From 8dce22792b4a26ba3cf1a95cfb30f41cb22edf87 Mon Sep 17 00:00:00 2001 From: Armored Dragon Date: Sat, 8 Jun 2024 07:50:08 -0500 Subject: [PATCH] Fixed variable names. Signed-off-by: Armored Dragon --- scripts/system/controllers/mouseLook.js | 28 ++++++++++++------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/scripts/system/controllers/mouseLook.js b/scripts/system/controllers/mouseLook.js index bb777c8f58..e29a741865 100644 --- a/scripts/system/controllers/mouseLook.js +++ b/scripts/system/controllers/mouseLook.js @@ -11,10 +11,10 @@ (() => { // States ---- - let mouse_look_active = Settings.getValue("mouselook-active", false); - let mouse_look_enabled = Camera.getMouseLook(); - let hmd_active = HMD.active; - let overlay_active = Desktop.isOverlayWindowFocused(); + let mouseLookActive = Settings.getValue("mouselook-active", false); + let mouseLookEnabled = Camera.getMouseLook(); + let hmdActive = HMD.active; + let overlayActive = Desktop.isOverlayWindowFocused(); // Resources ---- let tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system"); @@ -31,18 +31,18 @@ // Program ---- function onMouseLookChanged(newMouseLook) { - mouse_look_enabled = newMouseLook; + mouseLookEnabled = newMouseLook; } function onKeyPressEvent(event) { // Toggle using the m key if (event.text.toLowerCase() === "m") { if (Camera.captureMouse) { - mouse_look_active = false; + mouseLookActive = false; Settings.setValue("mouselook-active", false); disableMouseLook(); } else { - mouse_look_active = true; + mouseLookActive = true; Settings.setValue("mouselook-active", true); enableMouseLook(); } @@ -63,26 +63,26 @@ } function onDisplayModeChanged() { - hmd_active = HMD.active; - if (hmd_active) disableMouseLook(); + hmdActive = HMD.active; + if (hmdActive) disableMouseLook(); else enableMouseLook(); } function onUiFocusChanged(keyFocus) { if (keyFocus) { - overlay_active = true; + overlayActive = true; disableMouseLook(); } else { - overlay_active = false; + overlayActive = false; enableMouseLook(); } } function enableMouseLook() { - if (hmd_active) return; + if (hmdActive) return; if (tablet.tabletShown) return; - if (overlay_active) return; - if (!mouse_look_active) return; // Mouse look disabled via the hotkey + if (overlayActive) return; + if (!mouseLookActive) return; // Mouse look disabled via the hotkey Camera.captureMouse = true; }