mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 00:44:11 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
This commit is contained in:
commit
8bad58749c
29 changed files with 469 additions and 231 deletions
interface/src
libraries
avatars/src
entities/src
EntityItem.cppEntityItem.hEntityItemPropertiesDefaults.hEntityScriptingInterface.cppEntityScriptingInterface.hSimulationOwner.cppSimulationOwner.h
gl/src/gl
networking/src/udt
physics/src
render/src/render
script-engine/src
shared/src
unpublishedScripts/DomainContent
|
@ -131,71 +131,102 @@ const glm::vec3 randVector() {
|
|||
// Do some basic timing tests and report the results
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void runTimingTests() {
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// How long does it take to make a call to get the time?
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const int numTimingTests = 3;
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QElapsedTimer startTime;
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||||
float elapsedNSecs;
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float elapsedUSecs;
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qCDebug(interfaceapp, "numTimingTests: %d", numTimingTests);
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startTime.start();
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "QElapsedTimer::nsecElapsed() ns: %f", (double)elapsedNSecs / numTimingTests);
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||||
|
||||
// Test sleep functions for accuracy
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startTime.start();
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for (int i = 0; i < numTimingTests; i++) {
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QThread::msleep(1);
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}
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "QThread::msleep(1) ms: %f", (double)(elapsedNSecs / NSECS_PER_MSEC / numTimingTests));
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startTime.start();
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for (int i = 0; i < numTimingTests; i++) {
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QThread::sleep(1);
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}
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "QThread::sleep(1) s: %f", (double)(elapsedNSecs / NSECS_PER_MSEC / MSECS_PER_SECOND / numTimingTests));
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const int numUsecTests = 1000;
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startTime.start();
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for (int i = 0; i < numUsecTests; i++) {
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usleep(1);
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}
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "usleep(1) (1000x) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numUsecTests));
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startTime.start();
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for (int i = 0; i < numUsecTests; i++) {
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usleep(10);
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}
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "usleep(10) (1000x) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numUsecTests));
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startTime.start();
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for (int i = 0; i < numUsecTests; i++) {
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usleep(100);
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}
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "usleep(100) (1000x) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numUsecTests));
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startTime.start();
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for (int i = 0; i < numTimingTests; i++) {
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usleep(1000);
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}
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "usleep(1000) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numTimingTests));
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startTime.start();
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for (int i = 0; i < numTimingTests; i++) {
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usleep(1001);
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}
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "usleep(1001) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numTimingTests));
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startTime.start();
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for (int i = 0; i < numTimingTests; i++) {
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usleep(1500);
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}
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elapsedNSecs = (float)startTime.nsecsElapsed();
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qCDebug(interfaceapp, "usleep(1500) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numTimingTests));
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startTime.start();
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usleep(15000);
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elapsedNSecs = (float)startTime.nsecsElapsed();
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||||
qCDebug(interfaceapp, "usleep(15000) (1x) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC));
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||||
|
||||
const int numTests = 1000000;
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||||
int* iResults = (int*)malloc(sizeof(int) * numTests);
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||||
float fTest = 1.0;
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||||
float* fResults = (float*)malloc(sizeof(float) * numTests);
|
||||
QElapsedTimer startTime;
|
||||
startTime.start();
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||||
float elapsedUsecs;
|
||||
|
||||
float NSEC_TO_USEC = 1.0f / 1000.0f;
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "QElapsedTimer::nsecElapsed() usecs: %f", (double)elapsedUsecs);
|
||||
|
||||
// Test sleep functions for accuracy
|
||||
startTime.start();
|
||||
QThread::msleep(1);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "QThread::msleep(1) ms: %f", (double)(elapsedUsecs / 1000.0f));
|
||||
|
||||
startTime.start();
|
||||
QThread::sleep(1);
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||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "QThread::sleep(1) ms: %f", (double)(elapsedUsecs / 1000.0f));
|
||||
|
||||
startTime.start();
|
||||
usleep(1);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "usleep(1) ms: %f", (double)(elapsedUsecs / 1000.0f));
|
||||
|
||||
startTime.start();
|
||||
usleep(10);
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||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "usleep(10) ms: %f", (double)(elapsedUsecs / 1000.0f));
|
||||
|
||||
startTime.start();
|
||||
usleep(100);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "usleep(100) ms: %f", (double)(elapsedUsecs / 1000.0f));
|
||||
|
||||
startTime.start();
|
||||
usleep(1000);
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||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "usleep(1000) ms: %f", (double)(elapsedUsecs / 1000.0f));
|
||||
|
||||
startTime.start();
|
||||
usleep(15000);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "usleep(15000) ms: %f", (double)(elapsedUsecs / 1000.0f));
|
||||
|
||||
// Random number generation
|
||||
startTime.start();
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||||
for (int i = 0; i < numTests; i++) {
|
||||
iResults[i] = rand();
|
||||
}
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
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||||
elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC;
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||||
qCDebug(interfaceapp, "rand() stored in array usecs: %f, first result:%d",
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(double)(elapsedUsecs / numTests), iResults[0]);
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||||
(double)(elapsedUSecs / numTests), iResults[0]);
|
||||
|
||||
// Random number generation using randFloat()
|
||||
startTime.start();
|
||||
for (int i = 0; i < numTests; i++) {
|
||||
fResults[i] = randFloat();
|
||||
}
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
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||||
elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC;
|
||||
qCDebug(interfaceapp, "randFloat() stored in array usecs: %f, first result: %f",
|
||||
(double)(elapsedUsecs / numTests), (double)(fResults[0]));
|
||||
(double)(elapsedUSecs / numTests), (double)(fResults[0]));
|
||||
|
||||
free(iResults);
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||||
free(fResults);
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||||
|
@ -206,8 +237,8 @@ void runTimingTests() {
|
|||
for (int i = 0; i < numTests; i++) {
|
||||
fTest = powf(fTest, 0.5f);
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||||
}
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||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
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||||
qCDebug(interfaceapp, "powf(f, 0.5) usecs: %f", (double)(elapsedUsecs / (float) numTests));
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||||
elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC;
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||||
qCDebug(interfaceapp, "powf(f, 0.5) usecs: %f", (double)(elapsedUSecs / (float) numTests));
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||||
|
||||
// Vector Math
|
||||
float distance;
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||||
|
@ -218,9 +249,9 @@ void runTimingTests() {
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|||
//float distanceSquared = glm::dot(temp, temp);
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distance = glm::distance(pointA, pointB);
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||||
}
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC;
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||||
qCDebug(interfaceapp, "vector math usecs: %f [%f usecs total for %d tests], last result:%f",
|
||||
(double)(elapsedUsecs / (float) numTests), (double)elapsedUsecs, numTests, (double)distance);
|
||||
(double)(elapsedUSecs / (float) numTests), (double)elapsedUSecs, numTests, (double)distance);
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||||
|
||||
// Vec3 test
|
||||
glm::vec3 vecA(randVector()), vecB(randVector());
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||||
|
@ -231,9 +262,9 @@ void runTimingTests() {
|
|||
glm::vec3 temp = vecA-vecB;
|
||||
result = glm::dot(temp,temp);
|
||||
}
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC;
|
||||
qCDebug(interfaceapp, "vec3 assign and dot() usecs: %f, last result:%f",
|
||||
(double)(elapsedUsecs / numTests), (double)result);
|
||||
(double)(elapsedUSecs / numTests), (double)result);
|
||||
|
||||
|
||||
quint64 BYTE_CODE_MAX_TEST_VALUE = 99999999;
|
||||
|
@ -265,9 +296,9 @@ void runTimingTests() {
|
|||
}
|
||||
|
||||
}
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp) << "ByteCountCoded<quint64> usecs: " << elapsedUsecs
|
||||
<< "per test:" << (double) (elapsedUsecs / tests)
|
||||
elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC;
|
||||
qCDebug(interfaceapp) << "ByteCountCoded<quint64> usecs: " << elapsedUSecs
|
||||
<< "per test:" << (double) (elapsedUSecs / tests)
|
||||
<< "tests:" << tests
|
||||
<< "failed:" << failed;
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||||
}
|
||||
|
|
|
@ -45,7 +45,6 @@ const glm::vec3 DEFAULT_LOCAL_AABOX_CORNER(-0.5f);
|
|||
const glm::vec3 DEFAULT_LOCAL_AABOX_SCALE(1.0f);
|
||||
|
||||
const QString AvatarData::FRAME_NAME = "com.highfidelity.recording.AvatarData";
|
||||
static std::once_flag frameTypeRegistration;
|
||||
|
||||
AvatarData::AvatarData() :
|
||||
SpatiallyNestable(NestableType::Avatar, QUuid()),
|
||||
|
|
|
@ -655,11 +655,32 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
if (wantTerseEditLogging() && _simulationOwner != newSimOwner) {
|
||||
qCDebug(entities) << "sim ownership for" << getDebugName() << "is now" << newSimOwner;
|
||||
}
|
||||
if (_simulationOwner.set(newSimOwner)) {
|
||||
if (weOwnSimulation) {
|
||||
if (newSimOwner.getID().isNull() && !_simulationOwner.pendingRelease(lastEditedFromBufferAdjusted)) {
|
||||
// entity-server is trying to clear our ownership (probably at our own request)
|
||||
// but we actually want to own it, therefore we ignore this clear event
|
||||
// and pretend that we own it (we assume we'll recover it soon)
|
||||
} else if (_simulationOwner.set(newSimOwner)) {
|
||||
_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
|
||||
somethingChanged = true;
|
||||
// recompute weOwnSimulation for later
|
||||
weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
|
||||
}
|
||||
} else if (newSimOwner.getID().isNull() && _simulationOwner.pendingTake(lastEditedFromBufferAdjusted)) {
|
||||
// entity-server is trying to clear someone else's ownership
|
||||
// but we want to own it, therefore we ignore this clear event
|
||||
// and pretend that we own it (we assume we'll get it soon)
|
||||
weOwnSimulation = true;
|
||||
if (!_simulationOwner.isNull()) {
|
||||
// someone else really did own it
|
||||
_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
|
||||
somethingChanged = true;
|
||||
_simulationOwner.clearCurrentOwner();
|
||||
}
|
||||
} else if (_simulationOwner.set(newSimOwner)) {
|
||||
_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
|
||||
somethingChanged = true;
|
||||
// recompute weOwnSimulation so that if this is the packet that tells use we are the owner,
|
||||
// we ignore the physics changes from this packet.
|
||||
// recompute weOwnSimulation for later
|
||||
weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
|
||||
}
|
||||
}
|
||||
|
@ -1112,6 +1133,30 @@ void EntityItem::getAllTerseUpdateProperties(EntityItemProperties& properties) c
|
|||
properties._accelerationChanged = true;
|
||||
}
|
||||
|
||||
void EntityItem::pokeSimulationOwnership() {
|
||||
_dirtyFlags |= Simulation::DIRTY_SIMULATION_OWNERSHIP_FOR_POKE;
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
if (_simulationOwner.matchesValidID(nodeList->getSessionUUID())) {
|
||||
// we already own it
|
||||
_simulationOwner.promotePriority(SCRIPT_POKE_SIMULATION_PRIORITY);
|
||||
} else {
|
||||
// we don't own it yet
|
||||
_simulationOwner.setPendingPriority(SCRIPT_POKE_SIMULATION_PRIORITY, usecTimestampNow());
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::grabSimulationOwnership() {
|
||||
_dirtyFlags |= Simulation::DIRTY_SIMULATION_OWNERSHIP_FOR_GRAB;
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
if (_simulationOwner.matchesValidID(nodeList->getSessionUUID())) {
|
||||
// we already own it
|
||||
_simulationOwner.promotePriority(SCRIPT_POKE_SIMULATION_PRIORITY);
|
||||
} else {
|
||||
// we don't own it yet
|
||||
_simulationOwner.setPendingPriority(SCRIPT_GRAB_SIMULATION_PRIORITY, usecTimestampNow());
|
||||
}
|
||||
}
|
||||
|
||||
bool EntityItem::setProperties(const EntityItemProperties& properties) {
|
||||
bool somethingChanged = false;
|
||||
|
||||
|
@ -1646,11 +1691,14 @@ void EntityItem::clearSimulationOwnership() {
|
|||
|
||||
_simulationOwner.clear();
|
||||
// don't bother setting the DIRTY_SIMULATOR_ID flag because clearSimulationOwnership()
|
||||
// is only ever called entity-server-side and the flags are only used client-side
|
||||
// is only ever called on the entity-server and the flags are only used client-side
|
||||
//_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
|
||||
|
||||
}
|
||||
|
||||
void EntityItem::setPendingOwnershipPriority(quint8 priority, const quint64& timestamp) {
|
||||
_simulationOwner.setPendingPriority(priority, timestamp);
|
||||
}
|
||||
|
||||
bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
|
||||
bool result;
|
||||
|
|
|
@ -302,6 +302,7 @@ public:
|
|||
QUuid getSimulatorID() const { return _simulationOwner.getID(); }
|
||||
void updateSimulationOwner(const SimulationOwner& owner);
|
||||
void clearSimulationOwnership();
|
||||
void setPendingOwnershipPriority(quint8 priority, const quint64& timestamp);
|
||||
|
||||
const QString& getMarketplaceID() const { return _marketplaceID; }
|
||||
void setMarketplaceID(const QString& value) { _marketplaceID = value; }
|
||||
|
@ -373,8 +374,8 @@ public:
|
|||
|
||||
void getAllTerseUpdateProperties(EntityItemProperties& properties) const;
|
||||
|
||||
void pokeSimulationOwnership() { _dirtyFlags |= Simulation::DIRTY_SIMULATION_OWNERSHIP_FOR_POKE; }
|
||||
void grabSimulationOwnership() { _dirtyFlags |= Simulation::DIRTY_SIMULATION_OWNERSHIP_FOR_GRAB; }
|
||||
void pokeSimulationOwnership();
|
||||
void grabSimulationOwnership();
|
||||
void flagForMotionStateChange() { _dirtyFlags |= Simulation::DIRTY_MOTION_TYPE; }
|
||||
|
||||
bool addAction(EntitySimulation* simulation, EntityActionPointer action);
|
||||
|
|
|
@ -65,7 +65,7 @@ const float ENTITY_ITEM_MAX_RESTITUTION = 0.99f;
|
|||
const float ENTITY_ITEM_DEFAULT_RESTITUTION = 0.5f;
|
||||
|
||||
const float ENTITY_ITEM_MIN_FRICTION = 0.0f;
|
||||
const float ENTITY_ITEM_MAX_FRICTION = 0.99f;
|
||||
const float ENTITY_ITEM_MAX_FRICTION = 10.0f;
|
||||
const float ENTITY_ITEM_DEFAULT_FRICTION = 0.5f;
|
||||
|
||||
const bool ENTITY_ITEM_DEFAULT_COLLISIONLESS = false;
|
||||
|
|
|
@ -415,12 +415,12 @@ void EntityScriptingInterface::deleteEntity(QUuid id) {
|
|||
}
|
||||
|
||||
void EntityScriptingInterface::setEntitiesScriptEngine(EntitiesScriptEngineProvider* engine) {
|
||||
std::lock_guard<std::mutex> lock(_entitiesScriptEngineLock);
|
||||
std::lock_guard<std::recursive_mutex> lock(_entitiesScriptEngineLock);
|
||||
_entitiesScriptEngine = engine;
|
||||
}
|
||||
|
||||
void EntityScriptingInterface::callEntityMethod(QUuid id, const QString& method, const QStringList& params) {
|
||||
std::lock_guard<std::mutex> lock(_entitiesScriptEngineLock);
|
||||
std::lock_guard<std::recursive_mutex> lock(_entitiesScriptEngineLock);
|
||||
if (_entitiesScriptEngine) {
|
||||
EntityItemID entityID{ id };
|
||||
_entitiesScriptEngine->callEntityScriptMethod(entityID, method, params);
|
||||
|
|
|
@ -215,7 +215,7 @@ private:
|
|||
|
||||
EntityTreePointer _entityTree;
|
||||
|
||||
std::mutex _entitiesScriptEngineLock;
|
||||
std::recursive_mutex _entitiesScriptEngineLock;
|
||||
EntitiesScriptEngineProvider* _entitiesScriptEngine { nullptr };
|
||||
|
||||
bool _bidOnSimulationOwnership { false };
|
||||
|
|
|
@ -16,12 +16,30 @@
|
|||
|
||||
#include <NumericalConstants.h>
|
||||
|
||||
const quint8 PENDING_STATE_NOTHING = 0;
|
||||
const quint8 PENDING_STATE_TAKE = 1;
|
||||
const quint8 PENDING_STATE_RELEASE = 2;
|
||||
|
||||
// static
|
||||
const int SimulationOwner::NUM_BYTES_ENCODED = NUM_BYTES_RFC4122_UUID + 1;
|
||||
|
||||
SimulationOwner::SimulationOwner() :
|
||||
_id(),
|
||||
_expiry(0),
|
||||
_pendingTimestamp(0),
|
||||
_priority(0),
|
||||
_pendingPriority(0),
|
||||
_pendingState(PENDING_STATE_NOTHING)
|
||||
{
|
||||
}
|
||||
|
||||
SimulationOwner::SimulationOwner(const SimulationOwner& other)
|
||||
: _id(other._id), _priority(other._priority), _expiry(other._expiry) {
|
||||
SimulationOwner::SimulationOwner(const QUuid& id, quint8 priority) :
|
||||
_id(id),
|
||||
_expiry(0),
|
||||
_pendingTimestamp(0),
|
||||
_priority(priority),
|
||||
_pendingPriority(0)
|
||||
{
|
||||
}
|
||||
|
||||
QByteArray SimulationOwner::toByteArray() const {
|
||||
|
@ -42,8 +60,11 @@ bool SimulationOwner::fromByteArray(const QByteArray& data) {
|
|||
|
||||
void SimulationOwner::clear() {
|
||||
_id = QUuid();
|
||||
_priority = 0;
|
||||
_expiry = 0;
|
||||
_pendingTimestamp = 0;
|
||||
_priority = 0;
|
||||
_pendingPriority = 0;
|
||||
_pendingState = PENDING_STATE_NOTHING;
|
||||
}
|
||||
|
||||
void SimulationOwner::setPriority(quint8 priority) {
|
||||
|
@ -53,7 +74,6 @@ void SimulationOwner::setPriority(quint8 priority) {
|
|||
void SimulationOwner::promotePriority(quint8 priority) {
|
||||
if (priority > _priority) {
|
||||
_priority = priority;
|
||||
updateExpiry();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,11 +101,31 @@ bool SimulationOwner::set(const SimulationOwner& owner) {
|
|||
return setID(owner._id) || oldPriority != _priority;
|
||||
}
|
||||
|
||||
void SimulationOwner::setPendingPriority(quint8 priority, const quint64& timestamp) {
|
||||
_pendingPriority = priority;
|
||||
_pendingTimestamp = timestamp;
|
||||
_pendingState = (_pendingPriority == 0) ? PENDING_STATE_RELEASE : PENDING_STATE_TAKE;
|
||||
}
|
||||
|
||||
void SimulationOwner::updateExpiry() {
|
||||
const quint64 OWNERSHIP_LOCKOUT_EXPIRY = USECS_PER_SECOND / 5;
|
||||
_expiry = usecTimestampNow() + OWNERSHIP_LOCKOUT_EXPIRY;
|
||||
}
|
||||
|
||||
bool SimulationOwner::pendingRelease(const quint64& timestamp) {
|
||||
return _pendingPriority == 0 && _pendingState == PENDING_STATE_RELEASE && _pendingTimestamp >= timestamp;
|
||||
}
|
||||
|
||||
bool SimulationOwner::pendingTake(const quint64& timestamp) {
|
||||
return _pendingPriority > 0 && _pendingState == PENDING_STATE_TAKE && _pendingTimestamp >= timestamp;
|
||||
}
|
||||
|
||||
void SimulationOwner::clearCurrentOwner() {
|
||||
_id = QUuid();
|
||||
_expiry = 0;
|
||||
_priority = 0;
|
||||
}
|
||||
|
||||
// NOTE: eventually this code will be moved into unit tests
|
||||
// static debug
|
||||
void SimulationOwner::test() {
|
||||
|
|
|
@ -37,13 +37,12 @@ class SimulationOwner {
|
|||
public:
|
||||
static const int NUM_BYTES_ENCODED;
|
||||
|
||||
SimulationOwner() : _id(), _priority(0), _expiry(0) {}
|
||||
SimulationOwner(const QUuid& id, quint8 priority) : _id(id), _priority(priority), _expiry(0) {}
|
||||
SimulationOwner(const SimulationOwner& other);
|
||||
SimulationOwner();
|
||||
SimulationOwner(const QUuid& id, quint8 priority);
|
||||
|
||||
const QUuid& getID() const { return _id; }
|
||||
quint8 getPriority() const { return _priority; }
|
||||
const quint64& getExpiry() const { return _expiry; }
|
||||
quint8 getPriority() const { return _priority; }
|
||||
|
||||
QByteArray toByteArray() const;
|
||||
bool fromByteArray(const QByteArray& data);
|
||||
|
@ -57,6 +56,7 @@ public:
|
|||
bool setID(const QUuid& id);
|
||||
bool set(const QUuid& id, quint8 priority);
|
||||
bool set(const SimulationOwner& owner);
|
||||
void setPendingPriority(quint8 priority, const quint64& timestamp);
|
||||
|
||||
bool isNull() const { return _id.isNull(); }
|
||||
bool matchesValidID(const QUuid& id) const { return _id == id && !_id.isNull(); }
|
||||
|
@ -65,6 +65,10 @@ public:
|
|||
|
||||
bool hasExpired() const { return usecTimestampNow() > _expiry; }
|
||||
|
||||
bool pendingRelease(const quint64& timestamp); // return true if valid pending RELEASE
|
||||
bool pendingTake(const quint64& timestamp); // return true if valid pending TAKE
|
||||
void clearCurrentOwner();
|
||||
|
||||
bool operator>=(quint8 priority) const { return _priority >= priority; }
|
||||
bool operator==(const SimulationOwner& other) { return (_id == other._id && _priority == other._priority); }
|
||||
|
||||
|
@ -77,9 +81,12 @@ public:
|
|||
static void test();
|
||||
|
||||
private:
|
||||
QUuid _id;
|
||||
quint8 _priority;
|
||||
quint64 _expiry;
|
||||
QUuid _id; // owner
|
||||
quint64 _expiry; // time when ownership can transition at equal priority
|
||||
quint64 _pendingTimestamp; // time when pending update was set
|
||||
quint8 _priority; // priority of current owner
|
||||
quint8 _pendingPriority; // priority of pendingTake
|
||||
quint8 _pendingState; // NOTHING, TAKE, or RELEASE
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -334,7 +334,7 @@ public:
|
|||
|
||||
/// Returns the instructions for rendering of faces
|
||||
DrawingInstructions Instructions(PrimitiveType primitive) const {
|
||||
DrawingInstructions instr = this->MakeInstructions();
|
||||
DrawingInstructions instr = MakeInstructions();
|
||||
DrawOperation operation;
|
||||
operation.method = DrawOperation::Method::DrawElements;
|
||||
operation.mode = primitive;
|
||||
|
@ -342,8 +342,8 @@ public:
|
|||
operation.count = _prim_count * 3;
|
||||
operation.restart_index = DrawOperation::NoRestartIndex();
|
||||
operation.phase = 0;
|
||||
this->AddInstruction(instr, operation);
|
||||
return std::move(instr);
|
||||
AddInstruction(instr, operation);
|
||||
return instr;
|
||||
}
|
||||
|
||||
/// Returns the instructions for rendering of faces
|
||||
|
|
|
@ -28,7 +28,11 @@
|
|||
#ifdef _WIN32
|
||||
#pragma warning(push)
|
||||
#pragma warning( disable : 4068 )
|
||||
#elif defined(Q_OS_MAC)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wpessimizing-move"
|
||||
#endif
|
||||
|
||||
#include <oglplus/gl.hpp>
|
||||
|
||||
#include <oglplus/all.hpp>
|
||||
|
@ -40,6 +44,8 @@
|
|||
|
||||
#ifdef _WIN32
|
||||
#pragma warning(pop)
|
||||
#elif defined(Q_OS_MAC)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "NumericalConstants.h"
|
||||
|
|
|
@ -36,6 +36,11 @@ Socket::Socket(QObject* parent) :
|
|||
|
||||
// start our timer for the synchronization time interval
|
||||
_synTimer->start(_synInterval);
|
||||
|
||||
// make sure we hear about errors and state changes from the underlying socket
|
||||
connect(&_udpSocket, SIGNAL(error(QAbstractSocket::SocketError)),
|
||||
this, SLOT(handleSocketError(QAbstractSocket::SocketError)));
|
||||
connect(&_udpSocket, &QAbstractSocket::stateChanged, this, &Socket::handleStateChanged);
|
||||
}
|
||||
|
||||
void Socket::bind(const QHostAddress& address, quint16 port) {
|
||||
|
@ -406,3 +411,13 @@ std::vector<HifiSockAddr> Socket::getConnectionSockAddrs() {
|
|||
}
|
||||
return addr;
|
||||
}
|
||||
|
||||
void Socket::handleSocketError(QAbstractSocket::SocketError socketError) {
|
||||
qCWarning(networking) << "udt::Socket error -" << socketError;
|
||||
}
|
||||
|
||||
void Socket::handleStateChanged(QAbstractSocket::SocketState socketState) {
|
||||
if (socketState != QAbstractSocket::BoundState) {
|
||||
qCWarning(networking) << "udt::Socket state changed - state is now" << socketState;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -86,7 +86,10 @@ public slots:
|
|||
private slots:
|
||||
void readPendingDatagrams();
|
||||
void rateControlSync();
|
||||
|
||||
|
||||
void handleSocketError(QAbstractSocket::SocketError socketError);
|
||||
void handleStateChanged(QAbstractSocket::SocketState socketState);
|
||||
|
||||
private:
|
||||
void setSystemBufferSizes();
|
||||
Connection& findOrCreateConnection(const HifiSockAddr& sockAddr);
|
||||
|
|
|
@ -519,12 +519,16 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
// but we remember we do still own it... and rely on the server to tell us we don't
|
||||
properties.clearSimulationOwner();
|
||||
_outgoingPriority = 0;
|
||||
_entity->setPendingOwnershipPriority(_outgoingPriority, now);
|
||||
} else if (Physics::getSessionUUID() != _entity->getSimulatorID()) {
|
||||
// we don't own the simulation for this entity yet, but we're sending a bid for it
|
||||
properties.setSimulationOwner(Physics::getSessionUUID(),
|
||||
glm::max<uint8_t>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY));
|
||||
quint8 bidPriority = glm::max<uint8_t>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY);
|
||||
properties.setSimulationOwner(Physics::getSessionUUID(), bidPriority);
|
||||
_nextOwnershipBid = now + USECS_BETWEEN_OWNERSHIP_BIDS;
|
||||
_outgoingPriority = 0; // reset outgoing priority whenever we bid
|
||||
// copy _outgoingPriority into pendingPriority...
|
||||
_entity->setPendingOwnershipPriority(_outgoingPriority, now);
|
||||
// ...then reset _outgoingPriority in preparation for the next frame
|
||||
_outgoingPriority = 0;
|
||||
} else if (_outgoingPriority != _entity->getSimulationPriority()) {
|
||||
// we own the simulation but our desired priority has changed
|
||||
if (_outgoingPriority == 0) {
|
||||
|
@ -534,6 +538,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
// we just need to change the priority
|
||||
properties.setSimulationOwner(Physics::getSessionUUID(), _outgoingPriority);
|
||||
}
|
||||
_entity->setPendingOwnershipPriority(_outgoingPriority, now);
|
||||
}
|
||||
|
||||
EntityItemID id(_entity->getID());
|
||||
|
|
|
@ -225,9 +225,7 @@ void PhysicsEngine::removeContacts(ObjectMotionState* motionState) {
|
|||
ContactMap::iterator contactItr = _contactMap.begin();
|
||||
while (contactItr != _contactMap.end()) {
|
||||
if (contactItr->first._a == motionState || contactItr->first._b == motionState) {
|
||||
ContactMap::iterator iterToDelete = contactItr;
|
||||
++contactItr;
|
||||
_contactMap.erase(iterToDelete);
|
||||
contactItr = _contactMap.erase(contactItr);
|
||||
} else {
|
||||
++contactItr;
|
||||
}
|
||||
|
@ -386,9 +384,7 @@ const CollisionEvents& PhysicsEngine::getCollisionEvents() {
|
|||
}
|
||||
|
||||
if (type == CONTACT_EVENT_TYPE_END) {
|
||||
ContactMap::iterator iterToDelete = contactItr;
|
||||
++contactItr;
|
||||
_contactMap.erase(iterToDelete);
|
||||
contactItr = _contactMap.erase(contactItr);
|
||||
} else {
|
||||
++contactItr;
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ void renderShape(RenderArgs* args, const ShapePlumberPointer& shapeContext, cons
|
|||
} else if (key.hasOwnPipeline()) {
|
||||
item.render(args);
|
||||
} else {
|
||||
qDebug() << "Item could not be rendered: invalid key ?" << key;
|
||||
qDebug() << "Item could not be rendered with invalid key" << key;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -96,7 +96,7 @@ void render::renderStateSortShapes(const SceneContextPointer& sceneContext, cons
|
|||
} else if (key.hasOwnPipeline()) {
|
||||
ownPipelineBucket.push_back(item);
|
||||
} else {
|
||||
qDebug() << "Item could not be rendered: invalid key ?" << key;
|
||||
qDebug() << "Item could not be rendered with invalid key" << key;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,7 +95,11 @@ const ShapePipelinePointer ShapePlumber::pickPipeline(RenderArgs* args, const Ke
|
|||
|
||||
const auto& pipelineIterator = _pipelineMap.find(key);
|
||||
if (pipelineIterator == _pipelineMap.end()) {
|
||||
qDebug() << "Couldn't find a pipeline from ShapeKey ?" << key;
|
||||
// The first time we can't find a pipeline, we should log it
|
||||
if (_missingKeys.find(key) == _missingKeys.end()) {
|
||||
_missingKeys.insert(key);
|
||||
qDebug() << "Couldn't find a pipeline for" << key;
|
||||
}
|
||||
return PipelinePointer(nullptr);
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#ifndef hifi_render_ShapePipeline_h
|
||||
#define hifi_render_ShapePipeline_h
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
#include <RenderArgs.h>
|
||||
|
||||
|
@ -153,7 +155,7 @@ public:
|
|||
bool hasOwnPipeline() const { return _flags[OWN_PIPELINE]; }
|
||||
bool isValid() const { return !_flags[INVALID]; }
|
||||
|
||||
// Hasher for use in unordered_maps
|
||||
// Comparator for use in stl containers
|
||||
class Hash {
|
||||
public:
|
||||
size_t operator() (const ShapeKey& key) const {
|
||||
|
@ -161,7 +163,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
// Comparator for use in unordered_maps
|
||||
// Comparator for use in stl containers
|
||||
class KeyEqual {
|
||||
public:
|
||||
bool operator()(const ShapeKey& lhs, const ShapeKey& rhs) const { return lhs._flags == rhs._flags; }
|
||||
|
@ -278,7 +280,11 @@ public:
|
|||
protected:
|
||||
void addPipelineHelper(const Filter& filter, Key key, int bit, const PipelinePointer& pipeline);
|
||||
PipelineMap _pipelineMap;
|
||||
|
||||
private:
|
||||
mutable std::unordered_set<Key, Key::Hash, Key::KeyEqual> _missingKeys;
|
||||
};
|
||||
|
||||
using ShapePlumberPointer = std::shared_ptr<ShapePlumber>;
|
||||
|
||||
}
|
||||
|
|
|
@ -146,12 +146,15 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
|
|||
|
||||
ScriptEngine::~ScriptEngine() {
|
||||
qCDebug(scriptengine) << "Script Engine shutting down (destructor) for script:" << getFilename();
|
||||
|
||||
auto scriptEngines = DependencyManager::get<ScriptEngines>();
|
||||
if (scriptEngines) {
|
||||
scriptEngines->removeScriptEngine(this);
|
||||
} else {
|
||||
qCWarning(scriptengine) << "Script destroyed after ScriptEngines!";
|
||||
}
|
||||
|
||||
waitTillDoneRunning();
|
||||
}
|
||||
|
||||
void ScriptEngine::disconnectNonEssentialSignals() {
|
||||
|
@ -172,7 +175,7 @@ void ScriptEngine::runInThread() {
|
|||
}
|
||||
|
||||
_isThreaded = true;
|
||||
QThread* workerThread = new QThread(this); // thread is not owned, so we need to manage the delete
|
||||
QThread* workerThread = new QThread();
|
||||
QString scriptEngineName = QString("Script Thread:") + getFilename();
|
||||
workerThread->setObjectName(scriptEngineName);
|
||||
|
||||
|
@ -194,35 +197,35 @@ void ScriptEngine::runInThread() {
|
|||
|
||||
void ScriptEngine::waitTillDoneRunning() {
|
||||
// If the script never started running or finished running before we got here, we don't need to wait for it
|
||||
if (_isRunning && _isThreaded) {
|
||||
|
||||
// NOTE: waitTillDoneRunning() will be called on the main Application thread, inside of stopAllScripts()
|
||||
// we want the application thread to continue to process events, because the scripts will likely need to
|
||||
// marshall messages across to the main thread. For example if they access Settings or Menu in any of their
|
||||
// shutdown code.
|
||||
auto workerThread = thread();
|
||||
if (_isThreaded && workerThread) {
|
||||
QString scriptName = getFilename();
|
||||
|
||||
auto startedWaiting = usecTimestampNow();
|
||||
while (thread()->isRunning()) {
|
||||
// process events for the main application thread, allowing invokeMethod calls to pass between threads
|
||||
QCoreApplication::processEvents();
|
||||
auto stillWaiting = usecTimestampNow();
|
||||
auto elapsedUsecs = stillWaiting - startedWaiting;
|
||||
|
||||
// if we've been waiting a second or more, then tell the script engine to stop evaluating
|
||||
static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
|
||||
static const auto WAITING_TOO_LONG = MAX_SCRIPT_EVALUATION_TIME * 5;
|
||||
|
||||
// if we've been waiting for more than 5 seconds then we should be more aggessive about stopping
|
||||
if (elapsedUsecs > WAITING_TOO_LONG) {
|
||||
qCDebug(scriptengine) << "Script " << scriptName << " has been running too long [" << elapsedUsecs << " usecs] quitting.";
|
||||
thread()->quit();
|
||||
while (workerThread->isRunning()) {
|
||||
// NOTE: This will be called on the main application thread from stopAllScripts.
|
||||
// The application thread will need to continue to process events, because
|
||||
// the scripts will likely need to marshall messages across to the main thread, e.g.
|
||||
// if they access Settings or Menu in any of their shutdown code. So:
|
||||
// Process events for the main application thread, allowing invokeMethod calls to pass between threads.
|
||||
QCoreApplication::processEvents(); // thread-safe :)
|
||||
|
||||
// If we've been waiting a second or more, then tell the script engine to stop evaluating
|
||||
static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
|
||||
auto elapsedUsecs = usecTimestampNow() - startedWaiting;
|
||||
if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) {
|
||||
qCDebug(scriptengine) <<
|
||||
"Script " << scriptName << " has been running too long [" << elapsedUsecs << " usecs] quitting.";
|
||||
abortEvaluation(); // to allow the thread to quit
|
||||
workerThread->quit();
|
||||
break;
|
||||
} else if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) {
|
||||
qCDebug(scriptengine) << "Script " << scriptName << " has been running too long [" << elapsedUsecs << " usecs] aborting evaluation.";
|
||||
QMetaObject::invokeMethod(this, "abortEvaluation");
|
||||
}
|
||||
|
||||
// Avoid a pure busy wait
|
||||
QThread::yieldCurrentThread();
|
||||
}
|
||||
|
||||
workerThread->deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -35,6 +35,7 @@ const float METERS_PER_CENTIMETER = 0.01f;
|
|||
const float METERS_PER_MILLIMETER = 0.001f;
|
||||
const float MILLIMETERS_PER_METER = 1000.0f;
|
||||
const quint64 NSECS_PER_USEC = 1000;
|
||||
const quint64 NSECS_PER_MSEC = 1000000;
|
||||
const quint64 USECS_PER_MSEC = 1000;
|
||||
const quint64 MSECS_PER_SECOND = 1000;
|
||||
const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND;
|
||||
|
|
|
@ -455,19 +455,44 @@ void printVoxelCode(unsigned char* voxelCode) {
|
|||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
void usleep(int waitTime) {
|
||||
const quint64 BUSY_LOOP_USECS = 2000;
|
||||
quint64 compTime = waitTime + usecTimestampNow();
|
||||
quint64 compTimeSleep = compTime - BUSY_LOOP_USECS;
|
||||
while (true) {
|
||||
if (usecTimestampNow() < compTimeSleep) {
|
||||
QThread::msleep(1);
|
||||
}
|
||||
if (usecTimestampNow() >= compTime) {
|
||||
break;
|
||||
}
|
||||
void usleep(int waitTime) {
|
||||
// Use QueryPerformanceCounter for least overhead
|
||||
LARGE_INTEGER now; // ticks
|
||||
QueryPerformanceCounter(&now);
|
||||
|
||||
static int64_t ticksPerSec = 0;
|
||||
if (ticksPerSec == 0) {
|
||||
LARGE_INTEGER frequency;
|
||||
QueryPerformanceFrequency(&frequency);
|
||||
ticksPerSec = frequency.QuadPart;
|
||||
}
|
||||
|
||||
// order ops to avoid loss in precision
|
||||
int64_t waitTicks = (ticksPerSec * waitTime) / USECS_PER_SECOND;
|
||||
int64_t sleepTicks = now.QuadPart + waitTicks;
|
||||
|
||||
// Busy wait with sleep/yield where possible
|
||||
while (true) {
|
||||
QueryPerformanceCounter(&now);
|
||||
if (now.QuadPart >= sleepTicks) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Sleep if we have at least 1ms to spare
|
||||
const int64_t MIN_SLEEP_USECS = 1000;
|
||||
// msleep is allowed to overshoot, so give it a 100us berth
|
||||
const int64_t MIN_SLEEP_USECS_BERTH = 100;
|
||||
// order ops to avoid loss in precision
|
||||
int64_t sleepFor = ((sleepTicks - now.QuadPart) * USECS_PER_SECOND) / ticksPerSec - MIN_SLEEP_USECS_BERTH;
|
||||
if (sleepFor > MIN_SLEEP_USECS) {
|
||||
Sleep((DWORD)(sleepFor / USECS_PER_MSEC));
|
||||
// Yield otherwise
|
||||
} else {
|
||||
// Use Qt to delegate, as SwitchToThread is only supported starting with XP
|
||||
QThread::yieldCurrentThread();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Inserts the value and key into three arrays sorted by the key array, the first array is the value,
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
(function() {
|
||||
|
||||
var version = 12;
|
||||
var version = 13;
|
||||
|
||||
var baseURL = "https://hifi-production.s3.amazonaws.com/DomainContent/CellScience/";
|
||||
var button;
|
||||
|
@ -47,7 +47,7 @@
|
|||
var buttonPadding = 10;
|
||||
var offset = 0;
|
||||
var buttonPositionX = (offset + 1) * (buttonWidth + buttonPadding) + (windowDimensions.x / 2) - (buttonWidth * 3 + buttonPadding * 2.5);
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) - 50;
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) - 150;
|
||||
button = Overlays.addOverlay("image", {
|
||||
x: buttonPositionX,
|
||||
y: buttonPositionY,
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
(function() {
|
||||
|
||||
var version = 12;
|
||||
var version = 13;
|
||||
|
||||
var baseURL = "https://hifi-production.s3.amazonaws.com/DomainContent/CellScience/";
|
||||
var button;
|
||||
|
@ -53,7 +53,7 @@
|
|||
var buttonPadding = 10;
|
||||
var offset = 3;
|
||||
var buttonPositionX = (offset + 1) * (buttonWidth + buttonPadding) + (windowDimensions.x / 2) - (buttonWidth * 3 + buttonPadding * 2.5);
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) - 50;
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) - 150;
|
||||
button = Overlays.addOverlay("image", {
|
||||
x: buttonPositionX,
|
||||
y: buttonPositionY,
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
(function() {
|
||||
|
||||
var version = 12;
|
||||
var version = 13;
|
||||
|
||||
var baseURL = "https://hifi-production.s3.amazonaws.com/DomainContent/CellScience/";
|
||||
var button;
|
||||
|
@ -47,7 +47,7 @@
|
|||
var buttonPadding = 10;
|
||||
var offset = 1;
|
||||
var buttonPositionX = (offset + 1) * (buttonWidth + buttonPadding) + (windowDimensions.x / 2) - (buttonWidth * 3 + buttonPadding * 2.5);
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) - 50;
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) - 150;
|
||||
button = Overlays.addOverlay("image", {
|
||||
x: buttonPositionX,
|
||||
y: buttonPositionY,
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
//
|
||||
(function() {
|
||||
|
||||
var version = 12;
|
||||
var version = 13;
|
||||
|
||||
var baseURL = "https://hifi-production.s3.amazonaws.com/DomainContent/CellScience/";
|
||||
var button;
|
||||
|
@ -26,9 +26,9 @@
|
|||
z: 3000
|
||||
},
|
||||
target: {
|
||||
x: 3276.6,
|
||||
y: 13703.3,
|
||||
z: 4405.6
|
||||
x: 13500,
|
||||
y: 3000,
|
||||
z: 3000
|
||||
},
|
||||
preload: function(entityId) {
|
||||
print('CELL PRELOAD RIBOSOME 1')
|
||||
|
@ -46,7 +46,7 @@
|
|||
var buttonPadding = 10;
|
||||
var offset = 2;
|
||||
var buttonPositionX = (offset + 1) * (buttonWidth + buttonPadding) + (windowDimensions.x / 2) - (buttonWidth * 3 + buttonPadding * 2.5);
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) - 50;
|
||||
var buttonPositionY = (windowDimensions.y - buttonHeight) - 150;
|
||||
button = Overlays.addOverlay("image", {
|
||||
x: buttonPositionX,
|
||||
y: buttonPositionY,
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var version = 1217;
|
||||
var version = 1219;
|
||||
|
||||
var WORLD_OFFSET = {
|
||||
x: 0,
|
||||
|
|
|
@ -25,26 +25,41 @@
|
|||
x: 1.8838,
|
||||
y: 1.7865,
|
||||
z: 0.2955
|
||||
}
|
||||
};
|
||||
|
||||
var ROBOT_DIMENSIONS = {
|
||||
//robot
|
||||
x: 1.4439,
|
||||
y: 0.6224,
|
||||
z: 0.4998
|
||||
}
|
||||
};
|
||||
|
||||
var WILL_DIMENSIONS = {
|
||||
x: 1.6326,
|
||||
y: 1.6764,
|
||||
z: 0.2606
|
||||
};
|
||||
|
||||
var PRISCILLA_DIMENSIONS = {
|
||||
//priscilla
|
||||
x: 1.6448,
|
||||
y: 1.6657,
|
||||
z: 0.3078
|
||||
};
|
||||
|
||||
var MATTHEW_DIMENSIONS = {
|
||||
//matthew
|
||||
x: 1.8722,
|
||||
y: 1.8197,
|
||||
z: 0.3666
|
||||
};
|
||||
|
||||
var _this;
|
||||
|
||||
function Transformer() {
|
||||
_this = this;
|
||||
return this;
|
||||
}
|
||||
};
|
||||
|
||||
Transformer.prototype = {
|
||||
locked: false,
|
||||
|
@ -54,33 +69,45 @@
|
|||
print('PRELOAD TRANSFORMER SCRIPT')
|
||||
this.entityID = entityID;
|
||||
this.initialProperties = Entities.getEntityProperties(entityID);
|
||||
// this.transformationSound = SoundCache.getSound(TRANSFORMATION_SOUND_URL);
|
||||
},
|
||||
|
||||
collisionWithEntity: function(myID, otherID, collisionInfo) {
|
||||
var otherProps = Entities.getEntityProperties(otherID);
|
||||
|
||||
if (otherProps.name === "hifi-home-dressing-room-transformer-collider" && _this.locked === false) {
|
||||
print('UNLOCKED TRANSFORMER COLLIDED WITH BASE!! THE AVATAR WHO SIMULATED THIS COLLISION IS:: ' + MyAvatar.sessionUUID);
|
||||
_this.locked = true;
|
||||
_this.findRotatorBlock();
|
||||
} else {
|
||||
var transformerProps = Entities.getEntityProperties(_this.entityID, ["rotation", "position"]);
|
||||
|
||||
var eulerRotation = Quat.safeEulerAngles(transformerProps.rotation);
|
||||
eulerRotation.x = 0;
|
||||
eulerRotation.z = 0;
|
||||
var newRotation = Quat.fromVec3Degrees(eulerRotation);
|
||||
|
||||
//we zero out the velocity and angular velocity so the cow doesn't change position or spin
|
||||
Entities.editEntity(_this.entityID, {
|
||||
rotation: newRotation,
|
||||
velocity: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
angularVelocity: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
}
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
},
|
||||
|
||||
// playTransformationSound: function(position) {
|
||||
// print('transformer should play a sound')
|
||||
// Audio.playSound(_this.transformationSound, {
|
||||
// position: position,
|
||||
// volume: 0.5
|
||||
// });
|
||||
// },
|
||||
|
||||
findRotatorBlock: function() {
|
||||
print('transformer should find rotator block')
|
||||
var myProps = Entities.getEntityProperties(_this.entityID);
|
||||
var results = Entities.findEntities(myProps.position, 10);
|
||||
|
||||
results.forEach(function(result) {
|
||||
var resultProps = Entities.getEntityProperties(result);
|
||||
if (resultProps.name === "hifi-home-dressing-room-rotator-block") {
|
||||
|
@ -89,14 +116,13 @@
|
|||
return;
|
||||
}
|
||||
});
|
||||
|
||||
},
|
||||
|
||||
removeCurrentBigVersion: function(rotatorBlock) {
|
||||
print('transformer should remove big version')
|
||||
var blacklistKey = 'Hifi-Hand-RayPick-Blacklist';
|
||||
var myProps = Entities.getEntityProperties(_this.entityID);
|
||||
var results = Entities.findEntities(myProps.position, 10);
|
||||
|
||||
results.forEach(function(result) {
|
||||
var resultProps = Entities.getEntityProperties(result);
|
||||
if (resultProps.name === "hifi-home-dressing-room-big-transformer") {
|
||||
|
@ -110,31 +136,35 @@
|
|||
return;
|
||||
}
|
||||
});
|
||||
|
||||
_this.createBigVersion();
|
||||
},
|
||||
|
||||
createBigVersion: function() {
|
||||
var smallProps = Entities.getEntityProperties(_this.entityID);
|
||||
print('transformer should create big version!!' + smallProps.modelURL);
|
||||
print('transformer has rotatorBlock??' + _this.rotatorBlock);
|
||||
var rotatorProps = Entities.getEntityProperties(_this.rotatorBlock);
|
||||
|
||||
var dimensions;
|
||||
if (smallProps.modelURL.indexOf('will') > -1) {
|
||||
print('TRANSFORMER IS WILL')
|
||||
// print('TRANSFORMER IS WILL');
|
||||
dimensions = WILL_DIMENSIONS;
|
||||
} else if (smallProps.modelURL.indexOf('being_of_light') > -1) {
|
||||
print('TRANSFORMER IS BEING OF LIGHT')
|
||||
|
||||
// print('TRANSFORMER IS BEING OF LIGHT');
|
||||
dimensions = BEING_OF_LIGHT_DIMENSIONS;
|
||||
} else if (smallProps.modelURL.indexOf('stylized_female') > -1) {
|
||||
print('TRANSFORMER IS ARTEMIS')
|
||||
// print('TRANSFORMER IS ARTEMIS');
|
||||
dimensions = STYLIZED_FEMALE_DIMENSIONS;
|
||||
} else if (smallProps.modelURL.indexOf('simple_robot') > -1) {
|
||||
print('TRANSFORMER IS A ROBOT')
|
||||
// print('TRANSFORMER IS A ROBOT');
|
||||
dimensions = ROBOT_DIMENSIONS;
|
||||
} else if (smallProps.modelURL.indexOf('priscilla') > -1) {
|
||||
// print('TRANSFORMER IS PRISCILLA');
|
||||
dimensions = PRISCILLA_DIMENSIONS;
|
||||
} else if (smallProps.modelURL.indexOf('matthew') > -1) {
|
||||
// print('TRANSFORMER IS MATTHEW');
|
||||
dimensions = MATTHEW_DIMENSIONS;
|
||||
} else {
|
||||
print('TRANSFORMER IS SOME OTHER');
|
||||
// print('TRANSFORMER IS SOME OTHER');
|
||||
dimensions = smallProps.naturalDimensions;
|
||||
}
|
||||
|
||||
|
@ -154,14 +184,13 @@
|
|||
'reset': true
|
||||
}
|
||||
}),
|
||||
}
|
||||
};
|
||||
|
||||
if(bigVersionProps.modelURL.indexOf('simple_robot') > -1){
|
||||
bigVersionProps.position.y+=0.5;
|
||||
if (bigVersionProps.modelURL.indexOf('simple_robot') > -1) {
|
||||
bigVersionProps.position.y += 0.5;
|
||||
}
|
||||
|
||||
var bigVersion = Entities.addEntity(bigVersionProps);
|
||||
print('transformer created big version: ' + bigVersion);
|
||||
|
||||
var blacklistKey = 'Hifi-Hand-RayPick-Blacklist';
|
||||
Messages.sendMessage(blacklistKey, JSON.stringify({
|
||||
|
@ -173,12 +202,10 @@
|
|||
},
|
||||
|
||||
putTransformerOnRotatorBlock: function(blockPosition) {
|
||||
print('transformer should get set on rotator block')
|
||||
return blockPosition
|
||||
return blockPosition;
|
||||
},
|
||||
|
||||
putNewVersionOnShelf: function() {
|
||||
print('transformer should out a new version of itself on the shelf')
|
||||
var littleVersionProps = Entities.getEntityProperties(_this.entityID);
|
||||
delete littleVersionProps.id;
|
||||
delete littleVersionProps.created;
|
||||
|
@ -189,23 +216,24 @@
|
|||
delete littleVersionProps.localPosition;
|
||||
delete littleVersionProps.localRotation;
|
||||
delete littleVersionProps.naturalPosition;
|
||||
// delete littleVersionProps.script;
|
||||
littleVersionProps.gravity = {
|
||||
x: 0,
|
||||
y: -10,
|
||||
z: 0
|
||||
};
|
||||
var userData = JSON.parse(littleVersionProps.userData);
|
||||
|
||||
var basePosition = userData["hifiHomeTransformerKey"].basePosition;
|
||||
var baseRotation = userData["hifiHomeTransformerKey"].baseRotation;
|
||||
|
||||
littleVersionProps.position = basePosition;
|
||||
littleVersionProps.rotation = baseRotation;
|
||||
var littleTransformer = Entities.addEntity(littleVersionProps);
|
||||
|
||||
_this.removeSelf();
|
||||
},
|
||||
|
||||
removeSelf: function() {
|
||||
print('transformer should remove itself')
|
||||
var success = Entities.deleteEntity(_this.entityID);
|
||||
},
|
||||
};
|
||||
|
|
|
@ -9,48 +9,53 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var TRANSFORMER_SCRIPT = Script.resolvePath('transformer.js');
|
||||
var TRANSFORMER_SCRIPT = Script.resolvePath('transformer.js');
|
||||
|
||||
var AVATAR_COLLISION_HULL = 'atp:/dressingRoom/Avatar-Hull-4.obj';
|
||||
var AVATAR_COLLISION_HULL = 'atp:/dressingRoom/Avatar-Hull-6.obj';
|
||||
var ROBOT_COLLISION_HULL = 'atp:/dressingRoom/robot_hull.obj';
|
||||
|
||||
TransformerDoll = function(modelURL, spawnPosition, spawnRotation, dimensions) {
|
||||
print('SCRIPT REF AT TRANSFORMER CREATE::' + TRANSFORMER_SCRIPT);
|
||||
var transformerProps = {
|
||||
name: 'hifi-home-dressing-room-little-transformer',
|
||||
type: 'Model',
|
||||
shapeType: 'compound',
|
||||
compoundShapeURL: AVATAR_COLLISION_HULL,
|
||||
position: spawnPosition,
|
||||
rotation: Quat.fromPitchYawRollDegrees(spawnRotation.x, spawnRotation.y, spawnRotation.z),
|
||||
modelURL: modelURL,
|
||||
dynamic: true,
|
||||
gravity: {
|
||||
x: 0,
|
||||
y: -10,
|
||||
z: 0
|
||||
},
|
||||
visible: true,
|
||||
damping: 0.8,
|
||||
angularDamping: 0.8,
|
||||
userData: JSON.stringify({
|
||||
'grabbableKey': {
|
||||
'grabbable': true
|
||||
},
|
||||
'hifiHomeTransformerKey': {
|
||||
'basePosition': spawnPosition,
|
||||
'baseRotation': Quat.fromPitchYawRollDegrees(spawnRotation.x, spawnRotation.y, spawnRotation.z),
|
||||
},
|
||||
'hifiHomeKey': {
|
||||
'reset': true
|
||||
}
|
||||
}),
|
||||
density: 5000,
|
||||
dimensions: dimensions,
|
||||
script: TRANSFORMER_SCRIPT
|
||||
}
|
||||
var transformer = Entities.addEntity(transformerProps);
|
||||
TransformerDoll = function(modelURL, spawnPosition, spawnRotation, dimensions) {
|
||||
|
||||
print('CREATED TRANSFORMER' + transformer);
|
||||
var transformerProps = {
|
||||
name: 'hifi-home-dressing-room-little-transformer',
|
||||
type: 'Model',
|
||||
shapeType: 'compound',
|
||||
compoundShapeURL: AVATAR_COLLISION_HULL,
|
||||
position: spawnPosition,
|
||||
rotation: Quat.fromPitchYawRollDegrees(spawnRotation.x, spawnRotation.y, spawnRotation.z),
|
||||
modelURL: modelURL,
|
||||
dynamic: true,
|
||||
gravity: {
|
||||
x: 0,
|
||||
y: -10,
|
||||
z: 0
|
||||
},
|
||||
visible: true,
|
||||
restitution: 0.1,
|
||||
damping: 0.9,
|
||||
angularDamping: 0.9,
|
||||
userData: JSON.stringify({
|
||||
'grabbableKey': {
|
||||
'grabbable': true
|
||||
},
|
||||
'hifiHomeTransformerKey': {
|
||||
'basePosition': spawnPosition,
|
||||
'baseRotation': Quat.fromPitchYawRollDegrees(spawnRotation.x, spawnRotation.y, spawnRotation.z),
|
||||
},
|
||||
'hifiHomeKey': {
|
||||
'reset': true
|
||||
}
|
||||
}),
|
||||
density: 7500,
|
||||
dimensions: dimensions,
|
||||
script: TRANSFORMER_SCRIPT
|
||||
};
|
||||
|
||||
return this;
|
||||
}
|
||||
if (modelURL.indexOf('robot') > -1) {
|
||||
transformerProps.compoundShapeURL = ROBOT_COLLISION_HULL;
|
||||
}
|
||||
|
||||
var transformer = Entities.addEntity(transformerProps);
|
||||
|
||||
return this;
|
||||
}
|
|
@ -68,9 +68,9 @@
|
|||
|
||||
var TRANSFORMER_URL_STYLIZED_FEMALE = 'atp:/dressingRoom/stylized_female.fbx';
|
||||
|
||||
var TRANSFORMER_URL_REALISTIC_MALE = '';
|
||||
var TRANSFORMER_URL_PRISCILLA = 'atp:/dressingRoom/priscilla.fbx';
|
||||
|
||||
var TRANSFORMER_URL_REALISTIC_FEMALE = '';
|
||||
var TRANSFORMER_URL_MATTHEW = 'atp:/dressingRoom/matthew.fbx';
|
||||
|
||||
Reset.prototype = {
|
||||
tidying: false,
|
||||
|
@ -414,14 +414,13 @@
|
|||
};
|
||||
|
||||
var dais = Entities.addEntity(daisProperties);
|
||||
print('HOME created dais : ' + dais)
|
||||
},
|
||||
|
||||
createTransformers: function() {
|
||||
var firstDollPosition = {
|
||||
x: 1107.61,
|
||||
y: 460.6,
|
||||
z: -77.34
|
||||
x: 1107.6,
|
||||
y: 460.575,
|
||||
z: -77.37
|
||||
}
|
||||
|
||||
var dollRotation = {
|
||||
|
@ -433,18 +432,15 @@
|
|||
var rotationAsQuat = Quat.fromPitchYawRollDegrees(dollRotation.x, dollRotation.y, dollRotation.z);
|
||||
|
||||
var dolls = [
|
||||
TRANSFORMER_URL_STYLIZED_FEMALE,
|
||||
TRANSFORMER_URL_ROBOT,
|
||||
TRANSFORMER_URL_BEING_OF_LIGHT,
|
||||
TRANSFORMER_URL_WILL
|
||||
TRANSFORMER_URL_STYLIZED_FEMALE,
|
||||
TRANSFORMER_URL_WILL,
|
||||
TRANSFORMER_URL_PRISCILLA,
|
||||
TRANSFORMER_URL_MATTHEW
|
||||
];
|
||||
|
||||
var dollDimensions = [{
|
||||
//stylized female artemis
|
||||
x: 1.6323,
|
||||
y: 1.7705,
|
||||
z: 0.2851
|
||||
}, {
|
||||
//robot
|
||||
x: 1.4439,
|
||||
y: 0.6224,
|
||||
|
@ -454,11 +450,26 @@
|
|||
x: 1.8838,
|
||||
y: 1.7865,
|
||||
z: 0.2955
|
||||
}, {
|
||||
//stylized female artemis
|
||||
x: 1.6323,
|
||||
y: 1.7705,
|
||||
z: 0.2851
|
||||
}, {
|
||||
//will
|
||||
x: 1.6326,
|
||||
y: 1.6764,
|
||||
z: 0.2606
|
||||
}, {
|
||||
//priscilla
|
||||
x: 1.6448,
|
||||
y: 1.6657,
|
||||
z: 0.3078
|
||||
}, {
|
||||
//matthew
|
||||
x: 1.8722,
|
||||
y: 1.8197,
|
||||
z: 0.3666
|
||||
}];
|
||||
|
||||
var TRANSFORMER_SCALE = 0.25;
|
||||
|
@ -474,7 +485,11 @@
|
|||
var separation = index * dollLateralSeparation;
|
||||
var left = Quat.getRight(rotationAsQuat);
|
||||
var distanceToLeft = Vec3.multiply(separation, left);
|
||||
var dollPosition = Vec3.sum(firstDollPosition, distanceToLeft)
|
||||
var dollPosition = Vec3.sum(firstDollPosition, distanceToLeft);
|
||||
if (index === 0) {
|
||||
//special case for robot
|
||||
dollPosition.y += 0.15;
|
||||
}
|
||||
var transformer = new TransformerDoll(doll, dollPosition, dollRotation,
|
||||
dollDimensions[index]);
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue