diff --git a/examples/autoHideReticle.js b/examples/autoHideReticle.js new file mode 100644 index 0000000000..172dd9b9f7 --- /dev/null +++ b/examples/autoHideReticle.js @@ -0,0 +1,70 @@ +// autoHideReticle.js +// examples +// +// Created by Brad Hefta-Gaub on 2/23/16. +// Copyright 2016 High Fidelity, Inc. +// +// This script will auto-hide the reticle on inactivity... and then if it detects movement after being hidden +// it will automatically move the reticle to the look at position +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +var MINIMUM_SEEK_DISTANCE = 0.01; +var NON_LINEAR_DIVISOR = 2; + +var lastMouseMove = Date.now(); +var HIDE_STATIC_MOUSE_AFTER = 5000; // 5 seconds +var seekToLookAt = false; + +Controller.mouseMoveEvent.connect(function(mouseEvent) { + lastMouseMove = Date.now(); + + // if the reticle is hidden, show it... + if (!Reticle.visible) { + Reticle.visible = true; + if (HMD.active) { + seekToLookAt = true; + } + } +}); + + + +Script.update.connect(function(deltaTime) { + + // if we're currently seeking the lookAt move the mouse toward the lookat + if (HMD.active && seekToLookAt) { + var lookAt2D = HMD.getHUDLookAtPosition2D(); + var currentReticlePosition = Reticle.position; + var distanceBetweenX = lookAt2D.x - Reticle.position.x; + var distanceBetweenY = lookAt2D.y - Reticle.position.y; + var moveX = distanceBetweenX / NON_LINEAR_DIVISOR; + var moveY = distanceBetweenY / NON_LINEAR_DIVISOR; + var newPosition = { x: Reticle.position.x + moveX, y: Reticle.position.y + moveY }; + var closeEnoughX = false; + var closeEnoughY = false; + if (moveX < MINIMUM_SEEK_DISTANCE) { + newPosition.x = lookAt2D.x; + closeEnoughX = true; + } + if (moveY < MINIMUM_SEEK_DISTANCE) { + newPosition.y = lookAt2D.y; + closeEnoughY = true; + } + if (closeEnoughX && closeEnoughY) { + seekToLookAt = false; + } + Reticle.position = newPosition; + } + + // if we haven't moved in a long period of time, hide the reticle + if (Reticle.visible) { + var now = Date.now(); + var timeSinceLastMouseMove = now - lastMouseMove; + if (timeSinceLastMouseMove > HIDE_STATIC_MOUSE_AFTER) { + Reticle.visible = false; + } + } +}); diff --git a/interface/src/ui/ApplicationCompositor.cpp b/interface/src/ui/ApplicationCompositor.cpp index 59d794d7cb..e8e6a0a956 100644 --- a/interface/src/ui/ApplicationCompositor.cpp +++ b/interface/src/ui/ApplicationCompositor.cpp @@ -212,19 +212,21 @@ void ApplicationCompositor::displayOverlayTexture(RenderArgs* renderArgs) { geometryCache->renderUnitQuad(batch, vec4(vec3(1), _alpha)); //draw the mouse pointer - // Get the mouse coordinates and convert to NDC [-1, 1] - vec2 canvasSize = qApp->getCanvasSize(); // desktop, use actual canvas... - vec2 mousePosition = toNormalizedDeviceScale(vec2(qApp->getMouse()), canvasSize); - // Invert the Y axis - mousePosition.y *= -1.0f; + if (getReticleVisible()) { + // Get the mouse coordinates and convert to NDC [-1, 1] + vec2 canvasSize = qApp->getCanvasSize(); // desktop, use actual canvas... + vec2 mousePosition = toNormalizedDeviceScale(vec2(qApp->getMouse()), canvasSize); + // Invert the Y axis + mousePosition.y *= -1.0f; - Transform model; - model.setTranslation(vec3(mousePosition, 0)); - vec2 mouseSize = CURSOR_PIXEL_SIZE / canvasSize; - model.setScale(vec3(mouseSize, 1.0f)); - batch.setModelTransform(model); - bindCursorTexture(batch); - geometryCache->renderUnitQuad(batch, vec4(1)); + Transform model; + model.setTranslation(vec3(mousePosition, 0)); + vec2 mouseSize = CURSOR_PIXEL_SIZE / canvasSize; + model.setScale(vec3(mouseSize, 1.0f)); + batch.setModelTransform(model); + bindCursorTexture(batch); + geometryCache->renderUnitQuad(batch, vec4(1)); + } }); }