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fixed bug where trail would remain after user released rave stick
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parent
2aaefbcfcb
commit
8d25a666d1
3 changed files with 6 additions and 10 deletions
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@ -72,7 +72,6 @@ var lightZone = Entities.addEntity({
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}
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});
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function cleanup() {
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Entities.deleteEntity(raveRoom);
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@ -44,7 +44,7 @@ LightBall = function(spawnPosition) {
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collisionsWillMove: true,
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gravity: {
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x: 0,
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y: -.5,
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y: -0.5,
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z: 0
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},
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userData: JSON.stringify({
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@ -19,7 +19,7 @@
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var MAX_POINTS_PER_LINE = 50;
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var MIN_POINT_DISTANCE = 0.02;
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var STROKE_WIDTH = 0.05
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var ugLSD = 25;
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var ugLSD = 35;
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var RaveStick = function() {
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_this = this;
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this.colorPalette = [{
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@ -117,8 +117,10 @@
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},
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releaseGrab: function() {
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Script.clearInterval(this.trailEraseInterval);
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this.trailEraseInterval = null;
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Script.setTimeout(function() {
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Script.clearInterval(_this.trailEraseInterval);
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_this.trailEraseInterval = null;
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}, 3000);
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},
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preload: function(entityID) {
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@ -192,13 +194,8 @@
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emitterShouldTrail: false
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}
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this.beam = Entities.addEntity(props);
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// props.emitterShouldTrail = true;
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// this.beamTrail = Entities.addEntity(props);
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new RaveStick();
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function computeNormal(p1, p2) {
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