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delete-trailing-whitespace
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e384f6d1b7
commit
8c15d1bab9
2 changed files with 13 additions and 13 deletions
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@ -124,7 +124,7 @@ static glm::mat4 calculateResetMat() {
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float const UI_RADIUS = 1.0f;
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float const UI_RADIUS = 1.0f;
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float const UI_HEIGHT = 1.6f;
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float const UI_HEIGHT = 1.6f;
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float const UI_Z_OFFSET = 0.5;
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float const UI_Z_OFFSET = 0.5;
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float xSize, zSize;
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float xSize, zSize;
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chaperone->GetPlayAreaSize(&xSize, &zSize);
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chaperone->GetPlayAreaSize(&xSize, &zSize);
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glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
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glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
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@ -251,7 +251,7 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
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_resetMat = calculateResetMat();
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_resetMat = calculateResetMat();
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_resetMatCalculated = true;
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_resetMatCalculated = true;
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}
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}
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_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, _nextSimPoseData.vrPoses, vr::k_unMaxTrackedDeviceCount);
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_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, _nextSimPoseData.vrPoses, vr::k_unMaxTrackedDeviceCount);
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_nextSimPoseData.update(_resetMat);
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_nextSimPoseData.update(_resetMat);
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} else if (isDesktopMode()) {
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} else if (isDesktopMode()) {
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@ -429,7 +429,7 @@ void ViveControllerManager::InputDevice::emitCalibrationStatus() {
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status["hand_pucks"] = (_handConfig == HandConfig::Pucks);
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status["hand_pucks"] = (_handConfig == HandConfig::Pucks);
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status["puckCount"] = (int)_validTrackedObjects.size();
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status["puckCount"] = (int)_validTrackedObjects.size();
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status["UI"] = _calibrate;
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status["UI"] = _calibrate;
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emit inputConfiguration->calibrationStatus(status);
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emit inputConfiguration->calibrationStatus(status);
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}
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}
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@ -480,7 +480,7 @@ void ViveControllerManager::InputDevice::sendUserActivityData(QString activity)
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{"head_puck", (_headConfig == HeadConfig::Puck) ? true : false},
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{"head_puck", (_headConfig == HeadConfig::Puck) ? true : false},
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{"hand_pucks", (_handConfig == HandConfig::Pucks) ? true : false}
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{"hand_pucks", (_handConfig == HandConfig::Pucks) ? true : false}
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};
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};
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UserActivityLogger::getInstance().logAction(activity, jsonData);
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UserActivityLogger::getInstance().logAction(activity, jsonData);
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}
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}
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@ -513,12 +513,12 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
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glm::mat4 defaultToReferenceMat = glm::mat4();
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glm::mat4 defaultToReferenceMat = glm::mat4();
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if (_headConfig == HeadConfig::HMD) {
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if (_headConfig == HeadConfig::HMD) {
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defaultToReferenceMat = calculateDefaultToReferenceForHmd(inputCalibration);
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defaultToReferenceMat = calculateDefaultToReferenceForHmd(inputCalibration);
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} else if (_headConfig == HeadConfig::Puck) {
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} else if (_headConfig == HeadConfig::Puck) {
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defaultToReferenceMat = calculateDefaultToReferenceForHeadPuck(inputCalibration);
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defaultToReferenceMat = calculateDefaultToReferenceForHeadPuck(inputCalibration);
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}
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}
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_config = _preferedConfig;
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_config = _preferedConfig;
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bool headConfigured = configureHead(defaultToReferenceMat, inputCalibration);
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bool headConfigured = configureHead(defaultToReferenceMat, inputCalibration);
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bool handsConfigured = configureHands(defaultToReferenceMat, inputCalibration);
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bool handsConfigured = configureHands(defaultToReferenceMat, inputCalibration);
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bool bodyConfigured = configureBody(defaultToReferenceMat, inputCalibration);
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bool bodyConfigured = configureBody(defaultToReferenceMat, inputCalibration);
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@ -952,12 +952,12 @@ void ViveControllerManager::InputDevice::calibrateLeftHand(glm::mat4& defaultToR
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glm::mat4 newHandMat = glm::mat4(glm::vec4(xPrime, 0.0f), glm::vec4(yPrime, 0.0f),
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glm::mat4 newHandMat = glm::mat4(glm::vec4(xPrime, 0.0f), glm::vec4(yPrime, 0.0f),
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glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
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glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
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glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
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glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
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glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
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glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
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glm::quat finalRotation = glmExtractRotation(newHandMat);
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glm::quat finalRotation = glmExtractRotation(newHandMat);
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glm::quat rotationOffset = glm::inverse(initialRotation) * finalRotation;
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glm::quat rotationOffset = glm::inverse(initialRotation) * finalRotation;
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glm::mat4 offsetMat = createMatFromQuatAndPos(rotationOffset, translationOffset);
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glm::mat4 offsetMat = createMatFromQuatAndPos(rotationOffset, translationOffset);
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@ -982,13 +982,13 @@ void ViveControllerManager::InputDevice::calibrateRightHand(glm::mat4& defaultTo
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glm::vec3 yPrime = glm::normalize(glm::cross(zPrime, xPrime));
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glm::vec3 yPrime = glm::normalize(glm::cross(zPrime, xPrime));
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glm::mat4 newHandMat = glm::mat4(glm::vec4(xPrime, 0.0f), glm::vec4(yPrime, 0.0f),
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glm::mat4 newHandMat = glm::mat4(glm::vec4(xPrime, 0.0f), glm::vec4(yPrime, 0.0f),
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glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
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glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
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glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
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glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
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glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
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glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
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glm::quat finalRotation = glmExtractRotation(newHandMat);
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glm::quat finalRotation = glmExtractRotation(newHandMat);
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glm::quat rotationOffset = glm::inverse(initialRotation) * finalRotation;
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glm::quat rotationOffset = glm::inverse(initialRotation) * finalRotation;
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glm::mat4 offsetMat = createMatFromQuatAndPos(rotationOffset, translationOffset);
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glm::mat4 offsetMat = createMatFromQuatAndPos(rotationOffset, translationOffset);
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@ -1005,7 +1005,7 @@ void ViveControllerManager::InputDevice::calibrateFeet(glm::mat4& defaultToRefer
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auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
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auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
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controller::Pose& firstFootPose = firstFoot.second;
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controller::Pose& firstFootPose = firstFoot.second;
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controller::Pose& secondFootPose = secondFoot.second;
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controller::Pose& secondFootPose = secondFoot.second;
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if (determineLimbOrdering(firstFootPose, secondFootPose, headXAxis, headPosition)) {
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if (determineLimbOrdering(firstFootPose, secondFootPose, headXAxis, headPosition)) {
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calibrateFoot(defaultToReferenceMat, inputCalibration, firstFoot, true);
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calibrateFoot(defaultToReferenceMat, inputCalibration, firstFoot, true);
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calibrateFoot(defaultToReferenceMat, inputCalibration, secondFoot, false);
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calibrateFoot(defaultToReferenceMat, inputCalibration, secondFoot, false);
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@ -152,7 +152,7 @@ private:
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HandController,
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HandController,
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Pucks
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Pucks
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};
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};
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Config _config { Config::None };
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Config _config { Config::None };
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Config _preferedConfig { Config::None };
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Config _preferedConfig { Config::None };
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HeadConfig _headConfig { HeadConfig::HMD };
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HeadConfig _headConfig { HeadConfig::HMD };
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