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assert that deltaTimeStep is always greater than zero
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1 changed files with 1 additions and 3 deletions
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@ -46,9 +46,7 @@ void AvatarActionKinematicHold::updateActionWorker(float deltaTimeStep) {
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return;
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}
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if (deltaTimeStep <= 0.0f) {
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return;
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}
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assert(deltaTimeStep > 0.0f);
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glm::quat rotation;
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glm::vec3 position;
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