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Working mask rendering and debugging
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@ -410,7 +410,7 @@ void DrawOutlineTask::build(JobModel& task, const render::Varying& inputs, rende
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{
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auto state = std::make_shared<gpu::State>();
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state->setDepthTest(true, true, gpu::LESS_EQUAL);
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state->setColorWriteMask(false, false, false, false);
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state->setColorWriteMask(true, true, true, true);
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initMaskPipelines(*shapePlumber, state);
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}
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