diff --git a/scripts/tutorials/entity_scripts/sit.js b/scripts/tutorials/entity_scripts/sit.js index 3d3bc10fb1..a532195041 100644 --- a/scripts/tutorials/entity_scripts/sit.js +++ b/scripts/tutorials/entity_scripts/sit.js @@ -122,10 +122,21 @@ this.rolesToOverride = function() { return MyAvatar.getAnimationRoles().filter(function(role) { - return role === "fly" || role.startsWith("inAir"); + return role === "right" || role.startsWith("left"); }); } + // Handler for user changing the avatar model while sitting. There's currently an issue with changing avatar models while override role animations are applied, + // so to avoid that problem, re-apply the role overrides once the model has finished changing. + this.modelURLChangeFinished = function () { + print("Sitter's model has FINISHED changing. Reapply anim role overrides."); + var roles = this.rolesToOverride(); + for (i in roles) { + //print("Overriding role animation " + roles[i]); + MyAvatar.overrideRoleAnimation(roles[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME); + } + } + this.sitDown = function() { if (this.checkSeatForAvatar()) { print("Someone is already sitting in that chair."); @@ -164,12 +175,14 @@ return { headType: 0 }; }, ["headType"]); Script.update.connect(this, this.update); + MyAvatar.onLoadComplete.connect(this, this.modelURLChangeFinished); } this.standUp = function() { print("Standing up (" + this.entityID + ")"); MyAvatar.removeAnimationStateHandler(this.animStateHandlerID); Script.update.disconnect(this, this.update); + MyAvatar.onLoadComplete.disconnect(this, this.modelURLChangeFinished); if (MyAvatar.sessionUUID === this.getSeatUser()) { this.setSeatUser(null);