switched vive buttons

This commit is contained in:
SamGondelman 2015-07-27 10:53:01 -07:00
parent b2e18b529b
commit 8bbdfd4223

View file

@ -388,11 +388,11 @@ void ViveControllerManager::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(AXIS_Y_NEG, 1), makeInput(TRACKPAD_BUTTON, 1), JOYSTICK_MOVE_SPEED);
// Buttons
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(GRIP_BUTTON, 0));
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(GRIP_BUTTON, 1));
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(BUTTON_A, 0));
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(BUTTON_A, 1));
mapper.addInputChannel(UserInputMapper::ACTION1, makeInput(BUTTON_A, 0));
mapper.addInputChannel(UserInputMapper::ACTION2, makeInput(BUTTON_A, 1));
mapper.addInputChannel(UserInputMapper::ACTION1, makeInput(GRIP_BUTTON, 0));
mapper.addInputChannel(UserInputMapper::ACTION2, makeInput(GRIP_BUTTON, 1));
mapper.addInputChannel(UserInputMapper::LEFT_HAND_CLICK, makeInput(TRIGGER_BUTTON, 0));
mapper.addInputChannel(UserInputMapper::RIGHT_HAND_CLICK, makeInput(TRIGGER_BUTTON, 1));