Merge pull request #399 from birarda/master

complete fix for oculus rendering
This commit is contained in:
birarda 2013-05-22 19:16:49 -07:00
commit 8b95db2bd4

View file

@ -303,8 +303,8 @@ void Application::paintGL() {
_myCamera.setTightness (100.0f); _myCamera.setTightness (100.0f);
_myCamera.setTargetPosition(_myAvatar.getHeadPosition()); _myCamera.setTargetPosition(_myAvatar.getHeadPosition());
_myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(), _myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(),
-_myAvatar.getHead().getPitch(), _myAvatar.getHead().getPitch(),
_myAvatar.getHead().getRoll()); -_myAvatar.getHead().getRoll());
} else if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) { } else if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
_myCamera.setTargetPosition(_myAvatar.getSpringyHeadPosition()); _myCamera.setTargetPosition(_myAvatar.getSpringyHeadPosition());
_myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(), _myCamera.setTargetRotation(_myAvatar.getAbsoluteHeadYaw(),