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Merge pull request #399 from birarda/master
complete fix for oculus rendering
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commit
8b95db2bd4
1 changed files with 2 additions and 2 deletions
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@ -303,8 +303,8 @@ void Application::paintGL() {
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_myCamera.setTightness (100.0f);
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_myCamera.setTargetPosition(_myAvatar.getHeadPosition());
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_myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(),
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-_myAvatar.getHead().getPitch(),
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_myAvatar.getHead().getRoll());
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_myAvatar.getHead().getPitch(),
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-_myAvatar.getHead().getRoll());
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} else if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
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_myCamera.setTargetPosition(_myAvatar.getSpringyHeadPosition());
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_myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(),
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