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Update some comments to reflect changes
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3 changed files with 3 additions and 3 deletions
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@ -63,7 +63,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
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const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
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const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
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// Same font properties as textWidth()
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// Same font properties as textSize()
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TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
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TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
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float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
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float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
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@ -108,7 +108,7 @@ void Text3DOverlay::render(RenderArgs* args) {
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const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
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const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
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// Same font properties as textWidth()
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// Same font properties as textSize()
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TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
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TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
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float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
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float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
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@ -77,7 +77,7 @@ void TextOverlay::render(RenderArgs* args) {
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glVertex2f(_bounds.left(), _bounds.bottom());
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glVertex2f(_bounds.left(), _bounds.bottom());
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glEnd();
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glEnd();
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// Same font properties as textWidth()
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// Same font properties as textSize()
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TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, _fontSize, DEFAULT_FONT_WEIGHT);
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TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, _fontSize, DEFAULT_FONT_WEIGHT);
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const int leftAdjust = -1; // required to make text render relative to left edge of bounds
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const int leftAdjust = -1; // required to make text render relative to left edge of bounds
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