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Merge pull request #12208 from zfox23/fixBubbleButtonFlash
Fix the Space Bubble button flash behavior; Rate limit sound
This commit is contained in:
commit
8c52f92de8
1 changed files with 35 additions and 17 deletions
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@ -16,10 +16,10 @@
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var button;
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// Used for animating and disappearing the bubble
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var bubbleOverlayTimestamp;
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// Used for rate limiting the bubble sound
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var lastBubbleSoundTimestamp = 0;
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// Used for flashing the HUD button upon activation
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var bubbleButtonFlashState = false;
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// Used for flashing the HUD button upon activation
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var bubbleButtonTimestamp;
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// Affects bubble height
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var BUBBLE_HEIGHT_SCALE = 0.15;
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// The bubble model itself
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@ -36,9 +36,11 @@
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var bubbleActivateSound = SoundCache.getSound(Script.resolvePath("assets/sounds/bubble.wav"));
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// Is the update() function connected?
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var updateConnected = false;
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var bubbleFlashTimer = false;
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var BUBBLE_VISIBLE_DURATION_MS = 3000;
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var BUBBLE_RAISE_ANIMATION_DURATION_MS = 750;
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var BUBBLE_SOUND_RATE_LIMIT_MS = 15000;
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// Hides the bubble model overlay and resets the button flash state
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function hideOverlays() {
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@ -50,11 +52,15 @@
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// Make the bubble overlay visible, set its position, and play the sound
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function createOverlays() {
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Audio.playSound(bubbleActivateSound, {
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position: { x: MyAvatar.position.x, y: MyAvatar.position.y, z: MyAvatar.position.z },
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localOnly: true,
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volume: 0.2
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});
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var nowTimestamp = Date.now();
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if (nowTimestamp - lastBubbleSoundTimestamp >= BUBBLE_SOUND_RATE_LIMIT_MS) {
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Audio.playSound(bubbleActivateSound, {
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position: { x: MyAvatar.position.x, y: MyAvatar.position.y, z: MyAvatar.position.z },
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localOnly: true,
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volume: 0.2
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});
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lastBubbleSoundTimestamp = nowTimestamp;
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}
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hideOverlays();
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if (updateConnected === true) {
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updateConnected = false;
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@ -80,10 +86,17 @@
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},
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visible: true
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});
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bubbleOverlayTimestamp = Date.now();
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bubbleButtonTimestamp = bubbleOverlayTimestamp;
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bubbleOverlayTimestamp = nowTimestamp;
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Script.update.connect(update);
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updateConnected = true;
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// Flash button
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if (!bubbleFlashTimer) {
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bubbleFlashTimer = Script.setInterval(function () {
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writeButtonProperties(bubbleButtonFlashState);
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bubbleButtonFlashState = !bubbleButtonFlashState;
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}, 500);
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}
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}
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// Called from the C++ scripting interface to show the bubble overlay
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@ -103,12 +116,6 @@
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var delay = (timestamp - bubbleOverlayTimestamp);
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var overlayAlpha = 1.0 - (delay / BUBBLE_VISIBLE_DURATION_MS);
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if (overlayAlpha > 0) {
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// Flash button
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if ((timestamp - bubbleButtonTimestamp) >= BUBBLE_VISIBLE_DURATION_MS) {
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writeButtonProperties(bubbleButtonFlashState);
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bubbleButtonTimestamp = timestamp;
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bubbleButtonFlashState = !bubbleButtonFlashState;
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}
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if (delay < BUBBLE_RAISE_ANIMATION_DURATION_MS) {
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Overlays.editOverlay(bubbleOverlay, {
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@ -157,8 +164,11 @@
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Script.update.disconnect(update);
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updateConnected = false;
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}
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var bubbleActive = Users.getIgnoreRadiusEnabled();
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writeButtonProperties(bubbleActive);
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if (bubbleFlashTimer) {
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Script.clearTimeout(bubbleFlashTimer);
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bubbleFlashTimer = false;
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}
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writeButtonProperties(Users.getIgnoreRadiusEnabled());
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}
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}
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@ -166,6 +176,10 @@
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// NOTE: the c++ calls this with just the first param -- we added a second
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// just for not logging the initial state of the bubble when we startup.
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function onBubbleToggled(enabled, doNotLog) {
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if (bubbleFlashTimer) {
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Script.clearTimeout(bubbleFlashTimer);
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bubbleFlashTimer = false;
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}
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writeButtonProperties(enabled);
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if (doNotLog !== true) {
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UserActivityLogger.bubbleToggled(enabled);
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@ -200,6 +214,10 @@
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// Cleanup the tablet button and overlays when script is stopped
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Script.scriptEnding.connect(function () {
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button.clicked.disconnect(Users.toggleIgnoreRadius);
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if (bubbleFlashTimer) {
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Script.clearTimeout(bubbleFlashTimer);
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bubbleFlashTimer = false;
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}
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if (tablet) {
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tablet.removeButton(button);
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}
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