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Merge pull request #12123 from SamGondelman/meta
Model meta render item is only withTypeShape if visual geometry request fails
This commit is contained in:
commit
8c80247925
6 changed files with 44 additions and 29 deletions
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@ -1851,6 +1851,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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DependencyManager::get<EntityTreeRenderer>()->setSetPrecisionPickingOperator([&](unsigned int rayPickID, bool value) {
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DependencyManager::get<PickManager>()->setPrecisionPicking(rayPickID, value);
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});
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EntityTreeRenderer::setRenderDebugHullsOperator([] {
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return Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls);
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});
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// Preload Tablet sounds
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DependencyManager::get<TabletScriptingInterface>()->preloadSounds();
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@ -698,7 +698,7 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned,
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0, false, drawStatusConfig, SLOT(setShowNetwork(bool)));
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}
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls, 0, false, qApp->getEntities().data(), SIGNAL(setRenderDebugHulls()));
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// Developer > Ask to Reset Settings
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addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::AskToResetSettings, 0, false);
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@ -42,6 +42,7 @@
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size_t std::hash<EntityItemID>::operator()(const EntityItemID& id) const { return qHash(id); }
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std::function<bool()> EntityTreeRenderer::_entitiesShouldFadeFunction;
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std::function<bool()> EntityTreeRenderer::_renderDebugHullsOperator = [] { return false; };
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EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterface* viewState,
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AbstractScriptingServicesInterface* scriptingServices) :
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@ -116,10 +116,14 @@ public:
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EntityItemPointer getEntity(const EntityItemID& id);
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void onEntityChanged(const EntityItemID& id);
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static void setRenderDebugHullsOperator(std::function<bool()> renderDebugHullsOperator) { _renderDebugHullsOperator = renderDebugHullsOperator; }
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static bool shouldRenderDebugHulls() { return _renderDebugHullsOperator(); }
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signals:
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void enterEntity(const EntityItemID& entityItemID);
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void leaveEntity(const EntityItemID& entityItemID);
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void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
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void setRenderDebugHulls();
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public slots:
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void addingEntity(const EntityItemID& entityID);
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@ -255,6 +259,8 @@ private:
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static int _entitiesScriptEngineCount;
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static CalculateEntityLoadingPriority _calculateEntityLoadingPriorityFunc;
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static std::function<bool()> _entitiesShouldFadeFunction;
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static std::function<bool()> _renderDebugHullsOperator;
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};
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@ -954,8 +954,23 @@ void RenderableModelEntityItem::copyAnimationJointDataToModel() {
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using namespace render;
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using namespace render::entities;
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ModelEntityRenderer::ModelEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
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connect(DependencyManager::get<EntityTreeRenderer>().data(), &EntityTreeRenderer::setRenderDebugHulls, this, [&] {
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_needsCollisionGeometryUpdate = true;
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emit requestRenderUpdate();
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});
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}
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void ModelEntityRenderer::setKey(bool didVisualGeometryRequestSucceed) {
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if (didVisualGeometryRequestSucceed) {
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_itemKey = ItemKey::Builder().withTypeMeta();
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} else {
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_itemKey = ItemKey::Builder().withTypeMeta().withTypeShape();
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}
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}
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ItemKey ModelEntityRenderer::getKey() {
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return ItemKey::Builder().withTypeMeta().withTypeShape();
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return _itemKey;
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}
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uint32_t ModelEntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) {
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@ -1209,7 +1224,10 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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// Check for addition
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if (_hasModel && !(bool)_model) {
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model = std::make_shared<Model>(nullptr, entity.get());
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connect(model.get(), &Model::setURLFinished, this, &ModelEntityRenderer::requestRenderUpdate);
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connect(model.get(), &Model::setURLFinished, this, [&](bool didVisualGeometryRequestSucceed) {
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setKey(didVisualGeometryRequestSucceed);
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emit requestRenderUpdate();
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});
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connect(model.get(), &Model::requestRenderUpdate, this, &ModelEntityRenderer::requestRenderUpdate);
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connect(entity.get(), &RenderableModelEntityItem::requestCollisionGeometryUpdate, this, &ModelEntityRenderer::flagForCollisionGeometryUpdate);
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model->setLoadingPriority(EntityTreeRenderer::getEntityLoadingPriority(*entity));
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@ -1275,7 +1293,7 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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setCollisionMeshKey(entity->getCollisionMeshKey());
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_needsCollisionGeometryUpdate = false;
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ShapeType type = entity->getShapeType();
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if (_showCollisionGeometry && type != SHAPE_TYPE_STATIC_MESH && type != SHAPE_TYPE_NONE) {
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if (DependencyManager::get<EntityTreeRenderer>()->shouldRenderDebugHulls() && type != SHAPE_TYPE_STATIC_MESH && type != SHAPE_TYPE_NONE) {
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// NOTE: it is OK if _collisionMeshKey is nullptr
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model::MeshPointer mesh = collisionMeshCache.getMesh(_collisionMeshKey);
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// NOTE: the model will render the collisionGeometry if it has one
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@ -1342,20 +1360,11 @@ void ModelEntityRenderer::doRender(RenderArgs* args) {
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DETAILED_PROFILE_RANGE(render_detail, "MetaModelRender");
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DETAILED_PERFORMANCE_TIMER("RMEIrender");
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ModelPointer model;
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withReadLock([&]{
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model = _model;
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});
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// If we don't have a model, or the model doesn't have visual geometry, render our bounding box as green wireframe
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if (!model || (model && model->didVisualGeometryRequestFail())) {
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static glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
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gpu::Batch& batch = *args->_batch;
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batch.setModelTransform(getModelTransform()); // we want to include the scale as well
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DependencyManager::get<GeometryCache>()->renderWireCubeInstance(args, batch, greenColor);
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return;
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}
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// If the model doesn't have visual geometry, render our bounding box as green wireframe
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static glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
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gpu::Batch& batch = *args->_batch;
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batch.setModelTransform(getModelTransform()); // we want to include the scale as well
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DependencyManager::get<GeometryCache>()->renderWireCubeInstance(args, batch, greenColor);
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// Enqueue updates for the next frame
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#if WANT_EXTRA_DEBUGGING
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@ -1366,12 +1375,6 @@ void ModelEntityRenderer::doRender(RenderArgs* args) {
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// Remap textures for the next frame to avoid flicker
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// remapTextures();
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bool showCollisionGeometry = (bool)(args->_debugFlags & (int)RenderArgs::RENDER_DEBUG_HULLS);
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if (showCollisionGeometry != _showCollisionGeometry) {
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_showCollisionGeometry = showCollisionGeometry;
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flagForCollisionGeometryUpdate();
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}
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}
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void ModelEntityRenderer::mapJoints(const TypedEntityPointer& entity, const QStringList& modelJointNames) {
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@ -133,12 +133,13 @@ class ModelEntityRenderer : public TypedEntityRenderer<RenderableModelEntityItem
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friend class EntityRenderer;
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public:
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ModelEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {}
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ModelEntityRenderer(const EntityItemPointer& entity);
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protected:
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virtual void removeFromScene(const ScenePointer& scene, Transaction& transaction) override;
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virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) override;
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void setKey(bool didVisualGeometryRequestSucceed);
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virtual ItemKey getKey() override;
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virtual uint32_t metaFetchMetaSubItems(ItemIDs& subItems) override;
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@ -169,10 +170,9 @@ private:
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bool _hasTransitioned{ false };
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#endif
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bool _needsJointSimulation{ false };
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bool _showCollisionGeometry{ false };
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bool _needsCollisionGeometryUpdate{ false };
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const void* _collisionMeshKey{ nullptr };
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bool _needsJointSimulation { false };
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bool _needsCollisionGeometryUpdate { false };
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const void* _collisionMeshKey { nullptr };
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// used on client side
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bool _jointMappingCompleted{ false };
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@ -185,6 +185,8 @@ private:
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bool _shouldHighlight { false };
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bool _animating { false };
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uint64_t _lastAnimated { 0 };
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render::ItemKey _itemKey { render::ItemKey::Builder().withTypeMeta() };
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};
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} } // namespace
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