Merge branch 'master' of github.com:/worklist/hifi into 19170B

This commit is contained in:
Leonardo Murillo 2013-04-09 09:19:37 -06:00
commit 8c4c51a2e9
7 changed files with 70 additions and 31 deletions

View file

@ -231,19 +231,19 @@ int audioCallback (const void *inputBuffer,
if (ringBuffer->getEndOfLastWrite() != NULL) { if (ringBuffer->getEndOfLastWrite() != NULL) {
if (!ringBuffer->isStarted() && ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES) { if (!ringBuffer->isStarted() && ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES) {
printf("Held back, buffer has %d of %d samples required.\n", ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES); //printf("Held back, buffer has %d of %d samples required.\n", ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
} else if (ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES) { } else if (ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES) {
ringBuffer->setStarted(false); ringBuffer->setStarted(false);
starve_counter++; starve_counter++;
packetsReceivedThisPlayback = 0; packetsReceivedThisPlayback = 0;
printf("Starved #%d\n", starve_counter); //printf("Starved #%d\n", starve_counter);
data->wasStarved = 10; // Frames to render the indication that the system was starved. data->wasStarved = 10; // Frames to render the indication that the system was starved.
} else { } else {
if (!ringBuffer->isStarted()) { if (!ringBuffer->isStarted()) {
ringBuffer->setStarted(true); ringBuffer->setStarted(true);
printf("starting playback %3.1f msecs delayed, \n", (usecTimestampNow() - usecTimestamp(&firstPlaybackTimer))/1000.0); printf("starting playback %3.1f msecs delayed \n", (usecTimestampNow() - usecTimestamp(&firstPlaybackTimer))/1000.0);
} else { } else {
//printf("pushing buffer\n"); //printf("pushing buffer\n");
} }
@ -396,7 +396,7 @@ void *receiveAudioViaUDP(void *args) {
if (totalPacketsReceived > 3) stdev.addValue(tDiff); if (totalPacketsReceived > 3) stdev.addValue(tDiff);
if (stdev.getSamples() > 500) { if (stdev.getSamples() > 500) {
sharedAudioData->measuredJitter = stdev.getStDev(); sharedAudioData->measuredJitter = stdev.getStDev();
printf("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter); //printf("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
stdev.reset(); stdev.reset();
} }
@ -404,7 +404,7 @@ void *receiveAudioViaUDP(void *args) {
if (!ringBuffer->isStarted()) { if (!ringBuffer->isStarted()) {
printf("Audio packet %d received at %6.0f\n", ++packetsReceivedThisPlayback, usecTimestampNow()/1000); packetsReceivedThisPlayback++;
} }
else { else {
//printf("Audio packet received at %6.0f\n", usecTimestampNow()/1000); //printf("Audio packet received at %6.0f\n", usecTimestampNow()/1000);

View file

@ -550,6 +550,8 @@ void Head::renderHead( int faceToFace, int isMine )
// Always render own hand, but don't render head unless showing face2face // Always render own hand, but don't render head unless showing face2face
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glEnable(GL_RESCALE_NORMAL);
glPushMatrix(); glPushMatrix();
//glScalef(scale, scale, scale); //glScalef(scale, scale, scale);
@ -580,17 +582,14 @@ void Head::renderHead( int faceToFace, int isMine )
glRotatef(Roll, 0, 0, 1); glRotatef(Roll, 0, 0, 1);
// Overall scale of head // Overall scale of head
if (faceToFace) glScalef(1.5, 2.0, 2.0); if (faceToFace) glScalef(2.0, 2.0, 2.0);
else glScalef(0.75, 1.0, 1.0); else glScalef(0.75, 1.0, 1.0);
glColor3fv(skinColor); glColor3fv(skinColor);
// Head // Head
glutSolidSphere(1, 30, 30); glutSolidSphere(1, 30, 30);
//std::cout << distanceToCamera << "\n";
// Ears // Ears
glPushMatrix(); glPushMatrix();
glTranslatef(1.0, 0, 0); glTranslatef(1.0, 0, 0);
@ -962,13 +961,13 @@ void Head::updateHandMovement()
// adjust right hand and elbow according to hand offset // adjust right hand and elbow according to hand offset
//---------------------------------------------------------------- //----------------------------------------------------------------
avatar.bone[ AVATAR_BONE_RIGHT_HAND ].worldPosition += handOffset; avatar.bone[ AVATAR_BONE_RIGHT_HAND ].worldPosition += handOffset;
glm::dvec3 armVector = avatar.bone[ AVATAR_BONE_RIGHT_HAND ].worldPosition; glm::vec3 armVector = avatar.bone[ AVATAR_BONE_RIGHT_HAND ].worldPosition;
armVector -= avatar.bone[ AVATAR_BONE_RIGHT_SHOULDER ].worldPosition; armVector -= avatar.bone[ AVATAR_BONE_RIGHT_SHOULDER ].worldPosition;
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
// test to see if right hand is being dragged beyond maximum arm length // test to see if right hand is being dragged beyond maximum arm length
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
double distance = glm::length( armVector ); float distance = glm::length( armVector );
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
@ -980,10 +979,10 @@ void Head::updateHandMovement()
// reset right hand to be constrained to maximum arm length // reset right hand to be constrained to maximum arm length
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
avatar.bone[ AVATAR_BONE_RIGHT_HAND ].worldPosition = avatar.bone[ AVATAR_BONE_RIGHT_SHOULDER ].worldPosition; avatar.bone[ AVATAR_BONE_RIGHT_HAND ].worldPosition = avatar.bone[ AVATAR_BONE_RIGHT_SHOULDER ].worldPosition;
glm::dvec3 armNormal = armVector / distance; glm::vec3 armNormal = armVector / distance;
armVector = armNormal * avatar.maxArmLength; armVector = armNormal * (float)avatar.maxArmLength;
distance = avatar.maxArmLength; distance = avatar.maxArmLength;
glm::dvec3 constrainedPosition = avatar.bone[ AVATAR_BONE_RIGHT_SHOULDER ].worldPosition; glm::vec3 constrainedPosition = avatar.bone[ AVATAR_BONE_RIGHT_SHOULDER ].worldPosition;
constrainedPosition += armVector; constrainedPosition += armVector;
avatar.bone[ AVATAR_BONE_RIGHT_HAND ].worldPosition = constrainedPosition; avatar.bone[ AVATAR_BONE_RIGHT_HAND ].worldPosition = constrainedPosition;
} }
@ -991,8 +990,8 @@ void Head::updateHandMovement()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// set elbow position // set elbow position
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
glm::dvec3 newElbowPosition = avatar.bone[ AVATAR_BONE_RIGHT_SHOULDER ].worldPosition; glm::vec3 newElbowPosition = avatar.bone[ AVATAR_BONE_RIGHT_SHOULDER ].worldPosition;
newElbowPosition += armVector * ONE_HALF; newElbowPosition += armVector * (float)ONE_HALF;
glm::dvec3 perpendicular = glm::dvec3( -armVector.y, armVector.x, armVector.z ); glm::dvec3 perpendicular = glm::dvec3( -armVector.y, armVector.x, armVector.z );
newElbowPosition += perpendicular * ( 1.0 - ( avatar.maxArmLength / distance ) ) * ONE_HALF; newElbowPosition += perpendicular * ( 1.0 - ( avatar.maxArmLength / distance ) ) * ONE_HALF;
avatar.bone[ AVATAR_BONE_RIGHT_FOREARM ].worldPosition = newElbowPosition; avatar.bone[ AVATAR_BONE_RIGHT_FOREARM ].worldPosition = newElbowPosition;
@ -1006,21 +1005,57 @@ void Head::renderBody()
{ {
glColor3fv(skinColor); glColor3fv(skinColor);
// Render bones as spheres
for (int b=0; b<NUM_AVATAR_BONES; b++) for (int b=0; b<NUM_AVATAR_BONES; b++)
{ {
glPushMatrix(); glPushMatrix();
glTranslatef( avatar.bone[b].worldPosition.x, avatar.bone[b].worldPosition.y, avatar.bone[b].worldPosition.z ); glTranslatef( avatar.bone[b].worldPosition.x, avatar.bone[b].worldPosition.y, avatar.bone[b].worldPosition.z );
glScalef( 0.02, 0.02, 0.02 ); glutSolidSphere( .02, 10, 5 );
glutSolidSphere( 1, 10, 5 );
glPopMatrix(); glPopMatrix();
} }
// Render lines connecting the bones
glColor3f(1,1,1);
glLineWidth(3.0);
glBegin(GL_LINE_STRIP);
glVertex3fv(&avatar.bone[AVATAR_BONE_CHEST_SPINE].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_NECK].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_CHEST_SPINE].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_LEFT_SHOULDER].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_LEFT_UPPER_ARM].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_LEFT_FOREARM].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_LEFT_HAND].worldPosition.x);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(&avatar.bone[AVATAR_BONE_CHEST_SPINE].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_RIGHT_SHOULDER].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_RIGHT_UPPER_ARM].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_RIGHT_FOREARM].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_RIGHT_HAND].worldPosition.x);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(&avatar.bone[AVATAR_BONE_CHEST_SPINE].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_MID_SPINE].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_PELVIS_SPINE].worldPosition.x);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(&avatar.bone[AVATAR_BONE_PELVIS_SPINE].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_LEFT_PELVIS].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_LEFT_THIGH].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_LEFT_SHIN].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_LEFT_FOOT].worldPosition.x);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(&avatar.bone[AVATAR_BONE_PELVIS_SPINE].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_RIGHT_PELVIS].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_RIGHT_THIGH].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_RIGHT_SHIN].worldPosition.x);
glVertex3fv(&avatar.bone[AVATAR_BONE_RIGHT_FOOT].worldPosition.x);
glEnd();
} }
// Transmit data to agents requesting it
// Transmit data to agents requesting it
//called on me just prior to sending data to others (continuasly called) //called on me just prior to sending data to others (continuasly called)

View file

@ -104,7 +104,7 @@ enum AvatarBones
struct AvatarBone struct AvatarBone
{ {
AvatarBones parent; AvatarBones parent;
glm::dvec3 worldPosition; glm::vec3 worldPosition;
glm::dvec3 defaultPosePosition; glm::dvec3 defaultPosePosition;
glm::dvec3 velocity; glm::dvec3 velocity;
double yaw; double yaw;

View file

@ -609,7 +609,7 @@ void display(void)
{ {
myCamera.setYaw ( - myHead.getAvatarYaw() ); myCamera.setYaw ( - myHead.getAvatarYaw() );
myCamera.setUp ( 0.4 ); myCamera.setUp ( 0.4 );
myCamera.setDistance( 0.08 ); myCamera.setDistance( 0.08 );
myCamera.update(); myCamera.update();
} }
else else
@ -619,7 +619,7 @@ void display(void)
{ {
myCamera.setYaw ( 180.0 - myHead.getAvatarYaw() ); myCamera.setYaw ( 180.0 - myHead.getAvatarYaw() );
myCamera.setUp ( 0.15 ); myCamera.setUp ( 0.15 );
myCamera.setDistance( 0.08 ); myCamera.setDistance( 0.08 );
myCamera.update(); myCamera.update();
} }
@ -1078,10 +1078,12 @@ void reshape(int width, int height)
WIDTH = width; WIDTH = width;
HEIGHT = height; HEIGHT = height;
glMatrixMode(GL_PROJECTION); //hello glMatrixMode(GL_PROJECTION); //hello
fov.setResolution(width, height) fov.setResolution(width, height)
.setBounds(glm::vec3(-0.5f,-0.5f,-500.0f), glm::vec3(0.5f, 0.5f, 0.1f) ) .setBounds(glm::vec3(-0.5f,-0.5f,-500.0f), glm::vec3(0.5f, 0.5f, 0.1f) )
.setPerspective(0.7854f); .setPerspective(0.7854f);
glLoadMatrixf(glm::value_ptr(fov.getViewerScreenXform())); glLoadMatrixf(glm::value_ptr(fov.getViewerScreenXform()));
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);

View file

@ -287,7 +287,7 @@ int main(int argc, const char * argv[])
stdev.addValue(tDiff); stdev.addValue(tDiff);
if (stdev.getSamples() > 500) { if (stdev.getSamples() > 500) {
printf("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), stdev.getStDev()); //printf("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), stdev.getStDev());
stdev.reset(); stdev.reset();
} }
} }

View file

@ -82,8 +82,7 @@ void AgentList::processAgentData(sockaddr *senderAddress, void *packetData, size
case PACKET_HEADER_PING: { case PACKET_HEADER_PING: {
// ping from another agent // ping from another agent
//std::cout << "Got ping from " << inet_ntoa(((sockaddr_in *)senderAddress)->sin_addr) << "\n"; //std::cout << "Got ping from " << inet_ntoa(((sockaddr_in *)senderAddress)->sin_addr) << "\n";
char reply[] = "R"; agentSocket.send(senderAddress, &PACKET_HEADER_PING_REPLY, 1);
agentSocket.send(senderAddress, reply, 1);
break; break;
} }
case PACKET_HEADER_PING_REPLY: { case PACKET_HEADER_PING_REPLY: {
@ -325,7 +324,7 @@ void *checkInWithDomainServer(void *args) {
sockaddr_in tempAddress; sockaddr_in tempAddress;
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length); memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr)); strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
printf("Domain server %s: %s\n", DOMAIN_HOSTNAME, DOMAIN_IP); printf("Domain server %s: \n", DOMAIN_HOSTNAME);
} else { } else {
printf("Failed lookup domainserver\n"); printf("Failed lookup domainserver\n");

View file

@ -5,6 +5,9 @@
// Created by Stephen Birarda on 4/8/13. // Created by Stephen Birarda on 4/8/13.
// //
// //
// The packet headers below refer to the first byte of a received UDP packet transmitted between
// any two Hifi components. For example, a packet whose first byte is 'P' is always a ping packet.
//
#ifndef hifi_PacketHeaders_h #ifndef hifi_PacketHeaders_h
#define hifi_PacketHeaders_h #define hifi_PacketHeaders_h