mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 08:53:28 +02:00
moving whitelist code out of octree
This commit is contained in:
parent
c04cdc4964
commit
8c229d88a8
4 changed files with 56 additions and 24 deletions
libraries
|
@ -448,6 +448,52 @@ bool EntityTree::findNearPointOperation(OctreeElementPointer element, void* extr
|
|||
// if this element doesn't contain the point, then none of its children can contain the point, so stop searching
|
||||
return false;
|
||||
}
|
||||
// combines the ray cast arguments into a single object
|
||||
class RayArgs {
|
||||
public:
|
||||
glm::vec3 origin;
|
||||
glm::vec3 direction;
|
||||
OctreeElementPointer& element;
|
||||
float& distance;
|
||||
BoxFace& face;
|
||||
glm::vec3& surfaceNormal;
|
||||
const QVector<QUuid>& entityIdsToInclude;
|
||||
void** intersectedObject;
|
||||
bool found;
|
||||
bool precisionPicking;
|
||||
};
|
||||
|
||||
|
||||
bool findRayIntersectionOp(OctreeElementPointer element, void* extraData) {
|
||||
RayArgs* args = static_cast<RayArgs*>(extraData);
|
||||
bool keepSearching = true;
|
||||
if (element->findRayIntersection(args->origin, args->direction, keepSearching,
|
||||
args->element, args->distance, args->face, args->surfaceNormal, args->entityIdsToInclude,
|
||||
args->intersectedObject, args->precisionPicking)) {
|
||||
args->found = true;
|
||||
}
|
||||
return keepSearching;
|
||||
}
|
||||
|
||||
bool EntityTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
OctreeElementPointer& element, float& distance,
|
||||
BoxFace& face, glm::vec3& surfaceNormal, const QVector<QUuid>& entityIdsToInclude, void** intersectedObject,
|
||||
Octree::lockType lockType, bool* accurateResult, bool precisionPicking) {
|
||||
RayArgs args = { origin, direction, element, distance, face, surfaceNormal, entityIdsToInclude, intersectedObject, false, precisionPicking };
|
||||
distance = FLT_MAX;
|
||||
|
||||
bool requireLock = lockType == Octree::Lock;
|
||||
bool lockResult = withReadLock([&]{
|
||||
recurseTreeWithOperation(findRayIntersectionOp, &args);
|
||||
}, requireLock);
|
||||
|
||||
if (accurateResult) {
|
||||
*accurateResult = lockResult; // if user asked to accuracy or result, let them know this is accurate
|
||||
}
|
||||
|
||||
return args.found;
|
||||
}
|
||||
|
||||
|
||||
EntityItemPointer EntityTree::findClosestEntity(glm::vec3 position, float targetRadius) {
|
||||
FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
|
||||
|
|
|
@ -80,6 +80,14 @@ public:
|
|||
virtual int processEditPacketData(NLPacket& packet, const unsigned char* editData, int maxLength,
|
||||
const SharedNodePointer& senderNode);
|
||||
|
||||
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
OctreeElementPointer& node, float& distance, BoxFace& face, glm::vec3& surfaceNormal,
|
||||
const QVector<QUuid>& entityIdsToInclude = QVector<QUuid>(),
|
||||
void** intersectedObject = NULL,
|
||||
Octree::lockType lockType = Octree::TryLock,
|
||||
bool* accurateResult = NULL,
|
||||
bool precisionPicking = false);
|
||||
|
||||
virtual bool rootElementHasData() const { return true; }
|
||||
|
||||
// the root at least needs to store the number of entities in the packet/buffer
|
||||
|
|
|
@ -709,34 +709,12 @@ public:
|
|||
bool precisionPicking;
|
||||
};
|
||||
|
||||
bool findRayIntersectionOp(OctreeElementPointer element, void* extraData) {
|
||||
RayArgs* args = static_cast<RayArgs*>(extraData);
|
||||
bool keepSearching = true;
|
||||
if (element->findRayIntersection(args->origin, args->direction, keepSearching,
|
||||
args->element, args->distance, args->face, args->surfaceNormal, args->entityIdsToInclude,
|
||||
args->intersectedObject, args->precisionPicking)) {
|
||||
args->found = true;
|
||||
}
|
||||
return keepSearching;
|
||||
}
|
||||
|
||||
bool Octree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
OctreeElementPointer& element, float& distance,
|
||||
BoxFace& face, glm::vec3& surfaceNormal, const QVector<QUuid>& entityIdsToInclude, void** intersectedObject,
|
||||
Octree::lockType lockType, bool* accurateResult, bool precisionPicking) {
|
||||
RayArgs args = { origin, direction, element, distance, face, surfaceNormal, entityIdsToInclude, intersectedObject, false, precisionPicking};
|
||||
distance = FLT_MAX;
|
||||
|
||||
bool requireLock = lockType == Octree::Lock;
|
||||
bool lockResult = withReadLock([&]{
|
||||
recurseTreeWithOperation(findRayIntersectionOp, &args);
|
||||
}, requireLock);
|
||||
|
||||
if (accurateResult) {
|
||||
*accurateResult = lockResult; // if user asked to accuracy or result, let them know this is accurate
|
||||
}
|
||||
|
||||
return args.found;
|
||||
return false;
|
||||
}
|
||||
|
||||
class SphereArgs {
|
||||
|
|
|
@ -298,7 +298,7 @@ public:
|
|||
TryLock
|
||||
} lockType;
|
||||
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
OctreeElementPointer& node, float& distance, BoxFace& face, glm::vec3& surfaceNormal,
|
||||
const QVector<QUuid>& entityIdsToInclude = QVector<QUuid>(),
|
||||
void** intersectedObject = NULL,
|
||||
|
|
Loading…
Reference in a new issue