/ParticleSystem.h @@ -10,10 +10,10 @@ #include -const int MAX_PARTICLES = 5000; const int NULL_EMITTER = -1; const int NULL_PARTICLE = -1; const int MAX_EMITTERS = 100; +const int MAX_PARTICLES = 5000; enum ParticleRenderStyle { @@ -78,6 +78,7 @@ public: void setParticleAttributes (int emitterIndex, ParticleAttributes attributes); // set attributes for whole life of particles void setParticleAttributes (int emitterIndex, ParticleLifeStage lifeStage, ParticleAttributes attributes); // set attributes for this life stage void setEmitterPosition (int emitterIndex, glm::vec3 position ); + void setEmitterActive (int emitterIndex, bool active ) {_emitter[emitterIndex].active = active; } void setEmitterParticleResolution (int emitterIndex, int resolution ) {_emitter[emitterIndex].particleResolution = resolution; } void setEmitterDirection (int emitterIndex, glm::vec3 direction ) {_emitter[emitterIndex].direction = direction; } void setShowingEmitter (int emitterIndex, bool showing ) {_emitter[emitterIndex].visible = showing; } @@ -101,6 +102,7 @@ private: }; struct Emitter { + bool active; // if false, the emitter is disabled - allows for easy switching on and off glm::vec3 position; // the position of the emitter in world coordinates glm::vec3 previousPosition; // the position of the emitter in the previous time step glm::vec3 direction; // a normalized vector used as an axis for particle emission and other effects @@ -124,6 +126,7 @@ private: float _timer; // private methods + void updateEmitter(int emitterIndex, float deltaTime); void updateParticle(int index, float deltaTime); void createParticle(int e, float timeFraction); void killParticle(int p); diff --git a/interface/src/Physics.cpp b/interface/src/Physics.cpp index 31e64ccad3..101087b1ef 100644 --- a/interface/src/Physics.cpp +++ b/interface/src/Physics.cpp @@ -38,3 +38,7 @@ void applyDamping(float deltaTime, glm::vec3& velocity, float linearStrength, fl } } +void applyDampedSpring(float deltaTime, glm::vec3& velocity, glm::vec3& position, glm::vec3& targetPosition, float k, float damping) { + +} + diff --git a/interface/src/Util.cpp b/interface/src/Util.cpp index d2f9e56462..5d77c124f4 100644 --- a/interface/src/Util.cpp +++ b/interface/src/Util.cpp @@ -339,6 +339,7 @@ void renderCollisionOverlay(int width, int height, float magnitude) { } void renderGroundPlaneGrid(float size, float impact) { + float IMPACT_SOUND_MAGNITUDE_FOR_RECOLOR = 1.f; glLineWidth(2.0); glm::vec4 impactColor(1, 0, 0, 1); glm::vec3 lineColor(0.4, 0.5, 0.3); @@ -355,7 +356,12 @@ void renderGroundPlaneGrid(float size, float impact) { } // Draw the floor, colored for recent impact - glm::vec4 floorColor = impact * impactColor + (1.f - impact) * surfaceColor; + glm::vec4 floorColor; + if (impact > IMPACT_SOUND_MAGNITUDE_FOR_RECOLOR) { + floorColor = impact * impactColor + (1.f - impact) * surfaceColor; + } else { + floorColor = surfaceColor; + } glColor4fv(&floorColor.x); glBegin(GL_QUADS); glVertex3f(0, 0, 0); diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 6c43088876..6807e521b8 100755 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -889,21 +889,15 @@ void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float d } void Avatar::updateCollisionWithEnvironment(float deltaTime) { - glm::vec3 up = getBodyUpDirection(); float radius = _height * 0.125f; const float ENVIRONMENT_SURFACE_ELASTICITY = 1.0f; const float ENVIRONMENT_SURFACE_DAMPING = 0.01; const float ENVIRONMENT_COLLISION_FREQUENCY = 0.05f; - const float VISIBLE_GROUND_COLLISION_VELOCITY = 0.2f; glm::vec3 penetration; if (Application::getInstance()->getEnvironment()->findCapsulePenetration( _position - up * (_pelvisFloatingHeight - radius), _position + up * (_height - _pelvisFloatingHeight - radius), radius, penetration)) { - float velocityTowardCollision = glm::dot(_velocity, glm::normalize(penetration)); - if (velocityTowardCollision > VISIBLE_GROUND_COLLISION_VELOCITY) { - Application::getInstance()->setGroundPlaneImpact(1.0f); - } _lastCollisionPosition = _position; updateCollisionSound(penetration, deltaTime, ENVIRONMENT_COLLISION_FREQUENCY); applyHardCollision(penetration, ENVIRONMENT_SURFACE_ELASTICITY, ENVIRONMENT_SURFACE_DAMPING); diff --git a/interface/src/avatar/Hand.cpp b/interface/src/avatar/Hand.cpp index f70d9aff13..45a2117285 100755 --- a/interface/src/avatar/Hand.cpp +++ b/interface/src/avatar/Hand.cpp @@ -14,7 +14,7 @@ #include "Util.h" #include "renderer/ProgramObject.h" -const bool SHOW_LEAP_HAND = true; +const bool SHOW_LEAP_HAND = false; using namespace std; @@ -51,6 +51,7 @@ void Hand::reset() { void Hand::simulate(float deltaTime, bool isMine) { + if (_isRaveGloveActive) { updateRaveGloveParticles(deltaTime); } @@ -63,7 +64,8 @@ void Hand::calculateGeometry() { _basePosition = head.getPosition() + head.getOrientation() * offset; _baseOrientation = head.getOrientation(); - _leapBalls.clear(); + // generate finger tip balls.... + _leapFingerTipBalls.clear(); for (size_t i = 0; i < getNumPalms(); ++i) { PalmData& palm = getPalms()[i]; if (palm.isActive()) { @@ -71,8 +73,8 @@ void Hand::calculateGeometry() { FingerData& finger = palm.getFingers()[f]; if (finger.isActive()) { const float standardBallRadius = 0.01f; - _leapBalls.resize(_leapBalls.size() + 1); - HandBall& ball = _leapBalls.back(); + _leapFingerTipBalls.resize(_leapFingerTipBalls.size() + 1); + HandBall& ball = _leapFingerTipBalls.back(); ball.rotation = _baseOrientation; ball.position = finger.getTipPosition(); ball.radius = standardBallRadius; @@ -82,6 +84,27 @@ void Hand::calculateGeometry() { } } } + + // generate finger rot balls.... + _leapFingerRootBalls.clear(); + for (size_t i = 0; i < getNumPalms(); ++i) { + PalmData& palm = getPalms()[i]; + if (palm.isActive()) { + for (size_t f = 0; f < palm.getNumFingers(); ++f) { + FingerData& finger = palm.getFingers()[f]; + if (finger.isActive()) { + const float standardBallRadius = 0.01f; + _leapFingerRootBalls.resize(_leapFingerRootBalls.size() + 1); + HandBall& ball = _leapFingerRootBalls.back(); + ball.rotation = _baseOrientation; + ball.position = finger.getRootPosition(); + ball.radius = standardBallRadius; + ball.touchForce = 0.0; + ball.isCollidable = true; + } + } + } + } } void Hand::setRaveGloveEffectsMode(QKeyEvent* event) { @@ -120,8 +143,9 @@ void Hand::render(bool lookingInMirror) { glEnable(GL_RESCALE_NORMAL); if ( SHOW_LEAP_HAND ) { - renderFingerTrails(); - renderHandSpheres(); + //renderLeapHands(); + renderLeapFingerTrails(); + renderLeapHandSpheres(); } } @@ -153,18 +177,64 @@ void Hand::renderRaveGloveStage() { } } -void Hand::renderHandSpheres() { + +void Hand::renderLeapHands() { + for (size_t i = 0; i < getNumPalms(); ++i) { + PalmData& hand = getPalms()[i]; + if (hand.isActive()) { + renderLeapHand(hand); + } + } +} + +void Hand::renderLeapHand(PalmData& hand) { + + glPushMatrix(); + const float palmThickness = 0.002f; + glColor4f(0.5f, 0.5f, 0.5f, 1.0); + glm::vec3 tip = hand.getPosition(); + glm::vec3 root = hand.getPosition() + hand.getNormal() * palmThickness; + Avatar::renderJointConnectingCone(root, tip, 0.05, 0.03); + + for (size_t f = 0; f < hand.getNumFingers(); ++f) { + FingerData& finger = hand.getFingers()[f]; + if (finger.isActive()) { + glColor4f(_ballColor.r, _ballColor.g, _ballColor.b, 0.5); + glm::vec3 tip = finger.getTipPosition(); + glm::vec3 root = finger.getRootPosition(); + Avatar::renderJointConnectingCone(root, tip, 0.001, 0.003); + } + } + + glPopMatrix(); +} + + +void Hand::renderLeapHandSpheres() { glPushMatrix(); // Draw the leap balls - for (size_t i = 0; i < _leapBalls.size(); i++) { + for (size_t i = 0; i < _leapFingerTipBalls.size(); i++) { float alpha = 1.0f; if (alpha > 0.0f) { glColor4f(_ballColor.r, _ballColor.g, _ballColor.b, alpha); glPushMatrix(); - glTranslatef(_leapBalls[i].position.x, _leapBalls[i].position.y, _leapBalls[i].position.z); - glutSolidSphere(_leapBalls[i].radius, 20.0f, 20.0f); + glTranslatef(_leapFingerTipBalls[i].position.x, _leapFingerTipBalls[i].position.y, _leapFingerTipBalls[i].position.z); + glutSolidSphere(_leapFingerTipBalls[i].radius, 20.0f, 20.0f); + glPopMatrix(); + } + } + + for (size_t i = 0; i < _leapFingerRootBalls.size(); i++) { + float alpha = 1.0f; + + if (alpha > 0.0f) { + glColor4f(0.3f, 0.4f, 0.6f, alpha); + + glPushMatrix(); + glTranslatef(_leapFingerRootBalls[i].position.x, _leapFingerRootBalls[i].position.y, _leapFingerRootBalls[i].position.z); + glutSolidSphere(_leapFingerRootBalls[i].radius, 20.0f, 20.0f); glPopMatrix(); } } @@ -200,7 +270,7 @@ void Hand::renderHandSpheres() { glPopMatrix(); } -void Hand::renderFingerTrails() { +void Hand::renderLeapFingerTrails() { // Draw the finger root cones for (size_t i = 0; i < getNumPalms(); ++i) { PalmData& palm = getPalms()[i]; @@ -229,6 +299,7 @@ void Hand::renderFingerTrails() { } } + void Hand::setLeapHands(const std::vector& handPositions, const std::vector& handNormals) { for (size_t i = 0; i < getNumPalms(); ++i) { @@ -244,69 +315,28 @@ void Hand::setLeapHands(const std::vector& handPositions, } } -// call this right after the geometry of the leap hands are set + +// call this soon after the geometry of the leap hands are set void Hand::updateRaveGloveEmitters() { - bool debug = false; + for (size_t i = 0; i < NUM_FINGERS; i++) { + _raveGloveParticleSystem.setEmitterActive(_raveGloveEmitter[i], false); + } - if (_raveGloveInitialized) { - - if(debug) printf( "\n" ); - if(debug) printf( "------------------------------------\n" ); - if(debug) printf( "updating rave glove emitters:\n" ); - if(debug) printf( "------------------------------------\n" ); - - int emitterIndex = 0; - - for (size_t i = 0; i < getNumPalms(); ++i) { - PalmData& palm = getPalms()[i]; + for (size_t i = 0; i < _leapFingerTipBalls.size(); i++) { + if (i < NUM_FINGERS) { + glm::vec3 fingerDirection = _leapFingerTipBalls[i].position - _leapFingerRootBalls[i].position; + float fingerLength = glm::length(fingerDirection); - if(debug) printf( "\n" ); - if(debug) printf( "palm %d ", (int)i ); - - if (palm.isActive()) { - - if(debug) printf( "is active\n" ); - - for (size_t f = 0; f < palm.getNumFingers(); ++f) { - FingerData& finger = palm.getFingers()[f]; - - if(debug) printf( "emitterIndex %d: ", emitterIndex ); - - if (finger.isActive()) { - - if ((emitterIndex >=0) - && (emitterIndex < NUM_FINGERS)) { - - assert(emitterIndex >=0 ); - assert(emitterIndex < NUM_FINGERS ); - - if(debug) printf( "_raveGloveEmitter[%d] = %d\n", emitterIndex, _raveGloveEmitter[emitterIndex] ); - - glm::vec3 fingerDirection = finger.getTipPosition() - finger.getRootPosition(); - float fingerLength = glm::length(fingerDirection); - - if (fingerLength > 0.0f) { - fingerDirection /= fingerLength; - } else { - fingerDirection = IDENTITY_UP; - } - - assert(_raveGloveEmitter[emitterIndex] >=0 ); - assert(_raveGloveEmitter[emitterIndex] < NUM_FINGERS ); - - _raveGloveParticleSystem.setEmitterPosition (_raveGloveEmitter[emitterIndex], finger.getTipPosition()); - _raveGloveParticleSystem.setEmitterDirection(_raveGloveEmitter[emitterIndex], fingerDirection); - } - } else { - if(debug) printf( "BOGUS finger\n" ); - } - - emitterIndex ++; - } + if (fingerLength > 0.0f) { + fingerDirection /= fingerLength; } else { - if(debug) printf( "is NOT active\n" ); + fingerDirection = IDENTITY_UP; } + + _raveGloveParticleSystem.setEmitterActive (_raveGloveEmitter[i], true); + _raveGloveParticleSystem.setEmitterPosition (_raveGloveEmitter[i], _leapFingerTipBalls[i].position); + _raveGloveParticleSystem.setEmitterDirection(_raveGloveEmitter[i], fingerDirection); } } } @@ -317,16 +347,11 @@ void Hand::updateRaveGloveParticles(float deltaTime) { if (!_raveGloveInitialized) { - //printf( "Initializing rave glove emitters:\n" ); - //printf( "The indices of the emitters are:\n" ); - // start up the rave glove finger particles... for ( int f = 0; f< NUM_FINGERS; f ++ ) { - _raveGloveEmitter[f] = _raveGloveParticleSystem.addEmitter(); + _raveGloveEmitter[f] = _raveGloveParticleSystem.addEmitter(); assert( _raveGloveEmitter[f] >= 0 ); assert( _raveGloveEmitter[f] != NULL_EMITTER ); - - //printf( "%d\n", _raveGloveEmitter[f] ); } setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE); @@ -339,13 +364,13 @@ void Hand::updateRaveGloveParticles(float deltaTime) { // this rave glove effect oscillates though various colors and radii that are meant to show off some effects if (_raveGloveMode == RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR) { ParticleSystem::ParticleAttributes attributes; - float red = 0.5f + 0.5f * sinf(_raveGloveClock * 1.4f); - float green = 0.5f + 0.5f * cosf(_raveGloveClock * 1.7f); - float blue = 0.5f + 0.5f * sinf(_raveGloveClock * 2.0f); + float red = 0.5f + 0.5f * sinf(_raveGloveClock * 2.4f); + float green = 0.5f + 0.5f * cosf(_raveGloveClock * 2.7f); + float blue = 0.5f + 0.5f * sinf(_raveGloveClock * 3.0f); float alpha = 1.0f; attributes.color = glm::vec4(red, green, blue, alpha); - attributes.radius = 0.01f + 0.005f * sinf(_raveGloveClock * 2.2f); + attributes.radius = 0.01f + 0.003f * sinf(_raveGloveClock * 50.0f); attributes.modulationAmplitude = 0.0f; for ( int f = 0; f< NUM_FINGERS; f ++ ) { @@ -360,6 +385,8 @@ void Hand::updateRaveGloveParticles(float deltaTime) { } } + + void Hand::setRaveGloveMode(int mode) { _raveGloveMode = mode; @@ -376,7 +403,7 @@ void Hand::setRaveGloveMode(int mode) { if (mode == RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR) { _raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE ); _raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true ); - _raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.0f ); + _raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.03f ); _raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f ); _raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0f ); _raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 ); @@ -650,7 +677,7 @@ void Hand::setRaveGloveMode(int mode) { _raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes); //----------------------------------------- - // throb + // long sparkler //----------------------------------------- } else if (mode == RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER) { @@ -672,6 +699,30 @@ void Hand::setRaveGloveMode(int mode) { _raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes); _raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes); _raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes); + + //----------------------------------------- + // throb + //----------------------------------------- + } else if (mode == RAVE_GLOVE_EFFECTS_MODE_THROB) { + + _raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE ); + _raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true ); + _raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.03 ); + _raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f ); + _raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0 ); + _raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 ); + + _raveGloveParticleSystem.setParticleAttributesToDefault(&attributes); + + attributes.radius = 0.01f; + attributes.color = glm::vec4( 0.1f, 0.2f, 0.4f, 0.5f); + attributes.modulationAmplitude = 0.5; + attributes.modulationRate = 3.0; + attributes.modulationStyle = COLOR_MODULATION_STYLE_LIGHTNESS_WAVE; + _raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes); + _raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes); + _raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes); + _raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes); } } } diff --git a/interface/src/avatar/Hand.h b/interface/src/avatar/Hand.h index a3a00beb96..beb7b8d516 100755 --- a/interface/src/avatar/Hand.h +++ b/interface/src/avatar/Hand.h @@ -65,8 +65,9 @@ public: void setRaveGloveEffectsMode(QKeyEvent* event); // getters - const glm::vec3& getLeapBallPosition (int ball) const { return _leapBalls[ball].position;} - bool isRaveGloveActive () const { return _isRaveGloveActive; } + const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;} + const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;} + bool isRaveGloveActive() const { return _isRaveGloveActive; } private: // disallow copies of the Hand, copy of owning Avatar is disallowed too @@ -84,7 +85,8 @@ private: float _renderAlpha; bool _lookingInMirror; glm::vec3 _ballColor; - std::vector _leapBalls; + std::vector _leapFingerTipBalls; + std::vector _leapFingerRootBalls; // private methods void setLeapHands(const std::vector& handPositions, @@ -92,8 +94,10 @@ private: void renderRaveGloveStage(); void setRaveGloveMode(int mode); - void renderHandSpheres(); - void renderFingerTrails(); + void renderLeapHandSpheres(); + void renderLeapHands(); + void renderLeapHand(PalmData& hand); + void renderLeapFingerTrails(); void calculateGeometry(); }; diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp old mode 100755 new mode 100644 index 65ae0c6952..9c254453e1 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -130,6 +130,8 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) { // leap hand data std::vector fingerVectors; + +//printf("about to call _handData->encodeRemoteData(fingerVectors);\n"); _handData->encodeRemoteData(fingerVectors); if (fingerVectors.size() > 255) @@ -244,17 +246,32 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) { // hand state, stored as a semi-nibble in the bitItems _handState = getSemiNibbleAt(bitItems,HAND_STATE_START_BIT); +//printf("about to call leap hand data code in AvatarData::parseData...\n"); + // leap hand data if (sourceBuffer - startPosition < numBytes) { + +//printf("got inside of 'if (sourceBuffer - startPosition < numBytes)'\n"); + + // check passed, bytes match unsigned int numFingerVectors = *sourceBuffer++; + +//printf("numFingerVectors = %d\n", numFingerVectors); + + if (numFingerVectors > 0) { + +//printf("ok, we got fingers in AvatarData::parseData\n"); + std::vector fingerVectors(numFingerVectors); for (size_t i = 0; i < numFingerVectors; ++i) { sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].x), fingerVectorRadix); sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].y), fingerVectorRadix); sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].z), fingerVectorRadix); } + +//printf("about to call _handData->decodeRemoteData(fingerVectors);\n"); _handData->decodeRemoteData(fingerVectors); } } diff --git a/libraries/avatars/src/HandData.cpp b/libraries/avatars/src/HandData.cpp old mode 100755 new mode 100644 index ebef2b1247..0b91191d92 --- a/libraries/avatars/src/HandData.cpp +++ b/libraries/avatars/src/HandData.cpp @@ -51,7 +51,9 @@ _owningHandData(owningHandData) void HandData::encodeRemoteData(std::vector& fingerVectors) { fingerVectors.clear(); + for (size_t i = 0; i < getNumPalms(); ++i) { + PalmData& palm = getPalms()[i]; if (!palm.isActive()) { continue; @@ -60,6 +62,7 @@ void HandData::encodeRemoteData(std::vector& fingerVectors) { fingerVectors.push_back(palm.getRawNormal()); for (size_t f = 0; f < palm.getNumFingers(); ++f) { FingerData& finger = palm.getFingers()[f]; + if (finger.isActive()) { fingerVectors.push_back(finger.getTipRawPosition()); fingerVectors.push_back(finger.getRootRawPosition());