Commented out cubes, added particle count, misc cleanup

This commit is contained in:
Yoz Grahame 2012-11-26 14:47:30 -08:00
parent 20ae9e0f11
commit 8d47a75758

View file

@ -49,9 +49,6 @@
#include "cloud.h" #include "cloud.h"
#include "agent.h" #include "agent.h"
//TGAImg Img;
using namespace std; using namespace std;
// Junk for talking to the Serial Port // Junk for talking to the Serial Port
@ -95,7 +92,7 @@ ParticleSystem balls(0,
0.0 // Gravity 0.0 // Gravity
); );
Cloud cloud(0, // Particles Cloud cloud(100000, // Particles
box, // Bounding Box box, // Bounding Box
false // Wrap false // Wrap
); );
@ -243,6 +240,8 @@ void initDisplay(void)
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0); glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
load_png_as_texture(texture_filename);
} }
void init(void) void init(void)
@ -276,20 +275,24 @@ void init(void)
myHead.setNoise(noise); myHead.setNoise(noise);
} }
// turning cubes off for the moment -
// uncomment to re-enable
/*
int index = 0; int index = 0;
float location[] = {0,0,0}; float location[] = {0,0,0};
float scale = 10.0; float scale = 10.0;
int j = 0; int j = 0;
while (index < (MAX_CUBES/2)) { while (index < (MAX_CUBES/2)) {
index = 0; index = 0;
j++; j++;
makeCubes(location, scale, &index, cubes_position, cubes_scale, cubes_color); makeCubes(location, scale, &index, cubes_position, cubes_scale, cubes_color);
std::cout << "Run " << j << " Made " << index << " cubes\n"; std::cout << "Run " << j << " Made " << index << " cubes\n";
cube_count = index; cube_count = index;
} }
*/
//load_png_as_texture(texture_filename);
if (serial_on) if (serial_on)
{ {
// Call readsensors for a while to get stable initial values on sensors // Call readsensors for a while to get stable initial values on sensors
@ -525,8 +528,6 @@ void display(void)
/* Draw Point Sprites */ /* Draw Point Sprites */
load_png_as_texture(texture_filename);
glDisable( GL_POINT_SPRITE_ARB ); glDisable( GL_POINT_SPRITE_ARB );
glDisable( GL_TEXTURE_2D ); glDisable( GL_TEXTURE_2D );
if (!display_head) cloud.render(); if (!display_head) cloud.render();