From 8cadca4ce7e7937b8250af15e7fe8d8b418391c0 Mon Sep 17 00:00:00 2001 From: Hifi Test Account Date: Wed, 7 Aug 2013 15:35:12 -0700 Subject: [PATCH] Resize half cylinder backing to texture in full frame mode. --- interface/src/avatar/Face.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/interface/src/avatar/Face.cpp b/interface/src/avatar/Face.cpp index 1949fa6c8c..6b12219edb 100644 --- a/interface/src/avatar/Face.cpp +++ b/interface/src/avatar/Face.cpp @@ -262,8 +262,11 @@ bool Face::render(float alpha) { zScale = xScale * 0.3f; glPushMatrix(); + glScalef(0.5f * xScale, 0.5f * xScale / aspect, zScale); glColor4f(1.0f, 1.0f, 1.0f, alpha); - glScalef(xScale / 12, xScale / (aspect * 3), zScale / 2); + Application::getInstance()->getGeometryCache()->renderHalfCylinder(25, 20); + glRotatef(180, 0, 1, 0); + glRotatef(180, 1, 0, 0); Application::getInstance()->getGeometryCache()->renderHalfCylinder(25, 20); glPopMatrix(); } else {