diff --git a/assignment-client/src/audio/AudioMixer.cpp b/assignment-client/src/audio/AudioMixer.cpp index b3909660e2..d96fce450a 100644 --- a/assignment-client/src/audio/AudioMixer.cpp +++ b/assignment-client/src/audio/AudioMixer.cpp @@ -335,7 +335,7 @@ void AudioMixer::prepareMixForListeningNode(Node* node) { AudioMixerClientData* otherNodeClientData = (AudioMixerClientData*) otherNode->getLinkedData(); // enumerate the ARBs attached to the otherNode and add all that should be added to mix - for (unsigned int i = 0; i < otherNodeClientData->getRingBuffers().size(); i++) { + for (int i = 0; i < otherNodeClientData->getRingBuffers().size(); i++) { PositionalAudioRingBuffer* otherNodeBuffer = otherNodeClientData->getRingBuffers()[i]; if ((*otherNode != *node diff --git a/assignment-client/src/audio/AudioMixerClientData.cpp b/assignment-client/src/audio/AudioMixerClientData.cpp index 7fb2a7dcab..9494e927a9 100644 --- a/assignment-client/src/audio/AudioMixerClientData.cpp +++ b/assignment-client/src/audio/AudioMixerClientData.cpp @@ -25,14 +25,14 @@ AudioMixerClientData::AudioMixerClientData() : } AudioMixerClientData::~AudioMixerClientData() { - for (unsigned int i = 0; i < _ringBuffers.size(); i++) { + for (int i = 0; i < _ringBuffers.size(); i++) { // delete this attached PositionalAudioRingBuffer delete _ringBuffers[i]; } } AvatarAudioRingBuffer* AudioMixerClientData::getAvatarAudioRingBuffer() const { - for (unsigned int i = 0; i < _ringBuffers.size(); i++) { + for (int i = 0; i < _ringBuffers.size(); i++) { if (_ringBuffers[i]->getType() == PositionalAudioRingBuffer::Microphone) { return (AvatarAudioRingBuffer*) _ringBuffers[i]; } @@ -79,7 +79,7 @@ int AudioMixerClientData::parseData(const QByteArray& packet) { InjectedAudioRingBuffer* matchingInjectedRingBuffer = NULL; - for (unsigned int i = 0; i < _ringBuffers.size(); i++) { + for (int i = 0; i < _ringBuffers.size(); i++) { if (_ringBuffers[i]->getType() == PositionalAudioRingBuffer::Injector && ((InjectedAudioRingBuffer*) _ringBuffers[i])->getStreamIdentifier() == streamIdentifier) { matchingInjectedRingBuffer = (InjectedAudioRingBuffer*) _ringBuffers[i]; @@ -99,7 +99,7 @@ int AudioMixerClientData::parseData(const QByteArray& packet) { } void AudioMixerClientData::checkBuffersBeforeFrameSend(int jitterBufferLengthSamples) { - for (unsigned int i = 0; i < _ringBuffers.size(); i++) { + for (int i = 0; i < _ringBuffers.size(); i++) { if (_ringBuffers[i]->shouldBeAddedToMix(jitterBufferLengthSamples)) { // this is a ring buffer that is ready to go // set its flag so we know to push its buffer when all is said and done @@ -113,7 +113,7 @@ void AudioMixerClientData::checkBuffersBeforeFrameSend(int jitterBufferLengthSam } void AudioMixerClientData::pushBuffersAfterFrameSend() { - for (unsigned int i = 0; i < _ringBuffers.size(); i++) { + for (int i = 0; i < _ringBuffers.size(); i++) { // this was a used buffer, push the output pointer forwards PositionalAudioRingBuffer* audioBuffer = _ringBuffers[i]; diff --git a/domain-server/src/DomainServer.cpp b/domain-server/src/DomainServer.cpp index f7185063a9..d55a9b52ca 100644 --- a/domain-server/src/DomainServer.cpp +++ b/domain-server/src/DomainServer.cpp @@ -659,7 +659,7 @@ void DomainServer::readAvailableDatagrams() { wasNoisyTimerStarted = true; } - const quint64 NOISY_MESSAGE_INTERVAL_MSECS = 5 * 1000; + const qint64 NOISY_MESSAGE_INTERVAL_MSECS = 5 * 1000; if (requestAssignment.getType() != Assignment::AgentType || noisyMessageTimer.elapsed() > NOISY_MESSAGE_INTERVAL_MSECS) { diff --git a/examples/editModels.js b/examples/editModels.js index 93a34b9a3a..53633d3c0c 100644 --- a/examples/editModels.js +++ b/examples/editModels.js @@ -691,6 +691,10 @@ function rayPlaneIntersection(pickRay, point, normal) { } function mousePressEvent(event) { + if (altIsPressed) { + return; + } + mouseLastPosition = { x: event.x, y: event.y }; modelSelected = false; var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); @@ -790,6 +794,10 @@ var oldModifier = 0; var modifier = 0; var wasShifted = false; function mouseMoveEvent(event) { + if (altIsPressed) { + return; + } + var pickRay = Camera.computePickRay(event.x, event.y); if (!modelSelected) { @@ -894,6 +902,10 @@ function mouseMoveEvent(event) { } function mouseReleaseEvent(event) { + if (altIsPressed) { + return; + } + modelSelected = false; glowedModelID.id = -1; @@ -962,4 +974,16 @@ Menu.menuItemEvent.connect(function(menuItem){ } }); +// handling of inspect.js concurrence +altIsPressed = false; +Controller.keyPressEvent.connect(function(event) { + if (event.text == "ALT") { + altIsPressed = true; + } +}); +Controller.keyReleaseEvent.connect(function(event) { + if (event.text == "ALT") { + altIsPressed = false; + } +}); diff --git a/examples/inspect.js b/examples/inspect.js index 28db1e7735..b292d5f609 100644 --- a/examples/inspect.js +++ b/examples/inspect.js @@ -34,6 +34,7 @@ var noMode = 0; var orbitMode = 1; var radialMode = 2; var panningMode = 3; +var detachedMode = 4; var mode = noMode; @@ -48,6 +49,9 @@ var radius = 0.0; var azimuth = 0.0; var altitude = 0.0; +var avatarPosition; +var avatarOrientation; + function handleRadialMode(dx, dy) { azimuth += dx / AZIMUTH_RATE; @@ -108,7 +112,7 @@ function restoreCameraState() { } function handleModes() { - var newMode = noMode; + var newMode = (mode == noMode) ? noMode : detachedMode; if (alt) { if (control) { if (shift) { @@ -121,6 +125,22 @@ function handleModes() { } } + // if entering detachMode + if (newMode == detachedMode && mode != detachedMode) { + avatarPosition = MyAvatar.position; + avatarOrientation = MyAvatar.orientation; + } + // if leaving detachMode + if (mode == detachedMode && newMode == detachedMode && + (avatarPosition.x != MyAvatar.position.x || + avatarPosition.y != MyAvatar.position.y || + avatarPosition.z != MyAvatar.position.z || + avatarOrientation.x != MyAvatar.orientation.x || + avatarOrientation.y != MyAvatar.orientation.y || + avatarOrientation.z != MyAvatar.orientation.z || + avatarOrientation.w != MyAvatar.orientation.w)) { + newMode = noMode; + } // if leaving noMode if (mode == noMode && newMode != noMode) { saveCameraState(); @@ -177,30 +197,45 @@ function keyReleaseEvent(event) { function mousePressEvent(event) { if (alt && !isActive) { - isActive = true; mouseLastX = event.x; mouseLastY = event.y; // Compute trajectories related values var pickRay = Camera.computePickRay(mouseLastX, mouseLastY); - var intersection = Voxels.findRayIntersection(pickRay); + var voxelIntersection = Voxels.findRayIntersection(pickRay); + var modelIntersection = Models.findRayIntersection(pickRay); position = Camera.getPosition(); - avatarTarget = MyAvatar.getTargetAvatarPosition(); - voxelTarget = intersection.intersection; - if (Vec3.length(Vec3.subtract(avatarTarget, position)) < Vec3.length(Vec3.subtract(voxelTarget, position))) { - if (avatarTarget.x != 0 || avatarTarget.y != 0 || avatarTarget.z != 0) { - center = avatarTarget; - } else { - center = voxelTarget; - } - } else { - if (voxelTarget.x != 0 || voxelTarget.y != 0 || voxelTarget.z != 0) { - center = voxelTarget; - } else { - center = avatarTarget; - } + var avatarTarget = MyAvatar.getTargetAvatarPosition(); + var voxelTarget = voxelIntersection.intersection; + + + var distance = -1; + var string; + + if (modelIntersection.intersects && modelIntersection.accurate) { + distance = modelIntersection.distance; + center = modelIntersection.modelProperties.position; + string = "Inspecting model"; + } + + if ((distance == -1 || Vec3.length(Vec3.subtract(avatarTarget, position)) < distance) && + (avatarTarget.x != 0 || avatarTarget.y != 0 || avatarTarget.z != 0)) { + distance = Vec3.length(Vec3.subtract(avatarTarget, position)); + center = avatarTarget; + string = "Inspecting avatar"; + } + + if ((distance == -1 || Vec3.length(Vec3.subtract(voxelTarget, position)) < distance) && + (voxelTarget.x != 0 || voxelTarget.y != 0 || voxelTarget.z != 0)) { + distance = Vec3.length(Vec3.subtract(voxelTarget, position)); + center = voxelTarget; + string = "Inspecting voxel"; + } + + if (distance == -1) { + return; } vector = Vec3.subtract(position, center); @@ -209,6 +244,8 @@ function mousePressEvent(event) { altitude = Math.asin(vector.y / Vec3.length(vector)); Camera.keepLookingAt(center); + print(string); + isActive = true; } } @@ -235,6 +272,10 @@ function mouseMoveEvent(event) { } } +function update() { + handleModes(); +} + function scriptEnding() { if (mode != noMode) { restoreCameraState(); @@ -248,4 +289,5 @@ Controller.mousePressEvent.connect(mousePressEvent); Controller.mouseReleaseEvent.connect(mouseReleaseEvent); Controller.mouseMoveEvent.connect(mouseMoveEvent); +Script.update.connect(update); Script.scriptEnding.connect(scriptEnding); \ No newline at end of file diff --git a/interface/resources/images/sixense-reticle.png b/interface/resources/images/sixense-reticle.png new file mode 100644 index 0000000000..b168b25106 Binary files /dev/null and b/interface/resources/images/sixense-reticle.png differ diff --git a/interface/src/Audio.cpp b/interface/src/Audio.cpp index 2cbe3a062f..271bcd5279 100644 --- a/interface/src/Audio.cpp +++ b/interface/src/Audio.cpp @@ -1419,7 +1419,7 @@ bool Audio::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo) // proportional to the accelerator ratio. #ifdef Q_OS_WIN -const float Audio::CALLBACK_ACCELERATOR_RATIO = 0.4f; +const float Audio::CALLBACK_ACCELERATOR_RATIO = 0.1f; #endif #ifdef Q_OS_MAC diff --git a/interface/src/Menu.cpp b/interface/src/Menu.cpp index 0b49c08f51..5c8c2e97aa 100644 --- a/interface/src/Menu.cpp +++ b/interface/src/Menu.cpp @@ -45,6 +45,7 @@ #include "ui/ModelsBrowser.h" #include "ui/LoginDialog.h" #include "ui/NodeBounds.h" +#include "devices/OculusManager.h" Menu* Menu::_instance = NULL; @@ -83,6 +84,7 @@ Menu::Menu() : _audioJitterBufferSamples(0), _bandwidthDialog(NULL), _fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES), + _realWorldFieldOfView(DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES), _faceshiftEyeDeflection(DEFAULT_FACESHIFT_EYE_DEFLECTION), _frustumDrawMode(FRUSTUM_DRAW_MODE_ALL), _viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET), @@ -91,6 +93,9 @@ Menu::Menu() : _lodToolsDialog(NULL), _maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM), _voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE), + _oculusUIAngularSize(DEFAULT_OCULUS_UI_ANGULAR_SIZE), + _sixenseReticleMoveSpeed(DEFAULT_SIXENSE_RETICLE_MOVE_SPEED), + _invertSixenseButtons(DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS), _automaticAvatarLOD(true), _avatarLODDecreaseFPS(DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS), _avatarLODIncreaseFPS(ADJUST_LOD_UP_FPS), @@ -165,6 +170,8 @@ Menu::Menu() : Qt::Key_At, this, SLOT(goTo())); + connect(&LocationManager::getInstance(), &LocationManager::multipleDestinationsFound, + this, &Menu::multipleDestinationsDecision); addDisabledActionAndSeparator(fileMenu, "Upload Avatar Model"); addActionToQMenuAndActionHash(fileMenu, MenuOption::UploadHead, 0, Application::getInstance(), SLOT(uploadHead())); @@ -387,7 +394,6 @@ Menu::Menu() : QMenu* sixenseOptionsMenu = developerMenu->addMenu("Sixense Options"); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true); - addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseInvertInputButtons, 0, false); QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options"); @@ -1072,9 +1078,7 @@ bool Menu::goToURL(QString location) { } void Menu::goToUser(const QString& user) { - LocationManager* manager = &LocationManager::getInstance(); - manager->goTo(user); - connect(manager, &LocationManager::multipleDestinationsFound, this, &Menu::multipleDestinationsDecision); + LocationManager::getInstance().goTo(user); } /// Open a url, shortcutting any "hifi" scheme URLs to the local application. @@ -1096,13 +1100,10 @@ void Menu::multipleDestinationsDecision(const QJsonObject& userData, const QJson int userResponse = msgBox.exec(); if (userResponse == QMessageBox::Ok) { - Application::getInstance()->getAvatar()->goToLocationFromResponse(userData); + Application::getInstance()->getAvatar()->goToLocationFromAddress(userData["address"].toObject()); } else if (userResponse == QMessageBox::Open) { - Application::getInstance()->getAvatar()->goToLocationFromResponse(userData); + Application::getInstance()->getAvatar()->goToLocationFromAddress(placeData["address"].toObject()); } - - LocationManager* manager = reinterpret_cast(sender()); - disconnect(manager, &LocationManager::multipleDestinationsFound, this, &Menu::multipleDestinationsDecision); } void Menu::muteEnvironment() { diff --git a/interface/src/Menu.h b/interface/src/Menu.h index 41f0b41498..4d2174a448 100644 --- a/interface/src/Menu.h +++ b/interface/src/Menu.h @@ -90,6 +90,12 @@ public: void setFieldOfView(float fieldOfView) { _fieldOfView = fieldOfView; } float getRealWorldFieldOfView() const { return _realWorldFieldOfView; } void setRealWorldFieldOfView(float realWorldFieldOfView) { _realWorldFieldOfView = realWorldFieldOfView; } + float getOculusUIAngularSize() const { return _oculusUIAngularSize; } + void setOculusUIAngularSize(float oculusUIAngularSize) { _oculusUIAngularSize = oculusUIAngularSize; } + float getSixenseReticleMoveSpeed() const { return _sixenseReticleMoveSpeed; } + void setSixenseReticleMoveSpeed(float sixenseReticleMoveSpeed) { _sixenseReticleMoveSpeed = sixenseReticleMoveSpeed; } + bool getInvertSixenseButtons() const { return _invertSixenseButtons; } + void setInvertSixenseButtons(bool invertSixenseButtons) { _invertSixenseButtons = invertSixenseButtons; } float getFaceshiftEyeDeflection() const { return _faceshiftEyeDeflection; } void setFaceshiftEyeDeflection(float faceshiftEyeDeflection) { _faceshiftEyeDeflection = faceshiftEyeDeflection; } @@ -255,6 +261,9 @@ private: LodToolsDialog* _lodToolsDialog; int _maxVoxels; float _voxelSizeScale; + float _oculusUIAngularSize; + float _sixenseReticleMoveSpeed; + bool _invertSixenseButtons; bool _automaticAvatarLOD; float _avatarLODDecreaseFPS; float _avatarLODIncreaseFPS; @@ -400,7 +409,6 @@ namespace MenuOption { const QString SettingsExport = "Export Settings"; const QString SettingsImport = "Import Settings"; const QString SimpleShadows = "Simple"; - const QString SixenseInvertInputButtons = "Invert Sixense Mouse Input Buttons"; const QString SixenseMouseInput = "Enable Sixense Mouse Input"; const QString ShowBordersVoxelNodes = "Show Voxel Nodes"; const QString ShowBordersModelNodes = "Show Model Nodes"; diff --git a/interface/src/Util.cpp b/interface/src/Util.cpp index 07ca65b286..5ce1435bd6 100644 --- a/interface/src/Util.cpp +++ b/interface/src/Util.cpp @@ -21,6 +21,8 @@ #include +#include + #include "InterfaceConfig.h" #include "ui/TextRenderer.h" #include "VoxelConstants.h" @@ -409,8 +411,44 @@ void runTimingTests() { float NSEC_TO_USEC = 1.0f / 1000.0f; elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; - qDebug("QElapsedTimer::nsecElapsed() usecs: %f", elapsedUsecs / (float) numTests); + qDebug("QElapsedTimer::nsecElapsed() usecs: %f", elapsedUsecs); + // Test sleep functions for accuracy + startTime.start(); + QThread::msleep(1); + elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; + qDebug("QThread::msleep(1) ms: %f", elapsedUsecs / 1000.0f); + + startTime.start(); + QThread::sleep(1); + elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; + qDebug("QThread::sleep(1) ms: %f", elapsedUsecs / 1000.0f); + + startTime.start(); + usleep(1); + elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; + qDebug("usleep(1) ms: %f", elapsedUsecs / 1000.0f); + + startTime.start(); + usleep(10); + elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; + qDebug("usleep(10) ms: %f", elapsedUsecs / 1000.0f); + + startTime.start(); + usleep(100); + elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; + qDebug("usleep(100) ms: %f", elapsedUsecs / 1000.0f); + + startTime.start(); + usleep(1000); + elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; + qDebug("usleep(1000) ms: %f", elapsedUsecs / 1000.0f); + + startTime.start(); + usleep(15000); + elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; + qDebug("usleep(15000) ms: %f", elapsedUsecs / 1000.0f); + // Random number generation startTime.start(); for (int i = 0; i < numTests; i++) { diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index a14152aa04..54ed641d72 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1626,44 +1626,46 @@ void MyAvatar::resetSize() { } void MyAvatar::goToLocationFromResponse(const QJsonObject& jsonObject) { - if (jsonObject["status"].toString() == "success") { - - // send a node kill request, indicating to other clients that they should play the "disappeared" effect - sendKillAvatar(); - QJsonObject locationObject = jsonObject["data"].toObject()["address"].toObject(); - QString positionString = locationObject["position"].toString(); - QString orientationString = locationObject["orientation"].toString(); - QString domainHostnameString = locationObject["domain"].toString(); - - qDebug() << "Changing domain to" << domainHostnameString << - ", position to" << positionString << - ", and orientation to" << orientationString; - - QStringList coordinateItems = positionString.split(','); - QStringList orientationItems = orientationString.split(','); - - NodeList::getInstance()->getDomainHandler().setHostname(domainHostnameString); - - // orient the user to face the target - glm::quat newOrientation = glm::quat(glm::radians(glm::vec3(orientationItems[0].toFloat(), - orientationItems[1].toFloat(), - orientationItems[2].toFloat()))) - * glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f)); - setOrientation(newOrientation); - - // move the user a couple units away - const float DISTANCE_TO_USER = 2.0f; - glm::vec3 newPosition = glm::vec3(coordinateItems[0].toFloat(), coordinateItems[1].toFloat(), - coordinateItems[2].toFloat()) - newOrientation * IDENTITY_FRONT * DISTANCE_TO_USER; - setPosition(newPosition); - emit transformChanged(); + goToLocationFromAddress(locationObject); } else { QMessageBox::warning(Application::getInstance()->getWindow(), "", "That user or location could not be found."); } } +void MyAvatar::goToLocationFromAddress(const QJsonObject& locationObject) { + // send a node kill request, indicating to other clients that they should play the "disappeared" effect + sendKillAvatar(); + + QString positionString = locationObject["position"].toString(); + QString orientationString = locationObject["orientation"].toString(); + QString domainHostnameString = locationObject["domain"].toString(); + + qDebug() << "Changing domain to" << domainHostnameString << + ", position to" << positionString << + ", and orientation to" << orientationString; + + QStringList coordinateItems = positionString.split(','); + QStringList orientationItems = orientationString.split(','); + + NodeList::getInstance()->getDomainHandler().setHostname(domainHostnameString); + + // orient the user to face the target + glm::quat newOrientation = glm::quat(glm::radians(glm::vec3(orientationItems[0].toFloat(), + orientationItems[1].toFloat(), + orientationItems[2].toFloat()))) + * glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f)); + setOrientation(newOrientation); + + // move the user a couple units away + const float DISTANCE_TO_USER = 2.0f; + glm::vec3 newPosition = glm::vec3(coordinateItems[0].toFloat(), coordinateItems[1].toFloat(), + coordinateItems[2].toFloat()) - newOrientation * IDENTITY_FRONT * DISTANCE_TO_USER; + setPosition(newPosition); + emit transformChanged(); +} + void MyAvatar::updateMotionBehaviorsFromMenu() { Menu* menu = Menu::getInstance(); if (menu->isOptionChecked(MenuOption::ObeyEnvironmentalGravity)) { diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index d99102c356..2fbc488feb 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -129,6 +129,7 @@ public slots: void resetSize(); void goToLocationFromResponse(const QJsonObject& jsonObject); + void goToLocationFromAddress(const QJsonObject& jsonObject); // Set/Get update the thrust that will move the avatar around void addThrust(glm::vec3 newThrust) { _thrust += newThrust; }; diff --git a/interface/src/devices/OculusManager.h b/interface/src/devices/OculusManager.h index caff38a6b0..21b9d67f4d 100644 --- a/interface/src/devices/OculusManager.h +++ b/interface/src/devices/OculusManager.h @@ -20,6 +20,8 @@ #include "renderer/ProgramObject.h" +const float DEFAULT_OCULUS_UI_ANGULAR_SIZE = 72.0f; + class Camera; /// Handles interaction with the Oculus Rift. diff --git a/interface/src/devices/SixenseManager.cpp b/interface/src/devices/SixenseManager.cpp index fa902be46f..2c62a58800 100644 --- a/interface/src/devices/SixenseManager.cpp +++ b/interface/src/devices/SixenseManager.cpp @@ -185,6 +185,17 @@ void SixenseManager::update(float deltaTime) { #endif // HAVE_SIXENSE } +//Constants for getCursorPixelRangeMultiplier() +const float MIN_PIXEL_RANGE_MULT = 0.4f; +const float MAX_PIXEL_RANGE_MULT = 2.0f; +const float RANGE_MULT = (MAX_PIXEL_RANGE_MULT - MIN_PIXEL_RANGE_MULT) * 0.01; + +//Returns a multiplier to be applied to the cursor range for the controllers +float SixenseManager::getCursorPixelRangeMult() const { + //scales (0,100) to (MINIMUM_PIXEL_RANGE_MULT, MAXIMUM_PIXEL_RANGE_MULT) + return Menu::getInstance()->getSixenseReticleMoveSpeed() * RANGE_MULT + MIN_PIXEL_RANGE_MULT; +} + #ifdef HAVE_SIXENSE // the calibration sequence is: @@ -339,7 +350,7 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) { Qt::MouseButton bumperButton; Qt::MouseButton triggerButton; - if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseInvertInputButtons)) { + if (Menu::getInstance()->getInvertSixenseButtons()) { bumperButton = Qt::LeftButton; triggerButton = Qt::RightButton; } else { @@ -347,14 +358,15 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) { triggerButton = Qt::LeftButton; } - // Get the angles, scaled between 0-1 - float xAngle = (atan2(direction.z, direction.x) + M_PI_2) + 0.5f; - float yAngle = 1.0f - ((atan2(direction.z, direction.y) + M_PI_2) + 0.5f); + // Get the angles, scaled between (-0.5,0.5) + float xAngle = (atan2(direction.z, direction.x) + M_PI_2); + float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2)); - float cursorRange = widget->width(); + // Get the pixel range over which the xAngle and yAngle are scaled + float cursorRange = widget->width() * getCursorPixelRangeMult(); - pos.setX(cursorRange * xAngle); - pos.setY(cursorRange * yAngle); + pos.setX(widget->width() / 2.0f + cursorRange * xAngle); + pos.setY(widget->height() / 2.0f + cursorRange * yAngle); //If we are off screen then we should stop processing, and if a trigger or bumper is pressed, //we should unpress them. diff --git a/interface/src/devices/SixenseManager.h b/interface/src/devices/SixenseManager.h index f3c5633f90..8803c2c006 100644 --- a/interface/src/devices/SixenseManager.h +++ b/interface/src/devices/SixenseManager.h @@ -30,6 +30,9 @@ const unsigned int BUTTON_FWD = 1U << 7; // Event type that represents moving the controller const unsigned int CONTROLLER_MOVE_EVENT = 1500U; +const float DEFAULT_SIXENSE_RETICLE_MOVE_SPEED = 37.5f; +const bool DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS = false; + /// Handles interaction with the Sixense SDK (e.g., Razer Hydra). class SixenseManager : public QObject { Q_OBJECT @@ -39,6 +42,7 @@ public: ~SixenseManager(); void update(float deltaTime); + float getCursorPixelRangeMult() const; public slots: diff --git a/interface/src/location/LocationManager.cpp b/interface/src/location/LocationManager.cpp index 5567c93e58..1d783cc8e7 100644 --- a/interface/src/location/LocationManager.cpp +++ b/interface/src/location/LocationManager.cpp @@ -16,10 +16,11 @@ const QString GET_USER_ADDRESS = "/api/v1/users/%1/address"; const QString GET_PLACE_ADDRESS = "/api/v1/places/%1/address"; +const QString GET_ADDRESSES = "/api/v1/addresses/%1"; const QString POST_PLACE_CREATE = "/api/v1/places/"; -LocationManager::LocationManager() : _userData(), _placeData() { +LocationManager::LocationManager() { }; @@ -74,58 +75,38 @@ void LocationManager::goTo(QString destination) { // go to coordinate destination or to Username if (!goToDestination(destination)) { - // reset data on local variables - _userData = QJsonObject(); - _placeData = QJsonObject(); + destination = QString(QUrl::toPercentEncoding(destination)); JSONCallbackParameters callbackParams; callbackParams.jsonCallbackReceiver = this; - callbackParams.jsonCallbackMethod = "goToUserFromResponse"; - AccountManager::getInstance().authenticatedRequest(GET_USER_ADDRESS.arg(destination), - QNetworkAccessManager::GetOperation, - callbackParams); - - callbackParams.jsonCallbackMethod = "goToLocationFromResponse"; - AccountManager::getInstance().authenticatedRequest(GET_PLACE_ADDRESS.arg(destination), + callbackParams.jsonCallbackMethod = "goToAddressFromResponse"; + AccountManager::getInstance().authenticatedRequest(GET_ADDRESSES.arg(destination), QNetworkAccessManager::GetOperation, callbackParams); } } -void LocationManager::goToUserFromResponse(const QJsonObject& jsonObject) { - _userData = jsonObject; - checkForMultipleDestinations(); -} +void LocationManager::goToAddressFromResponse(const QJsonObject& responseData) { + QJsonValue status = responseData["status"]; + qDebug() << responseData; + if (!status.isUndefined() && status.toString() == "success") { + const QJsonObject& data = responseData["data"].toObject(); + const QJsonValue& userObject = data["user"]; + const QJsonValue& placeObject = data["place"]; -void LocationManager::goToLocationFromResponse(const QJsonObject& jsonObject) { - _placeData = jsonObject; - checkForMultipleDestinations(); -} - -void LocationManager::checkForMultipleDestinations() { - if (!_userData.isEmpty() && !_placeData.isEmpty()) { - if (_userData.contains("status") && _userData["status"].toString() == "success" && - _placeData.contains("status") && _placeData["status"].toString() == "success") { - emit multipleDestinationsFound(_userData, _placeData); - return; + if (!placeObject.isUndefined() && !userObject.isUndefined()) { + emit multipleDestinationsFound(userObject.toObject(), placeObject.toObject()); + } else if (placeObject.isUndefined()) { + Application::getInstance()->getAvatar()->goToLocationFromAddress(userObject.toObject()["address"].toObject()); + } else { + Application::getInstance()->getAvatar()->goToLocationFromAddress(placeObject.toObject()["address"].toObject()); } - - if (_userData.contains("status") && _userData["status"].toString() == "success") { - Application::getInstance()->getAvatar()->goToLocationFromResponse(_userData); - return; - } - - if (_placeData.contains("status") && _placeData["status"].toString() == "success") { - Application::getInstance()->getAvatar()->goToLocationFromResponse(_placeData); - return; - } - + } else { QMessageBox::warning(Application::getInstance()->getWindow(), "", "That user or location could not be found."); } } void LocationManager::goToUser(QString userName) { - JSONCallbackParameters callbackParams; callbackParams.jsonCallbackReceiver = Application::getInstance()->getAvatar(); callbackParams.jsonCallbackMethod = "goToLocationFromResponse"; diff --git a/interface/src/location/LocationManager.h b/interface/src/location/LocationManager.h index ac66b3d08b..b781f3f54e 100644 --- a/interface/src/location/LocationManager.h +++ b/interface/src/location/LocationManager.h @@ -39,11 +39,7 @@ public: bool goToDestination(QString destination); private: - QJsonObject _userData; - QJsonObject _placeData; - void replaceLastOccurrence(const QChar search, const QChar replace, QString& string); - void checkForMultipleDestinations(); signals: void creationCompleted(LocationManager::NamedLocationCreateResponse response); @@ -52,8 +48,7 @@ signals: private slots: void namedLocationDataReceived(const QJsonObject& data); void errorDataReceived(QNetworkReply::NetworkError error, const QString& message); - void goToLocationFromResponse(const QJsonObject& jsonObject); - void goToUserFromResponse(const QJsonObject& jsonObject); + void goToAddressFromResponse(const QJsonObject& jsonObject); }; diff --git a/interface/src/ui/ApplicationOverlay.cpp b/interface/src/ui/ApplicationOverlay.cpp index 95ac803e37..af4648244f 100644 --- a/interface/src/ui/ApplicationOverlay.cpp +++ b/interface/src/ui/ApplicationOverlay.cpp @@ -33,8 +33,8 @@ ApplicationOverlay::ApplicationOverlay() : _framebufferObject(NULL), _oculusAngle(65.0f * RADIANS_PER_DEGREE), _distance(0.5f), - _textureFov(PI / 2.5f), - _uiType(HEMISPHERE) { + _textureFov(DEFAULT_OCULUS_UI_ANGULAR_SIZE * RADIANS_PER_DEGREE), + _crosshairTexture(0) { } @@ -46,10 +46,14 @@ ApplicationOverlay::~ApplicationOverlay() { const float WHITE_TEXT[] = { 0.93f, 0.93f, 0.93f }; +const float RETICLE_COLOR[] = { 0.0f, 198.0f / 255.0f, 244.0f / 255.0f }; + // Renders the overlays either to a texture or to the screen void ApplicationOverlay::renderOverlay(bool renderToTexture) { PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()"); + _textureFov = Menu::getInstance()->getOculusUIAngularSize() * RADIANS_PER_DEGREE; + Application* application = Application::getInstance(); Overlays& overlays = application->getOverlays(); @@ -150,31 +154,9 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) { Application* application = Application::getInstance(); - QGLWidget* glWidget = application->getGLWidget(); MyAvatar* myAvatar = application->getAvatar(); const glm::vec3& viewMatrixTranslation = application->getViewMatrixTranslation(); - - - // Get vertical FoV of the displayed overlay texture - const float halfVerticalAngle = _oculusAngle / 2.0f; - const float overlayAspectRatio = glWidget->width() / (float)glWidget->height(); - const float halfOverlayHeight = _distance * tan(halfVerticalAngle); - const float overlayHeight = halfOverlayHeight * 2.0f; - - // The more vertices, the better the curve - const int numHorizontalVertices = 20; - const int numVerticalVertices = 20; - // U texture coordinate width at each quad - const float quadTexWidth = 1.0f / (numHorizontalVertices - 1); - const float quadTexHeight = 1.0f / (numVerticalVertices - 1); - - // Get horizontal angle and angle increment from vertical angle and aspect ratio - const float horizontalAngle = halfVerticalAngle * 2.0f * overlayAspectRatio; - const float angleIncrement = horizontalAngle / (numHorizontalVertices - 1); - const float halfHorizontalAngle = horizontalAngle / 2; - - const float verticalAngleIncrement = _oculusAngle / (numVerticalVertices - 1); glActiveTexture(GL_TEXTURE0); @@ -210,8 +192,6 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) { glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.01f); - float leftX, rightX, leftZ, rightZ, topZ, bottomZ; - //Draw the magnifiers for (int i = 0; i < _numMagnifiers; i++) { renderMagnifier(_mouseX[i], _mouseY[i]); @@ -220,41 +200,9 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) { glDepthMask(GL_FALSE); glDisable(GL_ALPHA_TEST); - //TODO: Remove immediate mode in favor of VBO - if (_uiType == HEMISPHERE) { - renderTexturedHemisphere(); - } else{ - glBegin(GL_QUADS); - // Place the vertices in a semicircle curve around the camera - for (int i = 0; i < numHorizontalVertices - 1; i++) { - for (int j = 0; j < numVerticalVertices - 1; j++) { - - // Calculate the X and Z coordinates from the angles and radius from camera - leftX = sin(angleIncrement * i - halfHorizontalAngle) * _distance; - rightX = sin(angleIncrement * (i + 1) - halfHorizontalAngle) * _distance; - leftZ = -cos(angleIncrement * i - halfHorizontalAngle) * _distance; - rightZ = -cos(angleIncrement * (i + 1) - halfHorizontalAngle) * _distance; - if (_uiType == 2) { - topZ = -cos((verticalAngleIncrement * (j + 1) - halfVerticalAngle) * overlayAspectRatio) * _distance; - bottomZ = -cos((verticalAngleIncrement * j - halfVerticalAngle) * overlayAspectRatio) * _distance; - } else { - topZ = -99999; - bottomZ = -99999; - } - - glTexCoord2f(quadTexWidth * i, (j + 1) * quadTexHeight); - glVertex3f(leftX, (j + 1) * quadTexHeight * overlayHeight - halfOverlayHeight, max(topZ, leftZ)); - glTexCoord2f(quadTexWidth * (i + 1), (j + 1) * quadTexHeight); - glVertex3f(rightX, (j + 1) * quadTexHeight * overlayHeight - halfOverlayHeight, max(topZ, rightZ)); - glTexCoord2f(quadTexWidth * (i + 1), j * quadTexHeight); - glVertex3f(rightX, j * quadTexHeight * overlayHeight - halfOverlayHeight, max(bottomZ, rightZ)); - glTexCoord2f(quadTexWidth * i, j * quadTexHeight); - glVertex3f(leftX, j * quadTexHeight * overlayHeight - halfOverlayHeight, max(bottomZ, leftZ)); - } - } - - glEnd(); - } + renderTexturedHemisphere(); + + renderControllerPointersOculus(); glPopMatrix(); @@ -272,51 +220,37 @@ void ApplicationOverlay::renderPointers() { Application* application = Application::getInstance(); // Render a crosshair over the mouse when in Oculus _numMagnifiers = 0; - int mouseX = application->getMouseX(); - int mouseY = application->getMouseY(); + + //lazily load crosshair texture + if (_crosshairTexture == 0) { + _crosshairTexture = Application::getInstance()->getGLWidget()->bindTexture(QImage(Application::resourcesPath() + "images/sixense-reticle.png")); + } + glEnable(GL_TEXTURE_2D); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, _crosshairTexture); + if (OculusManager::isConnected() && application->getLastMouseMoveType() == QEvent::MouseMove) { - const float pointerWidth = 10; - const float pointerHeight = 10; - const float crossPad = 4; - + //If we are in oculus, render reticle later _numMagnifiers = 1; _mouseX[0] = application->getMouseX(); _mouseY[0] = application->getMouseY(); - - mouseX -= pointerWidth / 2.0f; - mouseY += pointerHeight / 2.0f; - - glBegin(GL_QUADS); - - glColor3f(1, 0, 0); - - //Horizontal crosshair - glVertex2i(mouseX, mouseY - crossPad); - glVertex2i(mouseX + pointerWidth, mouseY - crossPad); - glVertex2i(mouseX + pointerWidth, mouseY - pointerHeight + crossPad); - glVertex2i(mouseX, mouseY - pointerHeight + crossPad); - - //Vertical crosshair - glVertex2i(mouseX + crossPad, mouseY); - glVertex2i(mouseX + pointerWidth - crossPad, mouseY); - glVertex2i(mouseX + pointerWidth - crossPad, mouseY - pointerHeight); - glVertex2i(mouseX + crossPad, mouseY - pointerHeight); - - glEnd(); } else if (application->getLastMouseMoveType() == CONTROLLER_MOVE_EVENT && Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput)) { //only render controller pointer if we aren't already rendering a mouse pointer - renderControllerPointer(); + renderControllerPointers(); } + glBindTexture(GL_TEXTURE_2D, 0); + glDisable(GL_TEXTURE_2D); + } -void ApplicationOverlay::renderControllerPointer() { +void ApplicationOverlay::renderControllerPointers() { Application* application = Application::getInstance(); QGLWidget* glWidget = application->getGLWidget(); MyAvatar* myAvatar = application->getAvatar(); const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); - int numberOfPalms = handData->getNumPalms(); for (unsigned int palmIndex = 2; palmIndex < 4; palmIndex++) { const PalmData* palmData = NULL; @@ -334,14 +268,15 @@ void ApplicationOverlay::renderControllerPointer() { // Get directon relative to avatar orientation glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * palmData->getFingerDirection(); - // Get the angles, scaled between 0-1 - float xAngle = (atan2(direction.z, direction.x) + M_PI_2) + 0.5f; - float yAngle = 1.0f - ((atan2(direction.z, direction.y) + M_PI_2) + 0.5f); + // Get the angles, scaled between (-0.5,0.5) + float xAngle = (atan2(direction.z, direction.x) + M_PI_2) ; + float yAngle = 0.5f - ((atan2(direction.z, direction.y) + M_PI_2)); - float cursorRange = glWidget->width(); + // Get the pixel range over which the xAngle and yAngle are scaled + float cursorRange = glWidget->width() * application->getSixenseManager()->getCursorPixelRangeMult(); - int mouseX = cursorRange * xAngle; - int mouseY = cursorRange * yAngle; + int mouseX = glWidget->width() / 2.0f + cursorRange * xAngle; + int mouseY = glWidget->height() / 2.0f + cursorRange * yAngle; //If the cursor is out of the screen then don't render it if (mouseX < 0 || mouseX >= glWidget->width() || mouseY < 0 || mouseY >= glWidget->height()) { @@ -350,18 +285,16 @@ void ApplicationOverlay::renderControllerPointer() { float pointerWidth = 40; float pointerHeight = 40; - float crossPad = 16; + //if we have the oculus, we should make the cursor smaller since it will be //magnified if (OculusManager::isConnected()) { - pointerWidth /= 4; - pointerHeight /= 4; - crossPad /= 4; _mouseX[_numMagnifiers] = mouseX; _mouseY[_numMagnifiers] = mouseY; _numMagnifiers++; - + //If oculus is enabled, we draw the crosshairs later + continue; } mouseX -= pointerWidth / 2.0f; @@ -369,98 +302,41 @@ void ApplicationOverlay::renderControllerPointer() { glBegin(GL_QUADS); - glColor3f(0.0f, 0.0f, 1.0f); + glColor3f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2]); - //Horizontal crosshair - glVertex2i(mouseX, mouseY - crossPad); - glVertex2i(mouseX + pointerWidth, mouseY - crossPad); - glVertex2i(mouseX + pointerWidth, mouseY - pointerHeight + crossPad); - glVertex2i(mouseX, mouseY - pointerHeight + crossPad); - - //Vertical crosshair - glVertex2i(mouseX + crossPad, mouseY); - glVertex2i(mouseX + pointerWidth - crossPad, mouseY); - glVertex2i(mouseX + pointerWidth - crossPad, mouseY - pointerHeight); - glVertex2i(mouseX + crossPad, mouseY - pointerHeight); + glTexCoord2d(0.0f, 0.0f); glVertex2i(mouseX, mouseY); + glTexCoord2d(1.0f, 0.0f); glVertex2i(mouseX + pointerWidth, mouseY); + glTexCoord2d(1.0f, 1.0f); glVertex2i(mouseX + pointerWidth, mouseY - pointerHeight); + glTexCoord2d(0.0f, 1.0f); glVertex2i(mouseX, mouseY - pointerHeight); glEnd(); } } -//Renders a small magnification of the currently bound texture at the coordinates -void ApplicationOverlay::renderMagnifier(int mouseX, int mouseY) -{ +void ApplicationOverlay::renderControllerPointersOculus() { Application* application = Application::getInstance(); QGLWidget* glWidget = application->getGLWidget(); - MyAvatar* myAvatar = application->getAvatar(); - const glm::vec3& viewMatrixTranslation = application->getViewMatrixTranslation(); - - float leftX, rightX, leftZ, rightZ, topZ, bottomZ; const int widgetWidth = glWidget->width(); const int widgetHeight = glWidget->height(); - const float magnification = 4.0f; + + const float reticleSize = 50.0f; - // Get vertical FoV of the displayed overlay texture - const float halfVerticalAngle = _oculusAngle / 2.0f; - const float overlayAspectRatio = glWidget->width() / (float)glWidget->height(); - const float halfOverlayHeight = _distance * tan(halfVerticalAngle); - - // Get horizontal angle and angle increment from vertical angle and aspect ratio - const float horizontalAngle = halfVerticalAngle * 2.0f * overlayAspectRatio; - const float halfHorizontalAngle = horizontalAngle / 2; - - - float magnifyWidth = 80.0f; - float magnifyHeight = 60.0f; - - mouseX -= magnifyWidth / 2; - mouseY -= magnifyHeight / 2; - - //clamp the magnification - if (mouseX < 0) { - magnifyWidth += mouseX; - mouseX = 0; - } else if (mouseX + magnifyWidth > widgetWidth) { - magnifyWidth = widgetWidth - mouseX; - } - if (mouseY < 0) { - magnifyHeight += mouseY; - mouseY = 0; - } else if (mouseY + magnifyHeight > widgetHeight) { - magnifyHeight = widgetHeight - mouseY; - } - - const float halfMagnifyHeight = magnifyHeight / 2.0f; - - float newWidth = magnifyWidth * magnification; - float newHeight = magnifyHeight * magnification; - - // Magnification Texture Coordinates - float magnifyULeft = mouseX / (float)widgetWidth; - float magnifyURight = (mouseX + magnifyWidth) / (float)widgetWidth; - float magnifyVBottom = 1.0f - mouseY / (float)widgetHeight; - float magnifyVTop = 1.0f - (mouseY + magnifyHeight) / (float)widgetHeight; - - // Coordinates of magnification overlay - float newMouseX = (mouseX + magnifyWidth / 2) - newWidth / 2.0f; - float newMouseY = (mouseY + magnifyHeight / 2) + newHeight / 2.0f; - - // Get angle on the UI - float leftAngle = (newMouseX / (float)widgetWidth) * horizontalAngle - halfHorizontalAngle; - float rightAngle = ((newMouseX + newWidth) / (float)widgetWidth) * horizontalAngle - halfHorizontalAngle; - - float bottomAngle = (newMouseY / (float)widgetHeight) * _oculusAngle - halfVerticalAngle; - float topAngle = ((newMouseY - newHeight) / (float)widgetHeight) * _oculusAngle - halfVerticalAngle; - - // Get position on hemisphere using angle - if (_uiType == HEMISPHERE) { + glBindTexture(GL_TEXTURE_2D, _crosshairTexture); + glDisable(GL_DEPTH_TEST); + + for (int i = 0; i < _numMagnifiers; i++) { + float mouseX = (float)_mouseX[i]; + float mouseY = (float)_mouseY[i]; + mouseX -= reticleSize / 2; + mouseY += reticleSize / 2; + //Get new UV coordinates from our magnification window - float newULeft = newMouseX / widgetWidth; - float newURight = (newMouseX + newWidth) / widgetWidth; - float newVBottom = 1.0 - newMouseY / widgetHeight; - float newVTop = 1.0 - (newMouseY - newHeight) / widgetHeight; + float newULeft = mouseX / widgetWidth; + float newURight = (mouseX + reticleSize) / widgetWidth; + float newVBottom = 1.0 - mouseY / widgetHeight; + float newVTop = 1.0 - (mouseY - reticleSize) / widgetHeight; // Project our position onto the hemisphere using the UV coordinates float lX = sin((newULeft - 0.5f) * _textureFov); @@ -484,40 +360,86 @@ void ApplicationOverlay::renderMagnifier(int mouseX, int mouseY) glBegin(GL_QUADS); - glTexCoord2f(magnifyULeft, magnifyVBottom); glVertex3f(lX, tY, -tlZ); - glTexCoord2f(magnifyURight, magnifyVBottom); glVertex3f(rX, tY, -trZ); - glTexCoord2f(magnifyURight, magnifyVTop); glVertex3f(rX, bY, -brZ); - glTexCoord2f(magnifyULeft, magnifyVTop); glVertex3f(lX, bY, -blZ); - - glEnd(); - - } else { - leftX = sin(leftAngle) * _distance; - rightX = sin(rightAngle) * _distance; - leftZ = -cos(leftAngle) * _distance; - rightZ = -cos(rightAngle) * _distance; - if (_uiType == CURVED_SEMICIRCLE) { - topZ = -cos(topAngle * overlayAspectRatio) * _distance; - bottomZ = -cos(bottomAngle * overlayAspectRatio) * _distance; - } else { - // Dont want to use topZ or bottomZ for SEMICIRCLE - topZ = -99999; - bottomZ = -99999; - } - - float bottomY = (1.0 - newMouseY / (float)widgetHeight) * halfOverlayHeight * 2.0f - halfOverlayHeight; - float topY = bottomY + (newHeight / widgetHeight) * halfOverlayHeight * 2; - - //TODO: Remove immediate mode in favor of VBO - glBegin(GL_QUADS); - - glTexCoord2f(magnifyULeft, magnifyVBottom); glVertex3f(leftX, topY, max(topZ, leftZ)); - glTexCoord2f(magnifyURight, magnifyVBottom); glVertex3f(rightX, topY, max(topZ, rightZ)); - glTexCoord2f(magnifyURight, magnifyVTop); glVertex3f(rightX, bottomY, max(bottomZ, rightZ)); - glTexCoord2f(magnifyULeft, magnifyVTop); glVertex3f(leftX, bottomY, max(bottomZ, leftZ)); + glColor3f(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2]); + + glTexCoord2f(0.0f, 0.0f); glVertex3f(lX, tY, -tlZ); + glTexCoord2f(1.0f, 0.0f); glVertex3f(rX, tY, -trZ); + glTexCoord2f(1.0f, 1.0f); glVertex3f(rX, bY, -brZ); + glTexCoord2f(0.0f, 1.0f); glVertex3f(lX, bY, -blZ); glEnd(); + } + glEnable(GL_DEPTH_TEST); +} + +//Renders a small magnification of the currently bound texture at the coordinates +void ApplicationOverlay::renderMagnifier(int mouseX, int mouseY) +{ + Application* application = Application::getInstance(); + QGLWidget* glWidget = application->getGLWidget(); + + + const int widgetWidth = glWidget->width(); + const int widgetHeight = glWidget->height(); + const float magnification = 4.0f; + + float magnifyWidth = 80.0f; + float magnifyHeight = 60.0f; + + mouseX -= magnifyWidth / 2; + mouseY -= magnifyHeight / 2; + + float newWidth = magnifyWidth * magnification; + float newHeight = magnifyHeight * magnification; + + // Magnification Texture Coordinates + float magnifyULeft = mouseX / (float)widgetWidth; + float magnifyURight = (mouseX + magnifyWidth) / (float)widgetWidth; + float magnifyVBottom = 1.0f - mouseY / (float)widgetHeight; + float magnifyVTop = 1.0f - (mouseY + magnifyHeight) / (float)widgetHeight; + + // Coordinates of magnification overlay + float newMouseX = (mouseX + magnifyWidth / 2) - newWidth / 2.0f; + float newMouseY = (mouseY + magnifyHeight / 2) + newHeight / 2.0f; + + // Get position on hemisphere using angle + + //Get new UV coordinates from our magnification window + float newULeft = newMouseX / widgetWidth; + float newURight = (newMouseX + newWidth) / widgetWidth; + float newVBottom = 1.0 - newMouseY / widgetHeight; + float newVTop = 1.0 - (newMouseY - newHeight) / widgetHeight; + + // Project our position onto the hemisphere using the UV coordinates + float lX = sin((newULeft - 0.5f) * _textureFov); + float rX = sin((newURight - 0.5f) * _textureFov); + float bY = sin((newVBottom - 0.5f) * _textureFov); + float tY = sin((newVTop - 0.5f) * _textureFov); + + float dist; + //Bottom Left + dist = sqrt(lX * lX + bY * bY); + float blZ = sqrt(1.0f - dist * dist); + //Top Left + dist = sqrt(lX * lX + tY * tY); + float tlZ = sqrt(1.0f - dist * dist); + //Bottom Right + dist = sqrt(rX * rX + bY * bY); + float brZ = sqrt(1.0f - dist * dist); + //Top Right + dist = sqrt(rX * rX + tY * tY); + float trZ = sqrt(1.0f - dist * dist); + + glBegin(GL_QUADS); + + glTexCoord2f(magnifyULeft, magnifyVBottom); glVertex3f(lX, tY, -tlZ); + glTexCoord2f(magnifyURight, magnifyVBottom); glVertex3f(rX, tY, -trZ); + glTexCoord2f(magnifyURight, magnifyVTop); glVertex3f(rX, bY, -brZ); + glTexCoord2f(magnifyULeft, magnifyVTop); glVertex3f(lX, bY, -blZ); + + glEnd(); + } void ApplicationOverlay::renderAudioMeter() { @@ -696,8 +618,11 @@ void ApplicationOverlay::renderTexturedHemisphere() { static VerticesIndices vbo(0, 0); int vertices = slices * (stacks - 1) + 1; int indices = slices * 2 * 3 * (stacks - 2) + slices * 3; - //We only generate the VBO once - if (vbo.first == 0) { + + static float oldTextureFOV = _textureFov; + //We only generate the VBO when the _textureFov changes + if (vbo.first == 0 || oldTextureFOV != _textureFov) { + oldTextureFOV = _textureFov; TextureVertex* vertexData = new TextureVertex[vertices]; TextureVertex* vertex = vertexData; for (int i = 0; i < stacks - 1; i++) { @@ -722,7 +647,9 @@ void ApplicationOverlay::renderTexturedHemisphere() { vertex->uv.y = 0.5f; vertex++; - glGenBuffers(1, &vbo.first); + if (vbo.first == 0){ + glGenBuffers(1, &vbo.first); + } glBindBuffer(GL_ARRAY_BUFFER, vbo.first); const int BYTES_PER_VERTEX = sizeof(TextureVertex); glBufferData(GL_ARRAY_BUFFER, vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW); diff --git a/interface/src/ui/ApplicationOverlay.h b/interface/src/ui/ApplicationOverlay.h index 03a323cd5d..53a0125dae 100644 --- a/interface/src/ui/ApplicationOverlay.h +++ b/interface/src/ui/ApplicationOverlay.h @@ -19,8 +19,6 @@ class QOpenGLFramebufferObject; class ApplicationOverlay { public: - enum UIType { HEMISPHERE, SEMICIRCLE, CURVED_SEMICIRCLE }; - ApplicationOverlay(); ~ApplicationOverlay(); @@ -31,12 +29,7 @@ public: // Getters QOpenGLFramebufferObject* getFramebufferObject(); - float getOculusAngle() const { return _oculusAngle; } - - // Setters - void setOculusAngle(float oculusAngle) { _oculusAngle = oculusAngle; } - void setUIType(UIType uiType) { _uiType = uiType; } - + private: // Interleaved vertex data struct TextureVertex { @@ -47,7 +40,8 @@ private: typedef QPair VerticesIndices; void renderPointers(); - void renderControllerPointer(); + void renderControllerPointers(); + void renderControllerPointersOculus(); void renderMagnifier(int mouseX, int mouseY); void renderAudioMeter(); void renderStatsAndLogs(); @@ -58,10 +52,11 @@ private: float _oculusAngle; float _distance; float _textureFov; - UIType _uiType; int _mouseX[2]; int _mouseY[2]; int _numMagnifiers; + + GLuint _crosshairTexture; }; #endif // hifi_ApplicationOverlay_h \ No newline at end of file diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp index d5c6079d4b..5e6c6984eb 100644 --- a/interface/src/ui/PreferencesDialog.cpp +++ b/interface/src/ui/PreferencesDialog.cpp @@ -137,6 +137,13 @@ void PreferencesDialog::loadPreferences() { ui.maxVoxelsSpin->setValue(menuInstance->getMaxVoxels()); ui.maxVoxelsPPSSpin->setValue(menuInstance->getMaxVoxelPacketsPerSecond()); + + ui.oculusUIAngularSizeSpin->setValue(menuInstance->getOculusUIAngularSize()); + + ui.sixenseReticleMoveSpeedSpin->setValue(menuInstance->getSixenseReticleMoveSpeed()); + + ui.invertSixenseButtonsCheckBox->setChecked(menuInstance->getInvertSixenseButtons()); + } void PreferencesDialog::savePreferences() { @@ -189,6 +196,12 @@ void PreferencesDialog::savePreferences() { (float)ui.faceshiftEyeDeflectionSider->maximum()); Menu::getInstance()->setMaxVoxelPacketsPerSecond(ui.maxVoxelsPPSSpin->value()); + Menu::getInstance()->setOculusUIAngularSize(ui.oculusUIAngularSizeSpin->value()); + + Menu::getInstance()->setSixenseReticleMoveSpeed(ui.sixenseReticleMoveSpeedSpin->value()); + + Menu::getInstance()->setInvertSixenseButtons(ui.invertSixenseButtonsCheckBox->isChecked()); + Menu::getInstance()->setAudioJitterBufferSamples(ui.audioJitterSpin->value()); Application::getInstance()->getAudio()->setJitterBufferSamples(ui.audioJitterSpin->value()); diff --git a/interface/ui/preferencesDialog.ui b/interface/ui/preferencesDialog.ui index a1c2073ab6..f00d7c4788 100644 --- a/interface/ui/preferencesDialog.ui +++ b/interface/ui/preferencesDialog.ui @@ -154,9 +154,9 @@ color: #0e7077 0 - -204 - 494 - 1091 + -1002 + 477 + 1386 @@ -1605,6 +1605,331 @@ padding: 10px;margin-top:10px + + + + + 0 + 0 + + + + + 0 + 40 + + + + + Arial + 20 + 50 + false + + + + color: #0e7077 + + + Oculus Rift + + + Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + color: rgb(51, 51, 51) + + + User Interface Angular Size + + + 15 + + + maxVoxelsSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 125 + 36 + + + + + Arial + + + + 30 + + + 160 + + + 1 + + + 72 + + + + + + + + + + 0 + 0 + + + + + 0 + 40 + + + + + Arial + 20 + 50 + false + + + + color: #0e7077 + + + Sixense Controllers + + + Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + color: rgb(51, 51, 51) + + + Invert Mouse Buttons + + + 15 + + + maxVoxelsSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 32 + 0 + + + + + 0 + 0 + + + + + + + + 32 + 32 + + + + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + color: rgb(51, 51, 51) + + + Reticle Movement Speed + + + 15 + + + maxVoxelsSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 125 + 36 + + + + + Arial + + + + 100 + + + 1 + + + 50 + + + + + diff --git a/libraries/audio/src/Sound.cpp b/libraries/audio/src/Sound.cpp index 9bc78f2303..7ef3afdf29 100644 --- a/libraries/audio/src/Sound.cpp +++ b/libraries/audio/src/Sound.cpp @@ -258,7 +258,7 @@ void Sound::interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& ou // Now pull out the data quint32 outputAudioByteArraySize = qFromLittleEndian(dataHeader.descriptor.size); outputAudioByteArray.resize(outputAudioByteArraySize); - if (waveStream.readRawData(outputAudioByteArray.data(), outputAudioByteArraySize) != outputAudioByteArraySize) { + if (waveStream.readRawData(outputAudioByteArray.data(), outputAudioByteArraySize) != (int)outputAudioByteArraySize) { qDebug() << "Error reading WAV file"; } diff --git a/libraries/octree/src/AABox.cpp b/libraries/octree/src/AABox.cpp index 7aa4d76134..409b362b24 100644 --- a/libraries/octree/src/AABox.cpp +++ b/libraries/octree/src/AABox.cpp @@ -180,6 +180,18 @@ static bool findIntersection(float origin, float direction, float corner, float return false; } +// finds the intersection between a ray and the inside facing plane on one axis +static bool findInsideOutIntersection(float origin, float direction, float corner, float size, float& distance) { + if (direction > EPSILON) { + distance = -1.0f * (origin - (corner + size)) / direction; + return true; + } else if (direction < -EPSILON) { + distance = -1.0f * (origin - corner) / direction; + return true; + } + return false; +} + bool AABox::expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const { // handle the trivial cases where the expanded box contains the start or end if (expandedContains(start, expansion) || expandedContains(end, expansion)) { @@ -207,9 +219,34 @@ bool AABox::expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& e bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const { // handle the trivial case where the box contains the origin if (contains(origin)) { + // We still want to calculate the distance from the origin to the inside out plane + float axisDistance; + if ((findInsideOutIntersection(origin.x, direction.x, _corner.x, _scale.x, axisDistance) && axisDistance >= 0 && + isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale.y) && + isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale.z))) { + distance = axisDistance; + face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE; + return true; + } + if ((findInsideOutIntersection(origin.y, direction.y, _corner.y, _scale.y, axisDistance) && axisDistance >= 0 && + isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale.x) && + isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale.z))) { + distance = axisDistance; + face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE; + return true; + } + if ((findInsideOutIntersection(origin.z, direction.z, _corner.z, _scale.z, axisDistance) && axisDistance >= 0 && + isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale.y) && + isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale.x))) { + distance = axisDistance; + face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE; + return true; + } + // This case is unexpected, but mimics the previous behavior for inside out intersections distance = 0; return true; } + // check each axis float axisDistance; if ((findIntersection(origin.x, direction.x, _corner.x, _scale.x, axisDistance) && axisDistance >= 0 && diff --git a/libraries/octree/src/AACube.cpp b/libraries/octree/src/AACube.cpp index 443d725a38..5a8839db4e 100644 --- a/libraries/octree/src/AACube.cpp +++ b/libraries/octree/src/AACube.cpp @@ -169,6 +169,18 @@ static bool findIntersection(float origin, float direction, float corner, float return false; } +// finds the intersection between a ray and the inside facing plane on one axis +static bool findInsideOutIntersection(float origin, float direction, float corner, float size, float& distance) { + if (direction > EPSILON) { + distance = -1.0f * (origin - (corner + size)) / direction; + return true; + } else if (direction < -EPSILON) { + distance = -1.0f * (origin - corner) / direction; + return true; + } + return false; +} + bool AACube::expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const { // handle the trivial cases where the expanded box contains the start or end if (expandedContains(start, expansion) || expandedContains(end, expansion)) { @@ -196,9 +208,35 @@ bool AACube::expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& bool AACube::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const { // handle the trivial case where the box contains the origin if (contains(origin)) { + + // We still want to calculate the distance from the origin to the inside out plane + float axisDistance; + if ((findInsideOutIntersection(origin.x, direction.x, _corner.x, _scale, axisDistance) && axisDistance >= 0 && + isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale) && + isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale))) { + distance = axisDistance; + face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE; + return true; + } + if ((findInsideOutIntersection(origin.y, direction.y, _corner.y, _scale, axisDistance) && axisDistance >= 0 && + isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale) && + isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale))) { + distance = axisDistance; + face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE; + return true; + } + if ((findInsideOutIntersection(origin.z, direction.z, _corner.z, _scale, axisDistance) && axisDistance >= 0 && + isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale) && + isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale))) { + distance = axisDistance; + face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE; + return true; + } + // This case is unexpected, but mimics the previous behavior for inside out intersections distance = 0; return true; } + // check each axis float axisDistance; if ((findIntersection(origin.x, direction.x, _corner.x, _scale, axisDistance) && axisDistance >= 0 && diff --git a/libraries/shared/src/SharedUtil.cpp b/libraries/shared/src/SharedUtil.cpp index f29e8e3345..e4d2e1c835 100644 --- a/libraries/shared/src/SharedUtil.cpp +++ b/libraries/shared/src/SharedUtil.cpp @@ -26,6 +26,7 @@ #include #include #include +#include #include "OctalCode.h" #include "SharedUtil.h" @@ -415,13 +416,17 @@ void printVoxelCode(unsigned char* voxelCode) { #ifdef _WIN32 void usleep(int waitTime) { - __int64 time1 = 0, time2 = 0, sysFreq = 0; - - QueryPerformanceCounter((LARGE_INTEGER *)&time1); - QueryPerformanceFrequency((LARGE_INTEGER *)&sysFreq); - do { - QueryPerformanceCounter((LARGE_INTEGER *)&time2); - } while( (time2 - time1) < waitTime); + const quint64 BUSY_LOOP_USECS = 2000; + quint64 compTime = waitTime + usecTimestampNow(); + quint64 compTimeSleep = compTime - BUSY_LOOP_USECS; + while (true) { + if (usecTimestampNow() < compTimeSleep) { + QThread::msleep(1); + } + if (usecTimestampNow() >= compTime) { + break; + } + } } #endif